vardicd Posted October 7, 2016 Share Posted October 7, 2016 Please note, I am NOT asking for an update to this mod, right now, I am however curious as to IF there are plans to update this mod to 1.2, as I know last I heard Magico13 had a lot going on in real life. This is one of my must have mods, and I was curious. I looked back over the last few pages and didn't see any obvious, "yes this mod will be updated." so if I missed one that was there, I'm sorry. Link to comment Share on other sites More sharing options...
magico13 Posted October 7, 2016 Author Share Posted October 7, 2016 3 hours ago, vardicd said: Please note, I am NOT asking for an update to this mod, right now, I am however curious as to IF there are plans to update this mod to 1.2, as I know last I heard Magico13 had a lot going on in real life. This is one of my must have mods, and I was curious. I looked back over the last few pages and didn't see any obvious, "yes this mod will be updated." so if I missed one that was there, I'm sorry. 1.2 yes, I'll get something working. I was working on updating this when the pre-release first dropped, but the part inventory as it stands is on it's last leg. The ability to have parts get upgraded that got added in 1.2 definitely isn't supported by the part inventory, so I was trying to write up a new one since most everyone will reset their saves for 1.2 anyway. I might still try to get that working before updating this fully to 1.2. I haven't fully decided what I'm going to do for 1.3, but I will definitely get something working for 1.2. Link to comment Share on other sites More sharing options...
vardicd Posted October 7, 2016 Share Posted October 7, 2016 59 minutes ago, magico13 said: 1.2 yes, I'll get something working. I was working on updating this when the pre-release first dropped, but the part inventory as it stands is on it's last leg. The ability to have parts get upgraded that got added in 1.2 definitely isn't supported by the part inventory, so I was trying to write up a new one since most everyone will reset their saves for 1.2 anyway. I might still try to get that working before updating this fully to 1.2. I haven't fully decided what I'm going to do for 1.3, but I will definitely get something working for 1.2. Sweet. Glad to hear it. thanks for the reply. Link to comment Share on other sites More sharing options...
Li0n Posted October 12, 2016 Share Posted October 12, 2016 Hi magico13 I'm a big fan of your mod and was really happy to see you already done a recompile for 1.2 I just test it on a fresh install of KSP 1.2 but it don't seem to work, I have this message at startup telling me that KCT can't load his data and that the game will be unplayable... Pretty scary message so I didn't dig any further, just try two things : Install KCT (1.3.4.1), create a new career = scary message Launch the game stock, create a new career, quit, install KCT (1.3.4.1), load the career = scary message Here the logs for : https://mega.nz/#!ptsE3ZxQ!9RGeLhkMRo2_4eWlSXyTKoCYi6xjocPbbrHaT0HfZvI https://mega.nz/#!U1MACYIJ!75MdVQBy4P6gH0H41GMA6gPHS1giuSCeJCFBB-cVvpI PS : I'm using Win10 & KSP 64 bit and have module manager 2.7.1 installed Link to comment Share on other sites More sharing options...
forsaken1111 Posted October 12, 2016 Share Posted October 12, 2016 On 10/7/2016 at 10:44 AM, magico13 said: 1.2 yes, I'll get something working. I was working on updating this when the pre-release first dropped, but the part inventory as it stands is on it's last leg. The ability to have parts get upgraded that got added in 1.2 definitely isn't supported by the part inventory, so I was trying to write up a new one since most everyone will reset their saves for 1.2 anyway. I might still try to get that working before updating this fully to 1.2. I haven't fully decided what I'm going to do for 1.3, but I will definitely get something working for 1.2. Great to hear. This is one of my staple mods and I'm glad to see you're working on it. Link to comment Share on other sites More sharing options...
magico13 Posted October 12, 2016 Author Share Posted October 12, 2016 1 hour ago, Li0n said: Hi magico13 I'm a big fan of your mod and was really happy to see you already done a recompile for 1.2 1.2 is absolutely, positively unsupported right now. That recompile didn't work even when it was first made, and that was several pre-releases ago. It might be a week or two before I get a working version for 1.2 ready (I have to rewrite the part inventory but have my best friend's wedding this weekend), but I'll post it on this thread (and either mention/link it in the first post) when a (pre)release is ready. Sorry about the delay! Link to comment Share on other sites More sharing options...
Li0n Posted October 12, 2016 Share Posted October 12, 2016 Don't be sorry I can wait. Go party ! Link to comment Share on other sites More sharing options...
Probus Posted October 13, 2016 Share Posted October 13, 2016 On 10/12/2016 at 9:15 AM, magico13 said: It might be a week or two before I get a working version for 1.2 ready Woo hoo! As long as its going to be supported, that's great! Link to comment Share on other sites More sharing options...
JeffreyCor Posted October 13, 2016 Share Posted October 13, 2016 No doubt it will be. It's just going to take a lot it seems. Initial testing didn't exactly go well Link to comment Share on other sites More sharing options...
