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[1.12.X] Tantares - Stockalike Soyuz and MIR [16.1][28.05.2024][Mars Expedition WIP]


Beale

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On 28/10/2017 at 7:16 PM, Drakenex said:

Ouch! my bad! very very sorry. Here's the correct pack:

ISS Pack

I'll make a patch for the grapple in order to make it work correctly with KAS. Thanks for the heads up!

 

Hey

Does this pack work on Kerbal 1.3? Apologies if it is already answered somewhere in this thread. It's a big thread. I do already have an ISS Community mod but am running 1.2.2 because it never liked 1.3.

Thanks

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7 hours ago, windystig said:

Hey

Does this pack work on Kerbal 1.3? Apologies if it is already answered somewhere in this thread. It's a big thread. I do already have an ISS Community mod but am running 1.2.2 because it never liked 1.3.

Thanks

Not sure if the current 1.3.1 version is backwards compatible with KSP 1.3, but you can just download the 1.3 versions of Tantares and TantaresLV from GH or Spacedock.

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11 hours ago, windystig said:

Hey

Does this pack work on Kerbal 1.3? Apologies if it is already answered somewhere in this thread. It's a big thread. I do already have an ISS Community mod but am running 1.2.2 because it never liked 1.3.

Thanks

yup it works, let me know if you have any issues by PM

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16 hours ago, Phil Kerman said:

Hey,

 

because I have no time to read 610 commentpages :wink: I  just ask a question that has been asked in the past for sure.

 

Is there a patch or something else to make the antennas work with remote tech?? That would be an early christmas present for me :D 

 

 

Only if you make a patch for one! Also not taking the time to actually use the search on the 610 pages to get an answer is a bit of a cop out.

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On 13/12/2017 at 5:20 PM, Phil Kerman said:

Hey,

 

because I have no time to read 610 commentpages :wink: I  just ask a question that has been asked in the past for sure.

 

Is there a patch or something else to make the antennas work with remote tech?? That would be an early christmas present for me :D 

 

 

Ah sadly not for a long time, I removed Remote Tech patches when the stock communication system was released. 
If you can create some of course I am happy to bundle.

2 hours ago, Kerbal01 said:

Beale, any chance of bringing back the Block i stage for Molnyia? Most of my payloads fall in that gap between 11A511 and UR500.

Not immediately, I think this is closer to what you want right now.
I am at the moment wrapping up Soyuz for the moment.

On 13/12/2017 at 2:53 AM, kopapaka said:

mun1.jpg?ver=0

Oh yes! the favourite!

Image result for russian moon base

That rover (already waiting for you?) is really nice - do you have any other angles?

 

 

wQ3vjeM.png
4crzp2V.png
hX3xRfb.png

GITHUB

@Drakenex @Deltac As you have asked, the new textures are on GitHub in the usual place, oh I look forward to whatever you come up with! :) 

The brave "super accurate" optional models in action below. If you feel brave, you can enable these by adding '_E' to the model in the part config, for the appropriate parts - but, no warranty!
The models that have the 1.5m option, there will be two in the directory I.E.

TLV_2_LFO_1
TLV_2_LFO_1_E

UCmL6EZ.png
euo3m7S.png
F1YdHsL.png
oJyZQ6r.png

Edited by Beale
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I like the new part sizes @Beale. Personally I prefer them to the old sizes Am I right in thinking that you plan to make them switchable when making history comes along? Further down the line, would it be possible to have a wider lower part of the first stage to allow for building soyuz 2.1v? (Although that may be too much trouble as it would require a standalone NK-33)

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4 hours ago, DJ Reonic said:

Yay!!! A new decoupler!!! So if I understand this right, there are models to make the entire rocket scale up a bit to be more realistic, or just the central stack? (Stupid question)

The extra parts are only resized width and depth, but the height is the same - just the upper stage is affected currently. :)

1 hour ago, Chimer4 said:

I like the new part sizes @Beale. Personally I prefer them to the old sizes Am I right in thinking that you plan to make them switchable when making history comes along? Further down the line, would it be possible to have a wider lower part of the first stage to allow for building soyuz 2.1v? (Although that may be too much trouble as it would require a standalone NK-33)

You are correct yes, I hope to make everything switchable.

