Guest Posted August 6, 2020 Share Posted August 6, 2020 Dropping by to pay a bit of screenshot tax: Quote Link to comment Share on other sites More sharing options...
GoldForest Posted August 6, 2020 Share Posted August 6, 2020 2 hours ago, JoshTheKerbal said: The fairings don't work! i can't even build them What KSP Version are you on, and what is your log saying? Quote Link to comment Share on other sites More sharing options...
JoshTheKerbal Posted August 6, 2020 Share Posted August 6, 2020 (edited) Simplified: Exception: FSM Error: Bla bla bla KSP Version 1.10.0 Full Error: [EXC 11:12:32.373] Exception: FSM Error: Cannot switch states before starting. Please call StartFSM() before running the FSM. KerbalFSM.RunEvent (KFSMEvent evt) (at <c168e21ec56346b082f89043e76162e1>:0) ModuleProceduralFairing.onEditorPartEvent (ConstructionEventType evt, Part p) (at <c168e21ec56346b082f89043e76162e1>:0) EventData`2[T,U].Fire (T data0, U data1) (at <c168e21ec56346b082f89043e76162e1>:0) UnityEngine.Debug:LogException(Exception) EventData`2:Fire(ConstructionEventType, Part) EditorLogic:<SetupFSM>b__195_29() KerbalFSM:RunEvent(KFSMEvent) KerbalFSM:updateFSM(KFSMUpdateMode) KerbalFSM:UpdateFSM() EditorLogic:Update() Edited August 6, 2020 by JoshTheKerbal Quote Link to comment Share on other sites More sharing options...
GoldForest Posted August 6, 2020 Share Posted August 6, 2020 (edited) @Beale I can't seem to switch some of the part varients. I have B9 installed, the latest version, yet, some of the fuel tanks, like the Soyuz booster tanks, show the icon in the top left, but they don't have the switch menu. I checked the log, no errors except for the dragcube system complaining about no drag cubes then creating drag cubes by itself. Some parts say they can't find an FX group. Edited August 6, 2020 by GoldForest Quote Link to comment Share on other sites More sharing options...
Beale Posted August 6, 2020 Author Share Posted August 6, 2020 3 hours ago, Jack Wolfe said: Dropping by to pay a bit of screenshot tax: Beautiful! Never gets old 47 minutes ago, JoshTheKerbal said: Simplified: Exception: FSM Error: Bla bla bla KSP Version 1.10.0 Full Error: [EXC 11:12:32.373] Exception: FSM Error: Cannot switch states before starting. Please call StartFSM() before running the FSM. KerbalFSM.RunEvent (KFSMEvent evt) (at <c168e21ec56346b082f89043e76162e1>:0) ModuleProceduralFairing.onEditorPartEvent (ConstructionEventType evt, Part p) (at <c168e21ec56346b082f89043e76162e1>:0) EventData`2[T,U].Fire (T data0, U data1) (at <c168e21ec56346b082f89043e76162e1>:0) UnityEngine.Debug:LogException(Exception) EventData`2:Fire(ConstructionEventType, Part) EditorLogic:<SetupFSM>b__195_29() KerbalFSM:RunEvent(KFSMEvent) KerbalFSM:updateFSM(KFSMUpdateMode) KerbalFSM:UpdateFSM() EditorLogic:Update() Can you screenshot your gamedata? What else you have installed? 5 minutes ago, GoldForest said: @Beale I can't seem to switch some of the part varients. I have B9 installed, the latest version, yet, some of the fuel tanks, like the Soyuz booster tanks, show the icon in the top left, but they don't have the switch menu. I checked the log, no errors except for the dragcube system complaining about no drag cubes then creating drag cubes by itself. That's weird, the soyuz booster tanks don't have any variants, the icon appearing is most likely a bug. Can you list what you have installed? Quote Link to comment Share on other sites More sharing options...
GoldForest Posted August 6, 2020 Share Posted August 6, 2020 18 minutes ago, Beale said: That's weird, the soyuz booster tanks don't have any variants, the icon appearing is most likely a bug. Can you list what you have installed? Quote Link to comment Share on other sites More sharing options...
JoshTheKerbal Posted August 6, 2020 Share Posted August 6, 2020 My GameData Folder: Quote Link to comment Share on other sites More sharing options...
GoldForest Posted August 6, 2020 Share Posted August 6, 2020 (edited) 5 minutes ago, JoshTheKerbal said: My GameData Folder: Are you using mods from 1.8 or 1.9? Because if so, they don't work in 1.10. I would suggest updating all your mods to the latest versions. Edited August 6, 2020 by GoldForest Quote Link to comment Share on other sites More sharing options...
Guest Posted August 6, 2020 Share Posted August 6, 2020 (edited) @Beale Fantastic work on the N1 ! Edited August 6, 2020 by sslaptnhablhat Quote Link to comment Share on other sites More sharing options...
JoshTheKerbal Posted August 6, 2020 Share Posted August 6, 2020 All the other mods except BDB also have broken fairings. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted August 6, 2020 Share Posted August 6, 2020 2 minutes ago, JoshTheKerbal said: All the other mods except BDB also have broken fairings. Yeah, 1.10 broke fairings for mods. Update all your mods to 1.10 versions. If they don't have a 1.10 version, you can't use them. Quote Link to comment Share on other sites More sharing options...
