regex Posted July 27, 2014 Share Posted July 27, 2014 this is the one of the coolest bugs out. But their lack of helmets...<allcaps>The mun landing was faked</allcaps> Link to comment Share on other sites More sharing options...
styckx Posted July 27, 2014 Share Posted July 27, 2014 <allcaps>The mun landing was faked</allcaps>I heard this too. All created in a sound stage at Kerbinwoods Maya Studios.. Link to comment Share on other sites More sharing options...
problemecium Posted July 27, 2014 Share Posted July 27, 2014 I do think you have found a new Easter egg... assuming this isn't actually shooped after all. Link to comment Share on other sites More sharing options...
Frank_G Posted July 27, 2014 Share Posted July 27, 2014 Hmmm... When looking at the rock in the front left and the new props i still see lighting inconsistancies here... The shadow of the front left rock is projected to the right, while the kerbal and shovel shadows are going to the left. If it would be a distant light source, shadows would go in the same direction. If it would be a centered point light, shadows would go away from the center of the screen, not inward... 2 solutions... 1) Crappy placed multi light sources in the scene, affecting different object layers (not the usual Squad style) or 2) fake... Link to comment Share on other sites More sharing options...
r_rolo1 Posted July 27, 2014 Share Posted July 27, 2014 Well, and without going tinfoil hat brigade, notice that while you can see kerbin south pole in the ( normal or not ) opening screen ... while the shadows indicate that you are near the moon north pole You can't do that in the real Mun ( remember, Mun has 0º orbit inclination and 0º axis inclination ) .... and that is definitely not Minmus Link to comment Share on other sites More sharing options...
Frank_G Posted July 27, 2014 Share Posted July 27, 2014 (edited) And just to mention... Kerbals without helmets in a space scene... Com'on... Thats not Squad...[edit] @ r_rolo1 - it is known that the intro scene is not in the game universe. It is a separate scene with no relations to the actual planet positions. However i like your explaination [edit2] The size of the kerbals in comparison to the capsule is wrong too. The shovel in the second picture has no shadow. I dont believe this. Proof me wrong! Edited July 27, 2014 by Frank_G Link to comment Share on other sites More sharing options...
Seshins Posted July 27, 2014 Share Posted July 27, 2014 Had this happen to me tonight. I assumed it was a mod bug as my skybox didnt render very brightly either. Link to comment Share on other sites More sharing options...
Joshwoo70 Posted July 27, 2014 Share Posted July 27, 2014 Some on please do vigorous testing and if possible post on the kerbal space wiki! Link to comment Share on other sites More sharing options...
MadMooMan Posted July 27, 2014 Share Posted July 27, 2014 (edited) I just encountered this, However I also found that as you move in between main menu and save game loading screens a Kerbal gets up close to the screen. Edited July 27, 2014 by MadMooMan Link to comment Share on other sites More sharing options...
Linear Posted July 27, 2014 Share Posted July 27, 2014 And just to mention... Kerbals without helmets in a space scene... Com'on... Thats not Squad...[edit] @ r_rolo1 - it is known that the intro scene is not in the game universe. It is a separate scene with no relations to the actual planet positions. However i like your explaination [edit2] The size of the kerbals in comparison to the capsule is wrong too. The shovel in the second picture has no shadow. I dont believe this. Proof me wrong!Can you not tell it's a joke about the landing being faked? Link to comment Share on other sites More sharing options...
DasValdez Posted July 27, 2014 Share Posted July 27, 2014 Hmmm... When looking at the rock in the front left and the new props i still see lighting inconsistancies here... The shadow of the front left rock is projected to the right, while the kerbal and shovel shadows are going to the left. If it would be a distant light source, shadows would go in the same direction. If it would be a centered point light, shadows would go away from the center of the screen, not inward... 2 solutions... 1) Crappy placed multi light sources in the scene, affecting different object layers (not the usual Squad style) or 2) fake...You know someone tried to debunk the moon landing with the same shadow theory... saw it on Mythbusters .Whoever set this up should have put a fully-lit kerbal in the shadow of the lander heh. Link to comment Share on other sites More sharing options...
