kcs123 Posted December 16, 2015 Share Posted December 16, 2015 4 hours ago, Paul_Sawyer said: Hello! I'm encountering some conflicts of B9 wings (unofficial release by Crzyrndm) with the new Deadly Reentry, when the debug is throwing NullReference exceptions. NathanKell in the DRE thread mentioned, that it is connected to ModuleHeatShield module which is being undefined by DRE, so I'm wondering if there is any way to fix this, or maybe there is some patch somewhere that I missed? Starwaster explained issue in DRE thread. Fix should be more/less simple - to write MM config patch for B9 PW that will give proper values. Unfortunately, I have no clue what value should be used for ModuleHeatShield to create such config file. You should be patient and wait for someone with better knowlage like Crzyrndm or Starwaster to write proper MM config file for B9 PW. Until then it is either, don't use DRE and B9PW at the same time. Hopefully, both of our post will be noticed and we should not wait for fix for too long. Quote Link to comment Share on other sites More sharing options...
NathanKell Posted December 16, 2015 Share Posted December 16, 2015 The config shouldn't even be there anymore, the heat shield module is only used for things with ablator now, non-ablative heat shields don't need a module. Quote Link to comment Share on other sites More sharing options...
Paul_Sawyer Posted December 16, 2015 Share Posted December 16, 2015 1 hour ago, NathanKell said: The config shouldn't even be there anymore, the heat shield module is only used for things with ablator now, non-ablative heat shields don't need a module. So what we should do is just delete these lines in all configs, right? Spoiler MODULE { name = ModuleHeatShield direction = 0, 0, 0 // no direction specified until DRE implements per-axis reflectivity reflective = 0.25 // 25% of heat is ignored at correct angle } Quote Link to comment Share on other sites More sharing options...
NathanKell Posted December 16, 2015 Share Posted December 16, 2015 Yes. RO does that, basically. Quote Link to comment Share on other sites More sharing options...
Paul_Sawyer Posted December 17, 2015 Share Posted December 17, 2015 Great! I deleted the line and the NullRef messages are now gone. Thank you so much, NathanKell! Quote Link to comment Share on other sites More sharing options...
Joshwoo70 Posted December 18, 2015 Share Posted December 18, 2015 do i need FAR for this mod? blowfish says that i do not need it. Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted December 18, 2015 Share Posted December 18, 2015 blowfish would be correct Quote Link to comment Share on other sites More sharing options...
Manwith Noname Posted December 20, 2015 Share Posted December 20, 2015 (edited) I'm curious...the painting method seems very similar to the rather wonderful KerbPaint. Would it be possible to expand it's functionality so it does indeed allow the same possibilities? As in painting parts other than just B9 wing with the ability to create our own shader maps. Maybe there will be a KerbPaint revival but I have horrible feeling the conversion to Unity 5 might be the final nail in its coffin. Edit: Should have perhaps searched the thread first but I see how this differs, sort of, though I hope you consider the "KerbPaint 2" concept. Edited December 20, 2015 by Manwith Noname Quote Link to comment Share on other sites More sharing options...
SpaceBadger007 Posted December 20, 2015 Share Posted December 20, 2015 just a quick question, does this mod have to have b9 aerospace installed for this to work? Quote Link to comment Share on other sites More sharing options...
Svm420 Posted December 20, 2015 Share Posted December 20, 2015 9 minutes ago, SpaceBadger007 said: just a quick question, does this mod have to have b9 aerospace installed for this to work? No Quote Link to comment Share on other sites More sharing options...
NathanKell Posted December 20, 2015 Share Posted December 20, 2015 The painting method works because the wings have a special shader applied and have masking set up for them. I.e. exactly what KerbPaint does for other parts. Quote Link to comment Share on other sites More sharing options...
bac9 Posted December 21, 2015 Author Share Posted December 21, 2015 (edited) 3 hours ago, NathanKell said: The painting method works because the wings have a special shader applied and have masking set up for them. I.e. exactly what KerbPaint does for other parts. It's a bit more complicated than KerbPaint - to avoid breaking the material into hundreds of unique instances across the differently tweaked craft parts, I drive the shader without modifying any material properties. Instead, color comes from the vertices of the mesh itself. Specifically, UV2 and vertex colors are used to drive color, opacity and texture layers the shader will draw. I think I had an image with a breakdown of that somewhere in the thread. Edited December 21, 2015 by bac9 Quote Link to comment Share on other sites More sharing options...
NathanKell Posted December 21, 2015 Share Posted December 21, 2015 Ah, gotcha! Neat! Quote Link to comment Share on other sites More sharing options...
Whovian41110 Posted December 26, 2015 Share Posted December 26, 2015 (edited) How is this to be installed? When will it be updated to 1.0.5 Edited December 26, 2015 by Whovian41110 stupid question Quote Link to comment Share on other sites More sharing options...
kcs123 Posted December 26, 2015 Share Posted December 26, 2015 1 hour ago, Whovian41110 said: How is this to be installed? When will it be updated to 1.0.5 It is updated for 1.0.5. Athough you need to look for link buried somewhere in this thread. Crzyrndm use to have link for it in his signature. CKAN have proper link for 1.0.5. B9PW repository "unofficial" but with permission from bac9. I feel generous today, so here is link for unofficial B9PW repository on github. Quote Link to comment Share on other sites More sharing options...
