HaydenTheKing Posted November 23, 2016 Share Posted November 23, 2016 4 hours ago, capi3101 said: Have you tried adjusting the surface material? It's one one of the options for the wing parts that you have to open up with the little plus signs out on the right-hand side and below the sizing bars, something easily missed. Took me a time or two using Procedural Wings to find them my own self. Sorry for the "is it plugged in" type of question, but it's always good to cover all your bases, right? Ya it just changes to another surface texture but still doesn't look like the ones in the picture Quote Link to comment Share on other sites More sharing options...
Rosvall Posted November 23, 2016 Share Posted November 23, 2016 5 minutes ago, monstah said: Inside the download .zip, there's a GameData folder. You should put what's inside it (in the case of this mod, a B9_Aerospace_ProceduralWings folder) inside the GameData folder on your KSP installation folder (i.e., merge both). Welcome to the forum! Thanks, thought I already tried that but it works now! Quote Link to comment Share on other sites More sharing options...
C04L Posted December 4, 2016 Share Posted December 4, 2016 hi just a quick question for a nubster that is trying this mod for the first time. at what stage do the wings become available in the tech tree, i dont see them in career but i do in 'creative' Quote Link to comment Share on other sites More sharing options...
XOC2008 Posted December 4, 2016 Share Posted December 4, 2016 Will there be options in the future to offset the tips on the all moving control surface and the regular wing itself, or is that something not possible due to some limitations of the game? Quote Link to comment Share on other sites More sharing options...
Warezcrawler Posted December 23, 2016 Share Posted December 23, 2016 How does these wing perform with stock aerodynamics? Is it only balanced for FAR? Quote Link to comment Share on other sites More sharing options...
kcs123 Posted December 23, 2016 Share Posted December 23, 2016 12 hours ago, Warezcrawler said: How does these wing perform with stock aerodynamics? Is it only balanced for FAR? Works just fine. Except symetry error with control surfaces set as flaps/spoilers. There is workaround for that to put them on craft without mirroring. Quote Link to comment Share on other sites More sharing options...
Araym Posted December 24, 2016 Share Posted December 24, 2016 3 hours ago, kcs123 said: Works just fine. Except symetry error with control surfaces set as flaps/spoilers. There is workaround for that to put them on craft without mirroring. Oh... basically coming here to find news about this problem about "flaps", I found your comment. So, basically, we have to add them one by one? Quote Link to comment Share on other sites More sharing options...
kcs123 Posted December 24, 2016 Share Posted December 24, 2016 7 hours ago, Araym said: So, basically, we have to add them one by one? Yes, in that way it works. You can invert depoyment of those as you need it. @Crzyrndm would propbably fix that when he have some more free time for moding. Until then, you can workorand of issue as described. Quote Link to comment Share on other sites More sharing options...
KonnorKron Posted December 27, 2016 Share Posted December 27, 2016 Does Anyone Know if This mod works in 1.2.2? Quote Link to comment Share on other sites More sharing options...
gilflo Posted December 27, 2016 Share Posted December 27, 2016 It works perfectly, but don't download from this links Go here:https://github.com/Crzyrndm/B9-PWings-Fork Download this and go here to download latest version and put both folder in your game data folder Quote Link to comment Share on other sites More sharing options...
Agustin Posted December 30, 2016 Share Posted December 30, 2016 (edited) On 27/12/2016 at 8:27 AM, gilflo said: It works perfectly, but don't download from this links Go here:https://github.com/Crzyrndm/B9-PWings-Fork Download this and go here to download latest version and put both folder in your game data folder The part swith is neccessary for the Prodecural ones? Never mind, I had it installed nevertheless.. I guess from some parts mod. Edited December 30, 2016 by Agustin Quote Link to comment Share on other sites More sharing options...
Brainpop14 Posted January 2, 2017 Share Posted January 2, 2017 Could someone please update this to 1.2.1? Quote Link to comment Share on other sites More sharing options...
Agustin Posted January 3, 2017 Share Posted January 3, 2017 Either Contract Configurator or Giving Aircraft a Purpose pack doesn't understand these are wings. The "have wings" part of the missions don't highlight in green when I have these installed on my craft. Is there a CFG I can add to fix this? Quote Link to comment Share on other sites More sharing options...
