Spacepetscompany Posted November 9, 2014 Share Posted November 9, 2014 The All of it In 1 has been updated to v0.39. Find download links in the OP.Changelog:Added some new preview locations, including some new rocket pads. Some of these bases will be expanded in a later release. Some may be removed.Expanded a few locations.Re-scaled Green Basin's crawler so it isn't so huge.KerbinSide bases now have custom icons in the Tracking Station and Map View.Included latest Kerbal Konstructs - version 0.4PRE4e.Completed launch descriptions and preview images for the Launchsite Selector.Goodies!!! Always love goodies! Link to comment Share on other sites More sharing options...
Jivaii Posted November 9, 2014 Share Posted November 9, 2014 I'm curious now, how it is Scott Manley's fault? Link to comment Share on other sites More sharing options...
medsouz Posted November 9, 2014 Share Posted November 9, 2014 I'm curious now, how it is Scott Manley's fault? I'm pretty sure its a joke. Link to comment Share on other sites More sharing options...
Jivaii Posted November 9, 2014 Share Posted November 9, 2014 I was thinking it was a reference to his video, was just wondering =P Link to comment Share on other sites More sharing options...
MrFancyPL Posted November 9, 2014 Share Posted November 9, 2014 (edited) @AlphaAsh can you add a military air base ? It can be a like this ...https://www.google.pl/search?q=Military+air+base&newwindow=1&source=lnms&tbm=isch&sa=X&ei=qL5fVKjJOoO5PeTxgKAL&ved=0CAkQ_AUoAg&biw=1440&bih=731#facrc=_&imgdii=_&imgrc=36AqN7tvNRF66M%253A%3BNm3gLBJNd4myhM%3Bhttp%253A%252F%252Fupload.wikimedia.org%252Fwikipedia%252Fcommons%252Fc%252Fc5%252FClark_Air_Base_aerial_1989.JPEG%3Bhttp%253A%252F%252Fen.wikipedia.org%252Fwiki%252FClark_Air_Base%3B2830%3B1840... or this ...https://www.google.pl/search?q=Military+air+base&newwindow=1&source=lnms&tbm=isch&sa=X&ei=qr9fVJXiHIOHO5GHgPAK&ved=0CAkQ_AUoAg&biw=1440&bih=731#facrc=_&imgdii=_&imgrc=R0-op8_7X_V-5M%253A%3BPNuJ39xVaJYAxM%3Bhttp%253A%252F%252Fwww.ausairpower.net%252FPLA-AF%252FJ-8B-PLAAF-2S.jpg%3Bhttp%253A%252F%252Fwww.ausairpower.net%252FAPA-PLA-AFBs.html%3B768%3B438... or this...https://www.google.pl/search?q=Military+air+base&newwindow=1&source=lnms&tbm=isch&sa=X&ei=qr9fVJXiHIOHO5GHgPAK&ved=0CAkQ_AUoAg&biw=1440&bih=731#facrc=_&imgdii=_&imgrc=0BRjVzVsBSmCBM%253A%3Bq2mMDYjc9fpbQM%3Bhttp%253A%252F%252Fwww.urbanghostsmedia.com%252Fwp-content%252Fuploads%252F2010%252F04%252FJohnston-Atoll1.jpg%3Bhttp%253A%252F%252Fwww.urbanghostsmedia.com%252F2010%252F04%252Flost-american-airfields-of-the-north-pacific%252F%3B600%3B403Can u make it ? :) Edited November 9, 2014 by MrFancyPL Link to comment Share on other sites More sharing options...
medsouz Posted November 9, 2014 Share Posted November 9, 2014 @AlphaAsh can you add a military air base ? It can be a like this ...file:///C:/Users/pc/Desktop/AB-L.jpgda89fe5b-1cac-4097-90d6-8eec8e81ed13Larger.jpg... or this ...file:///C:/Users/pc/Desktop/Clark_Air_Base_aerial_1989.JPEG... or this...file:///C:/Users/pc/Desktop/Johnston-Atoll1.jpgCan u make it ? :) Those images are local to your PC, you need to upload them to a site like imgur so that other people can see them. Link to comment Share on other sites More sharing options...
MrFancyPL Posted November 9, 2014 Share Posted November 9, 2014 (edited) I edited it, it can be now good Edited November 9, 2014 by MrFancyPL Link to comment Share on other sites More sharing options...
Spacepetscompany Posted November 9, 2014 Share Posted November 9, 2014 I edited it, it can be now good I belive more editing is required... Link to comment Share on other sites More sharing options...
Gaalidas Posted November 9, 2014 Share Posted November 9, 2014 You can actually blame Scott Manley for a lot of things. I am one of those who actually bought KSP after watching too many of his videos. Link to comment Share on other sites More sharing options...
likke_A_boss Posted November 10, 2014 Share Posted November 10, 2014 Is it possible to get a scaled up version of these buildings for Kerbol 6.4K use? Link to comment Share on other sites More sharing options...
CelticCossack51 Posted November 10, 2014 Share Posted November 10, 2014 I found out I can actually take off of any helipad with the aeris 3a. It is so light and takes of faster. Link to comment Share on other sites More sharing options...
