gendalf Posted May 24, 2015 Share Posted May 24, 2015 (edited) Malah, idk, i have small resolution, kinda like on the first screen.. btw how do I even open the settings window? I thought this option was the only one available: https://i.imgur.com/8DIci3A.pngdon't forget theAlso can you make it be displayed in places without stock buttons (and without bizzy toolbar), like Astronaut Complex, RnD, Administration Building? Edited May 24, 2015 by gendalf Link to comment Share on other sites More sharing options...
Malah Posted May 24, 2015 Author Share Posted May 24, 2015 Malah, idk, i have small resolution, kinda like on the first screen.. btw how do I even open the settings window? I thought this option was the only one available: https://i.imgur.com/8DIci3A.pngOn the SpaceCenter, at the end of the list there is a "Conf" button to open the settings (the option to center QuickGoTo's toolbar will come for the next update).don't forget ...It is planned, there's a few others features to come on QuickGoTo, but I don't think, they will be ready for the next update Link to comment Share on other sites More sharing options...
eodh Posted May 31, 2015 Share Posted May 31, 2015 Issue: QuickHide it's causing some noticeable performance drop, if you have enabled the auto-hide function. Even in the VAB. Just that. Link to comment Share on other sites More sharing options...
Malah Posted May 31, 2015 Author Share Posted May 31, 2015 Issue: QuickHide it's causing some noticeable performance drop, if you have enabled the auto-hide function. Even in the VAB. Just that.Hello, can you send me your log and your mod list ? If need you can read this: How to get support for modded installs Link to comment Share on other sites More sharing options...
McPoisoned Posted May 31, 2015 Share Posted May 31, 2015 These Mods make the game so much quicker ! How about another mod that lets you remove all Debris at once and call it QuickDelete? Link to comment Share on other sites More sharing options...
Malah Posted May 31, 2015 Author Share Posted May 31, 2015 These Mods make the game so much quicker ! How about another mod that lets you remove all Debris at once and call it QuickDelete?Hello, it was an old request on which I hadn't the time to do ... but now there's two mods like this : Debris Cleaner or RecoverAll/DestroyAll Link to comment Share on other sites More sharing options...
cipherpunks Posted June 5, 2015 Share Posted June 5, 2015 (edited) Those mods are really, really useful, especially QuickScroll, QuickStart (!), QuickSearch and QuickGoTo.Forgive me if this was asked before, but I want a feature added in QuickStart: go straight to VAB (or SPH, or TS - configurable) after saved game load. Would economize some more seconds :-) So please. Edited June 5, 2015 by cipherpunks Link to comment Share on other sites More sharing options...
Malah Posted June 5, 2015 Author Share Posted June 5, 2015 Those mods are really, really useful, especially QuickScroll, QuickStart (!), QuickSearch and QuickGoTo.Forgive me if this was asked before, but I want a feature added in QuickStart: go straight to VAB (or SPH, or TS - configurable) after saved game load. Would economize some more seconds :-) So please.Hello, thanks to like these tiny mods.For the request, I don't think that I will add an other feature on QuickStart, you can try DevHelper which has this feature Link to comment Share on other sites More sharing options...
cipherpunks Posted June 8, 2015 Share Posted June 8, 2015 Unfortunately DevHelper bitrots now (last msg in that thread is mine and is unanswered for ages; moreover, when it was functioning, it was breaking each and every plugin that depended on game start screen - for example, RSS) and is incompatible with 0.90 onward: when it enters VAB, the VAB building isn't rendered so you're amidst the sky with dim light. You can still place parts, but you can't launch. Hence asking. Please. Link to comment Share on other sites More sharing options...
