windystig Posted December 12, 2017 Share Posted December 12, 2017 On 28/10/2017 at 7:16 PM, Drakenex said: Ouch! my bad! very very sorry. Here's the correct pack: ISS Pack I'll make a patch for the grapple in order to make it work correctly with KAS. Thanks for the heads up! Hey Does this pack work on Kerbal 1.3? Apologies if it is already answered somewhere in this thread. It's a big thread. I do already have an ISS Community mod but am running 1.2.2 because it never liked 1.3. Thanks Quote Link to comment Share on other sites More sharing options...
Tapejara Posted December 12, 2017 Share Posted December 12, 2017 The new R7/Soyuz parts are looking dapper with those orange accents! Oh, and they seem to work just fine too, minus the abovementioned texture issue. Quote Link to comment Share on other sites More sharing options...
Hay Posted December 12, 2017 Share Posted December 12, 2017 7 hours ago, windystig said: Hey Does this pack work on Kerbal 1.3? Apologies if it is already answered somewhere in this thread. It's a big thread. I do already have an ISS Community mod but am running 1.2.2 because it never liked 1.3. Thanks Not sure if the current 1.3.1 version is backwards compatible with KSP 1.3, but you can just download the 1.3 versions of Tantares and TantaresLV from GH or Spacedock. Quote Link to comment Share on other sites More sharing options...
Beale Posted December 12, 2017 Author Share Posted December 12, 2017 1 hour ago, Tapejara said: The new R7/Soyuz parts are looking dapper with those orange accents! Oh, and they seem to work just fine too, minus the abovementioned texture issue. That will be fixed soon Quote Link to comment Share on other sites More sharing options...
Beale Posted December 12, 2017 Author Share Posted December 12, 2017 GET IT WHILE IT IS HOT. Quote Link to comment Share on other sites More sharing options...
DiscoSlelge Posted December 12, 2017 Share Posted December 12, 2017 The blue vernier are beautiful ! Good work Beale Quote Link to comment Share on other sites More sharing options...
Beale Posted December 12, 2017 Author Share Posted December 12, 2017 Just now, DiscoSlelge said: The blue vernier are beautiful ! Good work Beale Thanks! I am glad you like them! Quote Link to comment Share on other sites More sharing options...
Drakenex Posted December 13, 2017 Share Posted December 13, 2017 11 hours ago, windystig said: Hey Does this pack work on Kerbal 1.3? Apologies if it is already answered somewhere in this thread. It's a big thread. I do already have an ISS Community mod but am running 1.2.2 because it never liked 1.3. Thanks yup it works, let me know if you have any issues by PM Quote Link to comment Share on other sites More sharing options...
kopapaka Posted December 13, 2017 Share Posted December 13, 2017 Quote Link to comment Share on other sites More sharing options...
Phil Kerman Posted December 13, 2017 Share Posted December 13, 2017 Hey, because I have no time to read 610 commentpages I just ask a question that has been asked in the past for sure. Is there a patch or something else to make the antennas work with remote tech?? That would be an early christmas present for me Quote Link to comment Share on other sites More sharing options...
steedcrugeon Posted December 14, 2017 Share Posted December 14, 2017 16 hours ago, Phil Kerman said: Hey, because I have no time to read 610 commentpages I just ask a question that has been asked in the past for sure. Is there a patch or something else to make the antennas work with remote tech?? That would be an early christmas present for me Only if you make a patch for one! Also not taking the time to actually use the search on the 610 pages to get an answer is a bit of a cop out. Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted December 14, 2017 Share Posted December 14, 2017 Beale, any chance of bringing back the Block i stage for Molnyia? Most of my payloads fall in that gap between 11A511 and UR500. Quote Link to comment Share on other sites More sharing options...
Beale Posted December 14, 2017 Author Share Posted December 14, 2017 (edited) On 13/12/2017 at 5:20 PM, Phil Kerman said: Hey, because I have no time to read 610 commentpages I just ask a question that has been asked in the past for sure. Is there a patch or something else to make the antennas work with remote tech?? That would be an early christmas present for me Ah sadly not for a long time, I removed Remote Tech patches when the stock communication system was released. If you can create some of course I am happy to bundle. 2 hours ago, Kerbal01 said: Beale, any chance of bringing back the Block i stage for Molnyia? Most of my payloads fall in that gap between 11A511 and UR500. Not immediately, I think this is closer to what you want right now. I am at the moment wrapping up Soyuz for the moment. On 13/12/2017 at 2:53 AM, kopapaka said: Oh yes! the favourite! That rover (already waiting for you?) is really nice - do you have any other angles? GITHUB @Drakenex @Deltac As you have asked, the new textures are on GitHub in the usual place, oh I look forward to whatever you come up with! The brave "super accurate" optional models in action below. If you feel brave, you can enable these by adding '_E' to the model in the part config, for the appropriate parts - but, no warranty! The models that have the 1.5m option, there will be two in the directory I.E. TLV_2_LFO_1 TLV_2_LFO_1_E Edited December 14, 2017 by Beale Quote Link to comment Share on other sites More sharing options...
