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[1.0.4] LLL - Lack Luster Labs (Space-boxes!) [LLL-14 - 20JUN2014]


Lack

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I managed to get this mod working in 1.2.1 by updating Firespitter.dll, but parts in LLL-Extra didn't show up in the part list. Save files with these parts can't be loaded. They are in the part list in debug database menu. If someone knows why this is happening, please tell me.

Actually I just need the two command pods. They worked in 1.1.2.

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A quick look at the Github repo reveals that the parts also have some TAC-LS bits that need to be reworked too. That's probably causing the weirdness -- but mind you, that's just a cursory glance and not an actual diagnosis of the problem. Also, it uses Fuel Switching and that might need to be looked at too. I say might. Plus, Karbonite and TAC-LS don't always play nicely together .. so yeah. Could be a couple of things going on simultaneously.

I'm almost done with re-coding BioMass, if @linuxgurugamer hasn't taken over this mod already then I'll do it. I've got some time. :)

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1 hour ago, BetaguyGZT said:

A quick look at the Github repo reveals that the parts also have some TAC-LS bits that need to be reworked too. That's probably causing the weirdness -- but mind you, that's just a cursory glance and not an actual diagnosis of the problem. Also, it uses Fuel Switching and that might need to be looked at too. I say might. Plus, Karbonite and TAC-LS don't always play nicely together .. so yeah. Could be a couple of things going on simultaneously.

I'm almost done with re-coding BioMass, if @linuxgurugamer hasn't taken over this mod already then I'll do it. I've got some time. :)

I did, and actually released it for 1.1.3, but never really got around to finishing it.

The repo is here:  https://github.com/linuxgurugamer/LLL-Continued

I gladly accept PRs;  just an FYI, for SXT I have at least two other people who are submitting patches and PRs

I cannot be expert in everything;  I am trying to keep and revive mods which I both enjoy and believe contribute to the game; given the number of mods I'm dealing with, all help is appreciated.

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Not a problem, and I'm happy to help out. My time is somewhat limited as I'm attending College, but this Term isn't as bad as the others have been so I've been chunking away bit-by-bit at stuff (finally!), but that's totally fine with me if you prefer to do it that way. :D I follow you on Github as it is ... so yeah. Cool with me.

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3 minutes ago, BetaguyGZT said:

Not a problem, and I'm happy to help out. My time is somewhat limited as I'm attending College, but this Term isn't as bad as the others have been so I've been chunking away bit-by-bit at stuff (finally!), but that's totally fine with me if you prefer to do it that way. :D I follow you on Github as it is ... so yeah. Cool with me.

Ok.  So do the PRs and I'll pull them in.  Once SXT is in a releasable shape, i hope to be able to spend more time on LLL, so check the latest before starting to be sure it hasn't been done already.

 

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Did someone actually made a antenna config and/ or a config for categories? i just discovered this mod and it's just wow. hopefully my DDR-ram is coming tomorrow. KSP with my mod list eats a lot and let me reach 90% ram usage at 8 gb system. :D

Edited by LeLeon
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44 minutes ago, LeLeon said:

Did someone actually made a antenna config and/ or a config for categories? i just discovered this mod and it's just wow.....

@linuxgurugamer has actually mentioned on another thread that he will try to throw this mod on the heap of everything else he has been working on. But be patient he has been pretty much singlehandedly supporting half the forums worth of mods. 

Thanks btw, Guru!

edit

Actually just realized he kinda already mentioned that in the quote above yours.

Edited by V8jester
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Just now, V8jester said:

@linuxgurugamer has actually mentioned on another thread that he will try to throw thi mod on the heap of everything else he has been working on. But be patient he has been pretty much singlehandedly supporting Hal the forums worth I mods. 

Thanks btw, Guru!

There are otherforum users out there, who can fix things themselves. I know about @linuxgurugamer ambitions. His google sheet is impressive.

