Aegrim Posted February 25, 2016 Share Posted February 25, 2016 How'd you like my work? You've ruined about of a week of my life btw, i've spent days sitting building accurate fighters and then making them fight each other. The Su seems to murder everyone though. Also I don't know what sort of Su it is, lots of different Su numbers have a canard model. Also this: Link to comment Share on other sites More sharing options...
colmo Posted February 25, 2016 Share Posted February 25, 2016 Here's footage of the competition mode combined with a custom made arena just for the job. No editing or music, unlike the previous post Link to comment Share on other sites More sharing options...
Ya_Boi_Assault Posted February 25, 2016 Share Posted February 25, 2016 2 hours ago, Aegrim said: How'd you like my work? You've ruined about of a week of my life btw, i've spent days sitting building accurate fighters and then making them fight each other. The Su seems to murder everyone though. Also I don't know what sort of Su it is, lots of different Su numbers have a canard model. Also this: What mods do you use to create the fighters? B9? Link to comment Share on other sites More sharing options...
eurybaric Posted February 25, 2016 Share Posted February 25, 2016 7 hours ago, Aegrim said: How'd you like my work? You've ruined about of a week of my life btw, i've spent days sitting building accurate fighters and then making them fight each other. The Su seems to murder everyone though. Also I don't know what sort of Su it is, lots of different Su numbers have a canard model. Also this: --snip Can I say those are some of the most beautiful fighters I've ever seen designed in KSP! And beautiful video as well! Would you consider posting the craft files Cheers! Link to comment Share on other sites More sharing options...
BrutalRIP Posted February 25, 2016 Share Posted February 25, 2016 8 hours ago, Aegrim said: How'd you like my work? You've ruined about of a week of my life btw, i've spent days sitting building accurate fighters and then making them fight each other. The Su seems to murder everyone though. Also I don't know what sort of Su it is, lots of different Su numbers have a canard model. Nice planes any chance of the .craft files? Link to comment Share on other sites More sharing options...
sashan Posted February 25, 2016 Share Posted February 25, 2016 11 hours ago, BahamutoD said: Missile Exhaust 'Prefabs' Nice, making a missile would be much easier now. Could you do same for gun muzzleflashes? Also, how to set up cruise missile that turns with roll like an airplane? Link to comment Share on other sites More sharing options...
Angstinator Posted February 25, 2016 Share Posted February 25, 2016 11 hours ago, BahamutoD said: Update v0.10.3.3 = New = - Salvo/Barrage toggle for guns Is that what I think it is? Link to comment Share on other sites More sharing options...
Temeter Posted February 25, 2016 Share Posted February 25, 2016 2 hours ago, Angstinator said: Is that what I think it is? You mean toggling between salvo and barrage? Link to comment Share on other sites More sharing options...
BF2_Pilot Posted February 25, 2016 Share Posted February 25, 2016 How to play the AI vs AI? Link to comment Share on other sites More sharing options...
Combatsmithen Posted February 25, 2016 Share Posted February 25, 2016 @BahamutoD Could you model an Aim-7 Sparrow please? I'm dying to have it and PEW doesn't have it. It would go great with my F-4 Phantom that I built. Also because it is a semi-active guidance meaning you have to maintain lock until it hits you could program in semi-active radar as a new type of guidance which opens up alot of possibilities for other semi-active guidance missiles to be made by the community. Link to comment Share on other sites More sharing options...
Combatsmithen Posted February 25, 2016 Share Posted February 25, 2016 (edited) A short little fight between a USK K-4 Phantom and a Krussian KiG-29 Excuse the lag, i figured out how to delete kerbinside air races and that was what was eating up all my FPS Edited February 25, 2016 by Combatsmithen Link to comment Share on other sites More sharing options...
Aegrim Posted February 25, 2016 Share Posted February 25, 2016 (edited) 12 hours ago, BrutalRIP said: Nice planes any chance of the .craft files? 14 hours ago, eurybaric said: Can I say those are some of the most beautiful fighters I've ever seen designed in KSP! And beautiful video as well! Would you consider posting the craft files Cheers! I'll make a thread and post them all once I've got through my todo list. 19 hours ago, CaptainCreeper56 said: What mods do you use to create the fighters? B9? Just DBA and B9 Pwings. EDIT - Oh and tweak scale Edited February 25, 2016 by Aegrim Link to comment Share on other sites More sharing options...