The future - I don't know: I really like these sizes after completing it... Maybe go full for these parts in Future, with Extra Soyuz 2.1v and Soyuz 5 parts to fill out a part size?

GitHub
Mostly finished now, some new fairing textures (white) and new fin parts.
All that remains to be done is config names and balancing (tech tree & fuel amounts).

k1b2aby.png
ZSs0PCU.jpg
BDMPaok.png

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Spoiler

 


//-----------ANY-------------//
@PART[Castor_Control_1_*]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

//-----------FGB-------------//
@PART[Alniyat_Crew_*]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

@PART[Alniyat_Mount_*|Alniyat_Node_1|Alniyat_NodeSupport_1]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
		surfaceAttachmentsPassable = true
	}
}

//---------------LK-----------------//
// Optional (Korolev Lander)
@PART[Libra_Crew_A]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

//-----------LOK--------------//
@PART[Virgo_DockingMechanism_1]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
		passableWhenSurfaceAttached = true
	}
}

//-----------MIR--------------//
@PART[Acamar_Lab_1|Eridani_Crew_*|Eridani_Mount_*|Eridani_Node_1|Eridani_NodeSupport_1|Rana_Mount_*]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
		surfaceAttachmentsPassable = true
	}
}

@PART[Eridani_DockingMechanism_*|Rana_Port_*]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
		passableWhenSurfaceAttached = true
	}
}

//-----------NEP--------------//
@PART[Nashira_Truss_1_1|Nashira_Truss_2_1]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

//-----------PIRS--------------//
@PART[Hadar_*]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

//------------PROGRESS-----------------//
@PART[Hamal_Habitation_1]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

//------------RASSVET-----------------//
@PART[Mira_Crew_1]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

//------------------SALYUT-------------------//
@PART[Vega_Habitation_1]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
		surfaceAttachmentsPassable = true
	}
}


//------------------------SOYUZ-----------------------//
@PART[Tantares_Crew_*|Tantares_Habitation_*|Tantares_Orbital_*|Tantares_Parachute_1]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

@PART[Tantares_DockingMechanism_*|Tantares_Port_*]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

//-----------------VA----------------------//
@PART[Alnair_Crew_1|Alnair_Parachute_1]:NEEDS[ConnectedLivingSpace]
{
  MODULE
	{
		name = ModuleConnectedLivingSpace
		passable = true
	}
}

 

 

An update: I mis.sed a part

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Thought I'd have a go at making a MM config to change to the new parts without having to go in and change each of the configs. I've also had a go with some changes to the fuel values to bring them in line with the new sizes. Need a bit of help though, the fuel values for LFO_1 change, but they don't for LFO_2. Can anyone shed any light? *whistling* nothing to see here (I totally wasn't changing the fuel values on TLV_2_LFO_2 instead, swear). Also I messed up my calculations a bit and have since revised them

Spoiler

 


//Use the new closer to real scale parts
@PART[TLV_1_Decoupler_1]:NEEDS[TantaresLV]
{
	@MODEL
	{
		@model = TantaresLV/Parts/TLV/Soyuz_1_Decoupler_1_E
	}	
}

@PART[TLV_2_Engine_1]:NEEDS[TantaresLV]
{
	@MODEL
	{
		@model = TantaresLV/Parts/TLV/Soyuz_2_Engine_1_E
	}	
}

@PART[TLV_2_Fairing_1]:NEEDS[TantaresLV]
{
	@MODEL
	{
		@model = TantaresLV/Parts/TLV/Soyuz_2_Fairing_1_E
	}	
}

@PART[TLV_2_LFO_1]:NEEDS[TantaresLV]
{
	@MODEL
	{
		@model = TantaresLV/Parts/TLV/Soyuz_2_LFO_1_E
	}
}

@PART[TLV_1_LFO_2]:NEEDS[TantaresLV]
{
	@MODEL
	{
		@model = TantaresLV/Parts/TLV/Soyuz_1_LFO_2_E
	}	
}

