golkaidakhaana Posted December 2, 2019 Share Posted December 2, 2019 Oh god, this release is gonna be amazing. I can't even sleep at night anymore ... Quote Link to comment Share on other sites More sharing options...
curtquarquesso Posted December 2, 2019 Share Posted December 2, 2019 On 12/1/2019 at 1:31 PM, Beale said: This looks so sick. Best yet, by far. Amazing work. Quote Link to comment Share on other sites More sharing options...
Beale Posted December 2, 2019 Author Share Posted December 2, 2019 Fuel tank parts / service compartment. modern vs. old Quote Link to comment Share on other sites More sharing options...
oniontrain Posted December 2, 2019 Share Posted December 2, 2019 Has anybody made a USI -LS patch to add supplies capability to the station parts and service modules? My cursory search of the thread didn't turn any up Quote Link to comment Share on other sites More sharing options...
RocketSquid Posted December 3, 2019 Share Posted December 3, 2019 For whatever reason old vessels with the Castor 1P core don't properly load, even though the part is kept in as a legacy part. Is there any way to fix this? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 3, 2019 Share Posted December 3, 2019 54 minutes ago, RocketSquid said: For whatever reason old vessels with the Castor 1P core don't properly load, even though the part is kept in as a legacy part. Is there any way to fix this? It would help if you provide a log file and a craft file Quote Link to comment Share on other sites More sharing options...
Beale Posted December 3, 2019 Author Share Posted December 3, 2019 3 hours ago, RocketSquid said: For whatever reason old vessels with the Castor 1P core don't properly load, even though the part is kept in as a legacy part. Is there any way to fix this? Sorry this part was meant to be "soft deprecated", meaning old craft files would still work, but it seems something went wrong. Which craft file is guilty? I will delete it from the Dropbox. 8 hours ago, oniontrain said: Has anybody made a USI -LS patch to add supplies capability to the station parts and service modules? My cursory search of the thread didn't turn any up There was a patch until very recently, in the past few versions - but it is somewhat out of date. Quote Link to comment Share on other sites More sharing options...
RocketSquid Posted December 3, 2019 Share Posted December 3, 2019 8 hours ago, Beale said: Sorry this part was meant to be "soft deprecated", meaning old craft files would still work, but it seems something went wrong. Which craft file is guilty? I will delete it from the Dropbox. There was a patch until very recently, in the past few versions - but it is somewhat out of date. Err, sorry, not the craft files. Craft in the save act like the part doesn't exist. Specifically they say that they're missing "Castor.Control.1.P". If there's a new equivalent I can probably just edit it in. Quote Link to comment Share on other sites More sharing options...
Friznit Posted December 3, 2019 Share Posted December 3, 2019 1 hour ago, RocketSquid said: Err, sorry, not the craft files. Craft in the save act like the part doesn't exist. Specifically they say that they're missing "Castor.Control.1.P". If there's a new equivalent I can probably just edit it in. Castor_Control_1_N, _O and _P have been deprecated and changed to Castor_Control_s0_1, _s0p5_1 and s1_1 respectively. It looks like they're meant to be soft deprecated only (techhidden=true) but looks like they're not loading because reasons. You can quick fix by opening your savegame file in a text editor (make a backup first, just in case), find castor.control.1.P and replace with castor.control.s1.1 then reload the save and you should be good to go. You may want to do this to any craft files you have too. Quote Link to comment Share on other sites More sharing options...
Beale Posted December 3, 2019 Author Share Posted December 3, 2019 1 hour ago, RocketSquid said: Err, sorry, not the craft files. Craft in the save act like the part doesn't exist. Specifically they say that they're missing "Castor.Control.1.P". If there's a new equivalent I can probably just edit it in. Ah! @Friznit suggestion is pretty good to fix that. I will investigate why these parts are just not loading for some reason. Quote Link to comment Share on other sites More sharing options...
Beale Posted December 3, 2019 Author Share Posted December 3, 2019 (edited) Edited December 3, 2019 by Beale Quote Link to comment Share on other sites More sharing options...
RocketSquid Posted December 4, 2019 Share Posted December 4, 2019 The problem seems to be capitalization. The ones in the files were capitalized, and if I substituted it for the new one but didn't change the capitalization it didn't work. If I change it to lowercase, it works fine. Quote Link to comment Share on other sites More sharing options...
Beale Posted December 4, 2019 Author Share Posted December 4, 2019 (edited) 14 hours ago, RocketSquid said: The problem seems to be capitalization. The ones in the files were capitalized, and if I substituted it for the new one but didn't change the capitalization it didn't work. If I change it to lowercase, it works fine. Thanks, will fix. Edited December 4, 2019 by Beale Quote Link to comment Share on other sites More sharing options...
Beale Posted December 4, 2019 Author Share Posted December 4, 2019 Quote Link to comment Share on other sites More sharing options...