Guest Posted August 6, 2020 Share Posted August 6, 2020 2 minutes ago, JoshTheKerbal said: All the other mods except BDB also have broken fairings. But that s not really related to Tantares ... so I guess take it up with all the other mod authors Quote Link to comment Share on other sites More sharing options...
Beale Posted August 6, 2020 Author Share Posted August 6, 2020 58 minutes ago, GoldForest said: ¯\_(ツ)_/¯ Don't see anything obvious. The parts shouldn't even have variant icons unless you're using TNIC for example. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted August 6, 2020 Share Posted August 6, 2020 5 minutes ago, Beale said: ¯\_(ツ)_/¯ Don't see anything obvious. The parts shouldn't even have variant icons unless you're using TNIC for example. Hmm, just booted up KSP again and now the icon's gone... weird. Quote Link to comment Share on other sites More sharing options...
alberro+ Posted August 6, 2020 Share Posted August 6, 2020 5 hours ago, JoshTheKerbal said: The fairings don't work! i can't even build them Fairings don't work in 1.10. Quote Link to comment Share on other sites More sharing options...
Beale Posted August 6, 2020 Author Share Posted August 6, 2020 1 hour ago, alberro+ said: Fairings don't work in 1.10. Should be fixed now for Tantares, and I know a few others too. But I'm getting confused by these messages - fairings working fine for me in 1.10.X after applying a fix, is this not the case for others? Quote Link to comment Share on other sites More sharing options...
GoldForest Posted August 6, 2020 Share Posted August 6, 2020 (edited) 49 minutes ago, Beale said: Should be fixed now for Tantares, and I know a few others too. But I'm getting confused by these messages - fairings working fine for me in 1.10.X after applying a fix, is this not the case for others? @JoshTheKerbal Is most likely using outdated mods with 1.10. I'm on 1.10.1 and have the latest Tantares SC and LV, fairings work fine. Though, that bug about engines falling off is still there... and KJR isn't updated to 1.10.1... and no amount of struts works to remedy the problem... *Sighs* And now the Rotanov RCS thruster blocks aren't receiving mono through the spacecraft. Edit: Nevermind. Apparently the RCS thrusters tank LFO not mono, but the side tanks are all mono. Edited August 6, 2020 by GoldForest Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted August 6, 2020 Share Posted August 6, 2020 2 hours ago, Beale said: ¯\_(ツ)_/¯ Don't see anything obvious. The parts shouldn't even have variant icons unless you're using TNIC for example. what are those things left of the soyuz? Quote Link to comment Share on other sites More sharing options...
Beale Posted August 6, 2020 Author Share Posted August 6, 2020 (edited) 7 minutes ago, Starhelperdude said: what are those things left of the soyuz? Now that is the question, isn't it? Special 100% real no fake prize to those who guess, and I know who's cheating Disclaimer: prize may be fake Edited August 6, 2020 by Beale Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted August 6, 2020 Share Posted August 6, 2020 1 minute ago, Beale said: Now that is the question, isn't it? Special 100% real no fake prize to those who guess, and I know who's cheating Disclaimer: prize may be fake Mars Probes! first one is mars 1 I think, second maybe mars 2/3 Quote Link to comment Share on other sites More sharing options...
GoldForest Posted August 6, 2020 Share Posted August 6, 2020 @Beale Do know why the engines in your mod pop off at a certain thrust or when a decoupler activates, etc? Quote Link to comment Share on other sites More sharing options...
Beale Posted August 6, 2020 Author Share Posted August 6, 2020 25 minutes ago, GoldForest said: @Beale Do know why the engines in your mod pop off at a certain thrust or when a decoupler activates, etc? Don't understand sorry? Nobody reported that so far. 1 hour ago, Starhelperdude said: Mars Probes! first one is mars 1 I think, second maybe mars 2/3 Close! very close. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted August 6, 2020 Share Posted August 6, 2020 Just now, Beale said: Don't understand sorry? Nobody reported that so far. Close! very close. The Zenit engines fall off at max thrust if you don't do any attachment tricks. The N1 engine cluster popped off on me a few times while testing the new parts. The Energia engine cap pops off when I staged the Zenit boosters. Quote Link to comment Share on other sites More sharing options...
JoshTheKerbal Posted August 6, 2020 Share Posted August 6, 2020 2 hours ago, Beale said: Should be fixed now for Tantares, and I know a few others too. But I'm getting confused by these messages - fairings working fine for me in 1.10.X after applying a fix, is this not the case for others? they don't work on my version (1.10.0) Quote Link to comment Share on other sites More sharing options...
Beale Posted August 6, 2020 Author Share Posted August 6, 2020 (edited) 38 minutes ago, GoldForest said: The Zenit engines fall off at max thrust if you don't do any attachment tricks. The N1 engine cluster popped off on me a few times while testing the new parts. The Energia engine cap pops off when I staged the Zenit boosters. That... nobody else ever got that AFAIK. Are you using AutoStrut? Enable advanced tweakables in options menu and autostrut to heaviest. Sounds like an issue with your install if not that, I think. 34 minutes ago, JoshTheKerbal said: they don't work on my version (1.10.0) You installed the latest version? 23.0 Edited August 6, 2020 by Beale Quote Link to comment Share on other sites More sharing options...
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