Hay Posted April 10, 2017 Share Posted April 10, 2017 1 minute ago, Beale said: I decided to go with something possible within the laws of physics this time I would call it a form of balancing, you could place the previous bay anywhere, without a care for door clearance. Sounds fair, but sliding doors are just super cool. Quote Link to comment Share on other sites More sharing options...
Beale Posted April 10, 2017 Author Share Posted April 10, 2017 (edited) 57 minutes ago, Hay said: Sounds fair, but sliding doors are just super cool. Try this one Github Cargo-bay, clearly a little different from the old one, so feedback is appreciated.It has variable deployment doors, if you were worried about clearance. Edited April 10, 2017 by Beale Quote Link to comment Share on other sites More sharing options...
steedcrugeon Posted April 11, 2017 Share Posted April 11, 2017 11 hours ago, Beale said: Try this one - [snip] - It has variable deployment doors, if you were worried about clearance. - [snip] - is the variable deployment set in VAB though the use of "allowDeployLimit = true" in the ModuleAnimateGeneric shown below? MODULE 47 { 48 name = ModuleAnimateGeneric 49 animationName = Alniyat_CargoBay_2_Deploy 50 startEventGUIName = Close 51 endEventGUIName = Open 52 actionGUIName = Toggle Bay Doors 53 allowDeployLimit = true 54 revClampDirection = false 55 revClampSpeed = true 56 revClampPercent = true 57 } Quote Link to comment Share on other sites More sharing options...
Beale Posted April 11, 2017 Author Share Posted April 11, 2017 (edited) 1 hour ago, steedcrugeon said: is the variable deployment set in VAB though the use of "allowDeployLimit = true" in the ModuleAnimateGeneric shown below? MODULE 47 { 48 name = ModuleAnimateGeneric 49 animationName = Alniyat_CargoBay_2_Deploy 50 startEventGUIName = Close 51 endEventGUIName = Open 52 actionGUIName = Toggle Bay Doors 53 allowDeployLimit = true 54 revClampDirection = false 55 revClampSpeed = true 56 revClampPercent = true 57 } That's correct, I have a few nitpicks with that module code & functionality, but it gets the job done. Mainly it works more as a "retract limit" than deploy limit (so models must be made in the deployed state, the animation retracts). If it worked the other way, could have variable angle antennas (put folding antennas on any angled surface and still get the to fold the right direction) @RoverDude You're not tweaking stock modules by any chance are you? (Just a feature that would open up a huge number of possibilities). Edited April 11, 2017 by Beale Quote Link to comment Share on other sites More sharing options...
steedcrugeon Posted April 11, 2017 Share Posted April 11, 2017 1 hour ago, Beale said: That's correct, I have a few nitpicks with that module code & functionality, but it gets the job done. Mainly it works more as a "retract limit" than deploy limit (so models must be made in the deployed state, the animation retracts). So effectively, the line in the PartModule moves the start point of an animation rather than the end point? Quote Link to comment Share on other sites More sharing options...
tjsnh Posted April 11, 2017 Share Posted April 11, 2017 15 hours ago, Beale said: Try this one Github Cargo-bay, clearly a little different from the old one, so feedback is appreciated.It has variable deployment doors, if you were worried about clearance. It only let me click "like" once. Feedback : Excellent! The sliding door was cool, but this allows (or seems to) a wider opening, making it possible to carry slightly wider cargo. I'll take function over form anytime. Quote Link to comment Share on other sites More sharing options...
Calvin_Maclure Posted April 11, 2017 Share Posted April 11, 2017 15 hours ago, Beale said: Try this one Github Cargo-bay, clearly a little different from the old one, so feedback is appreciated.It has variable deployment doors, if you were worried about clearance. Hmm... my only concern is that the size of the opening is maybe a little too small. I'd personally like to see the hinges a little further back (if you imagine the cross section view, the angle starting from the center to both hinges should be increased to somewhere around 120 deg, imo). Quote Link to comment Share on other sites More sharing options...
Beale Posted April 11, 2017 Author Share Posted April 11, 2017 1 hour ago, steedcrugeon said: So effectively, the line in the PartModule moves the start point of an animation rather than the end point? Yep, it's a real pain I did have a WIP Igla antenna that could adapt to any surface angle, but sadly the weirdness of the module prevented it from feeling "stock" and more like a weird hack. 23 minutes ago, tjsnh said: It only let me click "like" once. Feedback : Excellent! The sliding door was cool, but this allows (or seems to) a wider opening, making it possible to carry slightly wider cargo. I'll take function over form anytime. Hey! Glad you like it. 2 minutes ago, Calvin_Maclure said: Hmm... my only concern is that the size of the opening is maybe a little too small. I'd personally like to see the hinges a little further back (if you imagine the cross section view, the angle starting from the center to both hinges should be increased to somewhere around 120 deg, imo). Nice feedback, but - it's a little tricky to make wider, unlike the spaceplan parts where 180' of the part is a door, when working in the spacecraft stack it's a bit awkward to do that. I would try the latest Github release, they are a little wider than you may think Quote Link to comment Share on other sites More sharing options...
NeoFatalis Posted April 11, 2017 Share Posted April 11, 2017 (edited) @Beale If you are planning to use yellow as the interior color of the bay, what about some adapters with that color? It looks out of place when the sides of the interior are not matching with the center, or you can always go gray Edit: It's my 300th post! Edited April 11, 2017 by NeoFatalis Quote Link to comment Share on other sites More sharing options...