Glyph Posted June 10, 2015 Share Posted June 10, 2015 Hello, I also have the QuickHide lag. It only happens when I have the UI on, when I turn UI off with F2 the lag goes away. It took a long time to narrow it down to this mod haha. I'm on KSP Win64 compatibility FYI. No log right now (it is too big to upload) but here is my config and mod list:isHidden = TrueMouseHide = TrueTimeToKeep = 120StockToolBar = TrueBlizzyToolBar = TrueStockToolBar_ModApp = FalseCanPin{ Item = TextureReplacer Item = KerbalAlarmClock Item = KSPAlt Item = QuickExit Item = Thermometer Item = FerramAerospaceResearch Item = QuickScroll Item = KronalUtils Item = KerbalEngineer Item = EditorExtensions Item = DistantObject Item = Thermo Item = Chatterer Item = KerboKatzUtilities Item = USILifeSupport Item = KolonyTools Item = PlanetShine Item = FMRS Item = SCANsat Item = TransferWindowPlanner Item = ScienceAlert Item = FinalFrontier Item = [x] Science!}CanHide{ Item = TextureReplacer Item = Thermometer Item = QuickScroll Item = EditorExtensions Item = DistantObject Item = Thermo Item = Chatterer Item = USILifeSupport Item = KolonyTools Item = PlanetShine Item = FMRS Item = SCANsat Item = TransferWindowPlanner Item = KSPAlt Item = KerboKatzUtilities Item = FinalFrontier Item = KronalUtils Item = FerramAerospaceResearch}CanSetFalse{ Item = TextureReplacer Item = KerbalAlarmClock Item = DistantObject Item = KSPAlt Item = QuickExit Item = Thermometer Item = FerramAerospaceResearch Item = QuickScroll Item = KronalUtils Item = KerbalEngineer Item = EditorExtensions Item = Thermo Item = Chatterer Item = KerboKatzUtilities Item = USILifeSupport Item = KolonyTools Item = PlanetShine Item = FMRS Item = SCANsat Item = TransferWindowPlanner Item = [x] Science! Item = ScienceAlert Item = FinalFrontier}ModHasFirstConfig{ Item = TextureReplacer Item = KerbalAlarmClock Item = DistantObject Item = KSPAlt Item = QuickExit Item = Thermometer Item = FerramAerospaceResearch Item = QuickScroll Item = KronalUtils Item = KerbalEngineer Item = EditorExtensions Item = Thermo Item = Chatterer Item = KerboKatzUtilities Item = USILifeSupport Item = KolonyTools Item = PlanetShine Item = FMRS Item = SCANsat Item = TransferWindowPlanner Item = [x] Science! Item = ScienceAlert Item = FinalFrontier}{ "kind": "metapackage", "abstract": "A list of modules installed on the default KSP instance", "name": "installed-default", "license": "unknown", "version": "2015.06.10.09.29.31", "identifier": "installed-default", "spec_version": "v1.6", "depends": [ { "name": "ActiveTextureManagement-x86-Basic", "version": "5-0" }, { "name": "DistantObject", "version": "v1.5.5" }, { "name": "xScience", "version": "4.4" }, { "name": "AstronomersPack", "version": "Interstellar.V2" }, { "name": "AstronomersPack-Clouds-High", "version": "Interstellar.V2" }, { "name": "AstronomersPack-DistantObjectEnhancement", "version": "Interstellar.V2" }, { "name": "BetterBuoyancy", "version": "v1.2" }, { "name": "BetterTimeWarp", "version": "2.0" }, { "name": "Chatterer", "version": "0.9.5" }, { "name": "CollisionFX", "version": "3.2" }, { "name": "ContractConfigurator", "version": "1.2.6" }, { "name": "ContractConfigurator-KerbinSpaceStation", "version": "2.1.1" }, { "name": "ContractConfigurator-Tourism", "version": "1.1.4" }, { "name": "CoolRockets", "version": "0.08" }, { "name": "CriticalTemperatureGauge", "version": "1.0.2-e" }, { "name": "ModuleManager", "version": "2.6.5" }, { "name": "SmokeScreen", "version": "2.6.2" }, { "name": "CoherentContracts", "version": "1.02" }, { "name": "DynamicDeflection", "version": "1.1.2" }, { "name": "EditorExtensions", "version": "2.8" }, { "name": "EngineLighting", "version": "1.3" }, { "name": "EnhancedNavBall", "version": "1.3.6.0" }, { "name": "ExtraPlanetaryLaunchpads", "version": "5.1.94" }, { "name": "FerramAerospaceResearch", "version": "v0.15.2_Ferri" }, { "name": "KIS", "version": "1.1.5" }, { "name": "ModularFlightIntegrator", "version": "1.0.repackaged0" }, { "name": "KerbalStats", "version": "2.0.0" }, { "name": "KAS", "version": "0.5.2" }, { "name": "InfernalRobotics", "version": "v0.21.2" }, { "name": "Toolbar", "version": "1.7.9" }, { "name": "FieldExperience", "version": "1.0.1" }, { "name": "FinalFrontier", "version": "0.8.2-1285" }, { "name": "Goodspeed", "version": "1.4" }, { "name": "HullcamVDS", "version": "0.40" }, { "name": "ImprovedChaseCamera", "version": "v1.5.1" }, { "name": "QuickContracts", "version": "v1.01" }, { "name": "WiderContractsApp", "version": "1.1.2" }, { "name": "HotRockets", "version": "1.0.2" }, { "name": "KerbalAlarmClock", "version": "v3.3.2.1" }, { "name": "StageRecovery", "version": "1.5.6" }, { "name": "KerbalEngineerRedux", "version": "1.0.16.6" }, { "name": "UKS", "version": "0.30.4" }, { "name": "KerbalFoundries", "version": "Beta_1.8g" }, { "name": "KerboKatzSmallUtilities-Afterburner", "version": "1.0.1" }, { "name": "KerboKatzSmallUtilities-DisableTempGagues", "version": "1.0.0" }, { "name": "KerboKatzSmallUtilities-FillSpotsWithTourists", "version": "1.0.0" }, { "name": "KerboKatzSmallUtilities-ModifiedExplosionPotential", "version": "1.0.1" }, { "name": "KerboKatzUtilities", "version": "1.2.10" }, { "name": "KronalVesselViewer", "version": "0.0.4-1.0" }, { "name": "KerboKatzSmallUtilities-PhysicalTimeRatioViewer", "version": "1.0.2" }, { "name": "TweakScale", "version": "v2.1" }, { "name": "LSPFlags", "version": "v1.9" }, { "name": "MenuStabilizer", "version": "1" }, { "name": "NavballDockingIndicator", "version": "7" }, { "name": "NavballUpDefault", "version": "V0.1" }, { "name": "PersistentRotation", "version": "0.5.3" }, { "name": "PreciseNode", "version": "1.1.3" }, { "name": "QuickExit", "version": "v1.30" }, { "name": "QuickScroll", "version": "v1.22" }, { "name": "RadialEngineMountsPPI", "version": "v0.40" }, { "name": "RasterPropMonitor", "version": "v0.20.0" }, { "name": "RasterPropMonitor-Core", "version": "v0.20.0" }, { "name": "RCSSounds", "version": "4.3" }, { "name": "RemoteTech", "version": "1.6.5" }, { "name": "SASTuningFix", "version": "1.0" }, { "name": "SAVE", "version": "1.0.1-672" }, { "name": "ScienceAlert", "version": "1.8.7" }, { "name": "SensibleScreenshot", "version": "1.1.0" }, { "name": "SimpleOrbitCalculator", "version": "v1.3.1" }, { "name": "surfacelights", "version": "1.0" }, { "name": "TacFuelBalancer", "version": "v2.5.1" }, { "name": "TextureReplacer", "version": "2.4.6" }, { "name": "Thermometer", "version": "1.0.8" }, { "name": "Trajectories", "version": "v1.3.0a" }, { "name": "KSP-AVC", "version": "1.1.5.0" }, { "name": "USI-LS", "version": "0.1.2" }, { "name": "USITools", "version": "0.4.1" }, { "name": "FirespitterCore", "version": "v7.1.3" }, { "name": "CommunityResourcePack", "version": "0.4.2" }, { "name": "ToadicusTools", "version": "12" }, { "name": "WaterSounds", "version": "1.1" }, { "name": "Karbonite", "version": "0.6.2" }, { "name": "KarbonitePlus", "version": "0.4.1" }, { "name": "OuterPlanetsMod", "version": "1.7_Beta_2.repackaged0" }, { "name": "SCANsat", "version": "v12.1" }, { "name": "TransferWindowPlanner", "version": "v1.3.0.1" }, { "name": "ExtraPlanetaryLaunchpadsExtendedPartPack", "version": "50" }, { "name": "HeatControl", "version": "0.1.0" }, { "name": "HeatControl-Core", "version": "0.1.0" }, { "name": "KerboKatzSmallUtilities-AutoBalancingLandingLeg", "version": "1.0.0" }, { "name": "AstronomersPack-PlanetShine", "version": "Interstellar.V2" }, { "name": "PlanetShine", "version": "0.2.3.1" }, { "name": "EnvironmentalVisualEnhancements", "version": "7-4" }, { "name": "AstronomersPack-Auroras-8K", "version": "Interstellar.V2" }, { "name": "AstronomersPack-Eve-Jool-Clouds-8K", "version": "Interstellar.V2" }, { "name": "AstronomersPack-Sandstorms", "version": "Interstellar.V2" }, { "name": "AstronomersPack-Snow", "version": "Interstellar.V2" }, { "name": "AstronomersPack-SurfaceGlow", "version": "Interstellar.V2" }, { "name": "KSPIRC", "version": "0.14.4.2" } ]} Link to comment Share on other sites More sharing options...