////Experimental fuel values, remove double slash to use
//@PART[TLV_2_LFO_1]:NEEDS[TantaresLV]
//{
//	@RESOURCE[LiquidFuel]
//	{
//		@amount *= 1.44
//		@maxAmount *= 1.44
//	}
//	@RESOURCE[Oxidizer]
//	{
//		@amount *= 1.44
//		@maxAmount *= 1.44
//	}
//}
//
//@PART[TLV_1_LFO_2]:NEEDS[TantaresLV]
//{
//	@RESOURCE[LiquidFuel]
//	{
//		@amount *= 1.08
//		@maxAmount *= 1.08
//	}
//	@RESOURCE[Oxidizer]
//	{
//		@amount *= 1.08
//		@maxAmount *= 1.08
//	}
//}
Screenshot tax as always (no the fairing stayed the same throughout, you're imagining things) A little bit of kit bashing goes a long way, managed to make a 2.1v
(I can't get the album to embed, so click the image for the album :(
5hRapBh.png
Edited by Chimer4
album embedding, realised I bungled my calculations
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20 hours ago, TK-313 said:

What's the best thing to do on a boring circumlunar flight? Take your old album and make a new mission patch!

aAbPe8u.png

k8ZSevQ.png

Beautiful! How did you get the fairings so smooth?

4 hours ago, Chimer4 said:

Thought I'd have a go at making a MM config to change to the new parts without having to go in and change each of the configs. I've also had a go with some changes to the fuel values to bring them in line with the new sizes. Need a bit of help though, the fuel values for LFO_1 change, but they don't for LFO_2. Can anyone shed any light? *whistling* nothing to see here (I totally wasn't changing the fuel values on TLV_2_LFO_2 instead, swear). Also I messed up my calculations a bit and have since revised them


//Use the new closer to real scale parts
@PART[TLV_1_Decoupler_1]:NEEDS[TantaresLV]
{
	@MODEL
	{
		@model = TantaresLV/Parts/TLV/Soyuz_1_Decoupler_1_E
	}	
}

@PART[TLV_2_Engine_1]:NEEDS[TantaresLV]
{
	@MODEL
	{
		@model = TantaresLV/Parts/TLV/Soyuz_2_Engine_1_E
	}	
}

@PART[TLV_2_Fairing_1]:NEEDS[TantaresLV]
{
	@MODEL
	{
		@model = TantaresLV/Parts/TLV/Soyuz_2_Fairing_1_E
	}	
}

@PART[TLV_2_LFO_1]:NEEDS[TantaresLV]
{
	@MODEL
	{
		@model = TantaresLV/Parts/TLV/Soyuz_2_LFO_1_E
	}
}

@PART[TLV_1_LFO_2]:NEEDS[TantaresLV]
{
	@MODEL
	{
		@model = TantaresLV/Parts/TLV/Soyuz_1_LFO_2_E
	}	
}

////Experimental fuel values, remove double slash to use
//@PART[TLV_2_LFO_1]:NEEDS[TantaresLV]
//{
//	@RESOURCE[LiquidFuel]
//	{
//		@amount *= 1.44
//		@maxAmount *= 1.44
//	}
//	@RESOURCE[Oxidizer]
//	{
//		@amount *= 1.44
//		@maxAmount *= 1.44
//	}
//}
//
//@PART[TLV_1_LFO_2]:NEEDS[TantaresLV]
//{
//	@RESOURCE[LiquidFuel]
//	{
//		@amount *= 1.08
//		@maxAmount *= 1.08
//	}
//	@RESOURCE[Oxidizer]
//	{
//		@amount *= 1.08
//		@maxAmount *= 1.08
//	}
//}
Screenshot tax as always (no the fairing stayed the same throughout, you're imagining things) A little bit of kit bashing goes a long way, managed to make a 2.1v
(I can't get the album to embed, so click the image for the album :(
5hRapBh.png

That's great! A lot of people will appreciate this, shall I link on the first page?

 

TantaresLV (Version 6.0 for KSP 1.3.1)

9aW9OfY.png1pVcgOL.png

I have just finished a large re-balance to the Soyuz rocket parts (As significant in the change of art, wow, they were bad!).
The parts have better fuel amounts, costs are greatly improved (They were much too expensive) and finally the tech tree has been addressed.
Really love to hear feedback, and show me your rockets!

