NathanKell Posted January 16, 2015 Share Posted January 16, 2015 Can this please have its KerbalStuff metadata updated to .90? There is no reason a .cfg would not be .90 compatible... Quote Link to comment Share on other sites More sharing options...
DaPatman Posted January 16, 2015 Share Posted January 16, 2015 I've updated my Taurus HCV patch to include the battery with built-in reaction wheel added in the latest update. (Actually, I've updated all three, but the only changes to the others were clearer comments.) The link in the first post still works. Quote Link to comment Share on other sites More sharing options...
toric5 Posted January 16, 2015 Share Posted January 16, 2015 ok, newbie time, but how do i install this? do i put the cfg in the folder with the example cfgs that tech manager has? speaking of witch, i was unable to find a link to the .90 version of tech manager. anyone have it? Quote Link to comment Share on other sites More sharing options...
UnanimousCoward Posted January 17, 2015 Share Posted January 17, 2015 (edited) ok, newbie time, but how do i install this? do i put the cfg in the folder with the example cfgs that tech manager has? speaking of witch, i was unable to find a link to the .90 version of tech manager. anyone have it?I've got the Community Tech Tree folder in my Game Data folder, and other configs (KSPI, KW) in the CTT folder, and it all seems to work fine. As they're MM configs, i don't think it actually matters very much where they go, as long as they're somewhere in Game Data.I think the latest version of Tech Manager is 1.5; seems to work fine even if it still says [0.25] in the thread title. Edited January 17, 2015 by UnanimousCoward Quote Link to comment Share on other sites More sharing options...
Yemo Posted January 26, 2015 Share Posted January 26, 2015 As the author of the SETI-BalanceMod (link in signature), I m happy to announce CTT compatibility for my mod! Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted February 18, 2015 Share Posted February 18, 2015 I would like to report that KSPI Extended officially supports CTT Quote Link to comment Share on other sites More sharing options...
AML225 Posted March 17, 2015 Share Posted March 17, 2015 I would like to report that KSPI Extended officially supports CTTCan we get this added to the first page? I didn't see this until just now and it caused some confusion (mostly my fault). Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted March 18, 2015 Share Posted March 18, 2015 Can we get this added to the first page? I didn't see this until just now and it caused some confusion (mostly my fault).Why the confusion? Quote Link to comment Share on other sites More sharing options...
ManTrelk Posted March 18, 2015 Share Posted March 18, 2015 Are there supposed to be empty nodes in my career tech tree?Sorry if this has been answered before, I looked but can't find any reference to it. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted March 18, 2015 Share Posted March 18, 2015 Depends on the mods you have installed Quote Link to comment Share on other sites More sharing options...
ManTrelk Posted March 18, 2015 Share Posted March 18, 2015 So I guess some are left in there because they unlock further nodes?I have pretty much all of your mods, big fan will that lead to some empty nodes, like (off the top of my head) Improved Nuclear Propulsion? Quote Link to comment Share on other sites More sharing options...
Jarin Posted March 18, 2015 Share Posted March 18, 2015 Are there supposed to be empty nodes in my career tech tree?Sorry if this has been answered before, I looked but can't find any reference to it.If you're running Community Tech Tree, but not all the mods that support it, you'll often run into empty nodes at the top of the tree. I suspect that Near-Future line of mods puts things in those nodes, but I don't know for certain. Quote Link to comment Share on other sites More sharing options...
ManTrelk Posted March 19, 2015 Share Posted March 19, 2015 Okay, thanks. I'm glad I don't need to go bughunting. Quote Link to comment Share on other sites More sharing options...
dorin6565 Posted March 30, 2015 Share Posted March 30, 2015 ManTrelk, what I normally do if I change my mod set is to start a game and give myself 5000 science and 500000 money. Exit the game and search for 5000 in the save file and up it to 100000 and then search for 500000 and up that to 50000000. When I reload, I can upgrade my buildings and open all the tech tree 1 node at a time and learn what leads to what and if there are any dead-ends. Make a few notes about when to stop research and when to continue, and notice any blanks I have to open if something depends on it further down the tech tree. I then exit, then start my regular game. If I forget or lose my notes, I just reload the open save. I don't use this method to plan my path fully, just know where the dead-ends are. Quote Link to comment Share on other sites More sharing options...
