Nertea Posted November 16, 2019 Author Share Posted November 16, 2019 1.8 is all good, yay. Quote Link to comment Share on other sites More sharing options...
Commodore_32 Posted January 11, 2020 Share Posted January 11, 2020 Hello, i have an issue with this mod, (and maybe the adopted version of RPM) So, i built a SSTO with the newest cockpit from the mod, i crashed but the cockpit and a ventral cargo bay survived, i go in IVA mode, messed around with the buttons, and clicked the yellow radio for the recovery team, then the space center view, but the vessel was ready for recover, when it was already recovered, when i clicked it nothing happended no UI for the Science crew or parts, no button worked, i wasnt able to go into any building and it throwed exceptions of Null reference object not set an instance of an object Quote Link to comment Share on other sites More sharing options...
Nertea Posted January 11, 2020 Author Share Posted January 11, 2020 Seems very much like an RPM issue, the content in this mod just uses the props. Quote Link to comment Share on other sites More sharing options...
Commodore_32 Posted January 12, 2020 Share Posted January 12, 2020 19 hours ago, Nertea said: RPM issue So, i was wondering, Your mod uses the old version or the adopted version? Then i can ask on the correct thread. Quote Link to comment Share on other sites More sharing options...
Nertea Posted January 12, 2020 Author Share Posted January 12, 2020 My mod does not redistribute RPM, so the dll version is whatever version you have personally installed. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted January 12, 2020 Share Posted January 12, 2020 This has been an issue in RPM forever (and other mods that do vessel recovery like KRPC). I have a fix for the next release. Quote Link to comment Share on other sites More sharing options...
Nertea Posted February 21, 2020 Author Share Posted February 21, 2020 Updated for KSP 1.9. No major changes: KSP 1.9.x Updated ModuleManager to 4.1.3 Updated NF Props to 0.6.2 Updated B9PartSwitch to 2.13.0 Quote Link to comment Share on other sites More sharing options...
dlrk Posted February 23, 2020 Share Posted February 23, 2020 (edited) I'm getting a warning from B9PartSwitch with MarkIv installed (1.8 version): "Duplicated subtype names found on ModuleB9PartSwitch (moduleID='meshswitch') on part: LH2/O/MP, LH2/MP" The problem seems to be this section of the MarkIVCryoTanksSwitcher.cfg: @PART[mk4adapter*]:NEEDS[CryoTanks]:FOR[zzz_CryoTanks] { %totalCost = #$cost$ %massOffset = #$mass$ @massOffset *= -1 @MODULE[ModuleB9PartSwitch] { SUBTYPE { name = LH2/O/MP tankType = MkIVLH2OCryoMP-S addedMass = #$../../massOffset$ %costOffset = #$../baseVolume$ @costOffset *= 0.1791704545 @costOffset -= #$../../totalCost$ addedCost = #$costOffset$ transform = Basic transform = TankRCS } SUBTYPE { name = LH2/MP tankType = MkIVLH2CryoMP-S addedMass = #$../../massOffset$ %costOffset = #$../baseVolume$ @costOffset *= 0.092375 @costOffset -= #$../../totalCost$ addedCost = #$costOffset$ transform = Basic transform = TankRCS } } MODULE { name = ModuleCryoTank CoolingCost = 0.09 CoolingEnabled = False BOILOFFCONFIG { FuelName = LqdHydrogen // in % per hr BoiloffRate = 0.05 } } } Edited February 23, 2020 by dlrk Quote Link to comment Share on other sites More sharing options...
Steller dude 63 Posted February 28, 2020 Share Posted February 28, 2020 Hello I downloaded this lovely mod by CKAN This is the Feb 2020 one for the new KSP 1.9.0 version of the game! Two small problems found though, 1 > there is a hull skin glitch on the medium length lifting body fuel tank section where the top white curved surface of that hull is going nuts with lot's of breaking up of the surface textures! and 2 > that medium length lifting body fuel tank, does not seem to have a menu by right clicking to choose the fuel type inside it? I right click on it and all I get is the normal menu to choose to set the attachment of the part by heaviest part or parent part or grandfather part and the normal attachment also.. Nothing at all about choosing any fuel type? Odd. And a pain as I having to build a normal set of fuel tanks for rockets inside the lifting body section just to have fuel for big 3.75 m cargo shuttle design I doing now! Anyone know why there is no fuel menu on the part? Any ideas why be great. Quote Link to comment Share on other sites More sharing options...