Jebihean Kerman Posted December 4, 2019 Share Posted December 4, 2019 KSP i will be updated tomorrow so be ready beale to update the mod into 1.9 Quote Link to comment Share on other sites More sharing options...
oniontrain Posted December 5, 2019 Share Posted December 5, 2019 On 12/3/2019 at 2:46 AM, Beale said: Sorry this part was meant to be "soft deprecated", meaning old craft files would still work, but it seems something went wrong. Which craft file is guilty? I will delete it from the Dropbox. There was a patch until very recently, in the past few versions - but it is somewhat out of date. Is the old patch available anywhere? Quote Link to comment Share on other sites More sharing options...
Invaderchaos Posted December 5, 2019 Share Posted December 5, 2019 5 hours ago, Jebihean Kerman said: KSP i will be updated tomorrow so be ready beale to update the mod into 1.9 I don't think KSP is updating to 1.9 for a while? Quote Link to comment Share on other sites More sharing options...
ezaroo Posted December 5, 2019 Share Posted December 5, 2019 6 hours ago, Invaderchaos said: I don't think KSP is updating to 1.9 for a while? I think the person is getting confused between the console version (update today, dec 5) and the pc version. Quote Link to comment Share on other sites More sharing options...
Fredde104 Posted December 5, 2019 Share Posted December 5, 2019 Im having game crash issues when buildning with the provided parts from this mod. Ive checked and double-checked the versions, and everything should be fine. It has worked for about two months since my last edit to Gamedata... For your info, im using KSP 1.6.1 with tantares 16.0 I sure hope its memory issues, but in case not, heres my output_log. Quote Link to comment Share on other sites More sharing options...
Beale Posted December 5, 2019 Author Share Posted December 5, 2019 52 minutes ago, Fredde104 said: Im having game crash issues when buildning with the provided parts from this mod. Ive checked and double-checked the versions, and everything should be fine. It has worked for about two months since my last edit to Gamedata... For your info, im using KSP 1.6.1 with tantares 16.0 I sure hope its memory issues, but in case not, heres my output_log. Invalid address error, I think it is a usual memory issue sorry. Quote Link to comment Share on other sites More sharing options...
tjsnh Posted December 5, 2019 Share Posted December 5, 2019 53 minutes ago, Fredde104 said: Im having game crash issues when buildning with the provided parts from this mod. Ive checked and double-checked the versions, and everything should be fine. It has worked for about two months since my last edit to Gamedata... For your info, im using KSP 1.6.1 with tantares 16.0 I sure hope its memory issues, but in case not, heres my output_log. Based on the log you linked, I don't think its Tantares. The error is being called by a windows file, not even a KSP file. Unity is crashing once it tries to access a windows system file, the most likely causes of that are memory issues (low ram? low video card ram?) or corrupted files, but if it was corrupted files you'd probably be having other problems. Try removing every parts mod EXCEPT Tantares, and see what happens. If it loads - then you're simply running out of memory. Quote Link to comment Share on other sites More sharing options...
Fredde104 Posted December 5, 2019 Share Posted December 5, 2019 1 minute ago, tjsnh said: Based on the log you linked, I don't think its Tantares. The error is being called by a windows file, not even a KSP file. Unity is crashing once it tries to access a windows system file, the most likely causes of that are memory issues (low ram? low video card ram?) or corrupted files, but if it was corrupted files you'd probably be having other problems. Try removing every parts mod EXCEPT Tantares, and see what happens. If it loads - then you're simply running out of memory. Ram is not the problem, trust me. Tho im running a 8-year old system with a GTX670 card.. probably the reason. No corrupt files, checked all my drives less than 2 weeks ago. The game starts up as usual,no problems. I enter the VAB, after 5-10 mins the game just crashes. No lag or error messages, just crash. I think i remember having similar issues with 1.2.2, the game allways chrashed if entering the VAB before doing anything else. Weird, but it helped Quote Link to comment Share on other sites More sharing options...
Beale Posted December 5, 2019 Author Share Posted December 5, 2019 3 hours ago, Fredde104 said: Ram is not the problem, trust me. Tho im running a 8-year old system with a GTX670 card.. probably the reason. No corrupt files, checked all my drives less than 2 weeks ago. The game starts up as usual,no problems. I enter the VAB, after 5-10 mins the game just crashes. No lag or error messages, just crash. I think i remember having similar issues with 1.2.2, the game allways chrashed if entering the VAB before doing anything else. Weird, but it helped Very mysterious, but unfortunately I think this mod is not the problem, it really is as vanilla as vanilla can be. Github https://github.com/Tantares/Tantares Some basic RCS ports. Quote Link to comment Share on other sites More sharing options...
Fredde104 Posted December 6, 2019 Share Posted December 6, 2019 15 hours ago, Beale said: Very mysterious, but unfortunately I think this mod is not the problem, it really is as vanilla as vanilla can be. Just confirmed, message says its a unity crash bc something with a windows file. I would guess that type of damage is self inflicted since i swapped hard drives, so ill just let it be Quote Link to comment Share on other sites More sharing options...
Beale Posted December 6, 2019 Author Share Posted December 6, 2019 1 hour ago, Fredde104 said: Just confirmed, message says its a unity crash bc something with a windows file. I would guess that type of damage is self inflicted since i swapped hard drives, so ill just let it be Thanks for confirming. Quote Link to comment Share on other sites More sharing options...
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