JaffaFediration Posted December 4, 2014 Share Posted December 4, 2014 does it work on mac?- - - Updated - - -does it work on mac? Link to comment Share on other sites More sharing options...
AlphaAsh Posted December 4, 2014 Author Share Posted December 4, 2014 does it work on mac?It does, yes. Link to comment Share on other sites More sharing options...
djnattyd Posted December 5, 2014 Share Posted December 5, 2014 AlphaAsh for some reason all the location icons in the map screen have become black squares and the KS toolbar icon has become a white square in my install. The textures are there in the folder and haven't been altered in any way. Any clue what's happening? Link to comment Share on other sites More sharing options...
AlphaAsh Posted December 5, 2014 Author Share Posted December 5, 2014 (edited) Sounds like either Active Texture Manager or TextureReplacer screwing them up.EDIT - Related to this:Is it possible to set up an active texture management system for this. I absolutely love this mod but it does hit the frame rate pretty hard even with a few mods running when near the KSC or any of the kerbinside places.I don't use ATM anymore since I wanted my KSP development environment stripped down to essential mods only and ATM was an unstable mess last time I tried it - it actually increased the memory being used by KSP. I'm not exactly sure how to set up ATM, although I'm aware a lot of mods have been having toolbar icons mauled by ATM. I'd drop by that thread to find out what's the what. However...KerbinSide's textures are tiny things and already compromise quality heavily for the sake of memory saving. The total number of textures is also relatively small for the number of models in KerbinSide - I re-use the same set and very rarely add anymore. If you really want ATM to squash them further, one, I doubt you'll really save much memory and two, you'd be better off with 1x1 single pixel colours for textures after the quality loss from ATM. Harsh but true. Edited December 5, 2014 by AlphaAsh Link to comment Share on other sites More sharing options...
Hodo Posted December 6, 2014 Share Posted December 6, 2014 AlphaAsh, I have ATM currently and it doesn't kill the textures if you run basic, if you run advanced it will kill all textures down to a 256bit mess. I am just trying to figure out why I am getting such a frame rate loss near the KSC with Kerbinside installed. I can launch from any other point in Kerbinside and get normal frame rates, but the KSC for some reason is taking a huge hit. Could be the damage model added to the buildings of the core KSC, and the physics engine trying to calculate things that don't need calculating. No errors are in my output.log and there are no real issues, it is odd. Oh well, great mod, and I will just deal with the frame rate issues. They aren't that bad it is about 20-30 at the KSC with a 200 part vessel. Link to comment Share on other sites More sharing options...
AlphaAsh Posted December 6, 2014 Author Share Posted December 6, 2014 Heya Hodo. I suspect it'll be the number of drawcalls causing the FPS hit in that case. I'll think about doing a lite version of KerbinSide that reduces the density of statics in heavy areas like the KSC.I'd hazard a guess you've a low-end GPU as well and I don't deny that KerbinSide will hammer a GPU with the number of extra drawcalls at locations like the KSC. Unfortunately reducing texture sizes will do nothing to reduce drawcall rates - they're based on number of meshes in a model and number of textures. Link to comment Share on other sites More sharing options...
Hodo Posted December 6, 2014 Share Posted December 6, 2014 Heya Hodo. I suspect it'll be the number of drawcalls causing the FPS hit in that case. I'll think about doing a lite version of KerbinSide that reduces the density of statics in heavy areas like the KSC.I'd hazard a guess you've a low-end GPU as well and I don't deny that KerbinSide will hammer a GPU with the number of extra drawcalls at locations like the KSC. Unfortunately reducing texture sizes will do nothing to reduce drawcall rates - they're based on number of meshes in a model and number of textures.Not really a low end, I would say it is upper end of the mid grade GPUs. I would have to check when I get home I don't remember what it is off the top of my head. Honestly I think my HDD is the biggest drawback on my rigg right now, it is an old 500gb 7200RPM HP drive. That thing is I think 6 years old now. Link to comment Share on other sites More sharing options...
AlphaAsh Posted December 6, 2014 Author Share Posted December 6, 2014 I'm rather spoilt with KSP sitting on a SSD (I know, I shouldn't but I did). It might be the old HDD's loading speed causing the bottleneck but I doubt it. Link to comment Share on other sites More sharing options...
orangewarning Posted December 6, 2014 Share Posted December 6, 2014 Hmmm, odd... I'll have to double check my settings. All the positioning is wrong on mine, two buildings were partially merged. Just very odd.Additionally, for those who want Remote Tech 2 support and too lazy to crash stuff into antennae to get the coordinates, here is my RT2 base station list.GroundStations{ STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc488 Name = Mission Control Latitude = -0.131331503391266 Longitude = -74.594841003418 Height = 75 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc501 Name = Tracking Station 2 Latitude = 78.608117 Longitude = 147.491623 Height = 2817.58 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc502 Name = Tracking Station 3 Latitude = 20.45392 Longitude = -78.093832 Height = 3684.54 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc503 Name = Tracking Station 4 Latitude = 20.986161 Longitude = -117.304872 Height = 4204.48 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc504 Name = Tracking Station 5 Latitude = 14.733632 Longitude = -127.017657 Height = 2999.19 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc505 Name = Tracking Station 6 Latitude = 16.043645 Longitude = -156.864196 Height = 4704.55 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc506 Name = Tracking Station 7 Latitude = 3.329209 Longitude = -37.145679 Height = 2230.51 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } }STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc507 Name = KKVLA Latitude = 10.3559 Longitude = 227.3936 Height = 430.0 Body = 1 Antennas { ANTENNA { Omni = 10.5E+07 } } }STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc508 Name = Arakebo Latitude = 8.2517 Longitude = 179.4219 Height = 430.0 Body = 1 Antennas { ANTENNA { Omni = 25.5E+07 } } }STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc509 Name = Kosmodrome Latitude = 0.138 Longitude = 217.1527 Height = 430.0 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } }}OMG!!!! My Lazy ass thanks you!!!So to download this I need to download Kerbal Konstructs? Link to comment Share on other sites More sharing options...
crunch Posted December 10, 2014 Share Posted December 10, 2014 is there plans for a Mun base ? Link to comment Share on other sites More sharing options...
blowfish Posted December 10, 2014 Share Posted December 10, 2014 is there plans for a Mun base ?According to OP and submission instructions, no. Link to comment Share on other sites More sharing options...