ObiVanDamme Posted April 17, 2015 Share Posted April 17, 2015 (edited) I tried to integrate my mod into CTT in the OffworldManufacturing node. For testing purposes I created a KSp install with almost all parts removed. I started a new science game with enough science points to research the complete tree through persistant file editing. The problem I have now, that not all tech nodes are available. The complete line behind recycling is missing and nanolathing is the last node in the tree, as well as the only one in it's tier. What do I do wrong?Edit: Found the problem. I had an invalid NEEDS clause in my definition. Now everything shows up as expected Edited April 17, 2015 by ObiVanDamme Quote Link to comment Share on other sites More sharing options...
darqen27 Posted April 22, 2015 Share Posted April 22, 2015 I'm missing Hydroponics, Recycling just ends, and then Short term Habitations says it needs it but it doesnt exist Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted April 24, 2015 Share Posted April 24, 2015 (edited) Say do you ever intend on updating the Community Tech tree? For KSPI, I would like to have additional technodes for the Fusion Techs. Also existing technodes, like fusionRockets are much to low in the techtree, making the tech tree unbalanced. Note that KSP 1.0 , the Techtree will change , so an update is CTTT is required anyway Edited April 24, 2015 by FreeThinker Quote Link to comment Share on other sites More sharing options...
Nertea Posted April 24, 2015 Author Share Posted April 24, 2015 I do, think well start a new community consulting process once 1.0 drops and everyone has a look at the tech tree. Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted April 27, 2015 Share Posted April 27, 2015 Techmanager got broken by 1.0When I try to start the game with Techmanager, it hangs Quote Link to comment Share on other sites More sharing options...
nightingale Posted April 27, 2015 Share Posted April 27, 2015 Squad completely changed the tech tree stuff (I'm told it is now moddable via config files, but haven't looked into it myself). So TechManager is most likely obsolete, and I'd assume CTT will move over to use the stock method.... but I'm not involved in CTT at all, so take what I say with a dose of salt. Quote Link to comment Share on other sites More sharing options...
undercoveryankee Posted April 27, 2015 Share Posted April 27, 2015 Techmanager got broken by 1.0When I try to start the game with Techmanager, it hangsThat's to be expected given the changes to how the stock tech tree is loaded. On the bright side, it's supposed to be possible to mod the new tree with no more than .cfg files and perhaps ModuleManager. So this should be the last serious break. Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted April 27, 2015 Share Posted April 27, 2015 It appears we no longer need Techmanger, we can do it ourselves editing Kerbal Space Program\GameData\Squad\Resources\TechTree.cfgTechTree{ RDNode { id = start title = Start description = The technology we started out with. cost = 0 hideEmpty = False nodeName = node0_start anyToUnlock = False icon = RDicon_start pos = -2568,1199,-1 scale = 0.6 } RDNode { id = basicRocketry title = Basic Rocketry description = How hard can Rocket Science be anyway? cost = 5 hideEmpty = False nodeName = node1_basicRocketry anyToUnlock = False icon = RDicon_rocketry-basic pos = -2385,1257,-1 scale = 0.6 Parent { parentID = start lineFrom = RIGHT lineTo = LEFT } } RDNode { id = engineering101 title = Engineering 101 description = How hard can Aerospace Engineering be anyway? cost = 5 hideEmpty = False nodeName = node1_engineering101 anyToUnlock = False icon = RDicon_emgineering101 pos = -2385,1142.3,-1 scale = 0.6 Parent { parentID = start lineFrom = RIGHT lineTo = LEFT } } RDNode { id = survivability title = Survivability description = The art and science of landing and walking away from it. cost = 15 hideEmpty = False nodeName = node2_survivability anyToUnlock = False icon = RDicon_survivability pos = -2209,975,-1 scale = 0.6 Parent { parentID = engineering101 lineFrom = RIGHT lineTo = LEFT } } RDNode { id = stability title = Stability description = Reaching for the stars starts with keeping our spacecraft pointed generally in the right direction. cost = 18 hideEmpty = False nodeName = node2_stability anyToUnlock = True icon = RDicon_stability pos = -2170,1201,-1 scale = 0.6 Parent { parentID = engineering101 lineFrom = RIGHT lineTo = LEFT } Parent { parentID = basicRocketry lineFrom = RIGHT lineTo = LEFT } } RDNode { id = generalRocketry title = General Rocketry description = More engines, more fuel, more ambitious ideas. cost = 20 hideEmpty = False nodeName = node2_generalRocketry anyToUnlock = False icon = RDicon_rocketry-general pos = -2128,1438,-1 scale = 0.6 Parent { parentID = basicRocketry lineFrom = RIGHT lineTo = LEFT } } RDNode { id = aviation title = Aviation description = The art and science of keeping heavier-than-air objects aloft for extended periods of time. cost = 45 hideEmpty = False nodeName = node3_aviation anyToUnlock = True icon = RDicon_aerospaceTech pos = -1946,1201,-1 scale = 0.6 Parent { parentID = stability lineFrom = RIGHT lineTo = LEFT } } RDNode { id = basicScience title = Basic Science description = We are going to ask all the big questions of the Universe... eventually. For now, we're starting with these. cost = 45 hideEmpty = False nodeName = node3_basicScience anyToUnlock = False icon = RDicon_scienceTech pos = -1946,846.9,-1 scale = 0.6 Parent { parentID = survivability lineFrom = RIGHT lineTo = LEFT } } RDNode { id = flightControl title = Flight Control description = Tumbling out of control may be fun, but our engineers insist there's more to rocket science than that. cost = 45 hideEmpty = False nodeName = node3_flightControl anyToUnlock = True icon = RDicon_control-flight-advanced pos = -1946,1051.4,-1 scale = 0.6 Parent { parentID = survivability lineFrom = RIGHT lineTo = LEFT } Parent { parentID = stability lineFrom = RIGHT lineTo = LEFT } } RDNode { id = advRocketry title = Advanced Rocketry description = A new step ahead in rocket technology. cost = 45 hideEmpty = False nodeName = node3_advRocketry anyToUnlock = False icon = RDicon_rocketry-advanced pos = -1946,1551,-1 scale = 0.6 Parent { parentID = generalRocketry lineFrom = RIGHT lineTo = LEFT } } RDNode { id = generalConstruction title = General Construction description = New equipment to help out in keeping things stable, especially useful when the size of the spacecraft defies the current bounds of sanity. cost = 45 hideEmpty = False nodeName = node3_generalConstruction anyToUnlock = True icon = RDicon_construction-general pos = -1946,1355,-1 scale = 0.6 Parent { parentID = stability lineFrom = RIGHT lineTo = LEFT } Parent { parentID = generalRocketry lineFrom = RIGHT lineTo = LEFT } } RDNode { id = propulsionSystems title = Propulsion Systems description = A positively different approach to existing trends in rocketry. These small, lightweight propulsion systems may not seem as exciting, but they might prove just as useful. cost = 90 hideEmpty = False nodeName = node4_propulsionSystems anyToUnlock = False icon = RDicon_propulsionSystems pos = -1723,1551,-1 scale = 0.6 Parent { parentID = advRocketry lineFrom = RIGHT lineTo = LEFT } } RDNode { id = spaceExploration title = Space Exploration description = To boldly go where no green man has gone before. cost = 90 hideEmpty = False nodeName = node4_spaceExploration anyToUnlock = False icon = RDicon_evaTech pos = -1723,963.9,-1 scale = 0.6 Parent { parentID = basicScience lineFrom = RIGHT lineTo = LEFT } } RDNode { id = advFlightControl title = Advanced Flight Control description = The latest advancements in keeping the correct end of the ship pointing towards where you want it to go. cost = 90 hideEmpty = False nodeName = node4_advFlightControl anyToUnlock = False icon = RDicon_control-flight pos = -1723,1051.4,-1 scale = 0.6 Parent { parentID = flightControl lineFrom = RIGHT lineTo = LEFT } } RDNode { id = landing title = Landing description = Our Engineers are nothing if not optimistic. cost = 90 hideEmpty = False nodeName = node4_landing anyToUnlock = True icon = RDicon_landing pos = -1723,1142.4,-1 scale = 0.6 Parent { parentID = flightControl lineFrom = RIGHT lineTo = LEFT } Parent { parentID = aviation lineFrom = RIGHT lineTo = LEFT } } RDNode { id = aerodynamicSystems title = Aerodynamics description = New breakthroughs from C7 Aerospace allow for new types of craft to be built. We're looking into hiring some of their engineers as well. cost = 90 hideEmpty = False nodeName = node4_aerodynamicSystems anyToUnlock = True icon = RDicon_aerodynamicSystems pos = -1723,1243,-1 scale = 