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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!


Ven

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I love these parts! This should have been the final version of KSP! Alas, I have a problem. This doesn't not seem to work with Kerbpaint, which is a bit of a deal breaker with me. Has anyone gotten them to behave with each other?

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Has something changed with the fuel tanks recently? I was using, among other mods, IS fuel switch and I could switch on every tank (except for the new oscars which had the wrong values). However after a new install i can no longer switch on the majority of tanks, except for the oscars which weirdly now have correct fuel values

EDIT:

Just tried out stock fuel swtich, it works even for the extra oscars. But it doesn't work for the extra stratus tank and the extra rockomax tank. Why would it work for the oscars and not those one? From my limited knowledge of the configs and how you make those extra tanks, to me it looks like you use the method to make the extra oscars and stratus

Ok I'm confused now. If I word for word copy your method for making the new oscars, and just substitute the pointers to the new rockomax model, it still wont work with the fuel switch.

Oscar D - has 54LF 66OX

+PART[miniFuelTank] {
// --- general parameters ---
@name = OscarDtank
@author = Ven

// point part to new model
!mesh = DELETE
!MODEL {}
%scale = 1
%rescaleFactor = 1
MODEL {
model = VenStockRevamp/Squad/Parts/SmallParts/fuelTankOscarD
}
@node_stack_top = 0.0, 0.5254194, 0.0, 0.0, 1.0, 0.0, 0
@node_stack_bottom = 0.0, -0.5254194, 0.0, 0.0, -1.0, 0.0, 0

@cost *= 3
@title = Oscar-D Fuel Tank
@description = The Oscar-D Fuel Tank from Probodobodyne is a medium-sized fuel container for small space probes, or a backup tank for other small spacecraft.

// --- standard part parameters ---
@mass *= 3

@RESOURCE[LiquidFuel] {
@amount *= 3
@maxAmount *= 3
}
@RESOURCE[Oxidizer] {
@amount *= 3
@maxAmount *= 3
}
}

Rockomax X200-48 - has 18LF 22OX

+PART[miniFuelTank] {
@name = fuelTank1-5
@author = Ven
!mesh = DELETE
!MODEL {}
%scale = 1
%rescaleFactor = 1
MODEL {
model = VenStockRevamp/Squad/Parts/Propulsion/X200-48
}
@node_stack_top = 0.0, 2.749941, 0.0, 0.0, 1.0, 0.0, 2
@node_stack_bottom = 0.0, -2.749941, 0.0, 0.0, -1.0, 0.0, 2
@node_attach = 1.25, 0.0, 0.0, 1.0, 0.0, 0.0, 2
@TechRequired = fuelSystems
@attachRules = 1,1,1,1,0
@cost *= 120
@title = Rockomax X200-48 Fuel Tank
@mass *= 120
@RESOURCE[LiquidFuel] {
@amount *= 120
@maxAmount *= 120
}
@RESOURCE[Oxidizer] {
@amount *= 120
@maxAmount *= 120
}
}

Edited by Chimer4
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Ven when you add RPM support would you consider using ASET avionics and other props for the IVA instead of the standard RPM prop? They are some of the best most useful props available and take advantage of the latest additions to RPM such as controlling FAR parts from within the cockpit. Thanks :)

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Here is a bug that I found. Using a heavily modded install (so the problem might be with something else).

When you are using the LV-1 ant engine (the one with the tankbutt) in any stage of a vehicle, I get the camera bug when launching.

http://forum.kerbalspaceprogram.com/threads/56481-Focus-Bug-fix

Replacing the engine with something else fixes the problem.

Hope that helps, cheers..C:

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I'm using the last official release and running into a problem with the S1 SRBs (the really long big ones) where my controls are all backwards; A looks right, D looks left, S looks down, W looks up (the latter two are inverted normally). Does anyone know if this is a revamp bug, or stock, or another mod? I searched online and couldn't find anyone with the same problem. :(

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A more streamlined means of cherry picking which revamps are applied would be an awesome update for the future. For now I'm sat here scratching my head as to why I have about an 80% success rate when I try to block revamps with the // in front of the @PART[xyz] within the Parts cfgs.

Edit: As an example, I've blocked all of the modified stock solar panels in the 'Eletrical.cfg' (sic) except for the Gigantor XL (@PART[largeSolarPanel]), yet when I load the game, absolutely all of the solar panels are showing their native graphics.

And any edits at all to Eletrical.cfg seem to disable the revamped versions of the two stock spotlights.

Edited by Boomerang
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Hello there,

I've an issue with you revamp as the parachute can't be edited through Realchute interface... At least those that are revamped. RealChute appear in the description but can't access the configurator through the action groups editor.

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Hello, everyone. I am wondering if anyone have same problem?

I am currently using v1.8.1 from curseforge and having this issue in IVA.

monitor2015-08-17_18-44-56_-403062_50.png

screenshot2097.png

The numbers are not properly showed on the monitor. The RPM version I am using is 0.22.0

Could anyone kindly enough to tell what's the problem? Thank you.

