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Squadcast Summary (24/01/2015) - The Valentina Edition


BudgetHedgehog

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Project V

Hullo everyone, and here's the summary for Squadcast 24/01/2015. Remember to check out the blog for the overall grand plan. Sorry for speeling mistakes, I'm a terrible transcripter. I try and clarify what is an actual quote from Max (if it's wrapped in "quotation marks", it's the best transcript of an official Squad member you'll find on the web), and what is a summary from myself as I'm aware I switch between the two with 0 notice. When I say 'Squad', I mean 'the relevant people who are currently developing the game'. As always, this is just a transcript of an off the cuff vlog of a non-native english speaker - some details may change or be entirely incorrect. ANYWAY!

Squadcast was a little late due to technical difficulties, but "hello everyone, 10 minutes late!"

Valentina design is not 100% final yet, Max says they're not comfortable sharing it yet. However, they have beta plans to talk about! After SQ, a blog post will show a list of everything planned, kerbelles are among them. The basic idea is: no lipstick, same skin tone, rounder faces, slimmer bodies.. basically feminine versions of current kerbals. Kerbals were originally asexual, but they ended up masculine, so why why not keep things even, as space is for everyone.

This release may take longer than previous ones due to the amount of content.

A lot of rebalancing and bugfixing, a lot of parts are going to be buffed and a lot of parts will be nerfed.

Aerodynamics update: it'll be on the realistic side of things, an atmo that is realistic is more predictable, you know how things will behave. Stock fairings are 100% confirmed. Wide launch vehicles are bad, but will still work, given enough thrust and fuel (like real life)

Beta isn't so much about adding features, it's more about refining current things, like rebalancing systems that are currently.. existing, like aerodynamics. The problem, it's not realistic, you can't predict what will and won't fly, but now, if you have a plane that looks like a plane, it'll be ok. First part is the drag model - instead of being based on mass (which is gone completely) it's based on shape on the ship (hello, fairings!). Part occlusion, like cargo bays and fairings, will help and it'll be based on part orientation as well (fuel tanks sideways create more drag), Mu will likely update with more news on how this drag model appears. Fairings will likely be procedural out of necessity!

Lift works currently, but not correctly, and in the update, it'll be generated on the square of velocity. Some wings may be more powerful "which brings us to rebalancing everything and I mean everything". Every single data point in the game will need revising - because of the thinner atmosphere, in order to preserve a similar experience, Squad has to pick a point and rebalance around it. A different ÃŽâ€V to places may appear. Spaceplanes are currently hard, but they shouldn't be impossible in beta (still hard, though). Right now, Squad have an overlay tool - "current mass etc, we want to add an overlay like a concave ([OWK note: what?]), in the current state, there's a stable AoA and an unstable AoA - the stability overlay will define the boundary. You can still fly unstable crafts, but do not attempt unless your surname is Manley".

Tools for teaching newbies, adding upgrade to buildings - the craft stats app (mass, parts, weight) will be the engineers report. Such messages may be like "Hey, this craft is manned and has no parachutes!" Or "you have no way to store or generate power!". KerbalEDU helped with the ideas for this.

Different toggleable aero options - "definitely maybe". No confirming or denying, just maybe.

Adding TimewarpTo - a new feature, currently implemented in KAC, when you set up for example a manoeuvre node, you can timewarp to that node. If you click at a point in the future of your orbit, you can warp to that point, KSP will warp as fast as you can to that particular point. No teleporting, just allowing time to align yourself to whatever etc so you have time to do stuff when you get to that point.

Career mode is almost complete, except for one thing - failure state. Now, you can lose the game - if you run out of funds/rep, you'll get fired as administrator because you're so damn awful. Oh well, gg, start a new save. At the moment, you can't lose, but that's because you physically cannot. This will change though (though with the cheaty power of savefile editing, you can do anything! But shame on you though!).