Malah Posted June 10, 2015 Author Share Posted June 10, 2015 Hello, I also have the QuickHide lag. It only happens when I have the UI on, when I turn UI off with F2 the lag goes away. It took a long time to narrow it down to this mod haha. I'm on KSP Win64 compatibility FYI. No log right now (it is too big to upload) but here is my config and mod list:Hello, thanks to post the config of QuickHide, but I need the logs ... I will not try to debug something without the logs sorry, perhaps the lag comes from QuickHide, perhaps it comes from a mod that doesn't like QuickHide (as the last fix on QuickHide for FAR ...), perhaps there's nothing on the logs but if I don't read it how can I know?If you look for a way to upload them ... dropbox, mega, googledrive, onedrive ... Link to comment Share on other sites More sharing options...
cipherpunks Posted June 21, 2015 Share Posted June 21, 2015 feature added in QuickStart: go straight to VAB (or SPH, or TS - configurable) after saved game load.Pleeeease.Also see my previous comment about DevHelper bitrotting / not working. Link to comment Share on other sites More sharing options...
Malah Posted June 25, 2015 Author Share Posted June 25, 2015 Hello, I've updated all Quick mods to KSP 1.0.4.QuickSearch, QuickHide, QuickExit, QuickBrake, QuickMute and QuickIVA have only a new versioning.QuickScrollDownload:Kerbal StuffKerbal CurseForgeGithubChangelogv1.30 - 2015.06.25 New: Added an option to block the scrolling at the beginning and at the end of a category (enabled by default), New: Added scroll to enable simple/advanced mode, New: Added a button to return to the default key assignment, Fix: Corrected the key assignment to accept special's key, Fix: Corrected the stock scrolling when there are many categories/filters (thanks to Alewx to remind me of this old bug which I had forgot to correct), Fix: Corrected the part page scroll which always block at the beggining / end of the pages, Fix: Changed the default key for Modifier Keyboard to Keypad Enter, Fix: Enhanced the Stock Toolbar, Fix: Some other minor fixes, Optional: Added an optional version of QuickScroll with only the mouse scrolling, Optional: Added an optional version of QuickScroll with only the keyboard shortcuts, Updated to KSP 1.0.XQuickGoToDownload:Kerbal StuffKerbal CurseForgeGithubChangelogv1.20 - 2015.06.25 New: Added a new button when you are in a batiment without the stock toolbar, New: Added an option to center the QuickGoTo's toolbar over the button of the stock toolbar when icon with text are selected, Updated to KSP 1.0.XQuickRevertDownload:Kerbal StuffKerbal CurseForgeGithubChangelogv2.10 - 2015.06.25 New: Added an option to change the minimal price of a revert, New: Added a maximal price of a revert (by default 200% of the cost of a revert), New: Added an auto hide the stock toolbar if the revert is disabled for the current game, New: Added a button to go to the revert's saved vessel from the Space Center, Fix: Corrected the Stock Toolbar, Fix: Corrected the lose of the revert after a restart/crash of KSP, Fix: Corrected the lose of the revert if the revert to editor is not saved, Fix: Corrected the revert price when it is influenced by the VesselCost, Fix: Corrected the cost of a revert to editor after many revert to launch, Fix: Corrected the load of the revert after a switch of the vessel, Fix: Corrected the reset of the revert after a recover of the vessel, Fix: Changed the default minimal price to 50% of the cost of a revert, Fix: Changed the default reputation price to 5, Fix: Changed the default science price to 1, Fix: Some minor bug.QuickStartDownload:Kerbal StuffGithubChangelogv1.10 - 2015.06.25 New: Added a start to VAB/SPH/TS/LastVessel (it can be disable on the config file), Fix: Corrected the OnFocus locks, Updated to KSP 1.0.XQuickContractsDownload:Kerbal StuffKerbal CurseForgeGithubChangelogv1.02 - 2015.06.25 New: Added a button to return to the default key assignment, Fix: Corrected the key assignment to accept special's key, Fix: Rewrite how QuickContracts accept/decline selected contrat, Fix: Tweak the code, Updated to KSP 1.0.X Link to comment Share on other sites More sharing options...