Drakenex Posted December 15, 2017 Share Posted December 15, 2017 1 hour ago, Beale said: GITHUB @Drakenex @Deltac As you have asked, the new textures are on GitHub in the usual place, oh I look forward to whatever you come up with! grazie signore!! Quote Link to comment Share on other sites More sharing options...
kopapaka Posted December 15, 2017 Share Posted December 15, 2017 Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted December 15, 2017 Share Posted December 15, 2017 Yay!!! A new decoupler!!! So if I understand this right, there are models to make the entire rocket scale up a bit to be more realistic, or just the central stack? (Stupid question) Quote Link to comment Share on other sites More sharing options...
Chimer4 Posted December 15, 2017 Share Posted December 15, 2017 I like the new part sizes @Beale. Personally I prefer them to the old sizes Am I right in thinking that you plan to make them switchable when making history comes along? Further down the line, would it be possible to have a wider lower part of the first stage to allow for building soyuz 2.1v? (Although that may be too much trouble as it would require a standalone NK-33) Quote Link to comment Share on other sites More sharing options...
Beale Posted December 15, 2017 Author Share Posted December 15, 2017 4 hours ago, DJ Reonic said: Yay!!! A new decoupler!!! So if I understand this right, there are models to make the entire rocket scale up a bit to be more realistic, or just the central stack? (Stupid question) The extra parts are only resized width and depth, but the height is the same - just the upper stage is affected currently. 1 hour ago, Chimer4 said: I like the new part sizes @Beale. Personally I prefer them to the old sizes Am I right in thinking that you plan to make them switchable when making history comes along? Further down the line, would it be possible to have a wider lower part of the first stage to allow for building soyuz 2.1v? (Although that may be too much trouble as it would require a standalone NK-33) You are correct yes, I hope to make everything switchable. The future - I don't know: I really like these sizes after completing it... Maybe go full for these parts in Future, with Extra Soyuz 2.1v and Soyuz 5 parts to fill out a part size? GitHub Mostly finished now, some new fairing textures (white) and new fin parts. All that remains to be done is config names and balancing (tech tree & fuel amounts). Quote Link to comment Share on other sites More sharing options...
PyjackMeat Posted December 16, 2017 Share Posted December 16, 2017 Spoiler //-----------ANY-------------// @PART[Castor_Control_1_*]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } //-----------FGB-------------// @PART[Alniyat_Crew_*]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } @PART[Alniyat_Mount_*|Alniyat_Node_1|Alniyat_NodeSupport_1]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true surfaceAttachmentsPassable = true } } //---------------LK-----------------// // Optional (Korolev Lander) @PART[Libra_Crew_A]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } //-----------LOK--------------// @PART[Virgo_DockingMechanism_1]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true passableWhenSurfaceAttached = true } } //-----------MIR--------------// @PART[Acamar_Lab_1|Eridani_Crew_*|Eridani_Mount_*|Eridani_Node_1|Eridani_NodeSupport_1|Rana_Mount_*]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true surfaceAttachmentsPassable = true } } @PART[Eridani_DockingMechanism_*|Rana_Port_*]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true passableWhenSurfaceAttached = true } } //-----------NEP--------------// @PART[Nashira_Truss_1_1|Nashira_Truss_2_1]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } //-----------PIRS--------------// @PART[Hadar_*]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } //------------PROGRESS-----------------// @PART[Hamal_Habitation_1]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } //------------RASSVET-----------------// @PART[Mira_Crew_1]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } //------------------SALYUT-------------------// @PART[Vega_Habitation_1]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true surfaceAttachmentsPassable = true } } //------------------------SOYUZ-----------------------// @PART[Tantares_Crew_*|Tantares_Habitation_*|Tantares_Orbital_*|Tantares_Parachute_1]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } @PART[Tantares_DockingMechanism_*|Tantares_Port_*]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } //-----------------VA----------------------// @PART[Alnair_Crew_1|Alnair_Parachute_1]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } An update: I mis.sed a part Quote Link to comment Share on other sites More sharing options...
TK-313 Posted December 16, 2017 Share Posted December 16, 2017 (edited) What's the best thing to do on a boring circumlunar flight? Take your old album and make a new mission patch! Edited December 16, 2017 by TK-313 Quote Link to comment Share on other sites More sharing options...
