PortableGoogle Posted May 2, 2016 Share Posted May 2, 2016 I would suggest an actual change in the format of the delta v map. You could cut off the bottom part with kerbin and put it on the right side with a longer line leading to the rest of the original map. 5 hours ago, plague006 said: I scaled the image to match the height of KSPedia entries because I'm not a fan of scrolling images. Alternatively you could scale it to the width and scroll. The dimensions of a KSPedia page are 2048(W) x 1536(H) (scaled down in-game of course). And that scaling down could make reading it without scrolling hard for some people. On the thread about how to add to the KSPedia, someone had done it that way but then could not read it, I suspect he monitor was lower res. It looks like on my monitor (2560 by 1600) the image does not scale so that is something to think about with that method. Quote Link to comment Share on other sites More sharing options...
Kowgan Posted May 2, 2016 Author Share Posted May 2, 2016 That's exactly my plan. I'll make a version of the map specifically for KSPedia, matching its dimensions. I'll make sure to keep all text big enough for any potential low resolution screen. Quote Link to comment Share on other sites More sharing options...
Violent Jeb Posted May 13, 2016 Share Posted May 13, 2016 (edited) [redacted, done contributing] Edited August 16, 2016 by Violent Jeb Quote Link to comment Share on other sites More sharing options...
Kowgan Posted May 14, 2016 Author Share Posted May 14, 2016 @Violent Jeb Looks really nice. Thank you for that, and sorry for not having delivered anything so far. Quote Link to comment Share on other sites More sharing options...
Warzouz Posted May 14, 2016 Share Posted May 14, 2016 For total DV calculation, I would suggest counting only from LKO and not from ground. As for Eve, I thought we agree on 8000m/s month ago ? Quote Link to comment Share on other sites More sharing options...
Kowgan Posted May 14, 2016 Author Share Posted May 14, 2016 @Warzouz The map version @Violent Jeb used there is outdated. Here's an updated version. http://i.imgur.com/BwZpO4f.png @plague006 Quote Link to comment Share on other sites More sharing options...
plague006 Posted May 14, 2016 Share Posted May 14, 2016 (edited) Not sure why I was mentioned.. Edited May 14, 2016 by plague006 Quote Link to comment Share on other sites More sharing options...
Violent Jeb Posted May 15, 2016 Share Posted May 15, 2016 (edited) [redacted, done contributing] Edited August 16, 2016 by Violent Jeb Quote Link to comment Share on other sites More sharing options...
Kowgan Posted May 15, 2016 Author Share Posted May 15, 2016 (edited) Many things were fixed or tweaked since that KSP 1.0.4 version. See the changelog at the OP for details. The map posted above is just a rearranged fork of the current version to fit in the KSPedia window; it's not replacing the OP one. Although no one will stop you from using whichever version you prefer. Now I just need to create the KSPedia entry itself, but there's no ETA for that, as I still don't even have Unity here. If anyone wants to create an entry and throw that image there, feel free to do it. Edited May 15, 2016 by Kowgan Quote Link to comment Share on other sites More sharing options...
CrashTestDanny Posted May 16, 2016 Share Posted May 16, 2016 Hi @Kowgan. Love your map - it is definitely one of my go-to resources for mission planning. I've been noticing since 1.1 came out, that my ships are really getting to LKO on about 3200 delta-V. I almost never use 3400 anymore unless I designed some really draggy monstrocity. Am I the only one finding that Kerbin atmosphere is taking less delta-V than before? Danny Quote Link to comment Share on other sites More sharing options...
Kowgan Posted May 16, 2016 Author Share Posted May 16, 2016 (edited) Hey @CrashTestDanny, glad you find it useful. But oh boy, this is (and have been) a long discussion. Long story short, there's people who've managed to reach LKO with 2900m/s, and other who can't do it with less than 3600m/s. I had to choose a number, so the map already tells you that atmospheric ascent values are typical, and that more/less efficient ascents are possible. Edited May 16, 2016 by Kowgan typos Quote Link to comment Share on other sites More sharing options...
CrashTestDanny Posted May 16, 2016 Share Posted May 16, 2016 I did see that note. Thanks for giving me a new low to shoot for... I was already very happy about getting down from 3400 to 3200, so I think I'm going to be even happier now! Thanks for all your work on this! Danny Quote Link to comment Share on other sites More sharing options...
GavinZac Posted May 22, 2016 Share Posted May 22, 2016 I'd just like to point out that 10km is absolutely in no way a safe low orbit around Bop. If I'd opened the hatch at 15km I could have taken an orbital surface sample! Quote Link to comment Share on other sites More sharing options...
Warzouz Posted May 22, 2016 Share Posted May 22, 2016 1 hour ago, GavinZac said: I'd just like to point out that 10km is absolutely in no way a safe low orbit around Bop. If I'd opened the hatch at 15km I could have taken an orbital surface sample! Highest peak is at 22km on Bop Quote Link to comment Share on other sites More sharing options...
