gerishnakov Posted October 17, 2015 Share Posted October 17, 2015 Hello, loving the pack. Any chance of a 0.625m in-line float in the next update? Cheers! Link to comment Share on other sites More sharing options...
299792458 m/s Posted October 18, 2015 Share Posted October 18, 2015 This mod never works for me. I try it every few months. The DERP Module comes on but usually I cant get in it or inflate it. Also the floaties and airbags never show up. I really would love this mod but for some reason it wont work with my computer. Link to comment Share on other sites More sharing options...
goldenpsp Posted October 18, 2015 Share Posted October 18, 2015 This mod never works for me. I try it every few months. The DERP Module comes on but usually I cant get in it or inflate it. Also the floaties and airbags never show up. I really would love this mod but for some reason it wont work with my computer.Those sorts of issues are usually install related. The usually picture of your gamedata folder is a good first step. Link to comment Share on other sites More sharing options...
Blazing Sun Posted October 18, 2015 Share Posted October 18, 2015 I believe I've run across a bug in this mod; I can't seem to activate the parachute, either through action groups or by right-clicking. Is this an actual bug, or am I simply doing something wrong? Link to comment Share on other sites More sharing options...
Blazing Sun Posted October 18, 2015 Share Posted October 18, 2015 Nevermind, read the previous posts. I 'fixed' it myself by tweak-scaling four radial chutes down to 25% and increasing their deploy pressure to 0.1. That will let them open on Duna and bring the pod down safely (Albeit at around 14m/s) Link to comment Share on other sites More sharing options...
RoverDude Posted October 20, 2015 Author Share Posted October 20, 2015 0.3.2.0 IS UP0.3.2 2016.10.20------------------KSP 1.0.4 Compatibility releaseRefreshed dependenciesCreated a new version of the DERP - note that the old DERP has been deprecatedUpdated CTT placement Link to comment Share on other sites More sharing options...
goldenpsp Posted October 20, 2015 Share Posted October 20, 2015 0.3.2.0 IS UP0.3.2 2016.10.20------------------KSP 1.0.4 Compatibility releaseRefreshed dependenciesCreated a new version of the DERP - note that the old DERP has been deprecatedUpdated CTT placementOH SNAP! I missed pretty much all of the stream. I guess modeling finished up well. Link to comment Share on other sites More sharing options...
RoverDude Posted October 20, 2015 Author Share Posted October 20, 2015 Yep, and did a bit of last minute updating off-stream today Link to comment Share on other sites More sharing options...
Legendary Emu Posted October 20, 2015 Share Posted October 20, 2015 How do you even keep up with your own mods? Are you a werekerbal? Link to comment Share on other sites More sharing options...
Beetlecat Posted October 20, 2015 Share Posted October 20, 2015 How do you even keep up with your own mods? Are you a werekerbal?Definitely some time-turner activities at work. Link to comment Share on other sites More sharing options...
Johould Posted October 20, 2015 Share Posted October 20, 2015 Created a new version of the DERP - note that the old DERP has been deprecatedAre there any files to remove if I don't need the old one? I didn't notice any. Link to comment Share on other sites More sharing options...
RoverDude Posted October 20, 2015 Author Share Posted October 20, 2015 Are there any files to remove if I don't need the old one? I didn't notice any.Best bet is to delete the SrvPack folder before installing this Link to comment Share on other sites More sharing options...
eightiesboi Posted October 21, 2015 Share Posted October 21, 2015 And the parachute is apparently back! Yay! Link to comment Share on other sites More sharing options...
Johould Posted October 21, 2015 Share Posted October 21, 2015 I'm just getting into your mods and didn't have earlier versions, so I guess I'm okay. I assumed "deprecated" meant some old parts were included.The "Activate" and "Toggle" actions on the derp pod seem to be broken - they act just like "Disconnect", and separate the pod from everything else, including any service ring under it. Are any of the action group actions supposed to inflate the pod? ("Evacuate" does work properly). Link to comment Share on other sites More sharing options...
Sarda Posted October 21, 2015 Share Posted October 21, 2015 (edited) I made a DERP with 2 bags of DERP Supplies on it to test how long it would last and for some reason it never seems to deplete any supplies. The life support window also says it has 0d of supplies on it even though it clearly has like sixty something available in the other windows. Then I made a 2nd DERP with a no-name instead of Jeb, window is now completely blank instead of 0d like the first pod had, the supplies still aren't actually going down.Edit: Also after four parachute assisted test landings on Kerbin I found the room for error on the DERP is REALLY small if you want to actually land it on the tiny legs, like anything more then maybe a 10 degree tip at as fast as 7ms will cause it to fall over. And it's to weak to even roll so I've tip landed and the hatch's been blocked since the DERP 2.0 apparently lacks the little arm thingy that pushed the DERP 1 over incase the hatch was obstructed. Edited October 21, 2015 by Sarda Link to comment Share on other sites More sharing options...