AlphaAsh Posted November 10, 2014 Author Share Posted November 10, 2014 Is there any configuration file available that would make this work with RSS? I'd love to see Earth get some interesting locations.Sorry but I'm afraid not. There's no simple way to translate over the co-ords for all the assets. All the bases would need to be manually built again. Not going to happen.Is it possible to get a scaled up version of these buildings for Kerbol 6.4K use?Sorry, no. Again, far too much work. It's not as simple as using RescaleFactor with parts. Link to comment Share on other sites More sharing options...
blowfish Posted November 10, 2014 Share Posted November 10, 2014 Sorry, no. Again, far too much work. It's not as simple as using RescaleFactor with parts.I don't particularly care about 64k but now I'm curious. What is it about the statics which doesn't allow them to be rescaled? Link to comment Share on other sites More sharing options...
krona14 Posted November 10, 2014 Share Posted November 10, 2014 You need to add nav utilities support http://forum.kerbalspaceprogram.com/threads/85353That would be the best! Link to comment Share on other sites More sharing options...
AlphaAsh Posted November 10, 2014 Author Share Posted November 10, 2014 You need to add nav utilities support http://forum.kerbalspaceprogram.com/threads/85353That would be the best!http://www.virindi.net/junk/kerbinside_035a_rwy.cfgVirindi hasn't updated it for a while though. Link to comment Share on other sites More sharing options...
CelticCossack51 Posted November 10, 2014 Share Posted November 10, 2014 Found da Pyramid!Within range of area 110011 and the very large array. I think it's east Link to comment Share on other sites More sharing options...
AlphaAsh Posted November 10, 2014 Author Share Posted November 10, 2014 I don't particularly care about 64k but now I'm curious. What is it about the statics which doesn't allow them to be rescaled?I'm not keen to determine if Kerbal Konstructs could support rescaling of statics and I'm not sure medsouz wants that pain either. Basically RescaleFactor is native functionality in KSP for part parts. I'd be very surprised if the API would provide us what we would need for KSP to rescale static models the way it does parts. I might be wrong but I don't want to spend time finding out. Link to comment Share on other sites More sharing options...
RyanRising Posted November 11, 2014 Share Posted November 11, 2014 I'm not keen to determine if Kerbal Konstructs could support rescaling of statics and I'm not sure medsouz wants that pain either. Basically RescaleFactor is native functionality in KSP for part parts. I'd be very surprised if the API would provide us what we would need for KSP to rescale static models the way it does parts. I might be wrong but I don't want to spend time finding out.But isn't the issue just with redoing the coordinates? Although I see the issue, even if you could rescale those to match 64K, any individual parts of a base would end up too far apart. I don't really see the need to rescale a model up though to scatter the bases across a bigger planet. The models are already the right size. Link to comment Share on other sites More sharing options...
Spacepetscompany Posted November 11, 2014 Share Posted November 11, 2014 Found da Pyramid!http://i.imgur.com/EHVSSKV.pngWithin range of area 110011 and the very large array. I think it's eastI was the first one to find that XD.... Oh those were the good old days....... I went looking for the anomalies when Alphaash offered to let the first to find and screenshot all of the anomalies in kerbinside, suggest a future anomaly...... It's been a while since then....... Ah yes..... The good days....... I believe the pictures are at the bottom of page 44 of this thread if you want to take a look at them! Link to comment Share on other sites More sharing options...
AlphaAsh Posted November 11, 2014 Author Share Posted November 11, 2014 But isn't the issue just with redoing the coordinates? Although I see the issue, even if you could rescale those to match 64K, any individual parts of a base would end up too far apart. I don't really see the need to rescale a model up though to scatter the bases across a bigger planet. The models are already the right size.Not a clue really, since I've never even tried any RSS/64K/various derivatives. If someone wants to do some bases with KerbinSide assets and release them for one of these mods, all they need to do is PM me for permission. I'd be more than happy to endorse and support someone else who's willing to make the effort. Link to comment Share on other sites More sharing options...
Guest Posted November 11, 2014 Share Posted November 11, 2014 The game crashes when it finished loading. Can anyone help? Link to comment Share on other sites More sharing options...
Divico Posted November 11, 2014 Share Posted November 11, 2014 Not a clue really, since I've never even tried any RSS/64K/various derivatives. If someone wants to do some bases with KerbinSide assets and release them for one of these mods, all they need to do is PM me for permission. I'd be more than happy to endorse and support someone else who's willing to make the effort.Kerbal Konstructs doesn't work with RSS. You can place the objects, but when you reload, the buildings are below the ground. I reported this a while ago in the KK thread. Not sure if medsouz is looking into it. Link to comment Share on other sites More sharing options...
LORDPrometheus Posted November 11, 2014 Share Posted November 11, 2014 (edited) The game crashes when it finished loading. Can anyone help? Not without more information can you post the crash log and any mods you are running?Most likely your just out of Ram how much does your computer have and how many mods are you running? If you are not already using it than install Active Texture Management and that should help a bit but trimming the mod list is the best course of actionAlso if your using the windows 64 bit version that's probably the issue right there Edited November 11, 2014 by LORDPrometheus Link to comment Share on other sites More sharing options...
Vectura Posted November 11, 2014 Share Posted November 11, 2014 (edited) How do I get the KK button to appear? Where is it? I can't see it anywhere in the SPH or VAB Edit: Never mind, it is just a blob of pixels at the bottom right Edited November 11, 2014 by Vectura Link to comment Share on other sites More sharing options...
MoeKitsune Posted November 11, 2014 Share Posted November 11, 2014 Ash, KK has been updated to 0.4. Working on an update for that? Link to comment Share on other sites More sharing options...
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