Kowgan Posted May 22, 2016 Author Share Posted May 22, 2016 (edited) I'll correct that. Thanks for the info. Edited May 22, 2016 by Kowgan Quote Link to comment Share on other sites More sharing options...
Warzouz Posted May 23, 2016 Share Posted May 23, 2016 As I'm really starting to play OPM, I've noticed that Sarnus, Urlum and Neidon has a wrong display. The DV assume you capture, then go to low orbit then transfer to a moon, that makes no sense, especially for gaz giants where you nearly never want to got to low orbit (no landing, nothing to see, high dV cost). Check Jool, it's not the same. Current Jool is better than OPM planets : it has the only useful data : you want to go straight for the moon just after capturing. As for travelling into the gaz giant sub system, Any of those delta-V maps are useless. Quote Link to comment Share on other sites More sharing options...
Kowgan Posted May 23, 2016 Author Share Posted May 23, 2016 This is a known issue, and unfortunately will take a bit longer to fix. I don't use OPM and these numbers were calculated by Misucat, back when all the bodies shown a low-orbit-to-mun path as well. 8 hours ago, Warzouz said: As for travelling into the gaz giant sub system, Any of those delta-V maps are useless. Wrong. This issue doesn't turn the map useless, and it is offensive to call it so. Numbers might be high and non-optimized, but they're still a functional dV map, if the bodies' characteristics haven't been drastically changed since OPM 1.8.1. Quote Link to comment Share on other sites More sharing options...
Warzouz Posted May 23, 2016 Share Posted May 23, 2016 1 hour ago, Kowgan said: This is a known issue, and unfortunately will take a bit longer to fix. I don't use OPM and these numbers were calculated by Misucat, back when all the bodies shown a low-orbit-to-mun path as well. Wrong. This issue doesn't turn the map useless, and it is offensive to call it so. Numbers might be high and non-optimized, but they're still a functional dV map, if the bodies' characteristics haven't been drastically changed since OPM 1.8.1. Sorry you misinterpret what I said ; I didn't want to be offensive . Theses DV maps are very useful to go from Kerbin to another planet of moon (or the opposite). But it's not useful to go from Laythe to Tylo. To do that, you need a map like that. Adding par of that data on your maps would make them probably unreadable. Quote Link to comment Share on other sites More sharing options...
Kowgan Posted May 23, 2016 Author Share Posted May 23, 2016 1 hour ago, Warzouz said: But it's not useful to go from Laythe to Tylo. That is very much true. I remember someone was making, or had the idea to make a web-based, interactive dV map where you could select your departure and destination, and it would give you the total dV needed. Unfortunately, I can't exactly remember where I saw it, or the link to access it. Quote Link to comment Share on other sites More sharing options...
Ruedii Posted May 28, 2016 Share Posted May 28, 2016 Could we get a suborbital node on them. Obviously this means a suborbital arch that has an apoapsis high enough for orbit entry? This would make stage planning easier. (Ascent burn requires higher TWR than circularization burn.) Quote Link to comment Share on other sites More sharing options...
Kowgan Posted May 29, 2016 Author Share Posted May 29, 2016 (edited) Thanks to @AlexSheFF, who did the huge favor of creating and sharing the KSPedia version with the map above. See it here. I've also added a link at the OP. @Ruedii I understand what you're looking for, but this is the kind of feature that is playstyle dependant and doesn't belong in the map, imho. There's a bunch of other features that could also be added, but I rather keep it simple & clean. To solve your problem, though, I think you can use the rule of thumb to design your ascent stages with about 80~85% of the node's number on a high TWR, and putting the rest on a lower-TWR engine. I hope that helps. Edited May 29, 2016 by Kowgan Quote Link to comment Share on other sites More sharing options...
AlexSheFF Posted June 2, 2016 Share Posted June 2, 2016 Hi, @Kowgan and everyone else! I just made the Outer Planets version of KSPedia DeltaV map by @DStaal's request. Spoiler Download it here. Enjoy! Quote Link to comment Share on other sites More sharing options...
Kowgan Posted June 2, 2016 Author Share Posted June 2, 2016 @AlexSheFF Looks awesome! Thank you very much! Quote Link to comment Share on other sites More sharing options...
phoenix_ca Posted June 4, 2016 Share Posted June 4, 2016 On 2016-06-02 at 11:27 AM, AlexSheFF said: Hi, @Kowgan and everyone else! I just made the Outer Planets version of KSPedia DeltaV map by @DStaal's request. Reveal hidden contents Download it here. Enjoy! That really belongs in the OPM mod itself. That'd be handy. Quote Link to comment Share on other sites More sharing options...
Tyko Posted June 20, 2016 Share Posted June 20, 2016 Is there a PDF version of the updated OP map? Thank you so much for maintaining these! Quote Link to comment Share on other sites More sharing options...
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