CitizenVeen Posted February 19, 2016 Share Posted February 19, 2016 (edited) I'm still getting major bugs with engines that should be gimballing not being able to gimbal completely at random (so it seems). It usually happen with upper stage engines (either an upper stage, or an engine which only fires after reaching LEO), happens to alot of engines from different mods (FASA, RO engines, AIES). Had the same bug on a different computer, so its not my setup I think. It also makes the game really complicated to play, because half the time I launched a vessel its suddenly useless in space because I only brought RCS for ullage/turns and not for keeping it alined during burns. The engines still have a 'lock gimbal/free gimbal' button, but they simply dont move (and neither does my ship) when trying to jaw/pitch. I have no idea what causes this issue, but I can't imagine I am the only one encountering it, because it happens on different installs (only with RO), and on different computers.... EDIT: I finally found out what causes this issue, when you activate an engine through staging (hitting space) it DOES gimbal, when activating it by hand, it doesnt gimbal. Took me some time to narrow that down. So its easely worked arround. I understand why I only had the issue with RO, and upper stages now too. Don't know if it's a bug or intended, and if its stock or RO related, but pretty much problem solved now :). Edited February 19, 2016 by CitizenVeen Link to comment Share on other sites More sharing options...
NathanKell Posted February 19, 2016 Share Posted February 19, 2016 What gimbal module? Because I thought I fixed that for stock in 1.0.5. You *are* on 1.0.5, yes? Link to comment Share on other sites More sharing options...
Temeter Posted February 19, 2016 Share Posted February 19, 2016 Man, totally forgot to report that one. Planned to originally. I've also got the staging gimbal issue in 1.0.5! It was fixed before indeed, but looks like it came back. Some input I can help with? Link to comment Share on other sites More sharing options...
NathanKell Posted February 19, 2016 Share Posted February 19, 2016 Nope, I saw what the problem was and it's fixed properly now. I checked a thing that is always false when finding out whether to apply the fix, and we missed that it didn't work somehow. Link to comment Share on other sites More sharing options...
Temeter Posted February 19, 2016 Share Posted February 19, 2016 (edited) Good to hear! Gotta say, I totally forgot it every time I closed the game, too. Btw, question: Are the radiators currently balanced? I remembered reading in the KSP 1.0.5 logs that the changes to it's heat system now made it possible to refrigerate parts using radiators. And since RO currently basically uses the stock heat system with some modifications, I went to test how hard it is to refrigerate people liquid hydrogen (e.g. for long range missions, nuclear engines). Turns out, it works very well and it's not even that hard to keep a cryo-tanks internal temperature at 20*k. Got a cryogenic stage (+ some radiators) circling high earth orbit and internal temperature is absolutely stable, no boiloff. Is that intended behaviour, unintended, or not yet balanced? At it's core, that one is certainly not completely unrealistic, since the concepts of nuclear driven mars missions rely on cryogenic fuel, it's just never done. Otoh, it's as well completely speculative if cryogenic tanks/radiators from the 80's could do the same with the nerva, had it been continued. Wanna make sure my nuclear/cryogenic craft don't get murdered by the next patch. TAC life support is the devil.^^' Edited February 19, 2016 by Temeter Link to comment Share on other sites More sharing options...
NathanKell Posted February 20, 2016 Share Posted February 20, 2016 Radiators don't really do anything under high timewarp. Link to comment Share on other sites More sharing options...
Temeter Posted February 20, 2016 Share Posted February 20, 2016 1 hour ago, NathanKell said: Radiators don't really do anything under high timewarp. Hm yeah, currently the internal temps of my cryo tanks i shot into space dont change at all (other than when a radiator lowers it, making it boiloff-resistant). Might just be another issue, maybe with my install. >_> Link to comment Share on other sites More sharing options...
Bob Jub Posted February 20, 2016 Share Posted February 20, 2016 For some reason all of my rockets are extremely wobbly :\ I have a well balanced craft- but my ship wants to go all over the place, especially in vacuum, feels like a weird gimbals issue. Link to comment Share on other sites More sharing options...
Temeter Posted February 20, 2016 Share Posted February 20, 2016 3 hours ago, Bob Jub said: For some reason all of my rockets are extremely wobbly :\ I have a well balanced craft- but my ship wants to go all over the place, especially in vacuum, feels like a weird gimbals issue. Try lowering engine gimbal? At the end of a rockets burn T/W tends to be super high and SAS is often overcorrecting. Link to comment Share on other sites More sharing options...
sackfalte Posted February 20, 2016 Share Posted February 20, 2016 5 hours ago, Bob Jub said: For some reason all of my rockets are extremely wobbly :\ I have a well balanced craft- but my ship wants to go all over the place, especially in vacuum, feels like a weird gimbals issue. I am having the same issue. Reducing Gimbal does not help. I need to lock Gimbal and hope that my RCS is strong enough... Link to comment Share on other sites More sharing options...