Nertea Posted February 28, 2020 Author Share Posted February 28, 2020 1 hour ago, Steller dude 63 said: Hello I downloaded this lovely mod by CKAN This is the Feb 2020 one for the new KSP 1.9.0 version of the game! Two small problems found though, 1 > there is a hull skin glitch on the medium length lifting body fuel tank section where the top white curved surface of that hull is going nuts with lot's of breaking up of the surface textures! and 2 > that medium length lifting body fuel tank, does not seem to have a menu by right clicking to choose the fuel type inside it? I right click on it and all I get is the normal menu to choose to set the attachment of the part by heaviest part or parent part or grandfather part and the normal attachment also.. Nothing at all about choosing any fuel type? Odd. And a pain as I having to build a normal set of fuel tanks for rockets inside the lifting body section just to have fuel for big 3.75 m cargo shuttle design I doing now! Anyone know why there is no fuel menu on the part? Any ideas why be great. Sounds like you may be missing a dependency, in particular B9PartSwitch. Quote Link to comment Share on other sites More sharing options...
dlrk Posted February 29, 2020 Share Posted February 29, 2020 @Nertea Did you catch my post about the B9 issue with this mod? Quote Link to comment Share on other sites More sharing options...
Nertea Posted February 29, 2020 Author Share Posted February 29, 2020 Yeah but it's probably a weird mod interaction. Need to know what mods you have installed that affect fuel tanks. Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted March 1, 2020 Share Posted March 1, 2020 @Nertea was wondering if you would consider making wings for this mod stock sucks as in butt ugly and choices are limited or patched together and not a fan of procedural Quote Link to comment Share on other sites More sharing options...
dlrk Posted March 1, 2020 Share Posted March 1, 2020 (edited) 23 hours ago, Nertea said: Yeah but it's probably a weird mod interaction. Need to know what mods you have installed that affect fuel tanks. Just MFT, CryoTanks and Procedural Parts. Also FAR, but I'm not sure how that could make a difference. Edited March 1, 2020 by dlrk Quote Link to comment Share on other sites More sharing options...
Nertea Posted March 10, 2020 Author Share Posted March 10, 2020 On 2/29/2020 at 5:31 PM, Virtualgenius said: @Nertea was wondering if you would consider making wings for this mod stock sucks as in butt ugly and choices are limited or patched together and not a fan of procedural Nah wings and fairings are those two things best done procedurally. On 3/1/2020 at 8:30 AM, dlrk said: Just MFT, CryoTanks and Procedural Parts. Also FAR, but I'm not sure how that could make a difference. I haven't completely forgotten this - still looking into it. Quote Link to comment Share on other sites More sharing options...
EvilGenius97 Posted March 29, 2020 Share Posted March 29, 2020 Hey there, I thought you'd like a heads up. Running the 3.1.1 version of this mod with the v2.15.2 of B9 Part Switch causes the following error code: B9PartSwitch has encountered a fatal error and KSP needs to close. Fatal exception while loading fields on module ModuleB9PartSwitch on part Exception while loading field subtypes on type B9PartSwitch.ModuleB9PartSwitch Exception while loading fields on subtype PartSubtype LH2/O/MP Exception while loading field tankType on type B9PartSwitch.PartSubtype No tank type named 'MkIVLH20CryoMP-5' exists Fatal exception while loading fields on module ModuleB9PartSwitch on part Exception while loading field subtypes on type B9PartSwitch.ModuleB9PartSwitch Exception while loading fields on subtype PartSubtype LH2/O/MP Exception while loading field tankType on type B9PartSwitch.PartSubtype No tank type named 'MkIVLH2OCryoMP' exists Removing this mod (MkIV Spaceplane System) gets rid of the issue. Quote Link to comment Share on other sites More sharing options...
Nertea Posted March 29, 2020 Author Share Posted March 29, 2020 16 hours ago, EvilGenius97 said: Hey there, I thought you'd like a heads up. Running the 3.1.1 version of this mod with the v2.15.2 of B9 Part Switch causes the following error code: B9PartSwitch has encountered a fatal error and KSP needs to close. Fatal exception while loading fields on module ModuleB9PartSwitch on part Exception while loading field subtypes on type B9PartSwitch.ModuleB9PartSwitch Exception while loading fields on subtype PartSubtype LH2/O/MP Exception while loading field tankType on type B9PartSwitch.PartSubtype No tank type named 'MkIVLH20CryoMP-5' exists Fatal exception while loading fields on module ModuleB9PartSwitch on part Exception while loading field subtypes on type B9PartSwitch.ModuleB9PartSwitch Exception while loading fields on subtype PartSubtype LH2/O/MP Exception while loading field tankType on type B9PartSwitch.PartSubtype No tank type named 'MkIVLH2OCryoMP' exists Removing this mod (MkIV Spaceplane System) gets rid of the issue. I just started up the game with these two mods and no such error appeared. Post your log, modlist and modulemanager cache file. Quote Link to comment Share on other sites More sharing options...
