Jabbman Posted October 4, 2016 Share Posted October 4, 2016 3 hours ago, Beale said: "This way oriented up" arrows: Nice touch with the arrows! 3 hours ago, Beale said: Always nice to see! Hopefully we shall have much more beautiful Salyut parts in the future! Sounds exciting! I am sometimes tempted to have a go at recolouring Soyuz/Salyut parts myself, but me and Gimp don't get on well. I'm more of an MSPaint man! 1 hour ago, Beale said: Wrap-around OKS panels This is also great! I'm going to have to upgrade from 1.1.2 at some point. Quote Link to comment Share on other sites More sharing options...
Jabbman Posted October 4, 2016 Share Posted October 4, 2016 1 hour ago, Andem said: I'm not sure how you expect me to challenge your point if I can't address it. So please clarify for me, what was my point and how exactly are you challenging it? I really don't understand what your'e trying to put across here. Quote Link to comment Share on other sites More sharing options...
NeoFatalis Posted October 6, 2016 Share Posted October 6, 2016 I had some free time and I made a N1 artwork Quote Link to comment Share on other sites More sharing options...
Joeybafoey Posted October 6, 2016 Share Posted October 6, 2016 1 hour ago, NeoFatalis said: I had some free time and I made a N1 artwork Great job! but the inside of Blok G is similar to Blok D: a spherical oxidizer tank with a toroidal RP-1 tank. The RP-1 tank though, is a big rectangular in the way it curves. I'd take a picture of the illustration I got it from, but I'm not at home right now. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 6, 2016 Share Posted October 6, 2016 2 hours ago, NeoFatalis said: I had some free time and I made a N1 artwork Damn man I'm an art major and I can't draw half that good! Quote Link to comment Share on other sites More sharing options...
Beale Posted October 7, 2016 Author Share Posted October 7, 2016 (edited) On 04/10/2016 at 11:01 PM, Jabbman said: Sounds exciting! I am sometimes tempted to have a go at recolouring Soyuz/Salyut parts myself, but me and Gimp don't get on well. I'm more of an MSPaint man! If you can acquire Photoshop (How you do that, I leave to your imagination), the recolour is a very very simple process, only two clicks of the fill bucket on the base layer On 06/10/2016 at 6:01 PM, NeoFatalis said: I had some free time and I made a N1 artwork It's beautiful! You have a very classical drawing style I am working on the N1 now, but with recent events I think what was, what is and what will be 'stockalike' is questionable, so I'm going to take a little break (And learn F#). Edited October 7, 2016 by Beale Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 7, 2016 Share Posted October 7, 2016 6 minutes ago, Beale said: I am working on the N1 now, but with recent events I think what was, what is and what will be 'stockalike' is questionable, so I'm going to take a little break (And learn F#). I think you should not worry too much about it; even if we don't get the revamp I think sticking with the improves porkalike style is a good move. In addition, there have been some rumblings in private circles about what the future of KSP might hold. On 10/4/2016 at 6:01 PM, Jabbman said: Sounds exciting! I am sometimes tempted to have a go at recolouring Soyuz/Salyut parts myself, but me and Gimp don't get on well. I'm more of an MSPaint man! xD my sides... cant breath... Quote Link to comment Share on other sites More sharing options...
Beale Posted October 7, 2016 Author Share Posted October 7, 2016 (edited) 40 minutes ago, CobaltWolf said: I think you should not worry too much about it; even if we don't get the revamp I think sticking with the improves porkalike style is a good move. In addition, there have been some rumblings in private circles about what the future of KSP might hold. I agree yes, as long as whoever the new artist (if there will be one) does not do something silly with the style (Or go for 32 sided cylinders, god forbid). Eh! As long as we get PBR Edit: A small note, the KURS antenna were wrongly scaled (Change from 1.25 to 1.0) They fit in the fairings very comfortably! Edited October 7, 2016 by Beale Quote Link to comment Share on other sites More sharing options...
cxg2827 Posted October 8, 2016 Share Posted October 8, 2016 On 10/3/2016 at 9:54 PM, Jabbman said: Look mate, that's nice for you but I don't understand why you are quoting me. but for serious, I like your lander you made. Quote Link to comment Share on other sites More sharing options...