Bob Jub Posted February 20, 2016 Share Posted February 20, 2016 It doesn't help that the stage 2 launch pad does really weird things and causes my rocket to launch sideways. Link to comment Share on other sites More sharing options...
Joco223 Posted February 20, 2016 Share Posted February 20, 2016 @Bob Jub @sackfalte Install Kerbal Joint Reinforcement. For me that is my mandatory mod when playing KSP, no matter is it RO, Stock, 64k... Link to comment Share on other sites More sharing options...
sackfalte Posted February 20, 2016 Share Posted February 20, 2016 Just now, Joco223 said: @Bob Jub @sackfalte Install Kerbal Joint Reinforcement. For me that is my mandatory mod when playing KSP, no matter is it RO, Stock, 64k... thanks, but that comes complimentary with RO. so no, that's not it. Link to comment Share on other sites More sharing options...
Joco223 Posted February 20, 2016 Share Posted February 20, 2016 @sackfalte I don't know then. Try starting your Gravity Turn earlier and do not turn at high speeds. Link to comment Share on other sites More sharing options...
sackfalte Posted February 20, 2016 Share Posted February 20, 2016 1 minute ago, Joco223 said: @sackfalte I don't know then. Try starting your Gravity Turn earlier and do not turn at high speeds. the weird thing is.. I have been doing RO/FAR/Smart-ASS-isted launches for months, yet only since a couple of days (I did a fresh install) either FAR has become much more demanding, or Mechjeb/Smart-ASS have become more stupid. when I am using a 1-engine-stage, the Gimbal is never able to counter-act atmospheric pressure, meaning I always have to add wings/stabilizers, or build with symmetry, which adds to the part-count. Link to comment Share on other sites More sharing options...
Joco223 Posted February 20, 2016 Share Posted February 20, 2016 @sackfalte I don't think there is other way than to add small stabilizers. 4 should be enough for any rocket. 4 is not a lot of parts? Link to comment Share on other sites More sharing options...
Stephen Stiles Posted February 22, 2016 Share Posted February 22, 2016 Due to kerbalstuff no longer existing and running CKAN I can't even complete most of it. Any suggestions? Or possibly a Gamedata file with most of the changes made? Link to comment Share on other sites More sharing options...
ColKlonk Posted February 22, 2016 Share Posted February 22, 2016 (edited) A question on the RO/Mechjeb relationship. Is there any way to get consistent Dv's that don't rely on the staging setup.. something that can work it out It's a hassle when you trying to pinpoint exact Dv's, and it becomes a drag with trial and error - launch, adjust, launch, adjust.... In this image this rocket is pushing a payload of 52.6 tons 'just' into orbit from Kourou (90 degree heading).. but as I move things around MJs Dv readings goes bananas. Edited February 22, 2016 by technicalfool Jackbooted thug-edit Link to comment Share on other sites More sharing options...
NathanKell Posted February 22, 2016 Share Posted February 22, 2016 @ColKlonk I'm not sure what you're asking...of course it's going to vary if you vary the staging order. MechJeb isn't telepathic, it can't determine the optimal staging order, it only goes off what you tell it you're going to do. You are using the latest dev version, yes? Link to comment Share on other sites More sharing options...
Vanamonde Posted February 23, 2016 Share Posted February 23, 2016 Post folded into the thread for this mod. Link to comment Share on other sites More sharing options...
NathanKell Posted February 23, 2016 Share Posted February 23, 2016 @Stephen Stiles what mods are failing? Remember, you don't have to select any of the suggested mods, you can just install the required only. Link to comment Share on other sites More sharing options...
Stephen Stiles Posted February 23, 2016 Share Posted February 23, 2016 40 minutes ago, NathanKell said: @Stephen Stiles what mods are failing? Remember, you don't have to select any of the suggested mods, you can just install the required only. I actually decided to get the ones in the CKAN folder done manually, it stops at about 75% and won't finish. I'll leave it go for right now on this computer. Link to comment Share on other sites More sharing options...
Bumlebi Posted February 23, 2016 Share Posted February 23, 2016 Hello! I'm having problems with some of my launch sites being mostly buried under the ground meaning I can't click to Tracking Station to switch to another site. Is this a common problem? Link to comment Share on other sites More sharing options...
NathanKell Posted February 23, 2016 Share Posted February 23, 2016 Are you running with terrain on high detail? Link to comment Share on other sites More sharing options...
corbett Posted February 24, 2016 Share Posted February 24, 2016 does it add cities and such? Link to comment Share on other sites More sharing options...
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