Nertea Posted March 30, 2020 Author Share Posted March 30, 2020 On 2/23/2020 at 9:32 AM, dlrk said: I'm getting a warning from B9PartSwitch with MarkIv installed (1.8 version): "Duplicated subtype names found on ModuleB9PartSwitch (moduleID='meshswitch') on part: LH2/O/MP, LH2/MP" The problem seems to be this section of the MarkIVCryoTanksSwitcher.cfg: @PART[mk4adapter*]:NEEDS[CryoTanks]:FOR[zzz_CryoTanks] { %totalCost = #$cost$ %massOffset = #$mass$ @massOffset *= -1 @MODULE[ModuleB9PartSwitch] { SUBTYPE { name = LH2/O/MP tankType = MkIVLH2OCryoMP-S addedMass = #$../../massOffset$ %costOffset = #$../baseVolume$ @costOffset *= 0.1791704545 @costOffset -= #$../../totalCost$ addedCost = #$costOffset$ transform = Basic transform = TankRCS } SUBTYPE { name = LH2/MP tankType = MkIVLH2CryoMP-S addedMass = #$../../massOffset$ %costOffset = #$../baseVolume$ @costOffset *= 0.092375 @costOffset -= #$../../totalCost$ addedCost = #$costOffset$ transform = Basic transform = TankRCS } } MODULE { name = ModuleCryoTank CoolingCost = 0.09 CoolingEnabled = False BOILOFFCONFIG { FuelName = LqdHydrogen // in % per hr BoiloffRate = 0.05 } } } I"ve been over this a number of times and I'm having issues locating anything that could cause this (can't reproduce it of course). Could you dump your MM cache and log? There has to be something in another mod adding those subtypes when trying to be compatible... Quote Link to comment Share on other sites More sharing options...
EvilGenius97 Posted March 31, 2020 Share Posted March 31, 2020 On 3/29/2020 at 4:50 PM, Nertea said: I just started up the game with these two mods and no such error appeared. Post your log, modlist and modulemanager cache file. This should have everything, if I missed something please let me know.Google Drive File Quote Link to comment Share on other sites More sharing options...
Nertea Posted March 31, 2020 Author Share Posted March 31, 2020 5 hours ago, EvilGenius97 said: This should have everything, if I missed something please let me know.Google Drive File Reading through your log, you have a lot of errors going on. Key one I see is that you have CryoTanks_Core installed, which is a CKAN thing which only handles boiloff and doesn't provide any configuration. Typically this should not be installed without the rest of CryoTanks - not entirely sure what is happening to cause that. Some other mod, I guess. Anyways, this is triggering the MkIV CryoTanks patches to run, which assumes the presence of CommunityResourcePack... which doesn't seem to be installed, hence the error. I will add additional gating to the CryoTanks compatability patches to ensure they don't run without CRP, but there are a lot of other critical errors in that log. You'll likely have to resolve them first. Quote Link to comment Share on other sites More sharing options...
EvilGenius97 Posted March 31, 2020 Share Posted March 31, 2020 7 hours ago, Nertea said: Reading through your log, you have a lot of errors going on. Key one I see is that you have CryoTanks_Core installed, which is a CKAN thing which only handles boiloff and doesn't provide any configuration. Typically this should not be installed without the rest of CryoTanks - not entirely sure what is happening to cause that. Some other mod, I guess. Anyways, this is triggering the MkIV CryoTanks patches to run, which assumes the presence of CommunityResourcePack... which doesn't seem to be installed, hence the error. I will add additional gating to the CryoTanks compatability patches to ensure they don't run without CRP, but there are a lot of other critical errors in that log. You'll likely have to resolve them first. Oh hey, would ya look at that... Yeah I've been waiting for CRP to update to 1.9.x, and as for the CryoTanks Core, I think that's installed because I'm a moron... I really need to learn how to read these logs... Well thank you for letting me know what the actual problem was. And oh gee, would ya look at that. Got rid of the CryoTanks core... problem goes away... Which is good, I've been looking forward to this mod. Thanks again! Quote Link to comment Share on other sites More sharing options...
JAFO Posted April 1, 2020 Share Posted April 1, 2020 1 hour ago, EvilGenius97 said: I really need to learn how to read these logs... We all have to start somewhere, and theres no time like the present.. (if you're in isolation shutdown like most of us, literally so!) Go for it... Quote Link to comment Share on other sites More sharing options...
Krzeszny Posted April 8, 2020 Share Posted April 8, 2020 @Nertea what do you mean by saying in the OP that CKAN is not supported? Is this information outdated? Mark IV is available in CKAN. Quote Link to comment Share on other sites More sharing options...
Morse Posted April 8, 2020 Share Posted April 8, 2020 The fact that it's available on CKAN doesn't mean that it is supported. Yes, you may try to install it through CKAN (and I'm sure most people do), and it will probably work. But if it doesn't, or of the release is not updated on CKAN, you'll have to find someone else to solve these problems. Quote Link to comment Share on other sites More sharing options...
sturmhauke Posted April 8, 2020 Share Posted April 8, 2020 Anyone can write a CKAN config and have it host a mod, regardless of the mod creator's wishes (except for a few specific license types). Unless the creator specifically says they support CKAN, don't count on it. Quote Link to comment Share on other sites More sharing options...
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