0.6 Parent { parentID = aviation lineFrom = RIGHT lineTo = LEFT } Parent { parentID = generalConstruction lineFrom = RIGHT lineTo = LEFT } } RDNode { id = electrics title = Electrics description = We did know about electricity before inventing space flight. The big breakthrough here was combining the two. cost = 90 hideEmpty = False nodeName = node4_electrics anyToUnlock = True icon = RDicon_electrics pos = -1723,711.1,-1 scale = 0.6 Parent { parentID = basicScience lineFrom = RIGHT lineTo = LEFT } } RDNode { id = heavyRocketry title = Heavy Rocketry description = The next logical step for rocketry technology is to just go bigger. cost = 90 hideEmpty = False nodeName = node4_heavyRocketry anyToUnlock = False icon = RDicon_rocketry-heavy pos = -1723,1635,-1 scale = 0.6 Parent { parentID = advRocketry lineFrom = RIGHT lineTo = LEFT } } RDNode { id = fuelSystems title = Fuel Systems description = Advancements towards a better understanding of how fuel flows through a rocket. cost = 90 hideEmpty = False nodeName = node4_fuelSystems anyToUnlock = True icon = RDicon_fuelSystems pos = -1723,1470.2,-1 scale = 0.6 Parent { parentID = advRocketry lineFrom = RIGHT lineTo = LEFT } Parent { parentID = generalConstruction lineFrom = RIGHT lineTo = LEFT } } RDNode { id = advConstruction title = Advanced Construction description = New advances in construction make it possible to build larger than ever before. cost = 90 hideEmpty = False nodeName = node4_advConstruction anyToUnlock = False icon = RDicon_construction-advanced pos = -1723,1355,-1 scale = 0.6 Parent { parentID = generalConstruction lineFrom = RIGHT lineTo = LEFT } } RDNode { id = miniaturization title = Miniaturization description = These aren't your standard hobby miniature models. We've been assured they look good enough to actually fly. cost = 90 hideEmpty = False nodeName = node4_miniaturization anyToUnlock = True icon = RDicon_miniaturization pos = -1723,846.9,-1 scale = 0.6 Parent { parentID = basicScience lineFrom = RIGHT lineTo = LEFT } } RDNode { id = actuators title = Actuators description = Perfecting the art of making things mobile, without the explicit use of explosives. Our engineers assure us, this is actually a good thing. cost = 160 hideEmpty = False nodeName = node5_actuators anyToUnlock = True icon = RDicon_construction-specialized pos = -1519,1355,-1 scale = 0.6 Parent { parentID = advConstruction lineFrom = RIGHT lineTo = LEFT } } RDNode { id = commandModules title = Command Modules description = Flight control technology has evolved far enough that we feel we can honestly say pilots are in command now. cost = 160 hideEmpty = False nodeName = node5_commandModules anyToUnlock = True icon = RDicon_commandmodules pos = -1520,1020.4,-1 scale = 0.6 Parent { parentID = spaceExploration lineFrom = RIGHT lineTo = LEFT } Parent { parentID = advFlightControl lineFrom = RIGHT lineTo = LEFT } } RDNode { id = heavierRocketry title = Heavier Rocketry description = There may be an upper limit to how large a rocket can be built, but we're not there yet. cost = 160 hideEmpty = False nodeName = node5_heavierRocketry anyToUnlock = True icon = RDicon_rocketry-heavier pos = -1519,1635,-1 scale = 0.6 Parent { parentID = heavyRocketry lineFrom = RIGHT lineTo = LEFT } } RDNode { id = precisionEngineering title = Precision Engineering description = Precise engineering techniques allow for construction of ever smaller parts. cost = 160 hideEmpty = False nodeName = node5_precisionEngineering anyToUnlock = True icon = RDicon_engineering-precision pos = -1519,846.9,-1 scale = 0.6 Parent { parentID = miniaturization lineFrom = RIGHT lineTo = LEFT } Parent { parentID = electrics lineFrom = RIGHT lineTo = LEFT } } RDNode { id = advExploration title = Advanced Exploration description = They are Self-Deploying Astronaut Mobility Enhancement Devices, I don't know what you mean by "ladders". cost = 160 hideEmpty = False nodeName = node5_advExploration anyToUnlock = True icon = RDicon_exploration-advanced pos = -1519,963.9,-1 scale = 0.6 Parent { parentID = spaceExploration lineFrom = RIGHT lineTo = LEFT } } RDNode { id = specializedControl title = Specialized Control description = A new state-of-the-art in control technology. cost = 160 hideEmpty = False nodeName = node5_specializedControl anyToUnlock = True icon = RDicon_control-large pos = -1521,1082.2,-1 scale = 0.6 