MisterFister Posted January 3, 2017 Share Posted January 3, 2017 16 hours ago, Brainpop14 said: Could someone please update this to 1.2.1? Do you mean v1.2.2? Also, if it's already compliant with KSP v1.2.2, could someone repackage the zipfile with a .version for AVC / CKAN purposes? Quote Link to comment Share on other sites More sharing options...
Brainpop14 Posted January 3, 2017 Share Posted January 3, 2017 Yes, I mean KSP v1.2.2 Quote Link to comment Share on other sites More sharing options...
edemlama Posted January 9, 2017 Share Posted January 9, 2017 (edited) does this work on 1.2.2? Edited January 9, 2017 by edemlama Quote Link to comment Share on other sites More sharing options...
BadLeo Posted January 10, 2017 Share Posted January 10, 2017 People should read more and ask less. Quote Link to comment Share on other sites More sharing options...
Dermeister Posted January 12, 2017 Share Posted January 12, 2017 (edited) Delete this I wanted to delete my post but it din't work. Edited January 12, 2017 by Dermeister Quote Link to comment Share on other sites More sharing options...
Starslinger999 Posted January 13, 2017 Share Posted January 13, 2017 On 12/27/2016 at 6:27 AM, gilflo said: It works perfectly, but don't download from this links Go here:https://github.com/Crzyrndm/B9-PWings-Fork Download this and go here to download latest version and put both folder in your game data folder How to download this? Quote Link to comment Share on other sites More sharing options...
BadLeo Posted January 14, 2017 Share Posted January 14, 2017 5 hours ago, Starslinger999 said: How to download this? Click on the button that says "clone or download" and then click on the "download as zip" option. Quote Link to comment Share on other sites More sharing options...
Starslinger999 Posted January 14, 2017 Share Posted January 14, 2017 11 hours ago, BadLeo said: Click on the button that says "clone or download" and then click on the "download as zip" option. Thx M8. Now ill build my crazy huge s2 Spaceplane Quote Link to comment Share on other sites More sharing options...
Darkfedor Posted January 26, 2017 Share Posted January 26, 2017 Please could you help me ? I 've install as you say but when i push "J" nothing happend. Quote Link to comment Share on other sites More sharing options...
kcs123 Posted January 27, 2017 Share Posted January 27, 2017 18 hours ago, Darkfedor said: Please could you help me ? I 've install as you say but when i push "J" nothing happend. Place cockpit and some fuselage to create craft. Next, put some B9 procedural wings on craft. Now you need to hover mouse over attached procedural wing, to have it highlighted. While it is highlighted press "j". It will not work until you hover mouse over wing part you want to adjust. Quote Link to comment Share on other sites More sharing options...
hypervelocity Posted February 12, 2017 Share Posted February 12, 2017 I remember there was an extension/fork to this mod that allowed configuring the wings using angles instead of root/tip lengths - and also removed the limits for maximum lenghts and widths of the wings - does anyone remember the name of this mod? Quote Link to comment Share on other sites More sharing options...
Northstar1989 Posted February 15, 2017 Share Posted February 15, 2017 (edited) So... I'm getting all sorts of weird issues with the wings WITHOUT any version of FAR installed. Like the game treating the Center of Lift like it's at the attachment-point for the wings, and ignoring any wing-sweep that should be offsetting the CoL forwards or back. Is this a known issue? Is FAR required for the wings to function properly? I read the OP as meaning only that a certain LATER VERSION of FAR is required *IF* you use FAR... I've played with FAR in the past, but I'm trying to simulate a spaceplane based on a supersonic biplane airfoil- which in real life experiences LESS drag than a monoplane with comparable wing-area. However since FAR is programmed to ALWAYS penalize biplanes and doesn't have any way to simulate shockwave destructive-interference, the only way for me to get improved performance vs. a monoplane is to play stock... (where it at least gets improved Lift instead of reduced Drag) Plus, FAR overtaxes my current potato-laptop with its more advanced aero calculations. So I'd really like to avoid using it, and still have functional B9 swept wings if possible... Regards, Northstar P.S. I built the same basic wing shape out of stock parts before I replaced it with B9 Proc Wing parts- and it had none of the later design's enormous stability problems, and the CoM appears *well* ahead of the CoL in the Spaceplane Hanger and in pretty much the same place as in the stock version. So I know the issue usn't the wing shape or plane design, but how the game physics engine handles large, highly-swept B9 Proc Wings... Edited February 16, 2017 by Northstar1989 Quote Link to comment Share on other sites More sharing options...
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