BahamutoD Posted December 10, 2014 Share Posted December 10, 2014 (edited) My mem usage runs at about 2.6gb around KSC with All-in-one, but after spawning at the Area 110011 runway, memory usage jumps up to about 3.6gb. After about a minute of flying around, I crash from the memory limit. What is it about that area that eats up a whole gig of memory? (Is it just me?)Edit: This would also happen with only the Area 110011 runway - without the dish array.Edit2:I looked into it some more. I was able to fly around for a while without crashing, and suddenly- randomly, the mem usage dropped back down to ~2.6gb. Then while reverting a flight, game crashed at about 2.9gb with nothing outstanding in the log file. I don't think I can blame Kerbin Side... just KSP being KSP. Edited December 10, 2014 by BahamutoD Link to comment Share on other sites More sharing options...
AlphaAsh Posted December 10, 2014 Author Share Posted December 10, 2014 (edited) My mem usage runs at about 2.6gb around KSC with All-in-one, but after spawning at the Area 110011 runway, memory usage jumps up to about 3.6gb. After about a minute of flying around, I crash from the memory limit. What is it about that area that eats up a whole gig of memory? (Is it just me?)Edit: This would also happen with only the Area 110011 runway - without the dish array.Ola chap. I'll take another look at the runway model. I did have some odd graphical tearing on a couple of faces in an early version which seemed to mysteriously fix themselves and I'm wondering whether some faces with more than one material has slipped in. Possibly KSP is still having some kind of fit over it. Pull the mu and cfg for now if you can make do without Area 110011 and I'll push for a new version of KerbinSide asap (KK's been getting all my time lately).EDIT - Other thing I'll check is the colliders. Maybe I've exceeded the limit on a mesh collider and KSP's physics is getting its knickers twisted. Edited December 10, 2014 by AlphaAsh Link to comment Share on other sites More sharing options...
Eskandare Posted December 12, 2014 Share Posted December 12, 2014 NEW KSS Kermansov! With lifts and hanger! Link to comment Share on other sites More sharing options...
stardestroyer Posted December 12, 2014 Share Posted December 12, 2014 I always get a cdt when I try to take off from areo 001100...Tried to follow all instruction. I use KSP 32bit. Link to comment Share on other sites More sharing options...
AlphaAsh Posted December 12, 2014 Author Share Posted December 12, 2014 I always get a cdt when I try to take off from areo 001100...Tried to follow all instruction. I use KSP 32bit.Two posts up from yours. I'm aware of problems with it and it's being looked at. Link to comment Share on other sites More sharing options...
RobotsAndSpaceships Posted December 12, 2014 Share Posted December 12, 2014 One thing that would be really cool would be to add a SpaceX type barge somewhere off the coast of KSC to try and land rockets on. Link to comment Share on other sites More sharing options...
AlphaAsh Posted December 12, 2014 Author Share Posted December 12, 2014 v0.40 All of It In 1 available (now exclusively) from KerbalStuff.All individual packs have also been updated. Several packs have been merged together. Find them in the OP.Changelog:Increased global coverage further with...Nine new airfields.Five new helibases.Six new multilaunch bases.Multilaunches are a combination rocket pad, helipad and runway.Lots of new models, including a combination VAB and SPH and modular crawlerways.Many bases expanded.Included latest Kerbal Konstructs (v0.6.5) stuffed full of new features. Link to comment Share on other sites More sharing options...
BahamutoD Posted December 12, 2014 Share Posted December 12, 2014 Heck yeah, I'll be playing with it tonight. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted December 12, 2014 Share Posted December 12, 2014 Hah, great timing! I'd just finished a trip out the the VLA in a new plane for testing, was thinking about posting a pic (then my control surfaces fell off and the last quicksave was days ago..). Thanks for the update! Link to comment Share on other sites More sharing options...
Eskandare Posted December 12, 2014 Share Posted December 12, 2014 One thing that would be really cool would be to add a SpaceX type barge somewhere off the coast of KSC to try and land rockets on.There is an Ocean Odyssey launch platform. Link to comment Share on other sites More sharing options...
blowfish Posted December 13, 2014 Share Posted December 13, 2014 Is there any reason why some of the icons in the map view might be black squares? It seems to be a few in each category so I can't find a pattern that differentiates the ones that aren't showing properly. Link to comment Share on other sites More sharing options...
falken Posted December 13, 2014 Share Posted December 13, 2014 I think a second pad for the main ksc would be neat Link to comment Share on other sites More sharing options...
AlphaAsh Posted December 13, 2014 Author Share Posted December 13, 2014 Is there any reason why some of the icons in the map view might be black squares? It seems to be a few in each category so I can't find a pattern that differentiates the ones that aren't showing properly.If you're using ATM, that's probably the culprit. I'll investigate further. Link to comment Share on other sites More sharing options...
blowfish Posted December 13, 2014 Share Posted December 13, 2014 If you're using ATM, that's probably the culprit. I'll investigate further.I am. I also DDSified all of my textures which might also have something to do with it. I'll have to do some testing to find out for sure... Link to comment Share on other sites More sharing options...
Recommended Posts