cipherpunks Posted June 25, 2015 Share Posted June 25, 2015 New: Added a start to VAB/SPH/TS/LastVessel (it can be disable on the config file)Wow, thank You, thank You, thank You!You're my hero. Link to comment Share on other sites More sharing options...
Delmundo Posted June 25, 2015 Share Posted June 25, 2015 Hey,want to use QuickMute because my rocket launch sound is not very neighbor-friendly. Unfortunately in the VAB when building a rocket, once pressing F6 or the button and then unmute, this mod strangly adds or activate the sounds of the background things like the elevator or supply vehicle. Probably I have those background sounds very silent, but when mute/unmute, they are at the same level as the music. When deleting this mod everything is ok and I just hear the music. Link to comment Share on other sites More sharing options...
cipherpunks Posted June 26, 2015 Share Posted June 26, 2015 Problem report :-(Steps to reproduce:- install latest QuickStart- create new save and start it- enter VAB, make some rocket (single pod or probe core will suffice)- launch, revert to VAB- close KSP- restart KSP, check your save in QuickStart, check "enter to VAB"- load or make some rocket- launchExpected result: flight scene on launch padActual result: spinning in space (sometimes with engine effects running from above, sometimes staring at some part internals, sometimes just space), no launch pad, impossible to do anything (even pressing Escape doesn't show menu), log is spammed real bad.Full logs here.Revert to older version of QuickStart makes problem go away (so the save seems not to be damaged). Link to comment Share on other sites More sharing options...
Malah Posted June 26, 2015 Author Share Posted June 26, 2015 Problem report :-(Steps to reproduce:- install latest QuickStart- create new save and start it- enter VAB, make some rocket (single pod or probe core will suffice)- launch, revert to VAB- close KSP- restart KSP, check your save in QuickStart, check "enter to VAB"- load or make some rocket- launchExpected result: flight scene on launch padActual result: spinning in space (sometimes with engine effects running from above, sometimes staring at some part internals, sometimes just space), no launch pad, impossible to do anything (even pressing Escape doesn't show menu), log is spammed real bad.Full logs here.Revert to older version of QuickStart makes problem go away (so the save seems not to be damaged).Thanks for this report, I think it comes from the fact that the editor has no Planetarium ... I've found a solution to correct this, but it's not the best solution (it needs to load the spacecenter before to go to the editor ...). I will push the fix soon.Hey,want to use QuickMute because my rocket launch sound is not very neighbor-friendly. Unfortunately in the VAB when building a rocket, once pressing F6 or the button and then unmute, this mod strangly adds or activate the sounds of the background things like the elevator or supply vehicle. Probably I have those background sounds very silent, but when mute/unmute, they are at the same level as the music. When deleting this mod everything is ok and I just hear the music.Thanks for this report, I've seen why it does this. QuickMute unmutes of all sounds and these sounds were muted before the uses of QuickMute ...With these two bugs, QuickScroll and QuickRevert display debug variables ... Link to comment Share on other sites More sharing options...
