Apollo13 Posted May 9, 2015 Share Posted May 9, 2015 Hello, I've corrected the launch of QuickStart to allow others plugins to load at the Main menu, I've tested it with CapCom and KCT and it seems to work fine, if you have others issues, I'm ready to correct them Just tested with CapCom and Contracts Window+. Both work. THANK YOU!!!! Link to comment Share on other sites More sharing options...
Enceos Posted May 10, 2015 Share Posted May 10, 2015 Beautiful, QuickStart now works with KCT like a charm! Lovely! Link to comment Share on other sites More sharing options...
Malah Posted May 11, 2015 Author Share Posted May 11, 2015 (edited) Hello, it's the end of my update rush. I've updated QuickHide with a big new feature, now it is easier to use and we can hide mods without the Toolbar mod.I've also updated QuickGoTo which has a little bug with QuickHide.QuickHideJavascript is disabled. View full albumDownload:Kerbal StuffKerbal CurseForgeGithubChangelogv3.00 - 2015.05.12 New: Added the possibility to choose which button will be hidden and which button won't be hidden, New: Added the possibility to pin the stock toolbar with mods buttons (thanks BevoLJ for this request), New: Added a GUI to edit the settings, New: Added a button on the Stock Toolbar to hide mods and to access to the settings, New: Added a button on the Blizzy Toolbar to access to the settings, New: Added a Set to False option before the uses of the hide mods function, New: Added new icons in DDS, Fix: Deleted the default QuickHide's config file to keep your config file after an update, Fix: Rework the code, Updated to KSP 1.02QuickGoToDownload:Kerbal StuffKerbal CurseForgeGithubChangelogv1.11 - 2015.05.12 Fix: Corrected the Stock Toolbar button which can be shown on the Main menu with QuickHide. Edited May 11, 2015 by Malah Link to comment Share on other sites More sharing options...
curiousepic Posted May 11, 2015 Share Posted May 11, 2015 !!! Awesome. Here's hoping more mods move to stock toolbar now. Link to comment Share on other sites More sharing options...
Jacke Posted May 12, 2015 Share Posted May 12, 2015 (edited) I've also added the support of the mod Probe Control Room to QuickIVA....Thanks for that, Malah! !!! Awesome. Here's hoping more mods move to stock toolbar now.I think the stock toolbar could be improved by allowing scaling of its icon size as it's so large.Especially with the stock toolbar having such big icons, it's important to have blizzy78's toolbar as well, considering the number of mods / icons many players have on their interface. Many mods can use one or the other. Having both toolbars give more control over getting the interface just right. Edited May 12, 2015 by Jacke Link to comment Share on other sites More sharing options...
Apollo13 Posted May 12, 2015 Share Posted May 12, 2015 The new QuickHide is wonderful. I like that it hides the stock toolbar until moused-over. Another forum Rep point to you, my friend. Link to comment Share on other sites More sharing options...
Jacke Posted May 12, 2015 Share Posted May 12, 2015 I've also added the support of the mod Probe Control Room to QuickIVA....I installed QuickIVA 1.10 and tested it both with an unmanned probe and Probe Control Room as well as with a manned command pod.The documentation in the first post says "The HUD can be automaticaly hide and the others camera / MapView can be disabled." There is no information on how to configure these features (besides installing and removing QuickIVA completely), which "can" implies.What I've found after pressing Launch, the screen goes into IVA mode with no other interface elements (as if you'd pushed F2). Pushing F2 to toggle those interface elements doesn't work. The other camera views are irregularly disabled; sometimes pressing the 'c' and 'v' keys multiple times can get you back to the standard flight 3rd-person view with all interface elements. Mapview by default isn't disabled. With Probe Control Room, the first time you exit Mapview, you will be back in 3rd-person view. If you return to IVA by pressing 'c', then leaving Mapview will always return to IVA view.I can understand this setup for someone wanting to play hardcore IVA and being locked into it. Unfortunately some IVA's don't have enough features and either need other interface elements for information or control or work better with them. Mapview is also commonly necessary to aid flight with its views, information, and creation of maneuver nodes.The new QuickHide is wonderful. I like that it hides the stock toolbar until moused-over.Yes, QuickHide is very cool. Link to comment Share on other sites More sharing options...
