higgs1000 Posted September 3, 2012 Share Posted September 3, 2012 this is really fun plugin to use Link to comment Share on other sites More sharing options...
goldenpeach Posted September 3, 2012 Share Posted September 3, 2012 (edited) How can you make a systeme where you move the claw(i don't know how to say it) and you have cylinder and hinge?Each time I try to do one,it unbalance the rover and it flip it. Edited September 3, 2012 by goldenpeach spelling mistake Link to comment Share on other sites More sharing options...
ashrutoraman Posted September 3, 2012 Share Posted September 3, 2012 Textures done also************ Link to comment Share on other sites More sharing options...
Ferrit Posted September 4, 2012 Share Posted September 4, 2012 Um, the bottom set kind of remind me of zombie flesh. Could just be me though... Link to comment Share on other sites More sharing options...
DYJ Posted September 4, 2012 Author Share Posted September 4, 2012 Thinking about updating all the parts with textures and normals. What do you guys think?I started remaking the pack with newer more optimized meshes and textures and normal maps and stuff , but I sort of lost interest in this since it was just making it prettier and not really adding anything new. I'll try to get working on it again.The assets in the pack are not really set up for any textures, I never did proper UVs since the parts were just experimental test things. But I appreciate your attempt at making them look better.Unfortunately this will mean that the assets will be in .mu format and not work with retexture mods unless the texturer is willing to work with the unity editor. Link to comment Share on other sites More sharing options...
Orphican Posted September 4, 2012 Share Posted September 4, 2012 Sorry If im missing something simple here but I cant seem to get the keybindings for any of these parts to work (including numberpad 9, and 0). Link to comment Share on other sites More sharing options...
mols14 Posted September 4, 2012 Share Posted September 4, 2012 Can some1 tell me what a source code is and how i install or use it? and maybe explain some things about it Link to comment Share on other sites More sharing options...
sal_vager Posted September 4, 2012 Share Posted September 4, 2012 Hi mols14, source code is the code that was compiled to make the plugin used by the add-on Link to comment Share on other sites More sharing options...
KAO Posted September 4, 2012 Share Posted September 4, 2012 I'm having a bit of a dilemma here:what I did was I copied the rotatron part, and in the copied part I edited the rescale value in the .CFG so the new part would be half the size of the old one (0.50)the picture shows the newer smaller rotatron on the bottom and the original on the top.as you can see the rescale did not affect the model, what can be done to fix this? Link to comment Share on other sites More sharing options...
ashrutoraman Posted September 4, 2012 Share Posted September 4, 2012 (edited) uploaded my resize cfg edit and new textures here;http://kerbalspaceprogram.com/forum/showthread.php/19056-Mods-Cfg-Edits-That-Don-t-Deserve-a-Thread?p=257024#post257024 Edited September 4, 2012 by ashrutoraman Link to comment Share on other sites More sharing options...
goldenpeach Posted September 4, 2012 Share Posted September 4, 2012 How can you take something with the claw?Each time I try,the object just bounce away.... Link to comment Share on other sites More sharing options...
mols14 Posted September 5, 2012 Share Posted September 5, 2012 so i dont need the source code for anything? Link to comment Share on other sites More sharing options...
FourTee2 Posted September 5, 2012 Share Posted September 5, 2012 I'm assuming that nobody has any idea how to fix the orbital twitches...? I loved this mod before they started happening... Link to comment Share on other sites More sharing options...
mols14 Posted September 6, 2012 Share Posted September 6, 2012 I have a major problem with this mod! When i make any robot parts in this case the Rotatron it wont make any copies. I mean when i try creating two of them at a time to make to jets move they wont be created together! i can only make them one at a time and when i do that the wont work properly. PLease help me Link to comment Share on other sites More sharing options...
blackdude0 Posted September 8, 2012 Share Posted September 8, 2012 Since I dont know where else I should post I will try right here.Actaully I have a problem with the part from the DR_mod. When ever I select one of the parts from that mod, a really srange noise comes out of my speakers. If that would be all it would be ok but since I can not attach any of the parts it is pretty anoying. I can not even choose other parts after that. And if I dont load an old ship quickly the whole game crashes.I dont know if that Problem already came up, but maybe someone can help me with a PM. So the thread does not need to go off-topic.Sorry that my first post ist a -------> Q.Q one. Link to comment Share on other sites More sharing options...
maxsil Posted September 12, 2012 Share Posted September 12, 2012 The mirror is down :/ Link to comment Share on other sites More sharing options...