MarcAFK Posted October 14, 2016 Share Posted October 14, 2016 (edited) Looking forward to the release, no rush from me however as I'm now playing my first pure vanilla game for a long time. For the time being I'm simulating KCT by generous use of the "Warp to next morning" button. After they added reentry heating and now communications, KCT really is the only general mechanics mod I see as essential for every game, apart from minor interface or improvement mods. or Part mods like rovers Umbra stuff. Thanks for your hard work Magico. EDIT: BTW what is the "Kerbal Crush Saga: Rocket Fire Age Daily Challenge Leaderboard" mentioned in the OP? It sounds crazy and I like crazy. Edit: NVM I found it by searching this topic, the OP's link wasn't working. Edit: Could you make the april fools day version available to download from github? I'd like to take a whack at it. Edited October 14, 2016 by MarcAFK Link to comment Share on other sites More sharing options...
magico13 Posted October 14, 2016 Author Share Posted October 14, 2016 16 hours ago, MarcAFK said: Could you make the april fools day version available to download from github? I'd like to take a whack at it. I pulled the code out the release after. I'm not sure how easily I'd be able to reintegrate it. Looks like it was KCT 1.1.5 for KSP 0.90 that had it. You can get it off of CurseForge if you have a copy of 0.90 lying around (I do :P) Link to comment Share on other sites More sharing options...
MarcAFK Posted October 15, 2016 Share Posted October 15, 2016 I should have a copy of .90 on one of my old hard drives. Link to comment Share on other sites More sharing options...
SuperXico Posted October 15, 2016 Share Posted October 15, 2016 Rly wish i could help you because your mod is the last one I need to start my new career... Except I know nothing of programming... We have your back because we love your mod! Link to comment Share on other sites More sharing options...
inigma Posted October 15, 2016 Share Posted October 15, 2016 The following mod list makes heavy use of KCT for balance: Just wanted to say thank you for working hard on KCT! Link to comment Share on other sites More sharing options...
JeffreyCor Posted October 15, 2016 Share Posted October 15, 2016 3 hours ago, LargeDickinson said: Rly wish i could help you because your mod is the last one I need to start my new career... Except I know nothing of programming... We have your back because we love your mod! When we get to testing more dev versions you are certainly more than welcome to join in. More eyes and logs are always useful as some things only show up under certain conditions that can vary by play style. Link to comment Share on other sites More sharing options...
SuperXico Posted October 15, 2016 Share Posted October 15, 2016 2 minutes ago, JeffreyCor said: When we get to testing more dev versions you are certainly more than welcome to join in. More eyes and logs are always useful as some things only show up under certain conditions that can vary by play style. Fo'sure! Ill be glad to share every piece of info i have! Im dying to return to KSP but made a promess to myself to only return once all the mods get updated. This is teh last one. Link to comment Share on other sites More sharing options...
Filigan Posted October 17, 2016 Share Posted October 17, 2016 Everytim a patch leaves KCT nonfunctional, i realise how meaningless the career mode feels for me without the timefactor kct delivers.... *biting fingernails* Link to comment Share on other sites More sharing options...
Flayer Posted October 17, 2016 Share Posted October 17, 2016 6 hours ago, Filigan said: Everytim a patch leaves KCT nonfunctional, i realise how meaningless the career mode feels for me without the timefactor kct delivers.... *biting fingernails* I check the amount of parts I have and skip that many hours ahead before I launch. That's not desperate, is it? Link to comment Share on other sites More sharing options...
vardicd Posted October 17, 2016 Share Posted October 17, 2016 6 hours ago, Filigan said: Everytim a patch leaves KCT nonfunctional, i realise how meaningless the career mode feels for me without the timefactor kct delivers.... *biting fingernails* Agree 2 minutes ago, Flayer said: I check the amount of parts I have and skip that many hours ahead before I launch. That's not desperate, is it? Very. {me too} Link to comment Share on other sites More sharing options...
Nori Posted October 17, 2016 Share Posted October 17, 2016 6 hours ago, Filigan said: Everytim a patch leaves KCT nonfunctional, i realise how meaningless the career mode feels for me without the timefactor kct delivers.... *biting fingernails* ^This. Link to comment Share on other sites More sharing options...
razark Posted October 17, 2016 Share Posted October 17, 2016 I've not used this mod yet, but I'm looking forward to trying it out on my next career. Link to comment Share on other sites More sharing options...
Galenmacil Posted October 17, 2016 Share Posted October 17, 2016 "This should be stock.©" Link to comment Share on other sites More sharing options...
monstah Posted October 18, 2016 Share Posted October 18, 2016 14 hours ago, Galenmacil said: "This should be stock.©" Soon™ Link to comment Share on other sites More sharing options...
Kertech Posted October 19, 2016 Share Posted October 19, 2016 On 17 October 2016 at 3:57 PM, razark said: I've not used this mod yet, but I'm looking forward to trying it out on my next career. This mod IS career mode. Link to comment Share on other sites More sharing options...
SmarterThanMe Posted October 19, 2016 Share Posted October 19, 2016 On 08/10/2016 at 1:44 AM, magico13 said: I haven't fully decided what I'm going to do for 1.3, but I will definitely get something working for 1.2. Can I encourage you to consider finding a successor over whose shoulder you can watch for 1.3 maybe? I know you're using GPL, and that you've said that someone can take it over after a month... But this is brilliant work and I'm sure you want it to continue in the right hands. Cheers mate. Link to comment Share on other sites More sharing options...
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