wasmic Posted November 23, 2014 Share Posted November 23, 2014 I'd love some Warp effects like the ones in the Star Trek Reboots if you make Warp Drives similar to those in Star Trek. Also, If kerbals go on EVA, they're thrown out and left behind. Tough Love. If a Kerbal went on EVA while the sip was in warp, the Kerbal would simply float around outside the ship. Now, if he exited the warp bubble while on EVA, he'd be left behind. Quote Link to comment Share on other sites More sharing options...
Dred_furst Posted November 23, 2014 Share Posted November 23, 2014 Use gravity to decelerate yourself. by using the warp drive after you've passed your periapse to travel back towards the planet, you can slow yourself down very effectively. Quote Link to comment Share on other sites More sharing options...
montyben101 Posted November 23, 2014 Share Posted November 23, 2014 How easy would it be to re-scale this part to fit into the CSS carobay? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted November 23, 2014 Author Share Posted November 23, 2014 500? I departed from a 300 km Kerbin orbit.Likely a config typo that I will fix in the next patch.If a Kerbal went on EVA while the sip was in warp, the Kerbal would simply float around outside the ship. Now, if he exited the warp bubble while on EVA, he'd be left behind.Right now said Kerbal would fly away and die. The bubble does not move all bits inside of it, just the ship.How easy would it be to re-scale this part to fit into the CSS carobay?Just a config edit I personally won't be doing that as I am happy with this model's size, but you folks are free to do whatever. Quote Link to comment Share on other sites More sharing options...
Space Scumbag Posted November 23, 2014 Share Posted November 23, 2014 Hey RoverDude,any chance you can/want to modify your mod to create a defelctor shield mod? I think it is a nice idea. Here a video I made: pos0k Quote Link to comment Share on other sites More sharing options...
sober667 Posted November 23, 2014 Share Posted November 23, 2014 im thinking about something that helps a little bit for FAR users....could be a posibility to make something foldable (like to 2.5m or even 3.75m package?0 wich need to be unfolded to charge and warp? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted November 23, 2014 Author Share Posted November 23, 2014 @Space Scumbag - could probably do that with existing functionality and some creative config editing.@sober667 - Ferram4 seemed to have no issue using this with FAR Quote Link to comment Share on other sites More sharing options...
cantab Posted November 23, 2014 Share Posted November 23, 2014 I concur on the current form factor. It's a potentially very capable drive, it seems only fair that it be a challenge to use. Using Procedural Fairings lofting my ship into orbit was a doddle, though I admit fixed fairings might pose more of a challenge. Quote Link to comment Share on other sites More sharing options...
BJ Quest Posted November 23, 2014 Share Posted November 23, 2014 I really like this mod. Simple and balanced. And it's working.Already made a video for it:I have a ship in orbit ready for testing. the video gives me some good ideas on how to use the drive. Reaching another planet should not be hard but getting into orbit with all the velocity might be a problem. Quote Link to comment Share on other sites More sharing options...
Bacon_commando Posted November 24, 2014 Share Posted November 24, 2014 Perhaps you could add tweakscale functionality? Like, if you make the warp drive smaller/larger using tweakscale, the warp bubble will become smaller/bigger too? Quote Link to comment Share on other sites More sharing options...
Mekan1k Posted November 24, 2014 Share Posted November 24, 2014 @Space Scumbag - could probably do that with existing functionality and some creative config editing.@sober667 - Ferram4 seemed to have no issue using this with FAR FAR may not have issues with it, but I challenge everyone here to build it into a working SSTO space-plane. Quote Link to comment Share on other sites More sharing options...
wasmic Posted November 24, 2014 Share Posted November 24, 2014 Right now said Kerbal would fly away and die. The bubble does not move all bits inside of it, just the ship.I was talking about real life, but then maybe I shouldn't have used the word "Kerba"l. Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted November 24, 2014 Share Posted November 24, 2014 (edited) perhaps my calculations are wrong but compaired to KSP Instellar, this Warp engine is a lot more more energy efficent than KSPI warp engines. In KSPI , it requires 1000 Megajoules (1000.000 Units of ElectricCharge) of energy to produce 1 unit of Exotic Matter. USI WarpDrive only requires 10.000 Units of ElectricCharge to produce 1 unit of Exotic Matter. That's a 100 times less !!! Edited November 24, 2014 by FreeThinker Quote Link to comment Share on other sites More sharing options...
RoverDude Posted November 24, 2014 Author Share Posted November 24, 2014 @bacom_commando - no tweakscale for a lot of reasons. If smaller ones show up (or larger ones) they will have unique constraints.@Mekanik I expect someone will figure it out soon enough Or just do it jedi-style and dock with that ship component in orbit.@FreeThinker - awesome Quote Link to comment Share on other sites More sharing options...