Beale Posted April 11, 2017 Author Share Posted April 11, 2017 4 hours ago, NeoFatalis said: @Beale If you are planning to use yellow as the interior color of the bay, what about some adapters with that color? It looks out of place when the sides of the interior are not matching with the center, or you can always go gray Edit: It's my 300th post! Congratulations! Not sure what you mean on the cargo-bay though. Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted April 11, 2017 Share Posted April 11, 2017 I have an issue with the parachute. When it deploys, all my kerbals hit their G-Limits and black out. Quote Link to comment Share on other sites More sharing options...
Calvin_Maclure Posted April 11, 2017 Share Posted April 11, 2017 12 minutes ago, DJ Reonic said: I have an issue with the parachute. When it deploys, all my kerbals hit their G-Limits and black out. Hahahaha! Are you deploying it at M1?? Quote Link to comment Share on other sites More sharing options...
NeoFatalis Posted April 11, 2017 Share Posted April 11, 2017 (edited) 17 minutes ago, Beale said: Not sure what you mean on the cargo-bay though. This is the best photo that I could find (don't pay attention to the arrows), anyway as you can see the part that is infront of the cargo bay is painted the same color as the cargo bay iteslf @Calvin_Maclure What is M1? Edited April 11, 2017 by NeoFatalis Quote Link to comment Share on other sites More sharing options...
Calvin_Maclure Posted April 11, 2017 Share Posted April 11, 2017 @NeoFatalis Mach 1 Quote Link to comment Share on other sites More sharing options...
NeoFatalis Posted April 11, 2017 Share Posted April 11, 2017 Just now, Calvin_Maclure said: @NeoFatalis Mach 1 oh, I'm stupid XD Quote Link to comment Share on other sites More sharing options...
Beale Posted April 11, 2017 Author Share Posted April 11, 2017 43 minutes ago, NeoFatalis said: This is the best photo that I could find (don't pay attention to the arrows), anyway as you can see the part that is infront of the cargo bay is painted the same color as the cargo bay iteslf Makes more sense, maybe some other time. Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted April 11, 2017 Share Posted April 11, 2017 The chute is on auto-deploy. Maybe the chute could be modified to work like the SDHI chute, with a drogue and a main, to ease the G-forces. I also wonder if any more thought has gone into doing the whole landing-rockets thing for Landertron. I know there's been discussion on the matter, but I don't remember what the verdict was. Quote Link to comment Share on other sites More sharing options...
Beale Posted April 11, 2017 Author Share Posted April 11, 2017 5 minutes ago, DJ Reonic said: The chute is on auto-deploy. Maybe the chute could be modified to work like the SDHI chute, with a drogue and a main, to ease the G-forces. I also wonder if any more thought has gone into doing the whole landing-rockets thing for Landertron. I know there's been discussion on the matter, but I don't remember what the verdict was. I think the config needs a second look. Quote Link to comment Share on other sites More sharing options...
grayal Posted April 11, 2017 Share Posted April 11, 2017 How do you access and use the alternate textures ive been seeing?? Ive searched the topic but not having a lot of luck finding anything. Also the small monoprop engine used for the lunar return section of the l3 lander doesnt have a bottom node so you cant attach anything under it. Or is the tantares analog for the l3 lander designed to ascend from a moon with the whole landing leg section still attached? Quote Link to comment Share on other sites More sharing options...
Beale Posted April 11, 2017 Author Share Posted April 11, 2017 (edited) 1 hour ago, grayal said: How do you access and use the alternate textures ive been seeing?? Ive searched the topic but not having a lot of luck finding anything. Also the small monoprop engine used for the lunar return section of the l3 lander doesnt have a bottom node so you cant attach anything under it. Or is the tantares analog for the l3 lander designed to ascend from a moon with the whole landing leg section still attached? That's right, it returns as one. For the alternate textures, they are nore available yet, but will be soon. But, you can make your own fairly easy if you have Photoshop. Alternate textures you have seen are probably from (much) older versions. Does that help? Edited April 11, 2017 by Beale Quote Link to comment Share on other sites More sharing options...
grayal Posted April 11, 2017 Share Posted April 11, 2017 I see mention of fstexture switch and see lots of pics of other textures. Were these from otger early versions of the mod or just something u were playing with. Will alternate textures eventually become available? Quote Link to comment Share on other sites More sharing options...
minepagan Posted April 11, 2017 Share Posted April 11, 2017 2 hours ago, DJ Reonic said: The chute is on auto-deploy. Maybe the chute could be modified to work like the SDHI chute, with a drogue and a main, to ease the G-forces. I also wonder if any more thought has gone into doing the whole landing-rockets thing for Landertron. I know there's been discussion on the matter, but I don't remember what the verdict was. I don't have any problems, try setting it to deploy at 0.5 atm? That's what I usually do and it works like a charm Quote Link to comment Share on other sites More sharing options...
TK-313 Posted April 12, 2017 Share Posted April 12, 2017 The current IGLA is nice, but you previously had this seriously cool model: Any plans to reuse it? Quote Link to comment Share on other sites More sharing options...
Beale Posted April 12, 2017 Author Share Posted April 12, 2017 8 minutes ago, TK-313 said: The current IGLA is nice, but you previously had this seriously cool model: Any plans to reuse it? Yeah, this is the "full IGLA" with the nice arm I will be recreating for the Soyuz. The MIR / FGB parts above are more simplistic holding structures. Quote Link to comment Share on other sites More sharing options...
Beale Posted April 12, 2017 Author Share Posted April 12, 2017 (edited) Sneaki Cheeki look at new Proton. Sick and tired of the grey parts? Edited April 12, 2017 by Beale Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.