smjjames Posted February 15, 2015 Share Posted February 15, 2015 Is a fix for the HX parts EVER going to be released? Link to comment Share on other sites More sharing options...
blowfish Posted February 15, 2015 Share Posted February 15, 2015 Is a fix for the HX parts EVER going to be released?Look at the fist post on this page Link to comment Share on other sites More sharing options...
smjjames Posted February 15, 2015 Share Posted February 15, 2015 Sorry, I'll check out that DLL. Link to comment Share on other sites More sharing options...
Enceos Posted February 15, 2015 Share Posted February 15, 2015 Installed Exception Detector mod today and found this kind of Exception spam by KineTechAnimation supposedly:ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at KConfigDocumentationGenerator.GenerateAssemblyDocumentation (System.Reflection.Assembly assembly) [0x00000] in <filename unknown>:0 at KConfigDocumentationGenerator.Generate () [0x00000] in <filename unknown>:0 at KConfigDocumentationGenerator.OnLevelWasLoaded (Int32 level) [0x00000] in <filename unknown>:0 (Filename: Line: -1)ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at KConfigDocumentationGenerator.GenerateAssemblyDocumentation (System.Reflection.Assembly assembly) [0x00000] in <filename unknown>:0 at KConfigDocumentationGenerator.Generate () [0x00000] in <filename unknown>:0 at KConfigDocumentationGenerator.OnLevelWasLoaded (Int32 level) [0x00000] in <filename unknown>:0 (Filename: Line: -1)Can anyone identify the issue? Link to comment Share on other sites More sharing options...
samcar304 Posted February 17, 2015 Share Posted February 17, 2015 Hello, Does this Part have its own IVA? Link to comment Share on other sites More sharing options...
blowfish Posted February 17, 2015 Share Posted February 17, 2015 Hello, Does this Part have its own IVA? http://i.imgur.com/XrAcOWu.pngI don't believe so. Link to comment Share on other sites More sharing options...
etopsirhc Posted February 18, 2015 Share Posted February 18, 2015 we need could use 4 more mods like this, all that go really well together. something like i17, n21, g43, and o64. Link to comment Share on other sites More sharing options...
Thorbane Posted February 18, 2015 Share Posted February 18, 2015 I can't get the air brakes to work, they don't even have show any actions in the action group menu. Link to comment Share on other sites More sharing options...
Hodo Posted February 18, 2015 Share Posted February 18, 2015 I can't get the air brakes to work, they don't even have show any actions in the action group menu.Do you have the latest Firespitter.dll?Are you setting the action group for them to work on?If the answer to either of these is NO, then you should fix that first. Link to comment Share on other sites More sharing options...
SmashingKirby148 Posted February 18, 2015 Share Posted February 18, 2015 Could you somehow integrate ExtendedHanger into this? I kinda need that for the big parts. Link to comment Share on other sites More sharing options...
blowfish Posted February 18, 2015 Share Posted February 18, 2015 Could you somehow integrate ExtendedHanger into this? I kinda need that for the big parts.Why would it need to be integrated? If you need a bigger hangar get extended hangar - there isn't any overlap between it and B9. Link to comment Share on other sites More sharing options...
smjjames Posted February 19, 2015 Share Posted February 19, 2015 Installed Exception Detector mod today and found this kind of Exception spam by KineTechAnimation supposedly:Can anyone identify the issue?I've been getting these as well.When I asked Sarbian about those reflection exceptions (which are coming from KineTechAnimation I think?), he said that a quick search of KineTech shows a lob (whatever he means by that) from 2013.What does KineTechAnimation do exactly anyway and is it safe to remove? Link to comment Share on other sites More sharing options...
Supergamervictor Posted February 19, 2015 Share Posted February 19, 2015 Is the HX Engine gimbal working? Its not having any gimbal for me with the latest install even with the Module section clearly showing it having gimbal. Link to comment Share on other sites More sharing options...
undercoveryankee Posted February 19, 2015 Share Posted February 19, 2015 I've been getting these as well.When I asked Sarbian about those reflection exceptions (which are coming from KineTechAnimation I think?), he said that a quick search of KineTech shows a lob (whatever he means by that) from 2013.What does KineTechAnimation do exactly anyway and is it safe to remove?The KineTech plugin provides various modules that control an animation on a part based on some other parameter (throttle, speed, altitude, atmospheric pressure, and the like). Some B9 parts have Kinetech-controlled animations that won't play if you remove the plugin, but I don't think it does anything that would keep the parts from functioning. Link to comment Share on other sites More sharing options...
