Shortsonfire79 Posted July 24, 2012 Share Posted July 24, 2012 I just tested that as I was stuffing 5 kerbals into the pod. Use the EVAs from the command module, it\'ll just poll position the following kerbals just fine. Link to comment Share on other sites More sharing options...
Shuttle Posted July 24, 2012 Share Posted July 24, 2012 Was testing stuff when suddenly, science happened!The crewtank can control carts! Time to revive the old APC project.Is it possible to control a ship (without command pod) with crewtank or crewtank can only control carts? Link to comment Share on other sites More sharing options...
Tosh Posted July 24, 2012 Share Posted July 24, 2012 BTW, in case DYJ doesn\'t already know, the graphics for some of the props are messed up a bit - the old-school prop has a piece floating several metres ahead of the main engine, and the helicopter props have been doubled (though appear to operate as before). All appear to be visual bugs only. I\'m waiting on the fenestron anyway, so will be holding off on a new helicopter fleet till then.Open engine\'s part.cfg and change rotorBlur parameter to 1. Works fine, even with an old-school prop (BTW that one\'s FTW! 8) It\'s my favorite one).Colmo - Never actually tried the aerospace pack in 0.16 yet will take a look at that. And for the love of boosterst don\'t wait for me to do anything, I don\'t have time to finish all projects I start and I get distracted easily.That may be quite an easy fix. 0.16 has new rescaleFactor CFG parameter (which defaults to 1.25 or something); so the all the \'blurred\' rotors created by MuMechLib.dll plugin should be scaled accordingly. UPD. Hell, yeah. This lil\' baby can float in the air even at 40m/s 8) Link to comment Share on other sites More sharing options...
Sbowyer28 Posted July 24, 2012 Share Posted July 24, 2012 DYJ Can you make a 1m Crew tank please. Link to comment Share on other sites More sharing options...
Terrabyte535 Posted July 24, 2012 Share Posted July 24, 2012 The crew portraits are kinda messed up in the crewtank could you fix that? Anyway keep up the goodwork 8) Link to comment Share on other sites More sharing options...
Naiba Posted July 24, 2012 Share Posted July 24, 2012 Is there a way to control whatever is connected to the crew tank from the crew tank, as if it were a backup command pod? I really want to re-create an Apollo landing with one.Please Please Please let me do this. Link to comment Share on other sites More sharing options...
H2oskiKerbal Posted July 24, 2012 Share Posted July 24, 2012 How did you get the ladders to lineup? Link to comment Share on other sites More sharing options...
Naiba Posted July 24, 2012 Share Posted July 24, 2012 How did you get the ladders to lineup?In the VAB, the Q & E keys allow rotation, and Shit+Q & Shift+E allow fine rotation.You need 1 or 2 rotations and 6 fine rotations to line up the crewtank with the capsule. Link to comment Share on other sites More sharing options...
Kreuzung Posted July 24, 2012 Share Posted July 24, 2012 Is there a way to control whatever is connected to the crew tank from the crew tank, as if it were a backup command pod? I really want to re-create an Apollo landing with one.You could try to add a MechJeb to the lander, but it might be almost uncontrollable without the pod\'s gyroscope. Link to comment Share on other sites More sharing options...
MrMoog Posted July 24, 2012 Share Posted July 24, 2012 Is there a way to control whatever is connected to the crew tank from the crew tank, as if it were a backup command pod? I really want to re-create an Apollo landing with one.Please Please Please let me do this. Strap a MechJeb on your lander and you\'re all set. 8) Link to comment Share on other sites More sharing options...
Shuttle Posted July 24, 2012 Share Posted July 24, 2012 Strap a MechJeb on your lander and you\'re all set. 8)It won\'t work. For some reason all the stage sequences are activated when you separate the rocket. That means all engines activated, decouplers destroyed and parachutes opened. This happens only with MechJeb, everything is ok without it. Link to comment Share on other sites More sharing options...