Let me know of any bugs.

qBT2MzE.png

Edited by Beale
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@Beale No problem! Of course you can link it on the first page, I made it with the intention to help other people. It may be easier to include it in the patches folder in the github repo, and change the file name to something like "alternatesizes.cfg.disabled". That way the patch is there when people download it, but they would need to remove ".disabled" in order to use the new parts. Also how do the fuel values look to you? They aren't brilliantly accurate because I just estimated the heights of the parts using oscar Bs :D If you could provide the heights of the parts then I could calculate a more accurate figure

Updated the cfg to change the tags and the mass of the new parts (only the fuel tanks)

//Use the new closer to real scale parts
@PART[TLV_1_Decoupler_1]:NEEDS[TantaresLV]
{
	@MODEL
	{
		@model = TantaresLV/Parts/TLV/Soyuz_1_Decoupler_1_E
	}
	@tags = 1.5 Decoupler Soyuz 
}

@PART[TLV_2_Engine_1]:NEEDS[TantaresLV]
{
	@MODEL
	{
		@model = TantaresLV/Parts/TLV/Soyuz_2_Engine_1_E
	}
	@tags = 1.5 TLV Soyuz rocket propulsion
}

@PART[TLV_2_Fairing_1]:NEEDS[TantaresLV]
{
	@MODEL
	{
		@model = TantaresLV/Parts/TLV/Soyuz_2_Fairing_1_E
	}
	@tags = 1.5 TLV Soyuz Fairing Payload
}

@PART[TLV_2_LFO_1]:NEEDS[TantaresLV]
{
	@MODEL
	{
		@model = TantaresLV/Parts/TLV/Soyuz_2_LFO_1_E
	}
	@tags = 1.5 TLV Soyuz Fuel Tank ?lfo
}

@PART[TLV_1_LFO_2]:NEEDS[TantaresLV]
{
	@MODEL
	{
		@model = TantaresLV/Parts/TLV/Soyuz_1_LFO_2_E
	}	
	@tags = 1.5 1.25 TLV Soyuz Fuel Tank ?lfo
}

////Experimental fuel values, remove double slash to use
//@PART[TLV_2_LFO_1]:NEEDS[TantaresLV]
//{
//	@mass *=1.26
//
//	@RESOURCE[LiquidFuel]
//	{
//		@amount *= 1.44
//		@maxAmount *= 1.44
//	}
//	@RESOURCE[Oxidizer]
//	{
//		@amount *= 1.44
//		@maxAmount *= 1.44
//	}
//}
//
//@PART[TLV_1_LFO_2]:NEEDS[TantaresLV]
//{
//	@mass *= 1.04
//	
//	@RESOURCE[LiquidFuel]
//	{
//		@amount *= 1.08
//		@maxAmount *= 1.08
//	}
//	@RESOURCE[Oxidizer]
//	{
//		@amount *= 1.08
//		@maxAmount *= 1.08
//	}
//}

 

Edited by Chimer4
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2 hours ago, Chimer4 said:

@Beale No problem! Of course you can link it on the first page, I made it with the intention to help other people. It may be easier to include it in the patches folder in the github repo, and change the file name to something like "alternatesizes.cfg.disabled". That way the patch is there when people download it, but they would need to remove ".disabled" in order to use the new parts. Also how do the fuel values look to you? They aren't brilliantly accurate because I just estimated the heights of the parts using oscar Bs :D If you could provide the heights of the parts then I could calculate a more accurate figure

Updated the cfg to change the tags and the mass of the new parts (only the fuel tanks)

If you make a pull-request on GitHub, I am very happy to integrate it (There should already be a patch folder).
Tanks heights:

Booster Tank 10.1m
Core Tank 8m
Bulge Tank 5.745m
Upper Stage Tank 2.565m

 

What is next for Tantares?

2300081.jpg
2550111.jpg
2300111.jpg
U9EGLbw.gif

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16 minutes ago, Beale said:

If you make a pull-request on GitHub, I am very happy to integrate it (There should already be a patch folder).
Tanks heights:

Booster Tank 10.1m
Core Tank 8m
Bulge Tank 5.745m
Upper Stage Tank 2.565m

 

What is next for Tantares?

2300081.jpg
2550111.jpg
2300111.jpg
U9EGLbw.gif

Thanks for those, I'll make some more accurate calculation tomorrow and see if I can work out how to do a PR. Turns out my Oscar B maths wasn't that far off, got 2.6m for the upper stage and 5.6 for the bulge tank :D  

 

I'll have to pull my replica out of storage to get myself ready :wink: (that's if its what I think it is)

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