VenomousRequiem Posted February 13, 2017 Share Posted February 13, 2017 1 minute ago, Beale said: Yeah, there is not much at all needed to be done, just minor model tweaks and maybe a scrub of the texture. And you ought to remodel the first stage. There's a problem that I can show you when I get home and to my copy of Maya... Quote Link to comment Share on other sites More sharing options...
Joeybafoey Posted February 13, 2017 Share Posted February 13, 2017 On 2/12/2017 at 3:24 PM, Beale said: I can give you the source files and you can make your own. The old version is already 1.2 compatible. **Whistles** Quote Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted February 14, 2017 Share Posted February 14, 2017 Is the balancing process in progress on New Tantares? Things are waaaaaay too overpowered. Quote Link to comment Share on other sites More sharing options...
tjsnh Posted February 14, 2017 Share Posted February 14, 2017 (edited) 9 hours ago, Z3R0_0NL1N3 said: Is the balancing process in progress on New Tantares? Things are waaaaaay too overpowered. He balances the parts against comparably sized things out of stock, rather than against the performance of the "real" thing scaled to Kerbal. If you'd like re-balanced versions of the parts, and/or patches to balance them, keep an eye on my career-mode mods linked in my sig - the next update is coming within the week (I'm testing it now). Edited February 14, 2017 by tjsnh Quote Link to comment Share on other sites More sharing options...
minepagan Posted February 14, 2017 Share Posted February 14, 2017 1 hour ago, tjsnh said: He balances the parts against comparably sized things out of stock, rather than against the performance of the "real" thing scaled to Kerbal. If you'd like re-balanced versions of the parts, and/or patches to balance them, keep an eye on my career-mode mods linked in my sig - the next update is coming within the week (I'm testing it now). @Z3R0_0NL1N3, you could also play in a x3.2 (or similar) rescale using something like Sigma dimensions, as that is around where the rockets will perform realistically. Quote Link to comment Share on other sites More sharing options...
Beale Posted February 14, 2017 Author Share Posted February 14, 2017 6 hours ago, tjsnh said: He balances the parts against comparably sized things out of stock, rather than against the performance of the "real" thing scaled to Kerbal. If you'd like re-balanced versions of the parts, and/or patches to balance them, keep an eye on my career-mode mods linked in my sig - the next update is coming within the week (I'm testing it now). 15 hours ago, Z3R0_0NL1N3 said: Is the balancing process in progress on New Tantares? Things are waaaaaay too overpowered. To follow on, show me a Tantares overpowered craft, I will show you a smaller stock equivalent. Quote Link to comment Share on other sites More sharing options...
Kaput Posted February 14, 2017 Share Posted February 14, 2017 What about module manager configs to make the Tantares parts a bit less overpowered? As much as I love Tantares, getting a Soyuz style launcher to orbit while only barely touching the 2nd stage seems a little silly Quote Link to comment Share on other sites More sharing options...
Moiety Posted February 14, 2017 Share Posted February 14, 2017 (edited) 11 minutes ago, Kaput said: What about module manager configs to make the Tantares parts a bit less overpowered? As much as I love Tantares, getting a Soyuz style launcher to orbit while only barely touching the 2nd stage seems a little silly I think that’s what @tjsnh is talking about. If not, I could have a look as I play in stock size too. Another way is to put less fuel in the tank. Edited February 14, 2017 by Moiety Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 14, 2017 Share Posted February 14, 2017 8 minutes ago, Kaput said: What about module manager configs to make the Tantares parts a bit less overpowered? As much as I love Tantares, getting a Soyuz style launcher to orbit while only barely touching the 2nd stage seems a little silly Point being that, the Tantares parts are balanced the same as every other part in the game. The thing is, when you are trying to use realistically proportioned rockets, you see how easy Kerbal is because the rockets are oversized for the solar system. The easier solution is just to rescale the solar system since then all your parts will work right... Quote Link to comment Share on other sites More sharing options...
minepagan Posted February 14, 2017 Share Posted February 14, 2017 13 minutes ago, Kaput said: What about module manager configs to make the Tantares parts a bit less overpowered? As much as I love Tantares, getting a Soyuz style launcher to orbit while only barely touching the 2nd stage seems a little silly I threw together a quick set of configs, the Tantares parts should operate closer to IRL if you use it. Link Quote Link to comment Share on other sites More sharing options...
Beale Posted February 14, 2017 Author Share Posted February 14, 2017 20 minutes ago, Kaput said: What about module manager configs to make the Tantares parts a bit less overpowered? As much as I love Tantares, getting a Soyuz style launcher to orbit while only barely touching the 2nd stage seems a little silly Who's going to make them? I agree Sigma Dimensions is all the way to go. Just double or triple the size of the planets and there you go... Quote Link to comment Share on other sites More sharing options...
Drakenex Posted February 14, 2017 Share Posted February 14, 2017 @BealeIs there a new set of black versions to the Soyuz? (I want to make the M2) if not, can I please have the source PSD files? Thanks!! Quote Link to comment Share on other sites More sharing options...
Beale Posted February 14, 2017 Author Share Posted February 14, 2017 2 minutes ago, Drakenex said: @BealeIs there a new set of black versions to the Soyuz? (I want to make the M2) if not, can I please have the source PSD files? Thanks!! Sure Quote Link to comment Share on other sites More sharing options...
Drakenex Posted February 14, 2017 Share Posted February 14, 2017 7 minutes ago, Beale said: Sure grazie signore!! Quote Link to comment Share on other sites More sharing options...