T-Pilot395 Posted September 12, 2012 Share Posted September 12, 2012 (edited) Um...I have trouble using door hinges. Do they auto-orient which side moves or what?I want to make wings that fold downwards, like this:|_| to _ _ _But I end up getting this:|_| to X Edited September 12, 2012 by T-Pilot395 Link to comment Share on other sites More sharing options...
SasquatchM Posted September 12, 2012 Share Posted September 12, 2012 With the door hinges in particular mirroring is very messed up. what i do is place each hinge separately, which take a bit of work to get them to line up properly. The darker side of the hinge is the moving side, the lighter side is the base. the hinge folds in the direction that the middle extruded part is facing, if that makes sense. so if this _o_ is the hinge and the left flat area is the base the right flat area will rotate counter clockwise until the hinge is closed like this =o Link to comment Share on other sites More sharing options...
ashrutoraman Posted September 14, 2012 Share Posted September 14, 2012 (edited) I started remaking the pack with newer more optimized meshes and textures and normal maps and stuff , but I sort of lost interest in this since it was just making it prettier and not really adding anything new. I'll try to get working on it again.The assets in the pack are not really set up for any textures, I never did proper UVs since the parts were just experimental test things. But I appreciate your attempt at making them look better.Unfortunately this will mean that the assets will be in .mu format and not work with retexture mods unless the texturer is willing to work with the unity editor.this is realy cool mod.. adding robotic parts to rovers, satellites amazing......its absolutely deserve to work on it for at least bug fixes and some basic new parts would be awsome i think. for a idea it may have manual record option of animation... for deploy retract, walk or for robotic arms wich placing servos at same group doesnt work situations... or like laser guided working donno so much things and also another bug report maybe it reported before; looks like they bugging their animation range when leaving craft and turning back for example hinges turnin in one side with 120-180c insted of 90c each side... :Zbtw heres my first rover With robotic arms lol im just imagining laser guide atm hey maybe some micro map sat like modes came for some kind of spectrometer mod or we may put some microscobe/telescope like thingys on them at 0.17 or future Edited September 14, 2012 by ashrutoraman Link to comment Share on other sites More sharing options...
T-Pilot395 Posted September 14, 2012 Share Posted September 14, 2012 With the door hinges in particular mirroring is very messed up. what i do is place each hinge separately, which take a bit of work to get them to line up properly. The darker side of the hinge is the moving side, the lighter side is the base. the hinge folds in the direction that the middle extruded part is facing, if that makes sense. so if this _o_ is the hinge and the left flat area is the base the right flat area will rotate counter clockwise until the hinge is closed like this =oThanks for the tip! Link to comment Share on other sites More sharing options...
Koschei Posted September 14, 2012 Share Posted September 14, 2012 this is realy cool mod.. adding robotic parts to rovers, satellites amazing......its absolutely deserve to work on it for at least bug fixes and some basic new parts would be awsome i think. for a idea it may have manual record option of animation... for deploy retract, walk or for robotic arms wich placing servos at same group doesnt work situations... or like laser guided working donno so much things and also another bug report maybe it reported before; looks like they bugging their animation range when leaving craft and turning back for example hinges turnin in one side with 120-180c insted of 90c each side... :Zbtw heres my first rover With robotic arms lol im just imagining laser guide atm hey maybe some micro map sat like modes came for some kind of spectrometer mod or we may put some microscobe/telescope like thingys on them at 0.17 or future --snip--Badass rover is badass. Link to comment Share on other sites More sharing options...
FourTee2 Posted September 14, 2012 Share Posted September 14, 2012 Just wondering... is this plugin still being developed/debugged? Link to comment Share on other sites More sharing options...
42undead2 Posted September 17, 2012 Share Posted September 17, 2012 Finally! After over 10 Google searches checking 20 pages each(And I am not kidding), i have finally found this mod. Link to comment Share on other sites More sharing options...
Sirmunchyman Posted September 17, 2012 Share Posted September 17, 2012 Whenever I use the Elbow joints, they just spaz out and make my ship go out of control. Link to comment Share on other sites More sharing options...
HoneyFox Posted September 18, 2012 Share Posted September 18, 2012 Trying to use this with the dock mod... hmm... you can guess what i want to do. But the arms wobbles a lot, which makes controlling the craft quite hard. Link to comment Share on other sites More sharing options...
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