generalking007 Posted September 15, 2014 Share Posted September 15, 2014 Maybe it is because you have different weapons. The WM might be getting confused.different weapons? it should be able to handle either, its not even working wqith only 50-cals, or with a combination of weapons Link to comment Share on other sites More sharing options...
RaimondLuxuryYacht Posted September 15, 2014 Share Posted September 15, 2014 (edited) You have to enable them with the manager ( next weapon ) after you have set team and all the stuff , not manually otherwise it won't work . If the turret activate but doesn't respond to your commands ( try moing the cursor ) then it means it's activated in guard mode and should work .I have some feedback for the author , in my opinion the explosion force of cannon shells and rockets/bombs ( not the damage only the force ) is too much high , i mean a 120mm HE shell ( i suppose ) sent a 20t tank flying for hundreds of meters up in the air ... that seems a bit too excessive to me . Edited September 15, 2014 by RaimondLuxuryYacht Link to comment Share on other sites More sharing options...
Storywalker4 Posted September 15, 2014 Share Posted September 15, 2014 Question: is it possible to set a guard laser to attack missiles automatically? Or does that require a team marker to work? If a team marker is required, how hard would it be to change that? Link to comment Share on other sites More sharing options...
buddertroll Posted September 15, 2014 Share Posted September 15, 2014 Yes, first place lazor and batteries on your craft then place weapons manager, then set team A or B.... Go out, place in a random spot then set your weapons manager to guard then right click on it again... mess with the gui BUT BUT.... must select lasor as weapon, also MUST set target to "missiles"... hope that helped when an enemy missile is incoming, it will shoot it... Link to comment Share on other sites More sharing options...
Spork of Doom Posted September 17, 2014 Share Posted September 17, 2014 BahamutoD, I was wondering if you have gotten around to making up a tutorial on making your one turrets & weapons yet? As I am interested in try to learn how to do it, I'm not very good so a tutorial would be essential. If not, do you know if anyone has made one up? Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted September 17, 2014 Share Posted September 17, 2014 @Spork of Doom, have you downloaded the example unity package? Have you made parts for KSP previously, if the answer to both of these questions is yes then Its extremely easy to copy the example there, you don't have to worry about adding anything because its all there.I've made a few of them now so a few things I can tell you is.The only animation you really need is for recoil, known as fireAnim, unless you don't want recoil off course.The transforms for the example in the package must be followed, so your aimRotate, and aimPitch are exactly as the example, my advice is to set it up in your modelling app before export , makes life easier.You can duplicate and reuse the examples fire and muzzleTransforms and just drag them into your model.multi barrel weapons are easily doable just by adding extra fire transforms etc .Miniguns only use 1 fire and muzzle transform per rotating unit, unless you want a bullet storm effect that fires multibarrels in one go, downside to this is that you empty a magazine in seconds and the cycle times are long, due to the fact that my test example fires 16 shots at once! in a couple of seconds it's reached the maximium rounds per minute, you can increase the rpm of course but it all gets a bit silly then.When animating a turret do not rotate the animation as part of the deploy, this seems to confuse all the rotation and fire transforms and it all gets very annoying. If you do have a go at making weapons i'd be happy to help out with any probsMinigun for m577apc Link to comment Share on other sites More sharing options...
The Fleet Master Posted September 17, 2014 Share Posted September 17, 2014 (edited) BahamutoD Congrats, You're the first person that has actually made me want to use a mod since 0.18!!! I love this mod pack and because of that all Arcadian Industries Aircraft will have BD weapons and countermeasures in the future!!! Also may I make a suggestion? A Radar Jammer as a Countermeasure to AIM-120s? Well either way here's the new Spooky and Tigercat :D:D(I Love the flares!!!!!!)Please do keep up the good work BD!!!! Edited September 17, 2014 by The Fleet Master Link to comment Share on other sites More sharing options...
The Space Man Posted September 17, 2014 Share Posted September 17, 2014 I think i've came across a bug. Having the weapon system armed when a craft is destroyed causes it to stay on screen if you switch to a nearby craft.Anyone else getting this bug?Multiple weapon system armed showing on screen Link to comment Share on other sites More sharing options...
Spork of Doom Posted September 18, 2014 Share Posted September 18, 2014 @Spork of Doom, have you downloaded the example unity package? Have you made parts for KSP previously, if the answer to both of these questions is yes then Its extremely easy to copy the example there, you don't have to worry about adding anything because its all there.I've made a few of them now so a few things I can tell you is.The only animation you really need is for recoil, known as fireAnim, unless you don't want recoil off course.The transforms for the example in the package must be followed, so your aimRotate, and aimPitch are exactly as the example, my advice is to set it up in your modelling app before export , makes life easier.You can duplicate and reuse the examples fire and muzzleTransforms and just drag them into your model.multi barrel weapons are easily doable just by adding extra fire transforms etc .Miniguns only use 1 fire and muzzle transform per rotating unit, unless you want a bullet storm effect that fires multibarrels in one go, downside to this is that you empty a magazine in seconds and the cycle times are long, due to the fact that my test example fires 16 shots at once! in a couple of seconds it's reached the maximium rounds per minute, you can increase the rpm of course but it all gets a bit silly then.When animating a turret do not rotate the animation as part of the deploy, this seems to confuse all the rotation and fire transforms and it all gets very annoying. If you do have a go at making weapons i'd be happy to help out with any probsMinigun for m577apchttp://i.imgur.com/JYR8llA.pngI have never modded before, besides minor changes to configs files in KSP and some older games in the past, and A few maps I never released for Half-Life 1 way back in the day, that's about it lol. How ever it shouldn't be too hard to figure out. And if I can't figure something out there is a great community here to help me out. When I eventually get around to doing it. I currenty got sucked back into Fallout, and started playing a lot of Destiny with a bunch of friends since it came out. Thanks for the offer of help, I'll defiantly ask you if, or should I say when I run into problems I can't solve. Also, have you released any of your weapons, I really like that turret there? Link to comment Share on other sites More sharing options...