Parent { parentID = advFlightControl lineFrom = RIGHT lineTo = LEFT } } RDNode { id = advLanding title = Advanced Landing description = Further advances in landing devices, allowing for more controlled descents and a much higher number of parts still attached to the ship after touchdown. cost = 160 hideEmpty = False nodeName = node5_advLanding anyToUnlock = False icon = RDicon_landing-advanced pos = -1519,1142.4,-1 scale = 0.6 Parent { parentID = landing lineFrom = RIGHT lineTo = LEFT } } RDNode { id = supersonicFlight title = Supersonic Flight description = A new line of aircraft parts that allow for unprecedented maneuverability and speed. cost = 160 hideEmpty = False nodeName = node5_supersonicFlight anyToUnlock = True icon = RDicon_flight-supersonic pos = -1521,1278,-1 scale = 0.6 Parent { parentID = aerodynamicSystems lineFrom = RIGHT lineTo = LEFT } } RDNode { id = advFuelSystems title = Adv. Fuel Systems description = Advanced Advancements towards a better understanding of how fuel flows through a rocket. cost = 160 hideEmpty = False nodeName = node5_advFuelSystems anyToUnlock = True icon = RDicon_fuelSystems-advanced pos = -1519,1470.2,-1 scale = 0.6 Parent { parentID = propulsionSystems lineFrom = RIGHT lineTo = LEFT } Parent { parentID = fuelSystems lineFrom = RIGHT lineTo = LEFT } } RDNode { id = advElectrics title = Advanced Electrics description = We're fairly certain no one will ever need more than 64kw of power for anything. cost = 160 hideEmpty = False nodeName = node5_advElectrics anyToUnlock = False icon = RDicon_electrics-advanced pos = -1519,711.1,-1 scale = 0.6 Parent { parentID = electrics lineFrom = RIGHT lineTo = LEFT } } RDNode { id = specializedConstruction title = Specialized Construction description = Specialized construction techniques provide new ways of attaching things together, and detaching things on purpose. cost = 160 hideEmpty = False nodeName = node5_specializedConstruction anyToUnlock = True icon = RDicon_automation pos = -1519,1412,-1 scale = 0.6 Parent { parentID = advConstruction lineFrom = RIGHT lineTo = LEFT } } RDNode { id = precisionPropulsion title = Precision Propulsion description = Any level of precision achieved in controlling the sustained explosion inside a rocket engine is nothing short of remarkable. It might be quite expensive, too. cost = 160 hideEmpty = False nodeName = node5_precisionPropulsion anyToUnlock = False icon = RDicon_propulsion-precision pos = -1520.1,1551,-1 scale = 0.6 Parent { parentID = propulsionSystems lineFrom = RIGHT lineTo = LEFT } } RDNode { id = advAerodynamics title = Advanced Aerodynamics description = Advances in fluid dynamics research technology have allowed development of a new set of streamlined aircraft components, And also these parts here. cost = 160 hideEmpty = False nodeName = node5_advAerodynamics anyToUnlock = True icon = RDicon_aerodynamics-advanced pos = -1519,1207,-1 scale = 0.6 Parent { parentID = aerodynamicSystems lineFrom = RIGHT lineTo = LEFT } } RDNode { id = heavyLanding title = Heavy Landing description = A good landing is one where you walk away from it. A great landing is one where you get to use the aircraft again. cost = 300 hideEmpty = False nodeName = node6_heavyLanding anyToUnlock = False icon = RDicon_motors-experimental pos = -1309,1142.4,-1 scale = 0.6 Parent { parentID = advLanding lineFrom = RIGHT lineTo = LEFT } } RDNode { id = scienceTech title = Science Tech description = Scientific advancements allow new advanced technologies for advancing Science. cost = 300 hideEmpty = False nodeName = node6_advScience anyToUnlock = True icon = RDicon_telescope pos = -1309,963.9,-1 scale = 0.6 Parent { parentID = advExploration lineFrom = RIGHT lineTo = LEFT } Parent { parentID = precisionEngineering lineFrom = RIGHT lineTo = LEFT } } RDNode { id = unmannedTech title = Unmanned Tech description = Warning: May contain traces of sentience. cost = 300 hideEmpty = False nodeName = node6_unmannedTech anyToUnlock = True icon = RDicon_unmanned-advanced pos = -1309,846.9,-1 scale = 0.6 Parent { parentID = precisionEngineering lineFrom = RIGHT lineTo = LEFT } } RDNode { id = nuclearPropulsion title = Nuclear Propulsion description = Nuclear engines don't burn fuel, they totally annihilate it. We just hope it doesn't begin any conflicts. cost = 300 hideEmpty = False nodeName = node6_nuclearPropulsion