Malah Posted May 12, 2015 Author Share Posted May 12, 2015 (edited) The documentation in the first post says "The HUD can be automaticaly hide and the others camera / MapView can be disabled." There is no information on how to configure these features (besides installing and removing QuickIVA completely), which "can" implies.Hello, all parameters can be edited with the stocktoolbar/blizzy toolbar buttons on the spacecenter If you haven't these buttons, it is a bug (or QuickHide is too powerfull and you can't see it ). Edited May 12, 2015 by Malah Link to comment Share on other sites More sharing options...
Kolago Posted May 12, 2015 Share Posted May 12, 2015 QuickHide floods the log with updating messages in the VAB when I put a part in. Link to comment Share on other sites More sharing options...
Malah Posted May 12, 2015 Author Share Posted May 12, 2015 QuickHide floods the log with updating messages in the VAB when I put a part in.Hello, can you send me the logs file and your mod list? Link to comment Share on other sites More sharing options...
Kolago Posted May 12, 2015 Share Posted May 12, 2015 (edited) Here we go...KSP: 1.0.2 (Win32) - Unity: 4.6.4f1 - OS: Windows 7 Service Pack 1 (6.1.7601) 64bitFilter Extensions - 2.1.1USI Tools - 0.4AutoAsparagus - 0.9.1B9 PWings Fork - 1.2.1B9 Aerospace Procedural Parts - 0.34CapCom Mission Control On The Go - 1.1Chatterer - 0.9.1.86Community Resource Pack - 0.4.1Deadly Reentry - 7.0.1Editor Extensions - 2.7Firespitter - 7.1.2RasterPropMonitor - 0.19.2Kerbal Engineer Redux - 1.0.16.6Kerbal Joint Reinforcement - 3.1.3KerboKatzUtilities - 1.2.5CraftHistory - 1.4.2RecoverAll - 1.2.1SmallUtilities - 1.1.5MFS - 0.3.2Stork - 0.2.3Kolago Nuclear Reactors - 0.1KSP-AVC Plugin - 1.1.5Infernal Robots - 0.21.2Modular Rocket Systems - 1.6.3ModularFlightIntegrator - 1.0NavHud - 1.2.1Final Frontier - 0.8.2.1285S.A.V.E - 1.0.1.672Deadly Reentry Icon Pack - 0.2.1Extraplanetary Launchpads Icon Pack - 0.2.1Mission Controller 2 Icon Pack - 0.2.1USI Icon Pack - 0.5.1PlanetShine - 0.2.3.1Procedural Parts - 1.1.1QuickGoTo - 1.1.1QuickHide - 3.0QuickScroll - 1.2.2QuickSearch - 1.1.2QuickStart - 1.0RCS Build Aid - 0.6.1RealChute - 1.3.2.3AmpYear - 0.16SCANsat - 1.1.2ShipManifest - 4.2.0.2SmartParts - 1.6.4SmartStage - 2.6.1SpaceY Lifters - 0.13StageRecovery - 1.5.5TAC Fuel Balancer - 2.5.1.7TextureReplacer - 2.4.3ThrottleControlledAvionics - 2.2.1Kerbal Alarm Clock - 3.3.1.1Alternate Resource Panel - 2.7.1Transfer Window Planner - 1.3.0.1TweakScale - 2.1USI Exploration Pack - 0.4Freight Transport Tech - 0.4Karbonite - 0.6.1Karbonite Plus - 0.4MKS - 0.30.1USI Survivability Pack - 0.3USI Alcubierre Drive - 0.2Universal Storage - 1.1.0.3VenStockRevamp - 1.8Waypoint Manager - 2.3.2Deep Space Exploration Vessels - 0.3.19Log: https://www.dropbox.com/s/ou8kks1jp9vtdz4/output_log.zip?dl=0RemovingB9 PWings Fork - 1.2.1Deadly Reentry - 7.0.1Procedural Parts - 1.1.1doesn't do anyting to the flood.And yes, I know... I am a mod freak. Edited May 13, 2015 by Kolago Link to comment Share on other sites More sharing options...