Whovian41110 Posted December 26, 2015 Share Posted December 26, 2015 (edited) 56 minutes ago, kcs123 said: It is updated for 1.0.5. Athough you need to look for link buried somewhere in this thread. Crzyrndm use to have link for it in his signature. CKAN have proper link for 1.0.5. B9PW repository "unofficial" but with permission from bac9. I feel generous today, so here is link for unofficial B9PW repository on github. So I downloaded it. the only folder is called B9_Aerospace am I to merge the B9 folder with the downloaded one? Edited December 26, 2015 by Whovian41110 Quote Link to comment Share on other sites More sharing options...
V8jester Posted December 26, 2015 Share Posted December 26, 2015 9 minutes ago, Whovian41110 said: So I downloaded it. the only folder is called B9_Aerospace am I to merge the B9 folder with the downloaded one? Yup. So any time you update B9 you need to remember to reinstall p-wings as well. There is an alternate texture available from the regular download. It works with the unofficial one. I personally like that texture better but it's all preference. Quote Link to comment Share on other sites More sharing options...
Whovian41110 Posted December 26, 2015 Share Posted December 26, 2015 The mod works but how do I make the wing go "out"? (i.e. the length and tip adjustment works just fine but the width out from the plane doesn't work) Quote Link to comment Share on other sites More sharing options...
kcs123 Posted December 26, 2015 Share Posted December 26, 2015 2 hours ago, Whovian41110 said: The mod works but how do I make the wing go "out"? (i.e. the length and tip adjustment works just fine but the width out from the plane doesn't work) I'm not sure what you mean by "make the wing go out". You can click on "Title" in options like (Edge (leading)) that gives more options - see picture below. From top to bottom: Length - influence overall lenghth of wing - to left/right from craft hull Width(root) - influence surface area near craft hull (length along to nose/tail of craft) - really don't know how better to describe it Width(tip) - similar like above - influence area near tip (rightmost/leftmost part of wing) Thickness(root) - how thick(fat) wing is near craft hull Thickness(tip) - how thick(fat) wing is on rightmost/leftmost edge Don't forget that you don't need to create wing from one piece. For large wings it is better to craft them with 2-3 pieces instead of one. It offers much more possibilities. You can find some craft examples (almost all created with B9PW) in link in signature to figure out how to creat wing that suits your needs. Quote Link to comment Share on other sites More sharing options...
Whovian41110 Posted December 26, 2015 Share Posted December 26, 2015 1 hour ago, kcs123 said: I'm not sure what you mean by "make the wing go out". You can click on "Title" in options like (Edge (leading)) that gives more options - see picture below. From top to bottom: Length - influence overall lenghth of wing - to left/right from craft hull Width(root) - influence surface area near craft hull (length along to nose/tail of craft) - really don't know how better to describe it Width(tip) - similar like above - influence area near tip (rightmost/leftmost part of wing) Thickness(root) - how thick(fat) wing is near craft hull Thickness(tip) - how thick(fat) wing is on rightmost/leftmost edge Don't forget that you don't need to create wing from one piece. For large wings it is better to craft them with 2-3 pieces instead of one. It offers much more possibilities. You can find some craft examples (almost all created with B9PW) in link in signature to figure out how to creat wing that suits your needs. What I meant was how do I extend the wingspan of the craft? Quote Link to comment Share on other sites More sharing options...
kcs123 Posted December 26, 2015 Share Posted December 26, 2015 7 minutes ago, Whovian41110 said: What I meant was how do I extend the wingspan of the craft? That is first option - Base - Length. But you can extend it only up to 16m. If you need more wingspan, attach another B9 wing piece to the tip of wing that is attached to craft hull. Again, check out link in signature, it is quite possible to create large wings with this method. Quote Link to comment Share on other sites More sharing options...
Whovian41110 Posted December 26, 2015 Share Posted December 26, 2015 (edited) 4 minutes ago, kcs123 said: That is first option - Base - Length. But you can extend it only up to 16m. If you need more wingspan, attach another B9 wing piece to the tip of wing that is attached to craft hull. Again, check out link in signature, it is quite possible to create large wings with this method. how do I get sweep? I don't see that anywhere in the thread. EDIT My root offset and tip offset are quickly going into infinity. Is that a problem? Edited December 26, 2015 by Whovian41110 Quote Link to comment Share on other sites More sharing options...
kcs123 Posted December 26, 2015 Share Posted December 26, 2015 1 minute ago, Whovian41110 said: how do I get sweep? I don't see that anywhere in the thread. With option Base - Offset(tip). Just attach wing to craft hull and try only one option at time. You will quickly learn what does what. Although, depending on wing size, you might increase a lot some of those to see noticable visual change. Quote Link to comment Share on other sites More sharing options...
Whovian41110 Posted December 26, 2015 Share Posted December 26, 2015 (edited) 3 minutes ago, kcs123 said: With option Base - Offset(tip). Just attach wing to craft hull and try only one option at time. You will quickly learn what does what. Although, depending on wing size, you might increase a lot some of those to see noticable visual change. But these values increase rapidly towards infinity Edited December 26, 2015 by Whovian41110 Quote Link to comment Share on other sites More sharing options...
kcs123 Posted December 26, 2015 Share Posted December 26, 2015 6 minutes ago, Whovian41110 said: But these values increase rapidly towards infinity Then something must gone wrong with your install. You can set length(wingspan) only up to 16m. And you can offset wing tip from -8.00m to max of +8.00m -8 m gives swept wing to plane nose while with +8m you get swept wing to plane tail. If you got infinite numbers something seems wrong. Post a screenshot of that wing, one picture speeks for thousens words. Quote Link to comment Share on other sites More sharing options...
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