Chimer4 Posted December 16, 2017 Share Posted December 16, 2017 (edited) Thought I'd have a go at making a MM config to change to the new parts without having to go in and change each of the configs. I've also had a go with some changes to the fuel values to bring them in line with the new sizes. Need a bit of help though, the fuel values for LFO_1 change, but they don't for LFO_2. Can anyone shed any light? *whistling* nothing to see here (I totally wasn't changing the fuel values on TLV_2_LFO_2 instead, swear). Also I messed up my calculations a bit and have since revised them Spoiler //Use the new closer to real scale parts @PART[TLV_1_Decoupler_1]:NEEDS[TantaresLV] { @MODEL { @model = TantaresLV/Parts/TLV/Soyuz_1_Decoupler_1_E } } @PART[TLV_2_Engine_1]:NEEDS[TantaresLV] { @MODEL { @model = TantaresLV/Parts/TLV/Soyuz_2_Engine_1_E } } @PART[TLV_2_Fairing_1]:NEEDS[TantaresLV] { @MODEL { @model = TantaresLV/Parts/TLV/Soyuz_2_Fairing_1_E } } @PART[TLV_2_LFO_1]:NEEDS[TantaresLV] { @MODEL { @model = TantaresLV/Parts/TLV/Soyuz_2_LFO_1_E } } @PART[TLV_1_LFO_2]:NEEDS[TantaresLV] { @MODEL { @model = TantaresLV/Parts/TLV/Soyuz_1_LFO_2_E } } ////Experimental fuel values, remove double slash to use //@PART[TLV_2_LFO_1]:NEEDS[TantaresLV] //{ // @RESOURCE[LiquidFuel] // { // @amount *= 1.44 // @maxAmount *= 1.44 // } // @RESOURCE[Oxidizer] // { // @amount *= 1.44 // @maxAmount *= 1.44 // } //} // //@PART[TLV_1_LFO_2]:NEEDS[TantaresLV] //{ // @RESOURCE[LiquidFuel] // { // @amount *= 1.08 // @maxAmount *= 1.08 // } // @RESOURCE[Oxidizer] // { // @amount *= 1.08 // @maxAmount *= 1.08 // } //} Screenshot tax as always (no the fairing stayed the same throughout, you're imagining things) A little bit of kit bashing goes a long way, managed to make a 2.1v (I can't get the album to embed, so click the image for the album ) Edited December 16, 2017 by Chimer4 album embedding, realised I bungled my calculations Quote Link to comment Share on other sites More sharing options...
Beale Posted December 16, 2017 Author Share Posted December 16, 2017 (edited) 20 hours ago, TK-313 said: What's the best thing to do on a boring circumlunar flight? Take your old album and make a new mission patch! Beautiful! How did you get the fairings so smooth? 4 hours ago, Chimer4 said: Thought I'd have a go at making a MM config to change to the new parts without having to go in and change each of the configs. I've also had a go with some changes to the fuel values to bring them in line with the new sizes. Need a bit of help though, the fuel values for LFO_1 change, but they don't for LFO_2. Can anyone shed any light? *whistling* nothing to see here (I totally wasn't changing the fuel values on TLV_2_LFO_2 instead, swear). Also I messed up my calculations a bit and have since revised them //Use the new closer to real scale parts @PART[TLV_1_Decoupler_1]:NEEDS[TantaresLV] { @MODEL { @model = TantaresLV/Parts/TLV/Soyuz_1_Decoupler_1_E } } @PART[TLV_2_Engine_1]:NEEDS[TantaresLV] { @MODEL { @model = TantaresLV/Parts/TLV/Soyuz_2_Engine_1_E } } @PART[TLV_2_Fairing_1]:NEEDS[TantaresLV] { @MODEL { @model = TantaresLV/Parts/TLV/Soyuz_2_Fairing_1_E } } @PART[TLV_2_LFO_1]:NEEDS[TantaresLV] { @MODEL { @model = TantaresLV/Parts/TLV/Soyuz_2_LFO_1_E } } @PART[TLV_1_LFO_2]:NEEDS[TantaresLV] { @MODEL { @model = TantaresLV/Parts/TLV/Soyuz_1_LFO_2_E } } ////Experimental fuel values, remove double slash to use //@PART[TLV_2_LFO_1]:NEEDS[TantaresLV] //{ // @RESOURCE[LiquidFuel] // { // @amount *= 1.44 // @maxAmount *= 1.44 // } // @RESOURCE[Oxidizer] // { // @amount *= 1.44 // @maxAmount *= 1.44 // } //} // //@PART[TLV_1_LFO_2]:NEEDS[TantaresLV] //{ // @RESOURCE[LiquidFuel] // { // @amount *= 1.08 // @maxAmount *= 1.08 // } // @RESOURCE[Oxidizer] // { // @amount *= 1.08 // @maxAmount *= 1.08 // } //} Screenshot tax as always (no the fairing stayed the same throughout, you're imagining things) A little bit of kit bashing goes a long way, managed to make a 2.1v (I can't get the album to embed, so click the image for the album ) That's great! A lot of people will appreciate this, shall I link on the first page? TantaresLV (Version 6.0 for KSP 1.3.1) I have just finished a large re-balance to the Soyuz rocket parts (As significant in the change of art, wow, they were bad!). The parts have better fuel amounts, costs are greatly improved (They were much too expensive) and finally the tech tree has been addressed. Really love to hear feedback, and show me your rockets! Let me know of any bugs. Edited December 16, 2017 by Beale Quote Link to comment Share on other sites More sharing options...