Beale Posted February 14, 2017 Author Share Posted February 14, 2017 Clearance test. I might make thinner 0.9375m docking ports, I'm not sure how much space it is IRL. Quote Link to comment Share on other sites More sharing options...
kopapaka Posted February 14, 2017 Share Posted February 14, 2017 Quote Link to comment Share on other sites More sharing options...
Beale Posted February 14, 2017 Author Share Posted February 14, 2017 1 minute ago, kopapaka said: Old and new side-by-side! Love it Quote Link to comment Share on other sites More sharing options...
Moiety Posted February 14, 2017 Share Posted February 14, 2017 Seems I have KSP running again . Will have a look at all the new glorious parts this week. Quote Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted February 15, 2017 Share Posted February 15, 2017 (edited) The Soyuz has enough dV to reach orbit on the first stage alone. And the problem with resizing the planets is that planet packs and other mods (I use BDB and Cormorant a lot) won't be able to reach orbit. Module Manager configs are the way to go, but maybe Beale should recommend a resize pack in the OP. @tjsnh I'll give it a try, but would it do the balances without having to play a career game? Edited February 15, 2017 by Z3R0_0NL1N3 Quote Link to comment Share on other sites More sharing options...
IronCretin Posted February 15, 2017 Share Posted February 15, 2017 15 minutes ago, Z3R0_0NL1N3 said: The Soyuz has enough dV to reach orbit on the first stage alone. And the problem with resizing the planets is that planet packs and other mods (I use BDB and Cormorant a lot) won't be able to reach orbit. Module Manager configs are the way to go, but maybe Beale should recommend a resize pack in the OP. @tjsnh I'll give it a try, but would it do the balances without having to play a career game? BDB is designed to work with rescaled systems, as it's also a stock-balanced replica pack. As for Cormorant, it's balanced for the stock system, but @PickledTripod made a config for it, that I can link you if you want. Quote Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted February 15, 2017 Share Posted February 15, 2017 2 minutes ago, IronCretin said: BDB is designed to work with rescaled systems, as it's also a stock-balanced replica pack. As for Cormorant, it's balanced for the stock system, but @PickledTripod made a config for it, that I can link you if you want. I find it a little silly to redo my whole game to fix one mod, but yeah I'll take the link. Quote Link to comment Share on other sites More sharing options...
IronCretin Posted February 15, 2017 Share Posted February 15, 2017 Here you go: // Rebalance of Cormorant Aeronology STS stack parts for rescaled systems // Values largely based on SpaceY Lifter parts, wich are themselves based on stock values for fuel density, dry mass, etc. // Author: PickledTripod // ET rebalance, LF+O config only @PART[CA_ET] { @mass = 34.65 @description = 5m tank, holds a bigly amount of fuel. For use with space shuttles. !MODULE[FSfuelSwitch] {} RESOURCE { name = LiquidFuel amount = 25515 maxAmount = 25515 } RESOURCE { name = Oxidizer amount = 31185 maxAmount = 31185 } } @PART[CA_ET_extension] { @mass = 7.7 @description = Extra fuel tank to make your shuttle stack more imposing. !MODULE[FSfuelSwitch] {} RESOURCE { name = LiquidFuel amount = 5670 maxAmount = 5670 } RESOURCE { name = Oxidizer amount = 6930 maxAmount = 6930 } } @PART[CA_ETnose] { @mass = 11.55 @description = Aerodynamic nosecone that holds some more fuel for your shuttle. !MODULE[FSfuelSwitch] {} RESOURCE { name = LiquidFuel amount = 5670 maxAmount = 5670 } RESOURCE { name = Oxidizer amount = 6930 maxAmount = 6930 } } // SRB rebalance, values directly based on the S223 2.5m SRB from SpaceY @PART[CA_SRB4] { @cost = 7200 @mass = 27.3 !RESOURCE {} RESOURCE { name = SolidFuel amount = 16380 maxAmount = 16380 } @MODULE[ModuleEngines*] { @heatProduction = 400 @maxThrust = 3500 @atmChangeFlow = False @useAtmCurve = False !atmCurve {} thrustCurve { key = 1.00 1.0 key = 0.05 1.0 key = 0.00 0.1 } } } // Nosecone and separator pack rebalance, more thrust and fuel to compensate for the heavier booster @PART[CA_SRBnose] { !RESOURCE {} RESOURCE { name = SolidFuel amount = 48 maxAmount = 48 } @MODULE[ModuleEngines*] { @maxThrust = 96 } } @PART[CA_boosterPack] { !RESOURCE {} RESOURCE { name = SolidFuel amount = 48 maxAmount = 48 } @MODULE[ModuleEngines*] { @maxThrust = 96 } } Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 15, 2017 Share Posted February 15, 2017 1 hour ago, Z3R0_0NL1N3 said: I find it a little silly to redo my whole game to fix one mod, but yeah I'll take the link. it's not even 'fixing one mod', it's fixing the damn game... unless you want Tantares parts to be hilariously underpowered compared to other parts in your install... Quote Link to comment Share on other sites More sharing options...
Legcutter Posted February 15, 2017 Share Posted February 15, 2017 6 hours ago, Beale said: Clearance test. I might make thinner 0.9375m docking ports, I'm not sure how much space it is IRL. I'd say this space is looking OK Quote Link to comment Share on other sites More sharing options...
Brainpop14 Posted February 15, 2017 Share Posted February 15, 2017 The folders are a little confusing. I just want Mir. What do I need to keep? Quote Link to comment Share on other sites More sharing options...
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