Bombaatu Posted October 8, 2016 Share Posted October 8, 2016 Re: the Libra Antenna B issue, it looks like a drag cube issue. Here is a snippet from the log when it is trying to create: Spoiler [LOG 09:45:04.388] PartLoader: Compiling Part 'Tantares/Parts/LK/_Libra_Antenna_B/Libra_Antenna_B' [LOG 09:45:04.394] PartLoader: Part 'Tantares/Parts/LK/_Libra_Antenna_B/Libra_Antenna_B' has no database record. Creating. [LOG 09:45:04.397] DragCubeSystem: Creating drag cubes for part 'Libra.Antenna.B' [EXC 09:45:04.427] NullReferenceException: Object reference not set to an instance of an object ModuleDeployablePart.AssumeDragCubePosition (System.String name) DragCubeSystem+<RenderDragCubes>c__Iterator1E.MoveNext () UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [EXC 09:45:09.650] FileNotFoundException: Could not load file or assembly 'KSPUtil, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. SteamController.KSPSteamController.OnApplicationQuit () [EXC 09:45:09.667] FileNotFoundException: Could not load file or assembly 'KSPUtil, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Quote Link to comment Share on other sites More sharing options...
davidy12 Posted October 8, 2016 Share Posted October 8, 2016 10 hours ago, cxg2827 said: but for serious, I like your lander you made. 1 What is the capsule from? Some unreleased tantares pod? Quote Link to comment Share on other sites More sharing options...
Beeso3 Posted October 8, 2016 Share Posted October 8, 2016 Is it 1.2 compatible? Or still in the works? Quote Link to comment Share on other sites More sharing options...
kopapaka Posted October 8, 2016 Share Posted October 8, 2016 Quote Link to comment Share on other sites More sharing options...
Joeybafoey Posted October 8, 2016 Share Posted October 8, 2016 I just received the news that EVA parachutes is back! It's time for a Tantares-Vostok mission! Quote Link to comment Share on other sites More sharing options...
tjsnh Posted October 9, 2016 Share Posted October 9, 2016 16 hours ago, Joeybafoey said: I just received the news that EVA parachutes is back! It's time for a Tantares-Vostok mission! Whoa, what?! How? Where? Quote Link to comment Share on other sites More sharing options...
Joeybafoey Posted October 9, 2016 Share Posted October 9, 2016 1 hour ago, tjsnh said: Whoa, what?! How? Where? Quote Link to comment Share on other sites More sharing options...
Beale Posted October 9, 2016 Author Share Posted October 9, 2016 On 08/10/2016 at 3:46 PM, Bombaatu said: Re: the Libra Antenna B issue, it looks like a drag cube issue. Here is a snippet from the log when it is trying to create: Hide contents [LOG 09:45:04.388] PartLoader: Compiling Part 'Tantares/Parts/LK/_Libra_Antenna_B/Libra_Antenna_B' [LOG 09:45:04.394] PartLoader: Part 'Tantares/Parts/LK/_Libra_Antenna_B/Libra_Antenna_B' has no database record. Creating. [LOG 09:45:04.397] DragCubeSystem: Creating drag cubes for part 'Libra.Antenna.B' [EXC 09:45:04.427] NullReferenceException: Object reference not set to an instance of an object ModuleDeployablePart.AssumeDragCubePosition (System.String name) DragCubeSystem+<RenderDragCubes>c__Iterator1E.MoveNext () UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [EXC 09:45:09.650] FileNotFoundException: Could not load file or assembly 'KSPUtil, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. SteamController.KSPSteamController.OnApplicationQuit () [EXC 09:45:09.667] FileNotFoundException: Could not load file or assembly 'KSPUtil, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Thank you very much for digging! I may try a re-export from Unity to avoid these strange problems. On 08/10/2016 at 7:00 PM, Beeso3 said: Is it 1.2 compatible? Or still in the works? In the works! On 08/10/2016 at 7:11 PM, kopapaka said: The true purpose of the Cygnus! N1! Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 9, 2016 Share Posted October 9, 2016 will the engine autoshround be constant diameter? Quote Link to comment Share on other sites More sharing options...