Chimer4 Posted December 16, 2017 Share Posted December 16, 2017 (edited) @Beale No problem! Of course you can link it on the first page, I made it with the intention to help other people. It may be easier to include it in the patches folder in the github repo, and change the file name to something like "alternatesizes.cfg.disabled". That way the patch is there when people download it, but they would need to remove ".disabled" in order to use the new parts. Also how do the fuel values look to you? They aren't brilliantly accurate because I just estimated the heights of the parts using oscar Bs If you could provide the heights of the parts then I could calculate a more accurate figure Updated the cfg to change the tags and the mass of the new parts (only the fuel tanks) //Use the new closer to real scale parts @PART[TLV_1_Decoupler_1]:NEEDS[TantaresLV] { @MODEL { @model = TantaresLV/Parts/TLV/Soyuz_1_Decoupler_1_E } @tags = 1.5 Decoupler Soyuz } @PART[TLV_2_Engine_1]:NEEDS[TantaresLV] { @MODEL { @model = TantaresLV/Parts/TLV/Soyuz_2_Engine_1_E } @tags = 1.5 TLV Soyuz rocket propulsion } @PART[TLV_2_Fairing_1]:NEEDS[TantaresLV] { @MODEL { @model = TantaresLV/Parts/TLV/Soyuz_2_Fairing_1_E } @tags = 1.5 TLV Soyuz Fairing Payload } @PART[TLV_2_LFO_1]:NEEDS[TantaresLV] { @MODEL { @model = TantaresLV/Parts/TLV/Soyuz_2_LFO_1_E } @tags = 1.5 TLV Soyuz Fuel Tank ?lfo } @PART[TLV_1_LFO_2]:NEEDS[TantaresLV] { @MODEL { @model = TantaresLV/Parts/TLV/Soyuz_1_LFO_2_E } @tags = 1.5 1.25 TLV Soyuz Fuel Tank ?lfo } ////Experimental fuel values, remove double slash to use //@PART[TLV_2_LFO_1]:NEEDS[TantaresLV] //{ // @mass *=1.26 // // @RESOURCE[LiquidFuel] // { // @amount *= 1.44 // @maxAmount *= 1.44 // } // @RESOURCE[Oxidizer] // { // @amount *= 1.44 // @maxAmount *= 1.44 // } //} // //@PART[TLV_1_LFO_2]:NEEDS[TantaresLV] //{ // @mass *= 1.04 // // @RESOURCE[LiquidFuel] // { // @amount *= 1.08 // @maxAmount *= 1.08 // } // @RESOURCE[Oxidizer] // { // @amount *= 1.08 // @maxAmount *= 1.08 // } //} Edited December 16, 2017 by Chimer4 Quote Link to comment Share on other sites More sharing options...
Beale Posted December 17, 2017 Author Share Posted December 17, 2017 2 hours ago, Chimer4 said: @Beale No problem! Of course you can link it on the first page, I made it with the intention to help other people. It may be easier to include it in the patches folder in the github repo, and change the file name to something like "alternatesizes.cfg.disabled". That way the patch is there when people download it, but they would need to remove ".disabled" in order to use the new parts. Also how do the fuel values look to you? They aren't brilliantly accurate because I just estimated the heights of the parts using oscar Bs If you could provide the heights of the parts then I could calculate a more accurate figure Updated the cfg to change the tags and the mass of the new parts (only the fuel tanks) If you make a pull-request on GitHub, I am very happy to integrate it (There should already be a patch folder). Tanks heights: Booster Tank 10.1m Core Tank 8m Bulge Tank 5.745m Upper Stage Tank 2.565m What is next for Tantares? Quote Link to comment Share on other sites More sharing options...
Chimer4 Posted December 17, 2017 Share Posted December 17, 2017 16 minutes ago, Beale said: If you make a pull-request on GitHub, I am very happy to integrate it (There should already be a patch folder). Tanks heights: Booster Tank 10.1m Core Tank 8m Bulge Tank 5.745m Upper Stage Tank 2.565m What is next for Tantares? Thanks for those, I'll make some more accurate calculation tomorrow and see if I can work out how to do a PR. Turns out my Oscar B maths wasn't that far off, got 2.6m for the upper stage and 5.6 for the bulge tank I'll have to pull my replica out of storage to get myself ready (that's if its what I think it is) Quote Link to comment Share on other sites More sharing options...
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