Wraith977 Posted February 25, 2016 Share Posted February 25, 2016 On 2/24/2016 at 0:41 AM, BahamutoD said: Update v0.10.3.3 = New = - Salvo/Barrage toggle for guns Awesome, makes everything sound better and overheats are much less common too. Can look rather... comic if you have many guns far out on the wings of an aircraft because of the left -> right pattern of firing. I also noticed that the majority of aircraft that are shot down in dogfights happen when one of the aircraft will suddenly try to climb to its default altitude, during which it will make no attempt to evade incoming fire or turn to face the enemy. This results in aircraft that have a lower default altitude having a great advantage over aircraft with a higher default altitude. Attempting to start a battle with competition mode still results in the aircraft taking off and infinitely circling the KSC. Link to comment Share on other sites More sharing options...
dark jam Posted February 26, 2016 Share Posted February 26, 2016 What does slavo and barrage do i played with them but could not find the option help Link to comment Share on other sites More sharing options...
tetryds Posted February 26, 2016 Share Posted February 26, 2016 7 hours ago, Wraith977 said: Awesome, makes everything sound better and overheats are much less common too. That was due to a bug, when the rpm was higher than the framerate it would be forced to fire at a lower firerate. ferram4 has fixed it, his version works flawlessly, and weapons overheat just like they should. Link to comment Share on other sites More sharing options...
damowang2 Posted February 26, 2016 Share Posted February 26, 2016 I still did not figure out how to use competition mode. I simply put two planes at KSC, separating at 500m and hit the button. There are nothing going on and the info shows that pilots are taking off. Please somebody explain to me how does the competition mode work, thank you guys Link to comment Share on other sites More sharing options...
damowang2 Posted February 26, 2016 Share Posted February 26, 2016 OK apparently turning on the staging will start the competition. Also @tetryds, your integrated flying antenna is causing an NRE when activating competition mode. I would like to bring this to your and @BahamutoD's attention. Link to comment Share on other sites More sharing options...
tetryds Posted February 26, 2016 Share Posted February 26, 2016 @damowang2 yes because it was made before the competition mode existed, and the released version is missing a required module. Check for any missing modules that the weapons manager and ai module have that it does not and add it manually to fix the issue. I will patch that together with the bombs. Link to comment Share on other sites More sharing options...
BahamutoD Posted February 26, 2016 Author Share Posted February 26, 2016 6 hours ago, damowang2 said: OK apparently turning on the staging will start the competition. Also @tetryds, your integrated flying antenna is causing an NRE when activating competition mode. I would like to bring this to your and @BahamutoD's attention. For now, add this to the antenna config: MODULE { name = ModuleWingCommander } Link to comment Share on other sites More sharing options...
Veskenapper Posted February 26, 2016 Share Posted February 26, 2016 On 2/25/2016 at 2:24 AM, Aegrim said: How'd you like my work? You've ruined about of a week of my life btw, i've spent days sitting building accurate fighters and then making them fight each other. The Su seems to murder everyone though. Also I don't know what sort of Su it is, lots of different Su numbers have a canard model. Those are gorgeous! I especially like the Gripen; that's one plane I could never get quite right. Craft files = seconded! I'd love to pitch your (even more faithful) versions against my own :3 Link to comment Share on other sites More sharing options...
dark jam Posted February 26, 2016 Share Posted February 26, 2016 help with slavo and barrage Link to comment Share on other sites More sharing options...
damowang2 Posted February 26, 2016 Share Posted February 26, 2016 2 hours ago, dark jam said: help with slavo and barrage select any gun in weapon manager, salvo and barrage option should appear below the trigger and weapon name (where ripple setting located). Salvo is all guns fire at the same time, while barrage is to divide the interval of fire by the amount of weapon, and trigger them one at a time. Link to comment Share on other sites More sharing options...
LivingRedShirt Posted February 26, 2016 Share Posted February 26, 2016 I actually had the error described above, where I spawn inside of Kerbin and the navball and screen are affected. I have yet to test this, but I'm wondering if it's due to compatibility with other mods, outside of the expansion mods for this one. Link to comment Share on other sites More sharing options...
Wraith977 Posted February 26, 2016 Share Posted February 26, 2016 Would it be possible to implement a mortar type weapon, a gun that fires a high arc, low velocity shell. I ask because all current land based weapons fire a high velocity, low arc projectile that makes it very hard to hit targets over even small hills. Such a weapon could also make for some very interesting land base assaults, don't get hit by the mortar shells on the way to attack the base and such. Link to comment Share on other sites More sharing options...
flywlyx Posted February 27, 2016 Share Posted February 27, 2016 Is it possible to make a single part contains multi-pal turrets? Link to comment Share on other sites More sharing options...
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