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Kerman's Law


Red Iron Crown

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AiT's corollary to Kerman's law:

The chance of developing a sudden, unexpected twitch in your mouse hand or wrist is proportional to the square of the amount of time spent fine-tuning a given maneuver node and simultaneously inversely proportional to the tolerance for error of said node.

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Here's a few:

Atwood's law: Any vehicle that can be powered by ion engines will eventually be powered by ion engines

Parkinson's law: Payloads expand to fill the launch vehicles available

Pecan's rule: Use of the term 'SSTO'is inversely proportional to the meaning of 'SSTO'

Peter principle: Transfer vehicles vehicles are stretched to their level of incapability

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The probability of remembering to quicksave goes down as one approaches a dangerous maneuver or a Kraken attack.

As the time invested in the design of an SSTO tends toward infinity, the probability that the SSTO will work tends towards infinitesimal. Paraphrased: The probability of an SSTO working is inversely proportional to the amount of work put into it.

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Thou shalt return to VAB 3 times before going to space. No more. No less. After thine 3rd return, three being the third return..not 2 and less than 4...thou shalt forgo thy action groups, as thou has already returned to VAB thrice.

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The greater the number of Kerbals on EVA the higher the probability that the next Kerbal exiting the hatch will be ejected from the craft at a velocity greater than 1 km/s relative to other nearby bodies, usually straight at another Kerbal (s).

This happened last night to me in orbit around Ike...sigh.

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I propose that we rename the multiple laws (since there is only one Murphy's law) to the Laws of Kermodynamics.

I also propose the Zeroth law of Kermodynamics: If two ships are docked together and a third one is docked, then you will not be able to undock any of them.

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Laws of Kerbodynamics? Let's see:

First law: Spacecraft = Usefulness + Aesthetics. Conclusion: well working craft will look terribly, a pleasant design will be unflyable.

Second law: With every iteration of problem solving the mass of your craft will only grow.

Third law: No extra mass is possible only for a perfect craft with zero error margin

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A craft will only fail at the worst time possible.

Eclipses only happen when you need to make a maneuver.

Landing spots are never flat

Anytime you need to make a correction burn on the fly, you will burn the wrong way first

The ground is always closer or further away than you think it is.

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  • 7 years later...
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