Beale Posted October 9, 2016 Author Share Posted October 9, 2016 57 minutes ago, CobaltWolf said: will the engine autoshround be constant diameter? If I understand correctly,nope, instead like this: Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 9, 2016 Share Posted October 9, 2016 1 minute ago, Beale said: If I understand correctly,nope, instead like this: What's the compromise then? Do you have off sizes? Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted October 9, 2016 Share Posted October 9, 2016 On 10/8/2016 at 9:53 AM, davidy12 said: What is the capsule from? Some unreleased tantares pod? That's actually the very old VA command pod I think. Quote Link to comment Share on other sites More sharing options...
Beale Posted October 9, 2016 Author Share Posted October 9, 2016 8 minutes ago, CobaltWolf said: What's the compromise then? Do you have off sizes? No no, it all works very nicely That stage 3 engine shown is 2.5m top, 3.75m bottom. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 9, 2016 Share Posted October 9, 2016 (edited) 43 minutes ago, Beale said: No no, it all works very nicely That stage 3 engine shown is 2.5m top, 3.75m bottom. Then what is the top of the tank? I guess, I want to know what the diameters of each mating surface. Edited October 9, 2016 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
Starbuckminsterfullerton Posted October 9, 2016 Share Posted October 9, 2016 (edited) On 10/7/2016 at 0:37 PM, CobaltWolf said: I think you should not worry too much about it; even if we don't get the revamp I think sticking with the improves porkalike style is a good move. In addition, there have been some rumblings in private circles about what the future of KSP might hold. I think this is really the right call, if that design document is anything to go by the Porkalike redesign did a very good job of following the existing mod standards - it meshes very well with things like Ven's and Cryoengines. I have more to say about making things match than anyone wants to hear, but one of two things will happen: the rest of the Porkjet parts will be completed and released, in which case we chose the right direction, or they won't and the stock parts will remain mismatched, in which case the modding community will need to create and use its own better standard, which might as well be the Porkalike anyway since so much already works with it. Edit: Hey @Beale I know you're working on other stuff right now but any word on those extra RCS blocks? I'm kinda hoping you'll eventually cover all of the variations so I don't have to maintain mine... Quote Do you have off sizes? @CobaltWolf You'd like that wouldn't you... Edited October 9, 2016 by Starbuckminsterfullerton Quote Link to comment Share on other sites More sharing options...
Beale Posted October 9, 2016 Author Share Posted October 9, 2016 (edited) 1 hour ago, CobaltWolf said: Then what is the top of the tank? I guess, I want to know what the diameters of each mating surface. Ah! I mean the absolute top of the frustum is 2.5m Sizes below (Saturn 5 interoperability? ) Block G - 2.50m Block V - 2.50m -> 3.75m Block B - 3.75m -> 5.00m (24 sided cylinder to 32 sided cylinder) Block A - 5.00m -> 6.25m (32 sided cylinder to 48 sided cylinder) 1 hour ago, Starbuckminsterfullerton said: Edit: Hey @Beale I know you're working on other stuff right now but any word on those extra RCS blocks? I'm kinda hoping you'll eventually cover all of the variations so I don't have to maintain mine... They are all done (but, I didn't think to include the L-shape jets). Edited October 9, 2016 by Beale Quote Link to comment Share on other sites More sharing options...
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