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Ok, I'm using the latest github in-dev version & I'm having a problem with the Rockomax X200-48 fuel tank. For reason I can't seem to figure out it has a grand total of 18LF & 22 oxidizer.....

Anyone else have this issue??

Had the same issue. You will notice that several other tanks added by Ven have the same issue.

I'm guessing you have CryoEngines installed?

Basically, it would appear that the order of patches is applied in a way that breaks it. I was able to fix it pretty easily by adding :FIRST to Ven's ExtraTanks.cfg file like so:

+PART[miniFuelTank]:FIRST

Here is my full file for reference. I'm not sure if it is the latest version so YMMV.

+PART[miniFuelTank]:FIRST {
// --- general parameters ---
@name = OscarDtank
@author = Ven

// point part to new model
!mesh = DELETE
!MODEL {}
%scale = 1
%rescaleFactor = 1
MODEL {
model = VenStockRevamp/Squad/Parts/SmallParts/fuelTankOscarD
}
@node_stack_top = 0.0, 0.5254194, 0.0, 0.0, 1.0, 0.0, 0
@node_stack_bottom = 0.0, -0.5254194, 0.0, 0.0, -1.0, 0.0, 0

@cost *= 3
@title = Oscar-D Fuel Tank
@description = The Oscar-D Fuel Tank from Probodobodyne is a medium-sized fuel container for small space probes, or a backup tank for other small spacecraft.

// --- standard part parameters ---
@mass *= 3

@RESOURCE[LiquidFuel] {
@amount *= 3
@maxAmount *= 3
}
@RESOURCE[Oxidizer] {
@amount *= 3
@maxAmount *= 3
}
}

+PART[miniFuelTank]:FIRST {
// --- general parameters ---
@name = OscarEtank
@author = Ven

// point part to new model
!mesh = DELETE
!MODEL {}
%scale = 1
%rescaleFactor = 1
MODEL {
model = VenStockRevamp/Squad/Parts/SmallParts/fuelTankOscarE
}
@node_stack_top = 0.0, 1.023839, 0.0, 0.0, 1.0, 0.0, 0
@node_stack_bottom = 0.0, -1.023839, 0.0, 0.0, -1.0, 0.0, 0

@cost *= 6
@title = Oscar-E Fuel Tank
@description = The Oscar-E Fuel Tank from Probodobodyne is the largest fuel container available for small space probes, or a backup tank for other small spacecraft.

