FireFaced Posted April 10, 2016 Share Posted April 10, 2016 (edited) 2 minutes ago, blowfish said: There's really not much to it - it just uses the stock UI_ChooseOption to display the part switching sliders. The relevant file is here, but if you're trying to understand it, you're probably better off just reading this post: Thanks for linking that. Right now I'm trying to tweak TweakScale (ba-dum tss) so that it can work on 1.1. But I think pellinor0 might have to do it, depends on how TweakScale decides how to make the sliders based on the parts. Edited April 10, 2016 by FireFaced Link to comment Share on other sites More sharing options...
blowfish Posted April 10, 2016 Share Posted April 10, 2016 57 minutes ago, FireFaced said: Thanks for linking that. Right now I'm trying to tweak TweakScale (ba-dum tss) so that it can work on 1.1. But I think pellinor0 might have to do it, depends on how TweakScale decides how to make the sliders based on the parts. Probably not the exact UI control you want to use with TweakScale, but I've never really looked at TweakScale's code before. Link to comment Share on other sites More sharing options...
FireFaced Posted April 10, 2016 Share Posted April 10, 2016 3 minutes ago, blowfish said: Probably not the exact UI control you want to use with TweakScale, but I've never really looked at TweakScale's code before. Yeah, I might just have to wait D: Link to comment Share on other sites More sharing options...
rough93 Posted April 10, 2016 Share Posted April 10, 2016 TweakScale works fine for me on 1.1, out of curiosity what will you be changing? Link to comment Share on other sites More sharing options...
pellinor Posted April 10, 2016 Share Posted April 10, 2016 21 hours ago, FireFaced said: Thanks for linking that. Right now I'm trying to tweak TweakScale (ba-dum tss) so that it can work on 1.1. But I think pellinor0 might have to do it, depends on how TweakScale decides how to make the sliders based on the parts. I don't have Steam access, but there is a recompile by emerald (switching the Tweakable UI_ScaleEdit to the stock version):https://github.com/emerald79/TweakScale Feedback so far is that the basic functionality works but engine thrust scaling is broken. Link to comment Share on other sites More sharing options...
stempanerd Posted April 11, 2016 Share Posted April 11, 2016 Game won't get past loading screen. Doesn't actually crashes, just freezes and stops loading for eternity Game loads fine after i remove the three b9 folders in game data An InvalidOperationException pops when compiling b9 aerospace parts Here's my gamedata. Running version 1.0.5. Checked my mods, all are updated for 1.0.5 KSP.log file https://www.dropbox.com/s/69to2h08bus8qzj/KSP.log?dl=0 Link to comment Share on other sites More sharing options...
blowfish Posted April 11, 2016 Share Posted April 11, 2016 39 minutes ago, stempanerd said: Game won't get past loading screen. Doesn't actually crashes, just freezes and stops loading for eternity Game loads fine after i remove the three b9 folders in game data An InvalidOperationException pops when compiling b9 aerospace parts Here's my gamedata. Running version 1.0.5. Checked my mods, all are updated for 1.0.5 KSP.log file https://www.dropbox.com/s/69to2h08bus8qzj/KSP.log?dl=0 Thanks for the detailed support request ModuleManager 2.6.21 is for KSP 1.1. You should get 2.6.20 or earlier. Link to comment Share on other sites More sharing options...
Tomato29 Posted April 12, 2016 Share Posted April 12, 2016 hey I've got a problem with my B9 parts; I've made a lander using tweakscale and rectangular big parts and structural hollow won't attach to lqdf-ox tank (always rectangular). in fact it can attach in the vab but they fly like if there wasn't gravity on the vehicle testing thing. please help me :'( Link to comment Share on other sites More sharing options...
blowfish Posted April 12, 2016 Share Posted April 12, 2016 26 minutes ago, Tomato29 said: hey I've got a problem with my B9 parts; I've made a lander using tweakscale and rectangular big parts and structural hollow won't attach to lqdf-ox tank (always rectangular). in fact it can attach in the vab but they fly like if there wasn't gravity on the vehicle testing thing. please help me :'( Do you have a switchable part as your root part? If so, use a different part as the root - there's a bug that causes various exceptions when that happens (fix will be released with the 1.1 version). Link to comment Share on other sites More sharing options...
Tomato29 Posted April 12, 2016 Share Posted April 12, 2016 root part? the part that holds every other? yes it is, it's a lfo tanks that can switch to capacitor, structural part, monopropellant tank. I'll try to change, thanks for the reply Link to comment Share on other sites More sharing options...
blowfish Posted April 12, 2016 Share Posted April 12, 2016 15 minutes ago, Tomato29 said: root part? the part that holds every other? yes it is, it's a lfo tanks that can switch to capacitor, structural part, monopropellant tank. I'll try to change, thanks for the reply The root part is the first part you place in the editor (unless you use the select root tool to change it). But it sounds like that's the issue ... let me know if it ends up being something else. Link to comment Share on other sites More sharing options...
Tomato29 Posted April 12, 2016 Share Posted April 12, 2016 Just now, blowfish said: The root part is the first part you place in the editor (unless you use the select root tool to change it). But it sounds like that's the issue ... let me know if it ends up being something else. yep I tested, it was the problem, thanks for resolving my problem and making possible my future landing on laythe Link to comment Share on other sites More sharing options...
stempanerd Posted April 14, 2016 Share Posted April 14, 2016 On 4/11/2016 at 1:26 AM, blowfish said: Thanks for the detailed support request ModuleManager 2.6.21 is for KSP 1.1. You should get 2.6.20 or earlier. Game won't get past loading screen. Doesn't actually crashes, just freezes and stops loading for eternity An InvalidOperationException pops when compiling b9 aerospace parts Here's my gamedata Ohhhh. Thanks! That solved it Link to comment Share on other sites More sharing options...
