KerbinW365 Posted December 15, 2014 Share Posted December 15, 2014 1133: The tenth IXS ship is launched, the IXS voyager, However, It got stranded, hopefully Escort ships lead it to Kerbin. Link to comment Share on other sites More sharing options...
Tangle Posted December 15, 2014 Share Posted December 15, 2014 1134: A single torchship propels the Voyager back to Kerbin. A repair team discovers that a small spaceborne creature has lodged onboard and is attempting to regulate the engines. Link to comment Share on other sites More sharing options...
KerbinW365 Posted December 15, 2014 Share Posted December 15, 2014 1135: The third prototype for the Honeybadger ship is launched, It successfully exits orbit and carries supplies over to Station 5735 and lands safely back in Kerbin Link to comment Share on other sites More sharing options...
megatiger78 Posted December 15, 2014 Share Posted December 15, 2014 (edited) 1135.6: KSP take delivery. the IXS Honeywolf, a cargo variant. wins against it in a race that is common. race of honey badger vs CC's fastest laythe transfer bus scheduled for 1150 Edited December 15, 2014 by megatiger78 Link to comment Share on other sites More sharing options...
DMSP Posted December 15, 2014 Share Posted December 15, 2014 CC's fastest laythe transfer bus scheduled for 1150What does that mean?1135.59: CC IPV Cruiesser arrives in Laythe orbit. Typical supplie day. Then, nuclear bombers hit vall. CC scrambles fighters. (Help me out with KW2 because it needs to happen.) Link to comment Share on other sites More sharing options...
megatiger78 Posted December 15, 2014 Share Posted December 15, 2014 1126: KW2 starts. KASA, CC and the flarons come under attack from all other nations except KSP. Link to comment Share on other sites More sharing options...
DMSP Posted December 15, 2014 Share Posted December 15, 2014 1126.1: IPVs are modified with heavy guns, and the name of KW2 switches to KeW1, as in Kerbol War 1. Old IPVs and ships are used as shells from orbit. "Operation Abort (Citizens)" commences, and the citizens of CC are sent on multiple IPVs to _______. Link to comment Share on other sites More sharing options...
mrrpamplemousse Posted December 15, 2014 Share Posted December 15, 2014 1127.4: Economists calculated that a peanut butter shortage will strike global economy in the next decade. Kerbals are making stocks in expectation of the eminent crisis. Link to comment Share on other sites More sharing options...
Guest Fyre Flare Posted December 15, 2014 Share Posted December 15, 2014 1128: The Flaron's Massive Airforce buildup is worth the 1/10th of their economy, and The 119th Air Force division A.K.A "Metal Swarm" is shown off at the KSC 24th Air Show, Containing: 5000 Bombers 11000 Fighters 4000 VTOLs 1000 VTOL Troop Carriers 11000 Helicopters1128.1: The Flaron Has the largest airforce behind Zokesia. Link to comment Share on other sites More sharing options...
megatiger78 Posted December 15, 2014 Share Posted December 15, 2014 1128.2: the exiting 2 military IXS class ships are joined by a further 18, making the warp IXS total of KASA 20. just 3 of these hold Zokesia of the IPVs carrying CC citizens long enough for the evac to complete. Link to comment Share on other sites More sharing options...
Guest Fyre Flare Posted December 15, 2014 Share Posted December 15, 2014 1129: The Flaron Empire gains Air Superiority over the Zokesian Capital forcing an Armistice (AKA Siezefire or Truce) between the nations.1130: The Flaron Empire fires WMDs at UPK, The Eagle Empire TC, TC, The Eagle Empire and UPK Retaliate, Enforcing Mutually assured destruction.1131: The Eagle Empire Captures Kerbin City and The Kerbal Space Center.1132: The Flaron Empire unites their Luftwaffe into one Division and bombs the hell out of Kerbin City, Kerbin City is in ruins. Link to comment Share on other sites More sharing options...
Tangle Posted December 15, 2014 Share Posted December 15, 2014 (edited) 1134: The KASA finally manages to secure their space centres under forcefields and retaliates against the Eagle Empire. The shipyards produce a torchship with no braking capability. Edited December 15, 2014 by Tangle Link to comment Share on other sites More sharing options...
Guest Fyre Flare Posted December 15, 2014 Share Posted December 15, 2014 1134: The KASA finally manages to secure their space centres under forcefields and retaliates against the Flaron Empire and the Eagle Empire. The shipyards produce a torchship with no braking capability.*Cough* *Cough* KASA and CC and Flarons are allies *Cough* *Cough* Because KASA is KSP, ISL and Kempire Union *Cough* *Cough* Eagle Empire, Zokesia, UPK and Trafaglar Co. are bad guys *Cough* *Cough* Link to comment Share on other sites More sharing options...
DMSP Posted December 15, 2014 Share Posted December 15, 2014 *Cough* We really need to sort out our allies... *Cough* *Cough* Link to comment Share on other sites More sharing options...
Tangle Posted December 15, 2014 Share Posted December 15, 2014 *cough* agreed and fixed so get back to the game also the Flaron Empire attacked Kerbin City*1135: More torchships are built, while the first one slams into the capital of the UPK. The Dres colony fires small missiles at the UPK base. Link to comment Share on other sites More sharing options...
Guest Fyre Flare Posted December 15, 2014 Share Posted December 15, 2014 *Cough* We really need to sort out our allies... *Cough* *Cough*Your wish is my command.KeW1The Flaron Empire vs. Eagle EmpireKASA vs. ZokesiaFlaron Empire Puppet States vs. United Poles of KerbinCratery Coast vs. Trafalgar Co.Pink: KASABlue: ZokesiaCyan: Eagle EmpireLight Red: United Poles of KerbinGreen: Trafalgar Co.Orange: Flaronia (Flaron Puppet State)Blackish Greyish: Meredia (Flaron Puppet State)Yellow: Cratery CoastArrows = Armies Moving. Link to comment Share on other sites More sharing options...
Vanamonde Posted December 15, 2014 Share Posted December 15, 2014 Folks, when you start pitting your fictional countries against each other, you've gotten into the kind of roleplaying that causes no end of arguments and bad feelings amongst our members, to the point that we've had to make a rule against it on our forum. When the rush of forum activity dies down, we will look at this thread again and decide whether it can be salvaged. But for right now, it's time to move on to other games. Link to comment Share on other sites More sharing options...
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