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My first patch file ever (better have a look, pros). Pods have internal antenna now. Communication antennas got range functionality and some rebalance.

https://1drv.ms/u/s!ApRhxICouh6ag-YbsstEwpCF3Imz7A

Changelog:

Spoiler

//-------------------------Command------------------------------------//
- Added stock internal antenna to all pods

//-------------------------Communication------------------------------------//
Small Fixed Satellite Dish
- EntryCosts increased from 0 to 2000
- Cost decreased from 1200 to 900
- Changed Category to Communication
- Added short description
- Mass increased from 0.01 to 0.04
- Min/max_drag increased from 0.05 to 0.2
- AngularDrag increased from 0 to 1
- CrashTolerance increased from 4 to 8
- Deleted breakingForce/ Torque
- maxTtemp decreased from 2400 to 2000
- Added tags
- Upgraded ModuleDataTransmitter with new fields (DIRECT antennaType)
- PacketInterval increased from 0.1 to 0.25
- PacketResourceCost decreased from 12.5 to 12.0
- Added antennaPower = 1000000000 (1 G)
- Added antennaCombinable = True

Communications Tower
- Changed TechRequired from experimentalScience to advElectrics
- EntryCosts increased from 0 to 5800
- Cost increased from 1200 to 1400
- Changed Category to Communication
- Mass decreased from 0.5 to 0.4
- maxTtemp decreased from 2400 to 2000
- Added tags
- Upgraded ModuleDataTransmitter with new fields (DIRECT antennaType)
- PacketInterval decreased from 1.0 to 0.15
- PacketSize decreased from 15 to 3
- PacketResourceCost reduced from 75.0 to 20.0
- Added antennaPower = 7500000000 (7.5 G)
- Added antennaCombinable = True

Communotron 64
- EntryCosts increased from 0 to 1400
- Cost decreased from 1200 to 590
- Changed Category to Communication
- Added short description
- Mass increased from 0.02 to 0.1
- Min/max_drag increased from 0.05 to 0.2
- AngularDrag increased from 0 to 1
- CrashTolerance increased from 4 to 8
- Deleted breakingForce/ Torque
- maxTtemp decreased from 2400 to 2000
- Added tags
- Upgraded ModuleDataTransmitter with new fields (DIRECT antennaType)
- Added antennaPower = 5000000 (5 M)
- Added antennaCombinable = False !

Communotron 32
- EntryCosts increased from 0 to 900
- Cost decreased from 1200 to 450
- Changed Category to Communication
- Added short description
- Min/max_drag increased from 0.05 to 0.2
- AngularDrag increased from 0 to 1
- CrashTolerance increased from 4 to 8
- Deleted breakingForce/ Torque
- maxTtemp decreased from 2400 to 2000
- Added tags
- Upgraded ModuleDataTransmitter with new fields (DIRECT antennaType)
- PacketInterval decreased from 0.3 to 0.25
- PacketResourceCost decreased from 15.0 to 12.0
- Added antennaPower = 750000 (750 k)
- Added antennaCombinable = False !

Omni Radar
- Changed TechRequired from electrics to advScienceTech
- EntryCosts increased from 0 to 13500
- Cost increased from 1200 to 4150
- Changed Category to Communication
- Changed short description
- Mass increased from 0.4 to 0.5
- Min/max_drag increased from 0.05 to 0.2
- AngularDrag increased from 0 to 1
- CrashTolerance decreased from 40 to 12
- Deleted breakingForce/ Torque
- maxTtemp decreased from 2400 to 2000
- Added tags
- Upgraded ModuleDataTransmitter with new fields (RELAY antennaType)
- PacketInterval increased from 0.15 to 0.35 (same as stock RA-100)
- PacketSize increased from 1 to 4 (same as stock RA-100)
- PacketResourceCost increased from 7.5 to 30 (same as stock RA-100)
- Added antennaPower = 100000000000 (100 G) (same as stock RA-100)
- Added antennaCombinable = True

Scanning Dish Satellite
- Changed TechRequired from electrics to experimentalScience
- EntryCosts increased from 0 to 9900
- Cost increased from 1200 to 2880
- Changed Category to Communication
- Changed short description
- Mass decreased from 0.4 to 0.35
- Min/max_drag increased from 0.05 to 0.2
- AngularDrag increased from 0 to 1
- CrashTolerance decreased from 40 to 12
- Deleted breakingForce/ Torque
- maxTtemp decreased from 2400 to 2000
- Added tags
- Upgraded ModuleDataTransmitter with new fields DIRECT antennaType)
- PacketInterval decreased from 1.0 to 0.15
- PacketSize decreased from 20 to 3
- PacketResourceCost decreased from 85 to 20
- Added antennaPower = 20000000000 (20 G)
- Added antennaCombinable = True

At all, as i see, this mod needs sooo much balance/ work. OMG, @linuxgurugamer are you sure, u want adopt it? :D

Looks like stats values,techtree nodes and categories were made with help of rolling dices. I'm sorry, mod dev, but that's how it looks to me. But hell yeah, a huge part program.

