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Registered here while waiting for Orbit to decay.


Aerol

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Have lots of time to register here while this probe decays, Orbit Currently 63.8 x 1012.3 Km, landing legs ready, parachutes engaged, Electrics are dead, just a waiting game now for my samples.

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Sick of constant take-off crashes I made a toy that takes off vertical. Took awhile to dial in the engine outputs but its fun to play with.

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It's a fairly stable little jet, even managed to land in this bumpy field north of KSC.

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Now I just need to figure out how to toggle multiple engines on and off at the same time so I've got a bit more control over the VOTL system.

Edited by Aerol
Spelling, and minor.
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You can bind the toggling of engines to actiongroups (most used are the 1-0 keys) in the VAB. Next to the subassembly tab should be tree more for parts, crew and actiongroups.

Pick an actiongroup, click on a part and add the functions you want from it.

Oh and welcome to the forums!

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You can bind the toggling of engines to actiongroups (most used are the 1-0 keys) in the VAB. Next to the subassembly tab should be tree more for parts, crew and actiongroups.

Pick an actiongroup, click on a part and add the functions you want from it.

Oh and welcome to the forums!

Thanks, I was wondering what that was, its working quite well now that I've got that down. I can take off and land from anywhere on Kerbin with my fixed wing now. Unfortunately no solution yet to easily parallel park a jet. Jets sporting some experimental radial parachute configs to enable landing even in the mountains.

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Sad to report latest update killed my jet, back to the drawing board...

[edit]

Further sad news to report, game was corrupted and needed to be reinstalled.

Edited by Aerol
Additional news.
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what... is... that..

why so many wheels!

so many!

SO MANY!!

If you think that's an odd looking duck, check out my Minmus workhorse(version 3). The Minmus Rail (aka 'The Bobsled').

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And I finally got around to rescuing the Kerbel from orbit from that early mission, I think Stanley Kubrick would approve.

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I....I think....I think those are lithobrakers. I think the gears are going to deploy and brakes locked, and they are going to bounce to a stop. :0.0:

They can definitely work that way, most of the time I come in soft enough though. They also make it quite mobile, a bit of nudging with the RCS can get you rolling quite a ways on the moon. The whole idea was to get to multiple regions on one trip for science. Also once the drop tanks are gone and given a little torque you can even just roll it end over end. All this went to inspire the various versions of my Minmus craft.

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That's probably the most unusual craft I've seen to date. Looks cool!
Holy crap. I've seen players specialize before, but not to this extent, and with gear bays no less. Head down to the Spacecraft Exchange so more people may view your genius.

Why thank you, its quite fun to play with and it has superb mobility on Minmus, you can even get upto speed on the surface using just the reaction wheel to lateral roll and do some corkscrew maneuvers(learning how to precisely navigate while barrel rolling uphill is a small challenge but not impossible), and with around 4km/s+ Dv in its current configuration I think I can even go a few more places in the system. More than just showing off, the SAS stabilized one and two wheel stands have a practical use in reducing friction and keeping speed up, I normally navigate pitch up a few degrees and just steer with the back wheels; you can go the entire length of the Greater Flats and hardly loose a bit of speed, or get up to the highlands and Bobsled down the channels. I flagged and named my first landing (which was in the highlands near some channels) 'Bobsledders Landing'.

Edited by Aerol
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I thought it could pull it off and it did, nearly the same ship that landed on Minmus now on the Mun. The only scary bit was landing on a heck of a slope and fishtail sliding to keep from going over the edge of that cliff. (Dv Stats do not include the fuel in the side tanks, which I have left to manual transfer only, all in would be around 3.35km/s.) I guess I can't call it the Minmus Rail anymore, since it can go places other than Minmus.

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Edited by Aerol
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