anyToUnlock = False icon = RDicon_propulsion-nuclear pos = -1309,1551,-1 scale = 0.6 Parent { parentID = advFuelSystems lineFrom = RIGHT lineTo = LEFT } Parent { parentID = heavierRocketry lineFrom = RIGHT lineTo = LEFT } } RDNode { id = advMetalworks title = Advanced MetalWorks description = These new construction techniques allow for craft designs that were considered insane not too long ago... and still are. But they're now possible! cost = 300 hideEmpty = False nodeName = node6_advMetalWorks anyToUnlock = True icon = RDicon_metalworks-advanced pos = -1309,1412,-1 scale = 0.6 Parent { parentID = specializedConstruction lineFrom = RIGHT lineTo = LEFT } } RDNode { id = fieldScience title = Field Science description = Freedom to roam as far as curiosity will take you, or as long as batteries last. cost = 300 hideEmpty = False nodeName = node6_fieldScience anyToUnlock = True icon = RDicon_science-field pos = -1309,1067,-1 scale = 0.6 Parent { parentID = advLanding lineFrom = RIGHT lineTo = LEFT } Parent { parentID = advExploration lineFrom = RIGHT lineTo = LEFT } } RDNode { id = highAltitudeFlight title = High Altitude Flight description = New breakthroughs in engine and intake development to enable flying through the upper reaches of the atmosphere. cost = 300 hideEmpty = False nodeName = node6_highAltitudeFlight anyToUnlock = True icon = RDicon_flight-highAltitude pos = -1310,1278,-1 scale = 0.6 Parent { parentID = supersonicFlight lineFrom = RIGHT lineTo = LEFT } } RDNode { id = largeVolumeContainment title = Large Volume Containment description = Maximize the payload capacity of your spacecraft by maximizing the size of your spacecraft. cost = 300 hideEmpty = False nodeName = node6_largeVolumeContainment anyToUnlock = True icon = RDicon_largeVolumeContainment pos = -1309,1470.2,-1 scale = 0.6 Parent { parentID = advFuelSystems lineFrom = RIGHT lineTo = LEFT } Parent { parentID = specializedConstruction lineFrom = RIGHT lineTo = LEFT } } RDNode { id = composites title = Composites description = Lightweight and strong! and don't worry, we're sure the glue will dry off in no time. cost = 300 hideEmpty = False nodeName = node6_composites anyToUnlock = False icon = RDicon_composites pos = -1309,1355,-1 scale = 0.6 Parent { parentID = specializedConstruction lineFrom = RIGHT lineTo = LEFT } } RDNode { id = electronics title = Electronics description = Hopefully these won't become obsolete in the next couple of months. cost = 300 hideEmpty = False nodeName = node6_electronics anyToUnlock = True icon = RDicon_electronics pos = -1309,777.6,-1 scale = 0.6 Parent { parentID = precisionEngineering lineFrom = RIGHT lineTo = LEFT } Parent { parentID = advElectrics lineFrom = RIGHT lineTo = LEFT } } RDNode { id = largeElectrics title = High-Power Electrics description = Maximize your energy production and storage potential by maximizing the size of the electrical components on your vessels. cost = 300 hideEmpty = False nodeName = node6_largeElectrics anyToUnlock = False icon = RDicon_electrics-large pos = -1309,711.1,-1 scale = 0.6 Parent { parentID = advElectrics lineFrom = RIGHT lineTo = LEFT } } RDNode { id = heavyAerodynamics title = Heavy Aerodynamics description = Advances in construction technology enabled new breakthroughs in aerospace materials. cost = 300 hideEmpty = False nodeName = node6_heavyAerodynamics anyToUnlock = True icon = RDicon_aerospaceTech2 pos = -1310,1207,-1 scale = 0.6 Parent { parentID = advAerodynamics lineFrom = RIGHT lineTo = LEFT } } RDNode { id = ionPropulsion title = Ion Propulsion description = Turns out, it's not science fiction. cost = 550 hideEmpty = False nodeName = node7_ionPropulsion anyToUnlock = False icon = RDicon_propulsion-ion pos = -1118,905.2,-1 scale = 0.6 Parent { parentID = scienceTech lineFrom = RIGHT lineTo = LEFT } Parent { parentID = unmannedTech lineFrom = RIGHT lineTo = LEFT } } RDNode { id = hypersonicFlight title = Hypersonic Flight description = Push your aircraft to the upper limits of airspeed and sanity. cost = 550 hideEmpty = False nodeName = node7_hypersonicFlight anyToUnlock = True icon = RDicon_flight-hypersonic pos = -1118,1278,-1 scale = 0.6 Parent { parentID = highAltitudeFlight lineFrom = RIGHT lineTo = LEFT } } RDNode { id = nanolathing title = Nanolathing description = Despite the threatening appearance of the green metablobs shot out of the