Blazing Sun Posted October 21, 2015 Share Posted October 21, 2015 (edited) Gotta say, It took a bit to figure out where all the parts were, but all-in-all, this is a great update! I do kinda miss the all-in-one nature of the Pod engine part from the last install, but the modular nature of the new stuff more than makes up for it. Keep up the great work! (Oh, and for anyone having troubles, if you hold ALT with the inline engine selected, it snaps right into the center of the new Pod rings.)Edit: Also, I wouldn't mind seeing some sort of stabilization to help keep the pod itself facing prograde during reentry so that all of your other stuff doesn't burn up. Edited October 21, 2015 by Blazing Sun Link to comment Share on other sites More sharing options...
rottielover Posted October 21, 2015 Share Posted October 21, 2015 How do I get a separate part tab on the left side of the screen so that I can group the parts in one place?Is this still TAC LS friendly? Link to comment Share on other sites More sharing options...
RoverDude Posted October 21, 2015 Author Share Posted October 21, 2015 Default is USI-LS, the TAC-LS config has not yet been updated. Link to comment Share on other sites More sharing options...
Badsector Posted October 21, 2015 Share Posted October 21, 2015 Oh, and for anyone having troubles, if you hold ALT with the inline engine selected, it snaps right into the center of the new Pod rings.After wasting 5 minutes to try to get it in the right position, i have removed the surface attach from the .cfg. Thanks for the tips, next time i know what to do Link to comment Share on other sites More sharing options...
Horus Posted October 21, 2015 Share Posted October 21, 2015 (edited) @RoverDude:D.E.R.P. Mk2 is totally awesome, sir!Although you've added ModuleAblator to the D.E.R.P. Pod, there's no ablator resource displayed. I presume that's because pod cfg lacks ablator resource description (I might be wrong, of course). Following lines are taken from previous pod version:RESOURCE { name = Ablator amount = 200 maxAmount = 200 }Also, ServiceRing & engine make it a perfect base for mini probes too Thanks! Edited October 21, 2015 by Horus update Link to comment Share on other sites More sharing options...
blackhuey Posted October 23, 2015 Share Posted October 23, 2015 (edited) Looks like there was a part rename in the latest update:Is that the little inflatable survival pod? Should be safe to delete from the savegame right?*edit* I deleted the 3 instances in my savefile where there was a PodCapsule part. Then my station exploded.So I guess that's not the way to fix it. Edited October 23, 2015 by blackhuey Link to comment Share on other sites More sharing options...
JeffreyCor Posted October 23, 2015 Share Posted October 23, 2015 I can't seem to figure out how to assemble this new DERP and haven't seen any explanation of the change in any YouTube video or wiki. Been trying to set up an escape pod for my station but the parts don't seem to go together (eg. inline tank won't connect to inline engine). How in the world does this new thing work? Link to comment Share on other sites More sharing options...
RoverDude Posted October 23, 2015 Author Share Posted October 23, 2015 Looks like there was a part rename in the latest update:http://i.imgur.com/7V0jM1X.pngIs that the little inflatable survival pod? Should be safe to delete from the savegame right?*edit* I deleted the 3 instances in my savefile where there was a PodCapsule part. Then my station exploded.So I guess that's not the way to fix it.It should not have exploded I can't seem to figure out how to assemble this new DERP and haven't seen any explanation of the change in any YouTube video or wiki. Been trying to set up an escape pod for my station but the parts don't seem to go together (eg. inline tank won't connect to inline engine). How in the world does this new thing work?Use the ALT key to snap the inline bits to the inside of the two structural frames. Everything else is just node attach Link to comment Share on other sites More sharing options...
blackhuey Posted October 24, 2015 Share Posted October 24, 2015 It should not have exploded Yes, I'm calling it a Kraken and moving on with a new and improved station Link to comment Share on other sites More sharing options...
drpsacemonkey Posted October 24, 2015 Share Posted October 24, 2015 So I've added some DERP inflatable escape pods to a spaceplane, but it seems to be causing an issue. On takeoff, once the plane gets to ~35m/s, the plane jolts like the wheels got stuck on something. Speed drops to ~15m/s, accelerates like normal, and the cycle repeats. It only happens while on the ground (runway and grass), with the DERP inflatable pods attached. It's not a problem using VTOL, or if the pods are removed (either via jettison or in the hangar). Happens regardless of where the pods are attached.Has anyone else experienced this using 0.3.2? Link to comment Share on other sites More sharing options...
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