Malah Posted June 26, 2015 Author Share Posted June 26, 2015 (edited) Hello, I've push an tiny update for QuickStart, QuickMute, QuickScroll and QuickRevert to correct the bugs found.QuickStartDownload:Kerbal StuffGithubChangelogv1.11 - 2015.06.26 Fix: Corrected the start to VAB/SPH (thanks cipherpunks for this report).QuickMuteDownload:Kerbal StuffGithubChangelogv1.06 - 2015.06.26 Fix: Corrected the unmute sounds on the editor (thanks Delmundo for this report).QuickScrollDownload:Kerbal StuffGithubChangelogv1.31 - 2015.06.26Fix: Deleted the debug warning.QuickRevertDownload:Kerbal StuffGithubChangelogv2.11 - 2015.06.26Fix: Deleted the debug warning. Edited June 26, 2015 by Malah deleted curse links Link to comment Share on other sites More sharing options...
Svm420 Posted June 26, 2015 Share Posted June 26, 2015 (edited) i am having an error using quickstart. It may be a mod conflict has I have close to 100 on 64bit linux. Here are logs and the relevant error snipped out.NullReferenceException: Object reference not set to an instance of an object at KerbalRoster.ExperienceBodyValue (System.String bodyName, System.String entryType, System.String& type, System.Single& value) [0x00000] in <filename unknown>:0 at KerbalRoster.ExperienceAddFlight (.FlightLog flight, System.Collections.Generic.List`1 targets, System.Collections.Generic.List`1 types, System.Collections.Generic.List`1 targetXP) [0x00000] in <filename unknown>:0 at KerbalRoster.CalculateExperience (.FlightLog log) [0x00000] in <filename unknown>:0 at ProtoCrewMember..ctor (Modes mode, .ConfigNode node, KerbalType crewType) [0x00000] in <filename unknown>:0 at KerbalRoster..ctor (.ConfigNode node, Modes mode) [0x00000] in <filename unknown>:0 at Game..ctor (.ConfigNode root) [0x00000] in <filename unknown>:0 at GamePersistence.LoadGame (System.String filename, System.String saveFolder, Boolean haltIfIncompatible, Boolean suppressErrorMessage) [0x00000] in <filename unknown>:0 at QuickStart.QuickStart.Start () [0x00000] in <filename unknown>:0 Only mod I can think affecting crew roster is shipmanifest that allowed me to rename kerbals. This adds non printing ACII characters to the end of names to allow a kerbal to be a certain profession regardless of name since profession is tied to name. Edited June 26, 2015 by Svm420 Link to comment Share on other sites More sharing options...
A_name Posted June 26, 2015 Share Posted June 26, 2015 Apologies in advance if this belongs in the CKAN thread. I would really like to be able to install all the Quick mods on CKAN but only certain ones show up. Link to comment Share on other sites More sharing options...