Sampa Posted February 19, 2015 Share Posted February 19, 2015 Hey, any possibility of a light version coming out? My computer CERTAINLY will not handle this entire mod, even with ATM Aggressive! Link to comment Share on other sites More sharing options...
undercoveryankee Posted February 19, 2015 Share Posted February 19, 2015 Hello, Does this Part have its own IVA? http://i.imgur.com/XrAcOWu.pngThe B9 2.5m cockpit was designed with a similar window layout to the old Squad Mk3 cockpit, so it would be able to share whatever IVA Squad added to the Mk3.Since the Squad part is gone, the only IVA that was ever made for that window layout is by TouhouTorpedo and hasn't been distributed since Spaceport shut down. Link to comment Share on other sites More sharing options...
blowfish Posted February 19, 2015 Share Posted February 19, 2015 Hey, any possibility of a light version coming out? My computer CERTAINLY will not handle this entire mod, even with ATM Aggressive!All of the parts are organized nicely, so you can simply remove the folders of any parts you don't want. Link to comment Share on other sites More sharing options...
Sampa Posted February 19, 2015 Share Posted February 19, 2015 ok, I'll give this another try (I pray my game won't crash on startup of 5 minutes in) Link to comment Share on other sites More sharing options...
passinglurker Posted February 19, 2015 Share Posted February 19, 2015 ok, I'll give this another try (I pray my game won't crash on startup of 5 minutes in)alternately you can remove any squad parts that this mod may render redundant because squad is much less efficient with its textures, and if all else fails install linux Link to comment Share on other sites More sharing options...
KristopherKerblumbus Posted February 20, 2015 Share Posted February 20, 2015 To Ramarren--THANK YOU so much for making the hotfix for HX parts falling apart. Things work now! On my way to making an HX-style station! But on that subject...my docking ports for that set don't work. They plug together in the VAB and hold together in flight, but I can't dock anything *to* them. All the other docking parts work, but the HX parts just won't stick together in space. Did I break B9 somehow? Link to comment Share on other sites More sharing options...
Scooternjng Posted February 20, 2015 Share Posted February 20, 2015 Any possibilities of an HX command pod and allowing for modules to have a "crew tank" option? Link to comment Share on other sites More sharing options...
Ramarren Posted February 20, 2015 Share Posted February 20, 2015 But on that subject...my docking ports for that set don't work. They plug together in the VAB and hold together in flight, but I can't dock anything *to* them. All the other docking parts work, but the HX parts just won't stick together in space. Did I break B9 somehow?What are you trying to dock to what? I remember reading somewhere that HX docking ports will only dock to themselves, ie. both ports have to be the exact same part. Link to comment Share on other sites More sharing options...
KristopherKerblumbus Posted February 21, 2015 Share Posted February 21, 2015 What are you trying to dock to what? I remember reading somewhere that HX docking ports will only dock to themselves, ie. both ports have to be the exact same part.AFAIK that's true for all docking ports. But, I'm trying to dock the standard 1x1 docking ports together to make station arms. I have a core up floating in LKO and am trying to get things like capacitors, monoprop supplies, and structural modules up there for building off of. For now though, I'm using Clampotron senior's attached to them, and that *does* work. Link to comment Share on other sites More sharing options...
stali79 Posted February 21, 2015 Share Posted February 21, 2015 Hey guys I am having a couple of issues, which I am sure there is an easy fix for but I have no idea what it is.First issue I am having is with the IVA MFD's. I did read that you need to install firespitter BEFORE installing B9 and overwriting everything, however, the version that comes with B9 is out of date and there is a newer version of firespitter available, so there is much confusion as what to do in order to get this working. Also what of the displays that do work are blurry as hell thanks to ATM and I can't figure out how to make ATM not screw up the MFD quality.Second issue I am having is relating to fuels. Tanks change texture happily, however no fuel gets applied to them whatsoever. I am certain that a mod may be overriding this, I know that the RCS tanks have no mono in them either. I did have Modular Fuel Tanks installed but it doesn't add LFO in the correct ratio and its a pain to manually add the fuel according to the correct LF/O ratio. So that is why I removed that mod, this is now where the tanks never have fuel in them now even though I selected.https://www.dropbox.com/s/9sxaidl2ba78meo/screenshot6.pnghttps://www.dropbox.com/s/upv3j53lp0ooxkj/screenshot7.pnghttps://www.dropbox.com/s/l6pha8mv8o2n0pi/screenshot8.pnghttps://www.dropbox.com/s/581orbikcqf245a/screenshot9.pnghttps://www.dropbox.com/s/1bevpdp2x5g1o00/screenshot10.png Link to comment Share on other sites More sharing options...
Horus Posted February 22, 2015 Share Posted February 22, 2015 Is it possible to add a variant for MK2 Cargo Bay with doors opening to the bottom? Link to comment Share on other sites More sharing options...
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