Table Posted April 14, 2016 Share Posted April 14, 2016 So, Blowfish do you know when the next update for this mod is? Link to comment Share on other sites More sharing options...
Flashblade Posted April 14, 2016 Share Posted April 14, 2016 @Table There won't be an update during the pre-release. This has already been stated one or two pages back. Link to comment Share on other sites More sharing options...
Table Posted April 14, 2016 Share Posted April 14, 2016 13 minutes ago, Flashblade said: @Table There won't be an update during the pre-release. This has already been stated one or two pages back. Alright thanks for answering! Link to comment Share on other sites More sharing options...
imbakesirl Posted April 15, 2016 Share Posted April 15, 2016 Whenever I try to run the game, it displays the normal loading screen, but it's only a small yellow bar that doesn't progress. I installed the GameData folder just as I should have. Link to comment Share on other sites More sharing options...
blowfish Posted April 15, 2016 Share Posted April 15, 2016 1 hour ago, imbakesirl said: Whenever I try to run the game, it displays the normal loading screen, but it's only a small yellow bar that doesn't progress. I installed the GameData folder just as I should have. Hello and welcome to the forums! Please find and upload your output logs - instructions on how to find the log can be found in the first link in my signature. Upload to something like Google Drive or Dropbox, share, and post the link. The logs can usually reveal errors like this pretty quickly. Link to comment Share on other sites More sharing options...
Eskandare Posted April 15, 2016 Share Posted April 15, 2016 1 hour ago, imbakesirl said: Whenever I try to run the game, it displays the normal loading screen, but it's only a small yellow bar that doesn't progress. I installed the GameData folder just as I should have. It is quite possible you ran out of memory. x86 (32bit) verions of 1.05 can on address up to 3.5GB of rem and still run the game. B9 is a asset intense mod and requires a good chuck of RAM. 1.1 of Kerbal Space Program is just on the horrizon, so in the meantime try to reduce the amount of mods you are using until then. Link to comment Share on other sites More sharing options...
Nartur Arkano Posted April 16, 2016 Share Posted April 16, 2016 On 4/15/2016 at 10:50 AM, imbakesirl said: Whenever I try to run the game, it displays the normal loading screen, but it's only a small yellow bar that doesn't progress. I installed the GameData folder just as I should have. Also, if the bar is stuck but the loading screen still scrolls through its messages, check to see if your Module Manager is for the correct version. I had the same problem when I (for some strange reason) had multiple versions of ModManager installed. The loading bar would freeze but the messages would keep changing like nothing was wrong. Link to comment Share on other sites More sharing options...
TwinKerbal Posted April 18, 2016 Share Posted April 18, 2016 Hi, I have a problem with my B9 Aerospace. I recently purged a bunch of unnecessary mods I didn't need that were just making me lag, and I guess I might've deleted B9 Aerospace. The problem is, I redownloaded it, merged the file with the gamedata file, and then I suddenly don't have most of the wings. Only a couple of wingtip parts show up. All of the other parts from the mods like the cockpits are there. Please help me with my problem. Link to comment Share on other sites More sharing options...
blowfish Posted April 18, 2016 Share Posted April 18, 2016 12 minutes ago, TwinKerbal said: Hi, I have a problem with my B9 Aerospace. I recently purged a bunch of unnecessary mods I didn't need that were just making me lag, and I guess I might've deleted B9 Aerospace. The problem is, I redownloaded it, merged the file with the gamedata file, and then I suddenly don't have most of the wings. Only a couple of wingtip parts show up. All of the other parts from the mods like the cockpits are there. Please help me with my problem. All the fixed wings have been in the legacy pack for quite a while now. It can be downloaded from the same location as the main pack. Not sure what "wingtips" you're talking about. Note that the procedural wings are a separate mod with a separate thread. Link to comment Share on other sites More sharing options...
TwinKerbal Posted April 19, 2016 Share Posted April 19, 2016 23 hours ago, blowfish said: All the fixed wings have been in the legacy pack for quite a while now. It can be downloaded from the same location as the main pack. Not sure what "wingtips" you're talking about. Note that the procedural wings are a separate mod with a separate thread. Ok. Thank you for clarifying. On a completely different note, is it possible to download the legacy pack without having two cockpit copies in the build screen? Link to comment Share on other sites More sharing options...
blowfish Posted April 19, 2016 Share Posted April 19, 2016 46 minutes ago, TwinKerbal said: Ok. Thank you for clarifying. On a completely different note, is it possible to download the legacy pack without having two cockpit copies in the build screen? There should not be any duplicate parts. The core pack contains two variants of the new Mk2 styled cockpit, one with an intake and one without. The legacy pack contains one in the old style (this one has a 1.25m node at the front). Link to comment Share on other sites More sharing options...
Tomato29 Posted April 19, 2016 Share Posted April 19, 2016 Hi, sorry for annoying you with my problems with B9 parts but something really weird happens to me with my lander made with rescaled B9 parts; if he goes up to 6000 meters on earth everything explodes and if I use hyperedit to put it in orbit as soon as I time warp the game everything explodes like before. does anybody had this issue? and do someone knows how to get rid of that issue? Link to comment Share on other sites More sharing options...
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