stijn Posted September 18, 2014 Share Posted September 18, 2014 what is the fire button? Link to comment Share on other sites More sharing options...
zxczxczbfg Posted September 18, 2014 Share Posted September 18, 2014 I have a suggestion that I thought of while playing World of Tanks. How about adding angle detection to shells (not missiles, of course) so that the fancy sloped armor of a lot of tank designs can actually be useful. Link to comment Share on other sites More sharing options...
nli2work Posted September 18, 2014 Share Posted September 18, 2014 what is the fire button?left mouse button. Link to comment Share on other sites More sharing options...
Camacha Posted September 18, 2014 Share Posted September 18, 2014 I have a suggestion that I thought of while playing World of Tanks. How about adding angle detection to shells (not missiles, of course) so that the fancy sloped armor of a lot of tank designs can actually be useful.I think a special detection might not be needed, just making use of available physics should do the trick. Link to comment Share on other sites More sharing options...
Special Agent Sigvan Posted September 19, 2014 Share Posted September 19, 2014 Oh my god. Tell me this doesn't have issues relating to weapon firing and ammo and I'll be hooked. Link to comment Share on other sites More sharing options...
Doktor Posted September 19, 2014 Share Posted September 19, 2014 I get random CTDs and no matter what I do, I can not fix it. Can anybody help me? Link to comment Share on other sites More sharing options...
DisarmingBaton5 Posted September 19, 2014 Share Posted September 19, 2014 Oh my god. Tell me this doesn't have issues relating to weapon firing and ammo and I'll be hooked.Prepare to be hooked. Link to comment Share on other sites More sharing options...
Special Agent Sigvan Posted September 19, 2014 Share Posted September 19, 2014 Prepare to be hooked.My mouse is in fact broken thanks to mashing the download button a million different times.I am about to get back into KSP. Link to comment Share on other sites More sharing options...
stijn Posted September 19, 2014 Share Posted September 19, 2014 what is the fire button? Link to comment Share on other sites More sharing options...
hydran101 Posted September 19, 2014 Share Posted September 19, 2014 what is the fire button?Your joking right?(if not, it is the left mouse) Link to comment Share on other sites More sharing options...
tetryds Posted September 19, 2014 Share Posted September 19, 2014 what is the fire button?You need to activate the weapon to use it.Just right click on the gun and activate it.You also need an ammo box, instead of you are using the tank cannons. Link to comment Share on other sites More sharing options...
Apache810 Posted September 19, 2014 Share Posted September 19, 2014 I don't know if i'm being dumb and have messed this up, but i dropped the bd armoury folder into my gamedata folder and did nothing else.I only have the ammo box for the 50cal and that's broken, i have all the other guns but i don't know if they work because they have no ammo.Missiles work fine. Guard mode works fine but only for missiles. Flares don't fire. I can put them on the plane fine. When i try to fire the hydra 70 a rocket disappears in the GUI thing but a rocket dosen't fire.I can't deploy the turrets, but there's no aiming reticle for the hydra 70.I feel like i'm being reeeaaallly dumb. Link to comment Share on other sites More sharing options...
Batteriii Posted September 19, 2014 Share Posted September 19, 2014 I don't know if i'm being dumb and have messed this up, but i dropped the bd armoury folder into my gamedata folder and did nothing else.I only have the ammo box for the 50cal and that's broken, i have all the other guns but i don't know if they work because they have no ammo.Missiles work fine. Guard mode works fine but only for missiles. Flares don't fire. I can put them on the plane fine. When i try to fire the hydra 70 a rocket disappears in the GUI thing but a rocket dosen't fire.I can't deploy the turrets, but there's no aiming reticle for the hydra 70.I feel like i'm being reeeaaallly dumb.Delete the BD Armory file and reinstal it and it should worke. if not there might be a mod that is not willing to worke with bd armory Link to comment Share on other sites More sharing options...
Apache810 Posted September 19, 2014 Share Posted September 19, 2014 I tried reinstalling it a few times, still not working.I don't have any other mods installed. Link to comment Share on other sites More sharing options...
tetryds Posted September 19, 2014 Share Posted September 19, 2014 I tried reinstalling it a few times, still not working.I don't have any other mods installed.Run the x86 version of ksp instead of x64 Link to comment Share on other sites More sharing options...
Apache810 Posted September 19, 2014 Share Posted September 19, 2014 How do i do that on a mac? Link to comment Share on other sites More sharing options...
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