Jump to content

[1.2] OSE Workshop - KIS Addon: (v1.1.0 - 2016.11.03)


ObiVanDamme

Recommended Posts

On 17.4.2016 at 10:58 PM, Andem said:

Hey, is there a part that turns Built parts into ore/materialkits/spareparts? that would be perfect for my survival situations!

Yes. The 3D printing lab has a recycler that looks for parts in your ships inventories and converts them back to the resources needed to craft said part. You will get 50% of the original resources back

On 23.4.2016 at 4:26 AM, RocketSquid said:

Is this updated to 1.1, or not yet? I know KIS and KAS were updated without it being on the changelog, so I can't be sure anymore...

Not yet. I was waiting for the KIS update to 1.1 and now need to make sure the mod works with KSP 1.1 and the new Version of KIS. This is still in progress and might need some more time, because I am extremly busy in Real Life at the moment. 

Link to comment
Share on other sites

3 minutes ago, ObiVanDamme said:

New Version 0.13.0 is now available which is compatible to KSP 1.1

  • Updated to KSP 1.1
  • Updated to ModuleManager 2.6.23
  • Updated to CommunityResourcePack 0.5.0
  • Updated to Firespitter 7.2.1

Thanks!

Link to comment
Share on other sites

6 hours ago, ObiVanDamme said:

New Version 0.13.0 is now available which is compatible to KSP 1.1

  • Updated to KSP 1.1
  • Updated to ModuleManager 2.6.23
  • Updated to CommunityResourcePack 0.5.0
  • Updated to Firespitter 7.2.1

Awweeesommmeee....Thanks Obi!  Really appreciate the update for one of my favorite mods!

Link to comment
Share on other sites

1 hour ago, naidis said:

Thank you for the 1.1 update! Hope netkan-bot will find out this quickly.

For the moment He won't. I was not able to update the kerbalstuff download. I might change netkan to use github. This will also save me the time to update two locations

Link to comment
Share on other sites

I'm having the same issue that was mentioned on the previous page, "[RESOURCES] Invalid flow mode: Both", however the 3D printer is also not recycling the parts (stuck at 0 progress). I only get the errors while the recycler is active (pausing progress stops the errors).

Link to comment
Share on other sites

On 28.4.2016 at 0:38 PM, Hexicube said:

I'm having the same issue that was mentioned on the previous page, "[RESOURCES] Invalid flow mode: Both", however the 3D printer is also not recycling the parts (stuck at 0 progress). I only get the errors while the recycler is active (pausing progress stops the errors).

I think I found the reason for the errors, but they seem to not affect the functionality of the workshop. Your recycler will not work if you have no available storage for the resources it tries to produce. This should be indicated by the status in the context menu. If this is not the case please send me a log file

Link to comment
Share on other sites

  • 2 weeks later...
On 29.2.2016 at 7:15 PM, SirSeim said:

Is there a particular way to force a particular part to appear in the Workbench, like a MM config? There's this part from the Surface Experiment Pack that does not show up as a part to build. 

The part in question is the SEP_CentralStation. OSE appears to be correctly adding the OSE_Recipe for science modules with the 3 resources requirement set. The KIS inventory size and mass appears to be well within the ranges of other things that do show up in the workbench, including every other part from the Surface Experiment Pack. Any tips on what I can do?

 

Why is an restriction on parts you can build anyway? 
In earlier versions we could build anything who was smaller than the KIS size of 2000 who is set in config.
i tested this now after loving it in earlier versions, I'm only allowed to build some EVA stuff from KIS, also the small drill and some other from planetary bases and other mods. Looks like its restricted to part kerbal can carry? 

Any solutions to this? This mod is very nice then building interplanetary bases and find you miss some stuff.

Looks like its more bugs for me, It makes the first part but it stop at 100% so part is not finished even if I have an 2.5 meter KIS container as favored target.

Wonder if its an mod conflict, I use, KAS / KIS, TAC life support, planetary bases and Roverdudes orion pulse engine mod. 
Modul manager and firespiter is newer than in this mod. 

Edited by magnemoe
Link to comment
Share on other sites

On 26.5.2016 at 0:27 PM, magnemoe said:

Why is an restriction on parts you can build anyway? 
In earlier versions we could build anything who was smaller than the KIS size of 2000 who is set in config.
i tested this now after loving it in earlier versions, I'm only allowed to build some EVA stuff from KIS, also the small drill and some other from planetary bases and other mods. Looks like its restricted to part kerbal can carry? 

Any solutions to this? This mod is very nice then building interplanetary bases and find you miss some stuff.

