colmo Posted June 8, 2012 Share Posted June 8, 2012 @colmo: Shouldn\'t the new attachment logic allow you to attach truss bits to the sides of other truss bits?Yes, I discovered that was the case after posting!I would like a truss with a centre node - ideal for sticking on a rotatron or powered hinge to counter-balance two objects. Link to comment Share on other sites More sharing options...
TOAST Posted June 8, 2012 Share Posted June 8, 2012 Has anyone else had an issue with half of the parts not loading into the game? I mean the game loads up fine, but everything but the swing-wing, vtol, and one other part, don\'t show up in any of the parts menus. Link to comment Share on other sites More sharing options...
DYJ Posted June 8, 2012 Author Share Posted June 8, 2012 @ TOAST: Sounds like you only installed the Aerospace pack and forgot the robotics one, they are two separate things you know.@ colmo: I\'d appreciate a sketch of some kind since I\'m not sure what you mean. Link to comment Share on other sites More sharing options...
Philpax Posted June 8, 2012 Share Posted June 8, 2012 @ TOAST: Sounds like you only installed the Aerospace pack and forgot the robotics one, they are two separate things you know.@ colmo: I\'d appreciate a sketch of some kind since I\'m not sure what you mean.I think colmo wants something like this:Apologies for the quick Paint diagram, but you can see the general idea. Link to comment Share on other sites More sharing options...
TOAST Posted June 8, 2012 Share Posted June 8, 2012 @ TOAST: Sounds like you only installed the Aerospace pack and forgot the robotics one, they are two separate things you know.I have both DamnedAerospace 1.5.1 and DamnedRobotics 1.2 installed.Turns out when I installed it I put a second folder in the folder, thus disrupting parts folder placement. Link to comment Share on other sites More sharing options...
DYJ Posted June 8, 2012 Author Share Posted June 8, 2012 So what\'s wrong with this? : Link to comment Share on other sites More sharing options...
Philpax Posted June 8, 2012 Share Posted June 8, 2012 Probably just for convenience, I suppose. It\'s difficult to get it exactly dead-center. Link to comment Share on other sites More sharing options...
colmo Posted June 8, 2012 Share Posted June 8, 2012 I think colmo wants something like this:Apologies for the quick Paint diagram, but you can see the general idea.Bingo.So what\'s wrong with this? : Probably just for convenience, I suppose. It\'s difficult to get it exactly dead-center.Yes, that\'s it - say you want to mount a twin missile launcher on the back of a BigTrak. Rotatron, powered hinge, and then there\'s no way to get a truss to sit balanced on top....Don\'t get me wrong, DYJ, I love your work, just want it to realise it\'s full potential :thumbup: Link to comment Share on other sites More sharing options...
keptin Posted June 10, 2012 Share Posted June 10, 2012 Super awesome mod! In my quest to make a giant helicopter with wings as blades, it seems there\'s no way to control the speed of the servos on any of the parts. Is this a planned feature? Link to comment Share on other sites More sharing options...
iamwearingpants Posted June 10, 2012 Share Posted June 10, 2012 It\'s editable in the .cfg Link to comment Share on other sites More sharing options...
Volt Posted June 10, 2012 Share Posted June 10, 2012 I\'ve created a ship that uses this mod to put a SUNBEAM underwater to lase previously underwater and indestructible debris, then retracts the laser above the water for safe high-speed movement. My ocean is now blissfully clear! Link to comment Share on other sites More sharing options...
keptin Posted June 10, 2012 Share Posted June 10, 2012 It\'s editable in the .cfgThanks! Kinda feel dumb for not even bothering to check prior to posting. Link to comment Share on other sites More sharing options...
Ghoul Posted June 11, 2012 Share Posted June 11, 2012 I figured this would be a great first post for me, and shows a little of the mods capabilities. Link to comment Share on other sites More sharing options...
Kreuzung Posted June 11, 2012 Share Posted June 11, 2012 Why does nobody like the UAZ? Link to comment Share on other sites More sharing options...
colmo Posted June 11, 2012 Share Posted June 11, 2012 Why does nobody like the UAZ?It\'s a bit small to attach much to. Even the big truck is a bit tiny for some purposes. Looking forward to the first electromagnet attachment, it\'ll be smaller than the (necessarily) huge claw! Link to comment Share on other sites More sharing options...
DYJ Posted June 11, 2012 Author Share Posted June 11, 2012 @Ghoul: Tritruck mad, tristruck smash!The roto-cam! Link to comment Share on other sites More sharing options...
TheCardinal Posted June 11, 2012 Share Posted June 11, 2012 Great work, DYJ. The rotation already makes the camera much more versitile, but it lacks the up-down movement which would make it the best possible.F.i. Link to comment Share on other sites More sharing options...
colmo Posted June 12, 2012 Share Posted June 12, 2012 If that cool DYJ camera mod comes out, we\'re going to need more than F7 and F8 to control all the feeds....we\'ll need virtual TV production studios to handle the insane number of cameras some folks will deploy! Link to comment Share on other sites More sharing options...
Phoenix Aerospace Posted June 16, 2012 Share Posted June 16, 2012 How, exactly, does one create a freely rotating rotatron? I want my tip-jet helos! Link to comment Share on other sites More sharing options...
DYJ Posted June 16, 2012 Author Share Posted June 16, 2012 Setting the jointSpring parameter to something very low (0.000001 for example) will make them seemingly freely rotating.Pics may contain traces of mun-arch. Ridiculously spoiler shy people be aware. Link to comment Share on other sites More sharing options...
Phoenix Aerospace Posted June 17, 2012 Share Posted June 17, 2012 Setting the jointSpring parameter to something very low (0.000001 for example) will make them seemingly freely rotating.Not working for me… Link to comment Share on other sites More sharing options...
Delvar Posted June 18, 2012 Share Posted June 18, 2012 just something i made with this .craft too,to walk initial you need to setup the legs using the on screen display to make the legs bend and touch the floor,then using the number keys press them in sequence 1,2,3,4,5,6 back to 1 etc.. it takes a bit of practice to get the timings down int eh video i used a macro to giv me consistent steps so i could play with it and not have to keep pressing buttons Link to comment Share on other sites More sharing options...
Wolfius Posted June 19, 2012 Share Posted June 19, 2012 Love the mod.Two of the things I\'ve done with it so far. :3 Link to comment Share on other sites More sharing options...
Blinkin Posted June 19, 2012 Share Posted June 19, 2012 Holy moly that first craft rocks! I first thought it was a second ship. xDAwesome work, must be mind breaking to build. Link to comment Share on other sites More sharing options...
Phoenix Aerospace Posted June 20, 2012 Share Posted June 20, 2012 Not working for me… …Anyone? Link to comment Share on other sites More sharing options...
Recommended Posts