Wintersdark Posted May 7, 2015 Share Posted May 7, 2015 it's almost as if we've become attachedThis post wins +5 internets. Link to comment Share on other sites More sharing options...
Jiraiyah Posted May 7, 2015 Share Posted May 7, 2015 This post wins +5 internets.lol make it +6 Link to comment Share on other sites More sharing options...
Enceos Posted May 7, 2015 Share Posted May 7, 2015 (edited) Yes we're KAS, KIS addicted! Edited May 7, 2015 by Enceos Link to comment Share on other sites More sharing options...
Doctor Axel Posted May 7, 2015 Share Posted May 7, 2015 it's almost as if we've become attachedAre you proud of yourself? Are you proud of what you just typed?(I lol'd =P) Link to comment Share on other sites More sharing options...
bsimms606 Posted May 7, 2015 Share Posted May 7, 2015 Is it normal for a craft to disappear if you save the game while it's lifted off the ground by a crane? I was moving around some stuff (MKS part, to be specific) on one of my bases with a crane and I guess I forgot to lower something all the way to the ground. When I came back to my save, the crane is there, but the MKS part is gone. Didn't know I wasn't supposed to do that! Oops. Link to comment Share on other sites More sharing options...
magnemoe Posted May 7, 2015 Share Posted May 7, 2015 I took some time on my sleeping time this week to update KAS models and textures to have them ready for next update.Its something I wanted for a while but then KIS happened Here's a preview :http://i.imgur.com/wR4twlF.pngNice, merging the two connector ports and the radial winches. I hope the kas struts are supported to. Looks like I will have to dump the old KAS parts and skip new ones. No big deal but it would be nice to know who parts has to be removed and who could stay in the update note. Link to comment Share on other sites More sharing options...
zgrudij Posted May 7, 2015 Share Posted May 7, 2015 I'm working on the next update for KAS.Release this week hopefully.mash'allah !keep up the good work Link to comment Share on other sites More sharing options...
Smurfalot Posted May 7, 2015 Share Posted May 7, 2015 it's almost as if we've become attachedThis post wins +5 internets.Well played, +1, Like and Thumbs up. Link to comment Share on other sites More sharing options...
frequency Posted May 8, 2015 Share Posted May 8, 2015 Thank you for working on an update. You're mod really is a core part of my gameplay. So much in fact that I have stopped playing because I need pipes n such for bases. Link to comment Share on other sites More sharing options...
piotrektt Posted May 8, 2015 Share Posted May 8, 2015 Will it be updated today? Cant wait! Plz plz Link to comment Share on other sites More sharing options...
Mighty1 Posted May 8, 2015 Share Posted May 8, 2015 (edited) Edited May 8, 2015 by Mighty1 Link to comment Share on other sites More sharing options...
-RanZ- Posted May 8, 2015 Share Posted May 8, 2015 http://jessicafick.com/wp-content/uploads/2015/01/260f0c1.jpgpatience is a virtue..... that takes too long lol Link to comment Share on other sites More sharing options...
NikoKun Posted May 8, 2015 Share Posted May 8, 2015 I never realized how much I depended on KAS, till trying to play without it.How am I supposed to build a Mun refueling base, without pipes? XD Using a docking port is so hard to get right, and there's no way to get drills, tanks, and processing, all on one lander, within reason. lolI freaking love this mod! It should almost be included in the vanilla game. heh Link to comment Share on other sites More sharing options...
cicatrix Posted May 8, 2015 Share Posted May 8, 2015 I never realized how much I depended on KAS, till trying to play without it.How am I supposed to build a Mun refueling base, without pipes? XD Using a docking port is so hard to get right, and there's no way to get drills, tanks, and processing, all on one lander, within reason. lolSame here... How do I fly with a lander without strut connectors and only docking port Jr.? Link to comment Share on other sites More sharing options...
goldenpsp Posted May 8, 2015 Share Posted May 8, 2015 Um, You could just load it. The current version has been working 100% fine in 1.0.2 this entire time. I have been using it successfully. Sure you get the warning at startup, but it is just that, a warning. Link to comment Share on other sites More sharing options...
Enorats Posted May 8, 2015 Share Posted May 8, 2015 I freaking love this mod! It should almost be included in the vanilla game. hehIt should be stock. Very much so. It just adds so much to the game. I've never used the pipes much (though they're about the only way to do a few things), but the struts are absolutely essential to building any craft in orbit and the winches are just amazing when it comes to refueling vessels. It's so much easier to fly a ship near a station and have an EVA kerbal grab a connector and plug it into the station instead of all the maneuvering required for docking. Link to comment Share on other sites More sharing options...