Looks like its more bugs for me, It makes the first part but it stop at 100% so part is not finished even if I have an 2.5 meter KIS container as favored target.

Wonder if its an mod conflict, I use, KAS / KIS, TAC life support, planetary bases and Roverdudes orion pulse engine mod. 
Modul manager and firespiter is newer than in this mod. 

I've created a quick and dirty patch to make OSE Workshop comptatible with KSP 1.1.2 and KIS 1.2.10.

Download: https://www.dropbox.com/s/u2lgj9fy90up4v7/Workshop.dll?dl=1

Source: https://github.com/mnadvornik/Workshop

Please be aware that this is not an official release and thus no support can be given!

Link to comment
Share on other sites

9 hours ago, nadvornm said:

I've created a quick and dirty patch to make OSE Workshop comptatible with KSP 1.1.2 and KIS 1.2.10.

Download: https://www.dropbox.com/s/u2lgj9fy90up4v7/Workshop.dll?dl=1

Source: https://github.com/mnadvornik/Workshop

Please be aware that this is not an official release and thus no support can be given!

Thanks I will test this out and report back :)
This mod is very nice for remote bases without having the demand and is as OP as extraplanetary launchpads. 

Link to comment
Share on other sites

Hi @ObiVanDamme

I am having some issue when recyling or building, the recycling stop at some point while building reach 100% but the object is not finalized, also I dont see all objects I can build but onyl some from KIS and KAS like the pylon, both cases I get this in the log ( my log is 89 mb due to some NRE spam by far and kis, if you need the full log I'll make a clean version without trigger the far-kis NRE ):

 

ArgumentException: failed to convert parameters
  at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
  at Workshop.KIS.KIS_Shared.GetPartVolume (.Part partPrefab) [0x00000] in <filename unknown>:0
  at Workshop.WorkshopUtils.HasFreeSpace (Workshop.KIS.ModuleKISInventory inventory, Workshop.WorkshopItem item) [0x00000] in <filename unknown>:0
  at Workshop.OseModuleWorkshop+<>c__DisplayClass47_0.<AddToContainer>b__0 (Workshop.KIS.ModuleKISInventory i) [0x00000] in <filename unknown>:0
  at System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[Workshop.KIS.ModuleKISInventory].MoveNext () [0x00000] in <filename unknown>:0
  at System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[Workshop.KIS.ModuleKISInventory].MoveNext () [0x00000] in <filename unknown>:0
  at System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[Workshop.KIS.ModuleKISInventory].MoveNext () [0x00000] in <filename unknown>:0
  at System.Collections.Generic.List`1[Workshop.KIS.ModuleKISInventory].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0
  at System.Collections.Generic.List`1[Workshop.KIS.ModuleKISInventory]..ctor (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
  at System.Linq.Enumerable.ToArray[ModuleKISInventory] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  at Workshop.OseModuleWorkshop.AddToContainer (Workshop.WorkshopItem item) [0x00000] in <filename unknown>:0
  at Workshop.OseModuleWorkshop.FinishManufacturing () [0x00000] in <filename unknown>:0
  at Workshop.OseModuleWorkshop.ProcessItem () [0x00000] in <filename unknown>:0
  at Workshop.OseModuleWorkshop.OnUpdate () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Workshop.OseModuleWorkshop:OnUpdate()
Part:ModulesOnUpdate()
Part:Update()

MODS LIST:

ModuleManager.2.6.24.dll
BetterBurnTime
BoulderCo
CommunityResourcePack
Diazo
EasyVesselSwitch
EnvironmentalVisualEnhancements
FerramAerospaceResearch
Firespitter
KAS
KerbalEngineer
Kerbalism
KerbalJointReinforcement
KIS
MagicSmokeIndustries
MemGraph
ModularFlightIntegrator
MSD
PreciseManeuver
Squad
Trajectories
TriggerTech
Workshop

Edited by brusura
Link to comment
Share on other sites

On 30/5/2016 at 9:32 PM, nadvornm said:

I've created a quick and dirty patch to make OSE Workshop comptatible with KSP 1.1.2 and KIS 1.2.10.

Download: https://www.dropbox.com/s/u2lgj9fy90up4v7/Workshop.dll?dl=1

Source: https://github.com/mnadvornik/Workshop

Please be aware that this is not an official release and thus no support can be given!

Solved all the problems except the recycler that go in negative numbers

Link to comment
Share on other sites

11 hours ago, brusura said:

Solved all the problems except the recycler that go in negative numbers

I will look into this and let you know if I find a a way to patch it.

@ObiVanDamme you will receive a pull request in the next few days from me so you can integrate my patches if you want to

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...