lilbat Posted November 6, 2016 Share Posted November 6, 2016 17 hours ago, blowfish said: Try reinstalling B9 and all of its dependencies from scratch. If that doesn't work, please read "how to get support" in my signature - it will tell you how to find and upload KSP's log. Based on that I can probably see what's wrong. Here's the link to my outpout log https://www.dropbox.com/s/u28u5m1hqn4nysi/output_log.txt?dl=0 I'm not sure but i think is because i've installed the Near Future Propulsion Mod (http://forum.kerbalspaceprogram.com/index.php?/topic/47786-12-near-future-technologies-oct-26-bugfix-updates/) Link to comment Share on other sites More sharing options...
LuxStice Posted November 6, 2016 Share Posted November 6, 2016 only i wonder what happened to the B9 landing gear? it is so good, and aerodynamic... my though is that they removed it cause in 1.1.x they were bugged and will put them in the 1.2 final release Link to comment Share on other sites More sharing options...
blowfish Posted November 6, 2016 Share Posted November 6, 2016 6 hours ago, lilbat said: Here's the link to my outpout log https://www.dropbox.com/s/u28u5m1hqn4nysi/output_log.txt?dl=0 I'm not sure but i think is because i've installed the Near Future Propulsion Mod (http://forum.kerbalspaceprogram.com/index.php?/topic/47786-12-near-future-technologies-oct-26-bugfix-updates/) Looks like you have old versions of things that you didn't upgrade when moving to KSP 1.2. Get the B9 prerelease I posted a couple of pages back. I see a lot of other old plugins that are giving errors too ... KAS, KineTechAnimation, KIS, Infernal Robotics, ToadicusTools, TweakScale, Virgin Kalactic At this point I would recommend doing a clean install and only installing things that are confirmed compatible with KSP 1.2. I would also recommend not modding your Steam install directly because Steam's auto-update can leave you in situations exactly like this one where you have a lot of broken mods. You can copy the entire KSP directory out of Steam and mod it there. 2 hours ago, Kemorno said: only i wonder what happened to the B9 landing gear? it is so good, and aerodynamic... my though is that they removed it cause in 1.1.x they were bugged and will put them in the 1.2 final release There are no plans to bring them back unfortunately. The landing gear setup changed quite a bit, and I don't even have access to the source files to try and get them working again. Link to comment Share on other sites More sharing options...
lilbat Posted November 6, 2016 Share Posted November 6, 2016 Thanks a lot blowfish, you're amazing Link to comment Share on other sites More sharing options...
Nansuchao Posted November 10, 2016 Share Posted November 10, 2016 @blowfish, I'm testing the pre-release with the stock atmo (of course) in 1.2.1, the B9 engines seems to work as expected, but the wings doesn't behave like wings. Surface controls doesn't move and KSP doesn't reconnaize them as wings/spoiler/surface control. Do you need my logs? Link to comment Share on other sites More sharing options...
blowfish Posted November 10, 2016 Share Posted November 10, 2016 1 hour ago, Nansuchao said: @blowfish, I'm testing the pre-release with the stock atmo (of course) in 1.2.1, the B9 engines seems to work as expected, but the wings doesn't behave like wings. Surface controls doesn't move and KSP doesn't reconnaize them as wings/spoiler/surface control. Do you need my logs? My guess is that some other mod has a FOR[FerramAerospaceResearch] patch that's messing things up. Logs would definitely point to what it is. Be sure to delete MM's cache before loading KSP to generate the log so that it actually shows what's being done. Link to comment Share on other sites More sharing options...
Nansuchao Posted November 10, 2016 Share Posted November 10, 2016 1 hour ago, blowfish said: My guess is that some other mod has a FOR[FerramAerospaceResearch] patch that's messing things up. Logs would definitely point to what it is. Be sure to delete MM's cache before loading KSP to generate the log so that it actually shows what's being done. You're definitely right, I made a test in a mostly barebone install with just B9 and everything works nominally. Here's the logs (output.log and KSP.log) of the install where the issue is showing: https://www.dropbox.com/sh/6sodt5y8k809c40/AABmsarlXdF18agJ1BtYt-Hga?dl=0 Link to comment Share on other sites More sharing options...
blowfish Posted November 10, 2016 Share Posted November 10, 2016 3 hours ago, Nansuchao said: You're definitely right, I made a test in a mostly barebone install with just B9 and everything works nominally. Here's the logs (output.log and KSP.log) of the install where the issue is showing: https://www.dropbox.com/sh/6sodt5y8k809c40/AABmsarlXdF18agJ1BtYt-Hga?dl=0 The offending mod is KerbalReusabilityExpansion - I would suggest talking to the author about this patch: KerbalReusabilityExpansion/Trunk/TrunkFin_FAR.cfg Link to comment Share on other sites More sharing options...