MrMoog Posted July 24, 2012 Share Posted July 24, 2012 It won\'t work. For some reason all the stage sequences are activated when you separate the rocket. That means all engines activated, decouplers destroyed and parachutes opened. This happens only with MechJeb, everything is ok without it.You\'re right about MechJeb, but it is possible to build a lander in only one stage, without decoupler. The landing legs and ladders remain controllable though.You have to design the lander to be able to land and lift off in one piece. It\'s not exactly like Apollo, but I think it\'s the best we can do for now. Link to comment Share on other sites More sharing options...
gresrun Posted July 24, 2012 Share Posted July 24, 2012 Crewtank link is 404\'ing... Is it just me? Link to comment Share on other sites More sharing options...
Zirc Posted July 24, 2012 Share Posted July 24, 2012 http://i.imgur.com/kPATi.jpg My Mun (Kerbin) Rover with your Crewtank . Thanks ! Link to comment Share on other sites More sharing options...
Shortsonfire79 Posted July 24, 2012 Share Posted July 24, 2012 When I use Shift+Q/E to line up the ladders, at about 2-3 clicks away from perfect line up, the piece goes red because I can\'t place it there. It is green at basically any other angle but these few areas.Is this normal? Link to comment Share on other sites More sharing options...
Kreuzung Posted July 24, 2012 Share Posted July 24, 2012 I have that too, but DYJ uploaded a version 1.1, do you still have the old one?Didn\'t really play since I downloaded the new one. Link to comment Share on other sites More sharing options...
ultradude25 Posted July 25, 2012 Share Posted July 25, 2012 When I use Shift+Q/E to line up the ladders, at about 2-3 clicks away from perfect line up, the piece goes red because I can\'t place it there. It is green at basically any other angle but these few areas.Is this normal?Rotate the command pod, then it will let you attach it. Link to comment Share on other sites More sharing options...
Shortsonfire79 Posted July 25, 2012 Share Posted July 25, 2012 Rotating the command pod then realligning the crew tank didn\'t help, but I was able to get the pod to eventually attach just by jiggling the pieces around for 10 minutes. I\'ll update my part but I got it yesterday. Looks like DYJ updated it today. Hopefully it\'ll help. Thanks for all the tips guys. Link to comment Share on other sites More sharing options...
dvc Posted July 25, 2012 Share Posted July 25, 2012 I can enter but cannot leave crew module. It says Hatch obstructed.. hmm.. Link to comment Share on other sites More sharing options...
kulesz Posted July 25, 2012 Share Posted July 25, 2012 Try spamming the EVA button few times (on the portrait). Link to comment Share on other sites More sharing options...
CreationMe Posted July 25, 2012 Share Posted July 25, 2012 DYJ Can you make a 1m Crew tank please.All you have to do is add this into the cfg filerescaleFactor = 0.63 Link to comment Share on other sites More sharing options...
colmo Posted July 25, 2012 Share Posted July 25, 2012 All you have to do is add this into the cfg filerescaleFactor = 0.63The hatch will be more like a cat-flap Link to comment Share on other sites More sharing options...
Redrumssam Posted July 25, 2012 Share Posted July 25, 2012 I can enter but cannot leave crew module. It says Hatch obstructed.. hmm..I have this problem as well. There is nothing obstructing either hatch though. Jeb and Bill are stuck in my crew module !It randomly works again sometimes..... Just got Jeb out after I posted. ??? Link to comment Share on other sites More sharing options...
DavidF Posted July 25, 2012 Share Posted July 25, 2012 Hey guys, for some reason when I put these in my Parts the Crew Tank doesn\'t work. It just doesn\'t show up in any of my tabs. Link to comment Share on other sites More sharing options...
Emilio Posted July 25, 2012 Share Posted July 25, 2012 Hey hey hey wait a second ! Where did you got theses red 'support clamps' ? They look cool ! Link to comment Share on other sites More sharing options...
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