RoverDude Posted November 24, 2014 Author Share Posted November 24, 2014 0.0.4 is up!Updated Regolith DLLAdded Community Tech Tree support!Added a translucent 'guide' to show the area of effect of the warp bubbleIncluded resource for ExoticMatter (fixed a loading issue)Tweaked ISP, added an EC requirementAdjusted minimum altitude to 500KMSlowed animation of warp bubble, brightened and blended colors moreAutomatically stiffen joints on bubble activation, relax on deactivation (less explosions - if your ship still blows up due to link failures, add struts).Smoothed out accellerationChanged display to be both M/S as well as percent of lightspeedAdded in max accelleration/decelleration values (watch out for this - no more insta-stop)Added KSP-AVC supportEngines now require EC for operation Quote Link to comment Share on other sites More sharing options...
Donziboy2 Posted November 24, 2014 Share Posted November 24, 2014 [*]Adjusted minimum altitude to 500KMInstead of a hard limit can you make the engine burn excessive amounts of fuel the closer to the planet it gets?500km fuel usage = 1100km fuel usage = 100 Quote Link to comment Share on other sites More sharing options...
RoverDude Posted November 24, 2014 Author Share Posted November 24, 2014 Instead of a hard limit can you make the engine burn excessive amounts of fuel the closer to the planet it gets?500km fuel usage = 1100km fuel usage = 100Dynamic ISPs - while possible - kinda go against the scope a bit. So if anything I'd likely scale the cutoff based on planet size. Quote Link to comment Share on other sites More sharing options...
Keymaster89 Posted November 24, 2014 Share Posted November 24, 2014 And what about limit the throttle instead?>500km = 100% max throttlebetween 500 and 100 = max throttle decrease with altitude<100km = drive unactivablevalues are examples of course Quote Link to comment Share on other sites More sharing options...
RoverDude Posted November 24, 2014 Author Share Posted November 24, 2014 And what about limit the throttle instead?>500km = 100% max throttlebetween 500 and 100 = max throttle decrease with altitude<100km = drive unactivablevalues are examples of courseDepends. What problem are we trying to solve? The reason it even has a lockout range is because the drives are stupidly dangerous, so it's a safety thing. They were never designed to be used for atmospheric use. (If folks disagree, it's just a config edit).Side note... three new drives in the works. New models, unique capabilities and limitations. Quote Link to comment Share on other sites More sharing options...
Sufficient Anonymity Posted November 24, 2014 Share Posted November 24, 2014 Side note... three new drives in the works. New models, unique capabilities and limitations.Oh, that's very exciting. I love the current model but as someone who uses B9 HX parts a surprising amount, it's just not big enough (and I've never been one for tweakscale - don't like the greeble that should remain a fixed size gets scaled with the rest of the model etc). Quote Link to comment Share on other sites More sharing options...
RoverDude Posted November 24, 2014 Author Share Posted November 24, 2014 Oh, that's very exciting. I love the current model but as someone who uses B9 HX parts a surprising amount, it's just not big enough (and I've never been one for tweakscale - don't like the greeble that should remain a fixed size gets scaled with the rest of the model etc).Plans are for:0.625m probe-sized (foldable, inferior ISP tiny bubble and lots of fuel storage)1.25m (foldable, subluminal, smallish bubble, but very good ISP)3.75/5m (subluminal, bulky, poor ISP but massive bubble and large fuel storage) Quote Link to comment Share on other sites More sharing options...
sober667 Posted November 24, 2014 Share Posted November 24, 2014 Plans are for:0.625m probe-sized (foldable, inferior ISP tiny bubble and lots of fuel storage)1.25m (foldable, subluminal, smallish bubble, but very good ISP)3.75/5m (subluminal, bulky, poor ISP but massive bubble and large fuel storage)awesome to hear is any plan to make something for Mk2 spaceplanes? (or we just need to mess around within 1.25m ) Quote Link to comment Share on other sites More sharing options...
RoverDude Posted November 24, 2014 Author Share Posted November 24, 2014 awesome to hear is any plan to make something for Mk2 spaceplanes? (or we just need to mess around within 1.25m )I'll consider it Quote Link to comment Share on other sites More sharing options...
StarDrive85 Posted November 24, 2014 Share Posted November 24, 2014 I'll consider it Any chance of adding something to the mod to increase light speed beyond 1.6 ?. sort of like a module that increases cap speed?. just an idea for people who want to travel at ultra speed for fun Quote Link to comment Share on other sites More sharing options...
RoverDude Posted November 24, 2014 Author Share Posted November 24, 2014 Any chance of adding something to the mod to increase light speed beyond 1.6 ?. sort of like a module that increases cap speed?. just an idea for people who want to travel at ultra speed for fun I believe you mean ultra speed for death. And it's already editable via the config. Quote Link to comment Share on other sites More sharing options...
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