Nanolathing Injectors, none can argue the fact that Kerbals have indeed developed technologies at least just as dangerous as this one. cost = 550 hideEmpty = True nodeName = node7_nanolathing anyToUnlock = True icon = RDicon_generic pos = -1118,1406,-1 scale = 0.6 Parent { parentID = advMetalworks lineFrom = RIGHT lineTo = LEFT } } RDNode { id = advUnmanned title = Advanced Unmanned Tech description = Improvements in remote control technology for a new generation of probe designs. cost = 550 hideEmpty = False nodeName = node7_advUnmanned anyToUnlock = True icon = RDicon_unmannedTech pos = -1118,846.9,-1 scale = 0.6 Parent { parentID = unmannedTech lineFrom = RIGHT lineTo = LEFT } } RDNode { id = metaMaterials title = Meta-Materials description = An advancement in spacecraft construction so revolutionary, you won't even mind that its naming was wildly inaccurate. cost = 550 hideEmpty = False nodeName = node7_metaMaterials anyToUnlock = True icon = RDicon_metamaterials pos = -1118,1355,-1 scale = 0.6 Parent { parentID = composites lineFrom = RIGHT lineTo = LEFT } } RDNode { id = veryHeavyRocketry title = Very Heavy Rocketry description = While ever-larger rockets may not be the answer every time, for all other times, we've developed these. cost = 550 hideEmpty = False nodeName = node7_veryHeavyRocketry anyToUnlock = True icon = RDicon_rocketry-veryHeavy pos = -1118,1635,-1 scale = 0.6 Parent { parentID = largeVolumeContainment lineFrom = RIGHT lineTo = LEFT } Parent { parentID = heavierRocketry lineFrom = RIGHT lineTo = LEFT } } RDNode { id = advScienceTech title = Advanced Science Tech description = Scientific advancements allow new advanced technologies for advancing Science. cost = 550 hideEmpty = False nodeName = node7_advScienceTech anyToUnlock = True icon = RDicon_scienceTech-advanced pos = -1118,963.9,-1 scale = 0.6 Parent { parentID = scienceTech lineFrom = RIGHT lineTo = LEFT } Parent { parentID = fieldScience lineFrom = RIGHT lineTo = LEFT } } RDNode { id = advancedMotors title = Advanced Motors description = Wheel technology is just rolling along now. You could even say our engineers are on a roll with it. cost = 550 hideEmpty = False nodeName = node7_advancedMotors anyToUnlock = False icon = RDicon_motors-advanced pos = -1118,1067,-1 scale = 0.6 Parent { parentID = fieldScience lineFrom = RIGHT lineTo = LEFT } } RDNode { id = specializedElectrics title = Specialized Electrics description = Experience the warm glow of the latest in electrical technology. Figuratively, of course, and maybe also quite literally as well. Actually, try to avoid direct exposure. cost = 550 hideEmpty = False nodeName = node7_specializedElectrics anyToUnlock = True icon = RDicon_electrics-specialized pos = -1118,711.1,-1 scale = 0.6 Parent { parentID = largeElectrics lineFrom = RIGHT lineTo = LEFT } } RDNode { id = highPerformanceFuelSystems title = High-Performance Fuel Systems description = Massive engines require massive fuel storage solutions. cost = 550 hideEmpty = False nodeName = node7_highPerformanceFuelSystems anyToUnlock = True icon = RDicon_fuelSystems-highPerformance pos = -1118,1470.2,-1 scale = 0.6 Parent { parentID = largeVolumeContainment lineFrom = RIGHT lineTo = LEFT } } RDNode { id = experimentalAerodynamics title = Experimental Aerodynamics description = Winged flight technology is soaring to unprecedented heights. It could even be said that it's properly taking off now. cost = 550 hideEmpty = False nodeName = node7_experimentalAerodynamics anyToUnlock = True icon = RDicon_aerodynamics-heavy pos = -1120,1207,-1 scale = 0.6 Parent { parentID = heavyAerodynamics lineFrom = RIGHT lineTo = LEFT } } RDNode { id = automation title = Automation description = We can't think of anything that could go wrong with letting an experimental AI handle every aspect of a mission. cost = 550 hideEmpty = False nodeName = node7_automation anyToUnlock = True icon = RDicon_robotics pos = -1118,777.6,-1 scale = 0.6 Parent { parentID = unmannedTech lineFrom = RIGHT lineTo = LEFT } Parent { parentID = electronics lineFrom = RIGHT lineTo = LEFT } } RDNode { id = aerospaceTech title = Aerospace Tech description = The absolute cutting-edge in aerospace technology. Quite literally, some of those edges are very sharp. Handle with care. cost = 1000 hideEmpty = False nodeName = node8_aerospaceTech anyToUnlock = True icon = RDicon_aerodynamics-experimental pos = -956,1278,-1 scale = 0.6 Parent { parentID = hypersonicFlight lineFrom = RIGHT lineTo = LEFT } } RDNode { id = largeUnmanned title = Large Probes description = The rumours of probe-led world domination are greatly exaggerated. cost = 1000 hideEmpty = False nodeName = node8_largeUnmanned anyToUnlock = True icon = RDicon_probes-large pos = -952,846.9,-1 scale = 0.6 Parent { parentID = advUnmanned lineFrom = RIGHT lineTo = LEFT } Parent { parentID = automation lineFrom = RIGHT lineTo = LEFT } } RDNode { id = experimentalScience title = Experimental Science description = Explore novel fields of science that we didn't even know were there. cost = 1000 hideEmpty = False nodeName = node8_experimentalScience anyToUnlock = False icon = RDicon_science-experimental pos = -952,963.9,-1 scale = 0.6 Parent { parentID = advScienceTech lineFrom = RIGHT lineTo = LEFT } } RDNode { id = experimentalMotors title = Experimental Motors description = The latest breakthroughs that are driving motor technology forwards, and in reverse, and steering too. cost = 1000 hideEmpty = True nodeName = node8_experimentalMotors anyToUnlock = False icon = RDicon_generic pos = -952,1067,-1 scale = 0.6 Parent { parentID = advancedMotors lineFrom = RIGHT lineTo = LEFT } } RDNode { id = experimentalElectrics title = Experimental Electrics description = The very latest in electrical systems technology. Our engineers are buzzing with excitement over it. They also seem to glow in the dark now. Fascinating! cost = 1000 hideEmpty = False nodeName = node8_experimentalElectrics anyToUnlock = False icon = RDicon_electrics-experimental pos = -952,711.1,-1 scale = 0.6 Parent { parentID = specializedElectrics lineFrom = RIGHT lineTo = LEFT } }}Someone please add exisitng CTT technodes and release so we can get our Mods running again ASAP! Quote Link to comment Share on other sites More sharing options...
Nertea Posted April 27, 2015 Author Share Posted April 27, 2015 I'm of the view that we kinda need a reconsult on all of this. Quote Link to comment Share on other sites More sharing options...
theonegalen Posted April 27, 2015 Share Posted April 27, 2015 (edited) I'm glad that the tech tree is quite a bit easier to mod now; I've always wanted to kind of add the end-game mods from CTT to something like the earlier nodes of the KSAEA tech tree rebalance. Do we know if it's possible to add new tech nodes with the new system, or how complex that functionality is?EDIT: Having briefly scanned the .cfg files, it doesn't seem especially difficult to add new nodes, but some sort of GUI editor would be nice instead of having to edit the cfg, save it, and start up KSP to see if the positioning is correct. So there might be a place for something like TechManager in 1.0+. Edited April 27, 2015 by theonegalen Quote Link to comment Share on other sites More sharing options...
Yemo Posted April 27, 2015 Share Posted April 27, 2015 (edited) I m not especially happy about the new stock tech tree layout, it seems to be worse than the previous stock tree and shifts around existing nodes for its own sake, instead of just adding some.For example command capsules is a dead end now, construction related nodes spread out more than before, the later unmanned nodes seem to only contain one probe core each, just a different size (which makes no sense for 1000 science or so), while nuclear is still at 300 science.From the SETI perspective, there is little benefit from doing the workload to adjust to the new stock basis, without having any benefit from it in terms of gameplay improvements. Especially with the prospect that squad might shift nodes around again for no good reason. I can not see anything in the layout of the new tree that justifies shifting nodes around from the previous tree instead of just adding to it in terms of nodes, quite the contrary. While I m willing to change for improvements, I m really unhappy about having to change now for no improvements at all (looking at the layout of the new stock tree); just because someone felt the need to shuffle stuff around for 1.0 for its own sake (eg scienceTech later and new node basicScience at the exact same position as the old scienceTech). Edited April 27, 2015 by Yemo Quote Link to comment Share on other sites More sharing options...
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