Malah Posted May 13, 2015 Author Share Posted May 13, 2015 Here we go...KSP: 1.0.2 (Win32) - Unity: 4.6.4f1 - OS: Windows 7 Service Pack 1 (6.1.7601) 64bitFilter Extensions - 2.1.1USI Tools - 0.4AutoAsparagus - 0.9.1B9 PWings Fork - 1.2.1B9 Aerospace Procedural Parts - 0.34CapCom Mission Control On The Go - 1.1Chatterer - 0.9.1.86Community Resource Pack - 0.4.1Deadly Reentry - 7.0.1Editor Extensions - 2.7Firespitter - 7.1.2RasterPropMonitor - 0.19.2Kerbal Engineer Redux - 1.0.16.6Kerbal Joint Reinforcement - 3.1.3KerboKatzUtilities - 1.2.5CraftHistory - 1.4.2RecoverAll - 1.2.1SmallUtilities - 1.1.5MFS - 0.3.2Stork - 0.2.3Kolago Nuclear Reactors - 0.1KSP-AVC Plugin - 1.1.5Infernal Robots - 0.21.2Modular Rocket Systems - 1.6.3ModularFlightIntegrator - 1.0NavHud - 1.2.1Final Frontier - 0.8.2.1285S.A.V.E - 1.0.1.672Deadly Reentry Icon Pack - 0.2.1Extraplanetary Launchpads Icon Pack - 0.2.1Mission Controller 2 Icon Pack - 0.2.1USI Icon Pack - 0.5.1PlanetShine - 0.2.3.1Procedural Parts - 1.1.1QuickGoTo - 1.1.1QuickHide - 3.0QuickScroll - 1.2.2QuickSearch - 1.1.2QuickStart - 1.0RCS Build Aid - 0.6.1RealChute - 1.3.2.3AmpYear - 0.16SCANsat - 1.1.2ShipManifest - 4.2.0.2SmartParts - 1.6.4SmartStage - 2.6.1SpaceY Lifters - 0.13StageRecovery - 1.5.5TAC Fuel Balancer - 2.5.1.7TextureReplacer - 2.4.3ThrottleControlledAvionics - 2.2.1Kerbal Alarm Clock - 3.3.1.1Alternate Resource Panel - 2.7.1Transfer Window Planner - 1.3.0.1TweakScale - 2.1USI Exploration Pack - 0.4Freight Transport Tech - 0.4Karbonite - 0.6.1Karbonite Plus - 0.4MKS - 0.30.1USI Survivability Pack - 0.3USI Alcubierre Drive - 0.2Universal Storage - 1.1.0.3VenStockRevamp - 1.8Waypoint Manager - 2.3.2Deep Space Exploration Vessels - 0.3.19Log: https://www.dropbox.com/s/ou8kks1jp9vtdz4/output_log.zip?dl=0RemovingB9 PWings Fork - 1.2.1Deadly Reentry - 7.0.1Procedural Parts - 1.1.1doesn't do anyting to the flood.And yes, I know... I am a mod freak.The flood that you can see, is this thing?Updating Untitled Space CraftHave you tried to delete QuickHide to see if it comes from QuickHide? Because I think this log comes from FAR and QuickHide doesn't interact with how FAR updating his voxel model ... The line of code which I suspect to send this log : https://github.com/ferram4/Ferram-Aerospace-Research/blob/1fead5b9a0283881527d308bad285e8e9db03a27/FerramAerospaceResearch/FARGUI/FAREditorGUI/EditorGUI.cs#L321-L322 Link to comment Share on other sites More sharing options...
Kolago Posted May 13, 2015 Share Posted May 13, 2015 Yes, your are right! FAR on a vanilla KSP does this spam to. Thanks! Link to comment Share on other sites More sharing options...
ManuxKerb Posted May 14, 2015 Share Posted May 14, 2015 Hi Mahala,How do i use quickhide correctly?I want to hide __some_ icons in the stock bar completely. And additionally hide the stock bar with the stuff i need sometimes.However there are no instrctions provided and i tried to click on all of the options in the config dialog for one special icon. However it does not vanish.Thanks Link to comment Share on other sites More sharing options...
Malah Posted May 14, 2015 Author Share Posted May 14, 2015 (edited) Hi Mahala,How do i use quickhide correctly?I want to hide __some_ icons in the stock bar completely. And additionally hide the stock bar with the stuff i need sometimes.However there are no instrctions provided and i tried to click on all of the options in the config dialog for one special icon. However it does not vanish.ThanksBut, it is quite easy ... click on the HIDE button, to hide all mods buttons, click on CONF to configure which buttons you want to keep ...To use QuickHide: with the mouse: Put your mouse where the message's button is and the stock toolbar will be shown, with the Buttons on the toolbars to hide/show the mods of the stock toolbar. Edited May 14, 2015 by Malah Link to comment Share on other sites More sharing options...
ManuxKerb Posted May 14, 2015 Share Posted May 14, 2015 HiAnd wich one of the tree buttons in the config should not be active ( green) to hide that icon ? What do the other two do ? Thanks a lot! Link to comment Share on other sites More sharing options...