Edited by LeLeon
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6 minutes ago, LeLeon said:

My first patch file ever (better have a look, pros). Pods have internal antenna now. Communication antennas got range functionality and some rebalance.

https://1drv.ms/u/s!ApRhxICouh6ag-YWemJnFaX0-OxhWg

Changelog:

  Reveal hidden contents

//-------------------------Command------------------------------------//
- Added stock internal antenna to all pods

//-------------------------Communication------------------------------------//
Small Fixed Satellite Dish
- EntryCosts increased from 0 to 2000
- Cost decreased from 1200 to 900
- Changed Category to Communication
- Added short description
- Mass increased from 0.01 to 0.04
- Min/max_drag increased from 0.05 to 0.2
- AngularDrag increased from 0 to 1
- CrashTolerance increased from 4 to 8
- Deleted breakingForce/ Torque
- maxTtemp decreased from 2400 to 2000
- Added tags
- Upgraded ModuleDataTransmitter with new fields (DIRECT antennaType)
- PacketInterval increased from 0.1 to 0.25
- PacketResourceCost decreased from 12.5 to 12.0
- Added antennaPower = 1000000000 (1 G)
- Added antennaCombinable = True

Communications Tower
- Changed TechRequired from experimentalScience to advElectrics
- EntryCosts increased from 0 to 5800
- Cost increased from 1200 to 1400
- Changed Category to Communication
- Mass decreased from 0.5 to 0.4
- maxTtemp decreased from 2400 to 2000
- Added tags
- Upgraded ModuleDataTransmitter with new fields (DIRECT antennaType)
- PacketInterval decreased from 1.0 to 0.15
- PacketSize decreased from 15 to 3
- PacketResourceCost reduced from 75.0 to 20.0
- Added antennaPower = 7500000000 (7.5 G)
- Added antennaCombinable = True

Communotron 64
- EntryCosts increased from 0 to 1400
- Cost decreased from 1200 to 590
- Changed Category to Communication
- Added short description
- Mass increased from 0.02 to 0.1
- Min/max_drag increased from 0.05 to 0.2
- AngularDrag increased from 0 to 1
- CrashTolerance increased from 4 to 8
- Deleted breakingForce/ Torque
- maxTtemp decreased from 2400 to 2000
- Added tags
- Upgraded ModuleDataTransmitter with new fields (DIRECT antennaType)
- Added antennaPower = 5000000 (5 M)
- Added antennaCombinable = False !

Communotron 32
- EntryCosts increased from 0 to 900
- Cost decreased from 1200 to 450
- Changed Category to Communication
- Added short description
- Min/max_drag increased from 0.05 to 0.2
- AngularDrag increased from 0 to 1
- CrashTolerance increased from 4 to 8
- Deleted breakingForce/ Torque
- maxTtemp decreased from 2400 to 2000
- Added tags
- Upgraded ModuleDataTransmitter with new fields (DIRECT antennaType)
- PacketInterval decreased from 0.3 to 0.25
- PacketResourceCost decreased from 15.0 to 12.0
- Added antennaPower = 750000 (750 k)
- Added antennaCombinable = False !

Omni Radar
- Changed TechRequired from electrics to advScienceTech
- EntryCosts increased from 0 to 13500
- Cost increased from 1200 to 4150
- Changed Category to Communication
- Changed short description
- Mass increased from 0.4 to 0.5
- Min/max_drag increased from 0.05 to 0.2
- AngularDrag increased from 0 to 1
- CrashTolerance decreased from 40 to 12
- Deleted breakingForce/ Torque
- maxTtemp decreased from 2400 to 2000
- Added tags
- Upgraded ModuleDataTransmitter with new fields (RELAY antennaType)
- PacketInterval increased from 0.15 to 0.35 (same as stock RA-100)
- PacketSize increased from 1 to 4 (same as stock RA-100)
- PacketResourceCost increased from 7.5 to 30 (same as stock RA-100)
- Added antennaPower = 100000000000 (100 G) (same as stock RA-100)
- Added antennaCombinable = True