Benjpalmer Posted July 27, 2014 Share Posted July 27, 2014 <allcaps>The mun landing was faked</allcaps>You know someone tried to debunk the moon landing with the same shadow theory... saw it on Mythbusters .Whoever set this up should have put a fully-lit kerbal in the shadow of the lander heh.No idea where this pic is from. Link to comment Share on other sites More sharing options...
sal_vager Posted July 27, 2014 Share Posted July 27, 2014 I sorta remember that, there was a challenge thread that asked you to get a recording stage to the Mun, it was good fun but it was ages ago so may be hard to find now. Link to comment Share on other sites More sharing options...
Awaras Posted July 27, 2014 Share Posted July 27, 2014 OP says that he doesn't use texture replacer, and yet his Kerbin has clouds... Link to comment Share on other sites More sharing options...
Cydonian Monk Posted July 27, 2014 Share Posted July 27, 2014 So is this why the "No Conspiracies" thing was removed form the Forum Rules? Link to comment Share on other sites More sharing options...
4nxs Posted July 27, 2014 Author Share Posted July 27, 2014 OP says that he doesn't use texture replacer, and yet his Kerbin has clouds...That from EVE not Texture replacer. Link to comment Share on other sites More sharing options...
Whirligig Girl Posted July 27, 2014 Share Posted July 27, 2014 I'm guessing this is a new, rare easter egg like the Sandcastle, but TextureReplacer removed their helmets.EDIT: If he doesn't have TextureReplacer perhaps it's a reference to when someone mentioned that the Main Menu screen was the video game equivalent of a TV set. Link to comment Share on other sites More sharing options...
magnemoe Posted July 27, 2014 Share Posted July 27, 2014 I saw it a lot too, in 0.18 and 0.19, so often that I tought it was normal. Then, few version later, I've read that the regolith castle is an easter egg and never seen again...I thought it dependent on screen resolution.Note if you use Kethane it show kethane mapping of Kerbin, this is just an overlay as it show even if you has not mapped it fully. Link to comment Share on other sites More sharing options...
WWEdeadman Posted July 27, 2014 Share Posted July 27, 2014 I just encountered this, However I also found that as you move in between main menu and save game loading screens a Kerbal gets up close to the screen.-snip-that looks creepy D: Link to comment Share on other sites More sharing options...
DasValdez Posted July 27, 2014 Share Posted July 27, 2014 http://i.imgur.com/looRY5v.gifNo idea where this pic is from.Love it! We didn't land on the Mun... actually it was a sound stage... ON DUNA. Link to comment Share on other sites More sharing options...
Minnmunmus Posted July 27, 2014 Share Posted July 27, 2014 I'm not sure, but it may be because a mod is inactive or unworkable with the current KSP build. I have on that needs to be updated (Firespitter) and I had that screen for the first time today. By far my favorite bit is the random Kerbal all up in the camera's face.Sadly this entire "faked mun landing" was itself just a fake. KSP mission directors had planned to use filmed footage because Jebediah's design stipulation for "MOAR BOOSTERS!" would have delayed the project indefinitely for lack of funds. Jebediah, ignoring KSP's official position that a kerballed launch would be suicide and doomed to failure absconded from the guarded film stage with his crew and went ahead with the real mission to the mun anyways. His piloting prowess unmatched, he landed the CSM nosefirst into the munar surface. Jebediah & Co's fate is currently unknown (prominent theories as to their whereabouts vary from "they settled down and took up root in a cave" to "planning an epic EVA return voyage to the Kerbal Space Station. George Klooney has been flown there just in case they run out of EVA propellant as they approach the station's large solar panel arrays. Link to comment Share on other sites More sharing options...
Zatie12 Posted July 27, 2014 Share Posted July 27, 2014 I just loaded my game up and I also have these two new menu backgrounds Link to comment Share on other sites More sharing options...
Eskandare Posted July 27, 2014 Share Posted July 27, 2014 I just encountered this, However I also found that as you move in between main menu and save game loading screens a Kerbal gets up close to the screen.http://i.imgur.com/TmSLapw.jpgOh I get it now! It's a weeping angels reference. Link to comment Share on other sites More sharing options...
xuewei4d Posted July 27, 2014 Share Posted July 27, 2014 same here.I reinstall the game Link to comment Share on other sites More sharing options...
zekes Posted July 27, 2014 Share Posted July 27, 2014 i have 24.2 and i havent noticed this yet... mabye i should check. Link to comment Share on other sites More sharing options...
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