// --- standard part parameters ---
@mass *= 6

@RESOURCE[LiquidFuel] {
@amount *= 6
@maxAmount *= 6
}
@RESOURCE[Oxidizer] {
@amount *= 6
@maxAmount *= 6
}
}
+PART[miniFuelTank]:FIRST {
@name = RadialLF
@author = Ven
!mesh = DELETE
!MODEL {}
%scale = 1
%rescaleFactor = 1
MODEL {
model = VenStockRevamp/Squad/Parts/Propulsion/LFTankRadial
}
@TechRequired = fuelSystems
@attachRules = 0,1,0,1,1
@node_attach = 0.0, 0.0, 0.22, 0.0, 0.0, -1.0
@cost = 425
@title = Stratus-VI Roundified Liquid Fuel Tank
@description = A Repourposed Stratus-V tank, the Stratus-VI now stores LF instead of Monopropellant.
@mass = 0.05
@RESOURCE[LiquidFuel] {
@amount = 28.8
@maxAmount = 28.8
}
!RESOURCE[Oxidizer] {}
}
+PART[miniFuelTank]:FIRST {
@name = RadialLFO
@author = Ven
!mesh = DELETE
!MODEL {}
%scale = 1
%rescaleFactor = 1
MODEL {
model = VenStockRevamp/Squad/Parts/Propulsion/LFOTankRadial
}
@TechRequired = fuelSystems
@attachRules = 0,1,0,1,1
@node_attach = 0.0, 0.0, 0.22, 0.0, 0.0, -1.0
@cost = 425
@title = Stratus-VI Roundified LFO Tank
@description = A Repourposed Stratus-V tank, the Stratus-VI now stores Liquid Fuel and Liquid Oxidizer instead of Monopropellant.
@mass = 0.045
@RESOURCE[LiquidFuel] {
@amount = 12
@maxAmount = 12
}
@RESOURCE[Oxidizer] {
@amount = 14.66
@maxAmount = 14.66
}
}
+PART[miniFuelTank]:FIRST {
@name = RadialLFLong
@author = Ven
!mesh = DELETE
!MODEL {}
%scale = 1
%rescaleFactor = 1
MODEL {
model = VenStockRevamp/Squad/Parts/Propulsion/LFtankRadialLong
}
@TechRequired = advFuelSystems
@attachRules = 0,1,0,1,1
@node_attach = 0.0, 0.0, -0.3125, 0.0, 0.0, -1.0
@cost = 425
@title = Stratus-VI Cylindrified LF Tank
@description = A Repourposed Stratus-V tank, the Stratus-VI now stores Liquid Fuel instead of Monopropellant.
@mass = 0.14
@RESOURCE[LiquidFuel] {
@name = LiquidFuel
@amount = 84
@maxAmount = 84
}
!RESOURCE[Oxidizer] {}
}
+PART[miniFuelTank]:FIRST {
@name = RadialLFOLong
@author = Ven
!mesh = DELETE
!MODEL {}
%scale = 1
%rescaleFactor = 1
MODEL {
model = VenStockRevamp/Squad/Parts/Propulsion/LFOtankRadialLong
}
@TechRequired = advFuelSystems
@attachRules = 0,1,0,1,1
@node_attach = 0.0, 0.0, -0.3125, 0.0, 0.0, -1.0
@cost = 425
@title = Stratus-VI Cylindrified LFO Tank
@description = A Repourposed Stratus-V tank, the Stratus-VI now stores Liquid Fuel and Liquid Oxidizer instead of Monopropellant.
@mass = 0.14
@RESOURCE[LiquidFuel] {
@amount = 36
@maxAmount = 36
}
@RESOURCE[Oxidizer] {
amount = 43.3332
maxAmount = 43.3332
}
}
+PART[radialRCSTank]:FIRST {
@name = RadialMonoMini
@author = Ven
!mesh = DELETE
!MODEL {}
%scale = 1
%rescaleFactor = 1
MODEL {
model = VenStockRevamp/Squad/Parts/Propulsion/RCSTankRadialMicro
}
@TechRequired = specializedControl
@attachRules = 0,1,0,1,1
@node_attach = 0.0, 0.0, 0.22, 0.0, 0.0, -1.0
@cost = 125
@title = Stratus-I Roundified Monopropellant Tank
@description = Using advanced miniaturization technology, We've managed to make the Stratus tanks that you know and love even smaller.
@mass = 0.04
@RESOURCE[MonoPropellant] {
@amount = 9
@maxAmount = 9
}
}
+PART[miniFuelTank]:FIRST {
@name = fuelTank1-5
@author = Ven
!mesh = DELETE
!MODEL {}
%scale = 1
%rescaleFactor = 1
MODEL {
model = VenStockRevamp/Squad/Parts/Propulsion/X200-48
}
@node_stack_top = 0.0, 2.749941, 0.0, 0.0, 1.0, 0.0, 2
@node_stack_bottom = 0.0, -2.749941, 0.0, 0.0, -1.0, 0.0, 2
@node_attach = 1.25, 0.0, 0.0, 1.0, 0.0, 0.0, 2
@TechRequired = fuelSystems
@attachRules = 1,1,1,1,0
@cost = 9600
@title = Rockomax X200-48 Fuel Tank
@mass = 3
@RESOURCE[LiquidFuel] {
@amount = 2160
@maxAmount = 2160
}
@RESOURCE[Oxidizer] {
@amount = 2640
@maxAmount = 2640
}
}

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I'm interested in using this pack as it really is beautiful. However, I only want the remakes of Squad parts, I don't want the extra parts. What folders should I install/files should I run so I only get the Revamped models and textures, without any of the OC parts?

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I'm interested in using this pack as it really is beautiful. However, I only want the remakes of Squad parts, I don't want the extra parts. What folders should I install/files should I run so I only get the Revamped models and textures, without any of the OC parts?

Ven has made that incredibly simple. Just download and install the pack, then delete the Part Bin folder.

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Hello, everyone. I am wondering if anyone have same problem?

I am currently using v1.8.1 from curseforge and having this issue in IVA.

http://i905.photobucket.com/albums/ac257/liweih/Kerbal%20Space%20Program%20Gameplay/monitor2015-08-17_18-44-56_-403062_50.png

http://i905.photobucket.com/albums/ac257/liweih/Kerbal%20Space%20Program%20Gameplay/screenshot2097.png

The numbers are not properly showed on the monitor. The RPM version I am using is 0.22.0

Could anyone kindly enough to tell what's the problem? Thank you.

Does this happen in all IVA's or just the mk2? Does this occur consistently (even after a restart)? What other mods do you have installed?

This is more likely an issue with RPM than anything else, I haven't modified either the MK2 nor it's IVA.

I'd suggest poking around there for this problem (and include the answers to the questions above with a debug log).

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Ven has made that incredibly simple. Just download and install the pack, then delete the Part Bin folder.

Thank you. I took a look at the files and I assumed that was the solution, I just wanted to verify. Time to make my game even more beautiful!

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I'm using the Github in-dev version and the Ant engine is literally falling through the rocket. Doesn't seem to matter what is underneath it. Replacing it with the Spark fixed the problem.

Here is what my satellites look like. They just fall right through the rocket on physics load, as if it wasn't even there. (It was funny the first time. The second time, not so much)

BCD297F6F98C45330EF9B74131F46BF4B94DDA72

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