Malah Posted June 27, 2015 Author Share Posted June 27, 2015 i am having an error using quickstart. It may be a mod conflict has I have close to 100 on 64bit linux. Here are logs and the relevant error snipped out.NullReferenceException: Object reference not set to an instance of an object at KerbalRoster.ExperienceBodyValue (System.String bodyName, System.String entryType, System.String& type, System.Single& value) [0x00000] in <filename unknown>:0 at KerbalRoster.ExperienceAddFlight (.FlightLog flight, System.Collections.Generic.List`1 targets, System.Collections.Generic.List`1 types, System.Collections.Generic.List`1 targetXP) [0x00000] in <filename unknown>:0 at KerbalRoster.CalculateExperience (.FlightLog log) [0x00000] in <filename unknown>:0 at ProtoCrewMember..ctor (Modes mode, .ConfigNode node, KerbalType crewType) [0x00000] in <filename unknown>:0 at KerbalRoster..ctor (.ConfigNode node, Modes mode) [0x00000] in <filename unknown>:0 at Game..ctor (.ConfigNode root) [0x00000] in <filename unknown>:0 at GamePersistence.LoadGame (System.String filename, System.String saveFolder, Boolean haltIfIncompatible, Boolean suppressErrorMessage) [0x00000] in <filename unknown>:0 at QuickStart.QuickStart.Start () [0x00000] in <filename unknown>:0 Only mod I can think affecting crew roster is shipmanifest that allowed me to rename kerbals. This adds non printing ACII characters to the end of names to allow a kerbal to be a certain profession regardless of name since profession is tied to name.Thanks for this report, I've found the bug (but I don't know why it doesn't work). It's a conflict with the savegame. To be able to display the last vessel used, I've changed when QuickStart loaded the savegame and the loading of the savegame at the start of the loading scene seems to doesn't work with a big savegame which has many vessel. The update will be soon Apologies in advance if this belongs in the CKAN thread. I would really like to be able to install all the Quick mods on CKAN but only certain ones show up.I've looked at the .netkan files and they seems to be good, I don't know why CKAN hasn't update them. I will wait tomorrow to let CKAN's bots to index the updates. Link to comment Share on other sites More sharing options...
Malah Posted June 27, 2015 Author Share Posted June 27, 2015 Hello, I've updated QuickStart to corrected the small bug founds.QuickStartDownload:Kerbal StuffGithubChangelogv1.12 - 2015.06.27 Fix: Corrected the loading of the last savegame (thanks Svm420 for this report), Fix: Corrected the search of the last vessel used, Fix: Corrected the KSP-AVC file. Link to comment Share on other sites More sharing options...
cipherpunks Posted June 29, 2015 Share Posted June 29, 2015 Thank You Malah, now that I do not loose time due to waiting for KSP to load me VAB thanks to Your clever QuickStart, and SolarImpulse flies thru the Pacific, life kinda seems more XXI century. Link to comment Share on other sites More sharing options...
Svm420 Posted July 10, 2015 Share Posted July 10, 2015 (edited) I have a minor issue with quickstart again and a minor incompatibly regarding quickcontracts with CustomBarnKit by sarbian.Regarding quickstart I get this error in my log and it will not quick load this particular save. I was running win64 at the time quickstart was messing up.InvalidOperationException: Operation is not valid due to the current state of the object at System.Linq.Enumerable.Last[ProtoVessel] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.Last[ProtoVessel] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0 at QuickStart.QuickStart.LastProtoVessel (.Game game) [0x00000] in <filename unknown>:0 at QuickStart.QuickStart+<QStart>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 So if you want I will reload the save on 32 bit or linux.The issue with quickcontracts. With CBK I am able to increase the number of contacts able to be accepted even by the lvl 1 building. I have increased it to 6. When I use the shortcuts to accept or decline a contract the number displayed at the top of the list for max contract switches from 6 to stock 2. If I then exit and reenter MC the number is fixed and I can accept contracts again. I don't have this issue if I do not use the shortcut to accept or decline. I will say the mod by Dmagic Capcom that gives a "MC" outside the space center doesn't have this issue resting max accepted contract so check that if needed. Hope that helps! Thanks! Edited July 10, 2015 by Svm420 Link to comment Share on other sites More sharing options...
Enceos Posted July 11, 2015 Share Posted July 11, 2015 For some reason QuickStart kills the WaypointManager mod. WM Icons are never shown and an NRE spam begins in map and tracking station view. If I go back to the main menu and reload the game - the problem disappears. Link to comment Share on other sites More sharing options...
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