Malah Posted May 14, 2015 Author Share Posted May 14, 2015 Only for the autohide on hover out:"Can be pin for the autohide": when it is activated and the mod's button is activated too, the auto hide function is blocked.Only for the hide mod button:"Can be hidden": when it is activated the mod's button can be hidden by the HIDE button."Set to False the button on hide": when it is activated the mod's button is set to false by the HIDE button.I thought it was easy to understand, sorry. Link to comment Share on other sites More sharing options...
curiousepic Posted May 15, 2015 Share Posted May 15, 2015 Hi Malah - would it be possible to change the layer that QuickGoTo and other mods' toolbar icons are on so they display in front of other windows? Using Alternate Resource Panel or having other windows open near the toolbar will block the GoTo icons when they drop down. Link to comment Share on other sites More sharing options...
Malah Posted May 16, 2015 Author Share Posted May 16, 2015 (edited) Hi Malah - would it be possible to change the layer that QuickGoTo and other mods' toolbar icons are on so they display in front of other windows? Using Alternate Resource Panel or having other windows open near the toolbar will block the GoTo icons when they drop down.Hello, I will try to add this for a next update, but I don't think it will be soon Edited May 16, 2015 by Malah Link to comment Share on other sites More sharing options...
Kolago Posted May 16, 2015 Share Posted May 16, 2015 (edited) Yes, your are right! FAR on a vanilla KSP does this spam to. Thanks!After testing a lot the "Updating" error is there with FAR and QuickHide in a vanilla KSP. Log: https://www.dropbox.com/s/n5gjtti49m6qdvg/output_log3.zip?dl=0 Edited May 16, 2015 by Kolago Link to comment Share on other sites More sharing options...
Malah Posted May 17, 2015 Author Share Posted May 17, 2015 After testing a lot the "Updating" error is there with FAR and QuickHide in a vanilla KSP. Log: https://www.dropbox.com/s/n5gjtti49m6qdvg/output_log3.zip?dl=0Hello, I've corrected it, FAR uses the stock toolbar in order to know if the editor is loaded ...QuickHideDownload:Kerbal StuffKerbal CurseForgeGithubChangelogv3.01 - 2015.05.18 Fix: Corrected the initialization of the mod's buttons settings, Fix: Compatibility fix for FAR: On the editor, the stock toolbar can't be hidden if there's no root part (thanks Kolago for this report), Fix: Some minor fixes.NOTA: All mods which use the variable ApplicationLauncher.Ready to know if the scene is loaded won't work properly. I wouldn't make updates for each incompatibilities with mods which use this variable. Link to comment Share on other sites More sharing options...
gendalf Posted May 22, 2015 Share Posted May 22, 2015 (edited) can you add settings for QuickGoTo - to change the way it displays icons and types of icons, like wide buttons instead of squares, or multiple columns of buttons. Also can you make it be displayed in places without stock buttons (and without bizzy toolbar), like Astronaut Complex, RnD, Administration Building? Edited May 22, 2015 by gendalf Link to comment Share on other sites More sharing options...
Malah Posted May 22, 2015 Author Share Posted May 22, 2015 (edited) Hello, nice requests for QuickGoTo to change the way it displays icons and types of icons, like wide buttons instead of squaresI don't understand what you think, It's not what it does when the buttons are with text ?multiple columns of buttons. Also can you make it be displayed in places without stock buttons (and without bizzy toolbar), like Astronaut Complex, RnD, Administration Building?Nice ideas, I will add these two request Edited May 22, 2015 by Malah Link to comment Share on other sites More sharing options...
gendalf Posted May 23, 2015 Share Posted May 23, 2015 I don't understand what you think, It's not what it does when the buttons are with text ?Malah, yes kinda like the ones with text:Currently it hides instantly, when you take your mouse away from the buttons, which makes it had to click the lowest buttons. Longer buttons option would mitigate this problem. Link to comment Share on other sites More sharing options...
Malah Posted May 23, 2015 Author Share Posted May 23, 2015 Malah, yes kinda like the ones with text:http://i.imgur.com/gRhJXJv.pngCurrently it hides instantly, when you take your mouse away from the buttons, which makes it had to click the lowest buttons. Longer buttons option would mitigate this problem.I think it's a problem with a high resolution? If the buttons are centered over the button of the stock toolbar, perhaps it will completly clear this problem? Link to comment Share on other sites More sharing options...
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