Wintersdark Posted May 8, 2015 Share Posted May 8, 2015 It should be stock. Very much so. It just adds so much to the game. I've never used the pipes much (though they're about the only way to do a few things), but the struts are absolutely essential to building any craft in orbit and the winches are just amazing when it comes to refueling vessels. It's so much easier to fly a ship near a station and have an EVA kerbal grab a connector and plug it into the station instead of all the maneuvering required for docking.Agreed. I'd go so far as to say that KIS/KAS would be the perfect fit for 1.1: It vastly increases gameplay options, makes EVA's with Kerbals actually useful. Instead of just making missions to Go Places, KIS+KAS gives you things to do once you Get There. Base construction with KAS is awesome fun, and the ability to actually recover from catastrophic problems mid-mission with an enterprising Kerbal and spare parts is fantastic. It adds an entirely logical and important part of gameplay that really needs to be there. Launch a mission to rendezvous with an existing satellite, attach upgraded parts to increase it's capabilities; so much more interesting than scrapping it and launching a wholly new one. Link to comment Share on other sites More sharing options...
SmashBrown Posted May 8, 2015 Share Posted May 8, 2015 Agreed. I'd go so far as to say that KIS/KAS would be the perfect fit for 1.1: It vastly increases gameplay options, makes EVA's with Kerbals actually useful. Instead of just making missions to Go Places, KIS+KAS gives you things to do once you Get There. Base construction with KAS is awesome fun, and the ability to actually recover from catastrophic problems mid-mission with an enterprising Kerbal and spare parts is fantastic. It adds an entirely logical and important part of gameplay that really needs to be there. Launch a mission to rendezvous with an existing satellite, attach upgraded parts to increase it's capabilities; so much more interesting than scrapping it and launching a wholly new one.All of these points +10000000000Why this isn't stock I don't know. If they don't put it in, squad are making a HUGE mistake. Link to comment Share on other sites More sharing options...
Jasseji Posted May 8, 2015 Share Posted May 8, 2015 All of these points +10000000000Why this isn't stock I don't know. If they don't put it in, squad are making a HUGE mistake.They better focus on a proper 64bit version for Windows and leave KAS in the modder's highly competent hands Link to comment Share on other sites More sharing options...
Slye_Fox Posted May 8, 2015 Share Posted May 8, 2015 Same here... How do I fly with a lander without strut connectors and only docking port Jr.?Quantum Struts? Link to comment Share on other sites More sharing options...
SmashBrown Posted May 8, 2015 Share Posted May 8, 2015 They better focus on a proper 64bit version for Windows and leave KAS in the modder's highly competent hands Good point there. Link to comment Share on other sites More sharing options...
Jasseji Posted May 8, 2015 Share Posted May 8, 2015 On a side note, would someone be able to list out what is working and what isnt in regards to KAS an 1.0.2 ? Link to comment Share on other sites More sharing options...
piotrektt Posted May 8, 2015 Share Posted May 8, 2015 Good point there.At least once I can say that on Linux it's so much better. 64bit version working like a charm with all the mods you want - - - Updated - - -On a side note, would someone be able to list out what is working and what isnt in regards to KAS an 1.0.2 ?AFAIK it is working OK, the thing is that the 1.0 version of KAS will bring big changes, rendering some/most of your current missions with KAS inoperable or buggy to some extent. Link to comment Share on other sites More sharing options...
SmashBrown Posted May 8, 2015 Share Posted May 8, 2015 Hence why i'm having to resist playing until it's out. Link to comment Share on other sites More sharing options...
goldenpsp Posted May 8, 2015 Share Posted May 8, 2015 At least once I can say that on Linux it's so much better. 64bit version working like a charm with all the mods you want - - - Updated - - -AFAIK it is working OK, the thing is that the 1.0 version of KAS will bring big changes, rendering some/most of your current missions with KAS inoperable or buggy to some extent.Not sure if that will be true. KospY said he will include the old parts in the update as to not break crafts. So you should be able to fly out if you want and swap old KAS parts with the new ones that way. Or just keep the old parts until you are done with them. Link to comment Share on other sites More sharing options...
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