Nansuchao Posted November 10, 2016 Share Posted November 10, 2016 3 minutes ago, blowfish said: The offending mod is KerbalReusabilityExpansion - I would suggest talking to the author about this patch: KerbalReusabilityExpansion/Trunk/TrunkFin_FAR.cfg Thanks, I'll do it ASAP. Link to comment Share on other sites More sharing options...
Deimos Rast Posted November 11, 2016 Share Posted November 11, 2016 @blowfish Mk5 Cockpit Probably related: https://github.com/blowfishpro/B9-Aerospace/issues/3 Link to comment Share on other sites More sharing options...
Flashblade Posted November 11, 2016 Share Posted November 11, 2016 (edited) 4 minutes ago, Deimos Rast said: @blowfish Mk5 Cockpit Probably related: -snip- Yes we are aware of this problem, but there is no way to fix this since we have no access to the source files of the cockpit or any parts for that matter Edited November 11, 2016 by Flashblade Link to comment Share on other sites More sharing options...
blowfish Posted November 11, 2016 Share Posted November 11, 2016 Yeah, known issue. Fortunately it's harmless because the model has another collider that behaves properly. And as Flashblade said, without the source files it would be very hard to fix. Link to comment Share on other sites More sharing options...
MadnessTA Posted November 12, 2016 Share Posted November 12, 2016 Hey, I downloaded the prerelease and could find any of those big rectangular parts in the images. Are they just not finished yet or are they left out of the prerelease? Link to comment Share on other sites More sharing options...
King Something Posted November 12, 2016 Share Posted November 12, 2016 39 minutes ago, MadnessTA said: Hey, I downloaded the prerelease and could find any of those big rectangular parts in the images. Are they just not finished yet or are they left out of the prerelease? That's the HX parts pack, separate from the main pack. Link to comment Share on other sites More sharing options...
Flashblade Posted November 12, 2016 Share Posted November 12, 2016 (edited) 41 minutes ago, MadnessTA said: Hey, I downloaded the prerelease and could find any of those big rectangular parts in the images. Are they just not finished yet or are they left out of the prerelease? Neither is the case, you just downloaded the wrong pack. You are looking for B9-Aerospace HX, download, install and enjoy building enormous vessels And not to forget welcome to the forums! Edited November 12, 2016 by Flashblade Link to comment Share on other sites More sharing options...
MadnessTA Posted November 12, 2016 Share Posted November 12, 2016 Thanks, I got it now. Link to comment Share on other sites More sharing options...
MadnessTA Posted November 12, 2016 Share Posted November 12, 2016 I hope I'm not over stepping boundaries, but could you add construction points into the hollow structural modules? It's really hard to center things without them. Link to comment Share on other sites More sharing options...
blowfish Posted November 13, 2016 Share Posted November 13, 2016 4 hours ago, MadnessTA said: I hope I'm not over stepping boundaries, but could you add construction points into the hollow structural modules? It's really hard to center things without them. Have you tried Editor Extensions? It provides some neat features for vertical and horizontal centering Link to comment Share on other sites More sharing options...
_Astra_ Posted November 13, 2016 Share Posted November 13, 2016 Blowfish, are the HDG gears still considered "broken" ? After updating to latest B9 Animation i faced a problem: the deployed state is misinterpreted. A retracted gear remains silent but an extended one opens and closes in a infinite loop No special messages dumped into log. Link to comment Share on other sites More sharing options...
Flashblade Posted November 13, 2016 Share Posted November 13, 2016 5 minutes ago, _Astra_ said: Blowfish, are the HDG gears still considered "broken" ? After updating to latest B9 Animation i faced a problem: the deployed state is misinterpreted. A retracted gear remains silent but an extended one opens and closes in a infinite loop No special messages dumped into log. The B9 landing gear for planes is broken and will probably not ever return Link to comment Share on other sites More sharing options...
_Astra_ Posted November 13, 2016 Share Posted November 13, 2016 Huh, sorry, i missed an exact part name - H50-A/B This is not a wheel gear, it's a leg. It worked fine until the last updates, even in 1.2 Link to comment Share on other sites More sharing options...
Flashblade Posted November 13, 2016 Share Posted November 13, 2016 That part should work fine. I am gonna have a look at it. Link to comment Share on other sites More sharing options...
_Astra_ Posted November 13, 2016 Share Posted November 13, 2016 Try starting it not deployed with a control group. Link to comment Share on other sites More sharing options...
Flashblade Posted November 13, 2016 Share Posted November 13, 2016 Yes I see, this is a pretty small issue though. For some reason the gear doesn't automatically end up in the gear action group so pressing that key doesn't do anything. Add the legs to the gear action group by hand and everything works just peachy. Nevertheless we will see about fixing this for the next release. Thanks for reporting Link to comment Share on other sites More sharing options...
_Astra_ Posted November 13, 2016 Share Posted November 13, 2016 Thank you. When you fix it can you post a solution into the Firespiter thread please ? They have the same issue with foldable rotors. Link to comment Share on other sites More sharing options...
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