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[0.24.2/0.25] Community Resource Pack integration for KSPI 0.12 (ORSX version)


undercoveryankee

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I think this is fantastic. I wish we could have just one ORS version, but until then, this is just great.

I was wondering if there was a simple fix that could be implemented so that the remaining KSPI resources could be grouped into ORSX domain. I was just trying the scansat scanners out and it looks like "lithium" is not covered anywhere and there is no way to look for it still. Any hope for getting this last one sorted out?

Cheers

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I think this is fantastic. I wish we could have just one ORS version, but until then, this is just great.

I was wondering if there was a simple fix that could be implemented so that the remaining KSPI resources could be grouped into ORSX domain. I was just trying the scansat scanners out and it looks like "lithium" is not covered anywhere and there is no way to look for it still. Any hope for getting this last one sorted out?

Cheers

Pretty sure lithium is a ocean based resource in KSPI though. so it wouldn't show in SCANsat anyway.

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Just posted a minor update at https://www.dropbox.com/s/sz69k94ik6...41026.zip?dl=0 . Tested on 0.25 with Interstellar 0.13 and community fixes from the Interstellar thread, SCANsat 8, and today's USI experimentals. Changes from the last update:

Added :HAS[!MODULE[sCANsat]] to the SCANsat config for the MKS planetary survey camera, so you won't have duplicate SCANsat modules on versions of MKS that already include the change.

Added a fuel mode for thermal rockets to use NearFuture/CRP LiquidHydrogen now that FTT also includes tanks and engines for it.

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  • 3 weeks later...
  • 1 month later...

Just uploaded KSPI_CRP_20141220 to fix a couple of issues that have been reported:

  • Fixed atmospheric argon collection with KSPI scoops.
  • Force use of a definition of Antimatter that has a unit cost so that costs of antimatter containers will be correct.

Interstellar 0.13 is known incompatible with KSP 0.90. If you're keeping 0.25 around to play Interstellar, you'll need to stick with the ORSX-based versions of the USI mods because Regolith depends on the changes to biomes in 0.90. If and when Interstellar is updated to support KSP 0.90 or higher, I'll work on Regolith integration for that version of Interstellar. Until then, I'll continue to support integration for the ORSX generation.

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It seems like it will work OK with the 0.90 port. Yankee, can you check out the port in my signature? I did really basic CRP integration and handeled antimatter and argon differences, but I didn't do any ORSX things, I'm not good at resource extraction at this point, just don't have enough expirience in this area.

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  • 3 weeks later...
It seems like it will work OK with the 0.90 port. Yankee, can you check out the port in my signature? I did really basic CRP integration and handeled antimatter and argon differences, but I didn't do any ORSX things, I'm not good at resource extraction at this point, just don't have enough expirience in this area.

If I add these configs, the game will hang on loading for me. Using your port of KSPI and these configs gives me an endless series of NullReferenceExceptions every 10 milliseconds until I kill it:

[EXC 10:16:03.765] NullReferenceException: Object reference not set to an instance of an object
FlightGlobals.get_ActiveVessel ()
FNPlugin.InterstellarReactor.OnGUI ()

Log files are here if you want to take a look: https://www.dropbox.com/sh/out2gzvt2z3fwgd/AADE6rAWovDOiqyVFK7pbQx7a?dl=0

Edited by UnanimousCoward
Fix typo; correct link.
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If I add these configs, the game will hang on loading for me. Using your port of KSPI and these configs gives me an endless series of NullReferenceExceptions every 10 milliseconds until I kill it:

[EXC 10:16:03.765] NullReferenceException: Object reference not set to an instance of an object
FlightGlobals.get_ActiveVessel ()
FNPlugin.InterstellarReactor.OnGUI ()

Log files are here if you want to take a look: https://www.dropbox.com/sh/out2gzvt2z3fwgd/AADE6rAWovDOiqyVFK7pbQx7a?dl=0

I think I found the issue. I put code in this pack to disable the CRP definition of Antimatter so Interstellar's definition would control and it would have a unit cost. Boris's resources_nuclear.cfg doesn't have a standalone definition of Antimatter like Fractal's did; it tries to modify the CRP definition that I knocked out. That leaves you with no definition of Antimatter loaded, so the first attempt to look up the definition (when Interstellar is loading reactor fuel modes) starts the exception spam.

Since you aren't running ORSX and Boris has taken care of the resource-name issues natively, the ORSX version of the integration pack is doing absolutely nothing for you, and you can safely delete it. I'll try to fast-track the Regolith conversion.

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Since you aren't running ORSX and Boris has taken care of the resource-name issues natively, the ORSX version of the integration pack is doing absolutely nothing for you, and you can safely delete it. I'll try to fast-track the Regolith conversion.

Thanks for the reply. I figured out it was related to the "fix_duplicate_resource_definitions.cfg" file. Those logs come from a test install of just Boris's Interstellar and your config pack. In my normal game, I run a shedload of mods, including most of RoverDude's mods - but I guess they've all shifted over to Regolith now.

I'm not sure what other mods might use ORSX. Are you saying that there's no point using this config pack at the moment at all? If so, I'll await Regolith conversion eagerly.

Edited by UnanimousCoward
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  • 2 months later...
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