Scanning Dish Satellite
- Changed TechRequired from electrics to experimentalScience
- EntryCosts increased from 0 to 9900
- Cost increased from 1200 to 2880
- Changed Category to Communication
- Changed short description
- Mass decreased from 0.4 to 0.35
- Min/max_drag increased from 0.05 to 0.2
- AngularDrag increased from 0 to 1
- CrashTolerance decreased from 40 to 12
- Deleted breakingForce/ Torque
- maxTtemp decreased from 2400 to 2000
- Added tags
- Upgraded ModuleDataTransmitter with new fields DIRECT antennaType)
- PacketInterval decreased from 1.0 to 0.15
- PacketSize decreased from 20 to 3
- PacketResourceCost decreased from 85 to 20
- Added antennaPower = 20000000000 (20 G)
- Added antennaCombinable = True

At all, as i see, this mod needs sooo much balance/ work. OMG, @linuxgurugamer are you sure, u want adopt it? :D

Looks like stats values,techtree nodes and categories were made with help of rolling dices. I'm sorry, mod dev, but that's how it looks to me. But hell yeah, a huge part program.

Patch file is unreadable, sorry.  It's 3k, and looks like it might be corrupted

It's next on my list.  All help is welcome.

Keep in mind that this is an old mod, and things have improved a lot.  I'll be making a spreadsheet and trying to get things balanced over time

 

Edited by linuxgurugamer
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3 minutes ago, linuxgurugamer said:

Patch file is unreadable, sorry.  It's 3k, and looks like it might be corrupted

It's next on my list.  All help is welcome.

 

I'm a 38y old gamer, never did coding. I can adjust some numbers for personal balance to fit into game. I try to learn while doing. I have no blender abilities nor knowledge of any code language.

If you still need this kind of limited help, okay.

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2 minutes ago, LeLeon said:

I'm a 38y old gamer, never did coding. I can adjust some numbers for personal balance to fit into game. I try to learn while doing. I have no blender abilities nor knowledge of any code language.

If you still need this kind of limited help, okay.

all help is welcome, it's how we all learn.

I would ask, if possible, that you create a Github account, and learn how to fork a repo, and use Git to create Pull Requests.  If its' too much, don't worry, what you sent is usable.

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7 minutes ago, linuxgurugamer said:

all help is welcome, it's how we all learn.

I would ask, if possible, that you create a Github account, and learn how to fork a repo, and use Git to create Pull Requests.  If its' too much, don't worry, what you sent is usable.

i already have a Github account "LeLeon". So just say what you need and what it should look like. Blender is installed, a Photoshop CS2 also. To edit i work with notpad ++. Anything else needed/ useful?

Edited by LeLeon
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Actually, there is something you can do for me:

Make a spreadsheet of all the parts in LLL.  list the part name, type, cost, and other pertinent information.  you can make multiple tabs if that helps, each tab for a part type.

Re. github, if you know how to use it, then fork my repo and put those patches in, commit, push and then create a Pull Request.  good practice and I'll have two ways to confirm you did it correctly

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3 minutes ago, linuxgurugamer said:

Actually, there is something you can do for me:

Make a spreadsheet of all the parts in LLL.  list the part name, type, cost, and other pertinent information.  you can make multiple tabs if that helps, each tab for a part type.

Re. github, if you know how to use it, then fork my repo and put those patches in, commit, push and then create a Pull Request.  good practice and I'll have two ways to confirm you did it correctly

Yeah, i have a clone on desktop and actually fill the config.

@ spreadsheet: on my own google sheets? onedrive?

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Hi all,

I've incorporated @LeLeon's patches and pushed the changes.

While still a long way from a 1.2 quality release, you can get it from here:

https://github.com/linuxgurugamer/LLL-Continued/releases

Right now  I don't have a lot of time to work on this mod, too busy with others, but will gladly accept PRs on Github.

I'd rather not have them be MM patches.

Thanks

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1 minute ago, linuxgurugamer said:

Hi all,

I've incorporated @LeLeon's patches and pushed the changes.

While still a long way from a 1.2 quality release, you can get it from here:

https://github.com/linuxgurugamer/LLL-Continued/releases

Right now  I don't have a lot of time to work on this mod, too busy with others, but will gladly accept PRs on Github.

I'd rather not have them be MM patches.

Thanks

It will be a very long way.

I'm on last category at the sheet, so 90%. There are no parts balanced for career games, wild techtree structures, broken payload parts, missing cockpits, parts i have no idea, where they can stack :wink: ...

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@linuxgurugamer  I know this is the wrong thread but since it pertains to the topic on hand.  I have fired up blender and have started making you new parts for Handrails.  however I am not a texture artist, and have no clue how you get the file from blender into KSP...  but I should have a good start on the actual 3D mesh files very soon.  maybe sone other forum user can help with textures and importing into KSP.

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