Landing gears are terrible. The current plane landing gear are renamed the Mk1 landing gear, and PorkJet is adding new and bigger landing gear and wings. So, Squad are adding larger wings - wings that will make it "as easy to build an Mk3 plane as it is to build an Mk1 plane. Really really large wings. Huge is not an understatement".

Kerbal climber feature - kerbals can now climb over edges and small ledges, like at the top of a ladder.

Rebalance economic systems - currencies are out of whack, that will be curbed a little, again, thanks to Ted for the rebalancing.

New contract! Tourism contract - you take kerbals that don't do anything to certain places.

Sound overhaul! New sounds! A new sound when a contract is completed, for example. "The game basically needs to be more responsive", in short.

Deep space refuelling aka resources! Adding a new system and parts that collect matter from asteroids and bodies so you can process that to LF and O. How? A lot of existing assets, those ones made ages ago. Collaborator will be RoverDude! Basically, a version of Karbonite will be integrated into stock or rather "won't be dissimilar", is the phrase Max used.

Massive amount of bugfixes, including long standing ones. Also, currently, there's 3 tiers of the KSC. But wait, wasn't there another one? Another tier that could've been made better? Yes! Currently reworking 'that' tier to be included, as well as its mechanics and everything. The Barn Is Back! That should work particularly well :)

Also, Max decided to go somewhere, but it was such a long burn, he ended up burning back into the atmosphere and Gilbon died. Press F to pay respects :(

Peace out!

EDIT: While I'm here,

Harvester has confirmed that the next update will be version 1.0, so we have that going for us, which is nice.

Edited by ObsessedWithKSP
Clarified Squad quotes vs my own transcript
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The barn is coming back? Ugh, no. Not only did it look like a piece of crap, but it didn't fit the aesthetic of the game whatsoever. Kerbals shouldn't be regarded as the trailer trash the barn made them look like, and no one even ever launched manned rockets out of a barn, it's just stupid.

I almost couldn't disagree more. I loved the barn design and I think it fits the style of the game perfectly. I do agree with the "no one ever launched manned rockets out of a barn" though, but there's a first for everything! ;)

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I'm excited to hear about the wings and fairings.

I'm a little dissapointed to hear the resource system is basically going to be the ridiculously heavy Karbonite. Hopefully the fans can keep Kethane working. Either that or hopefully Squad goes another direction with the weight so we can actually lift it off the surface without spending more fuel than it generates.

Edited by Alshain
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I almost couldn't disagree more. I loved the barn design and I think it fits the style of the game perfectly. I do agree with the "no one ever launched manned rockets out of a barn" though, but there's a first for everything! ;)

Fine, everyone has their own personal aesthetic, but did you even look at the modeling?! It looks like the work of a middle schooler in his after school video game design class! I really wish Bac9 was still with Squad.

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ObsessedWithKSP. thanks for summarizing. My only suggestion would be iin the future if it is not a direct quote exactly as stated by Max and in quotations, you might want to avoid the term "we". I know it wasn't your intent to impersonate Squad but if you were to accidentally misunderstand and misquote something Max said it could lead to confusion.

Thanks, I'm in the process of editing it to make it more coherent, I'll add that in :)

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First part is the drag model - instead of being based on mass (which is gone completely)

Yay! Mass is gone completely! All parts are now massless! Much easier to get to space. ;) (Yes, I know that isn't what you meant, I just like abusing the English language.)

Really looking forward to these stock fairings, especially if procedural. Once we have that I will probably drop Procedural Fairings and go back to being 100% stock, at least part-wise. (I do still like Necrobones' solution, too, so either approach would be ok.)

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The barn was pretty bad, both in concept and modelling. Not happy it's coming back. I really wish they would focus more on actual gameplay stuff rather than all these aesthetic things like female Kerbals. Quite disappointed.

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The barn was pretty bad, both in concept and modelling. Not happy it's coming back. I really wish they would focus more on actual gameplay stuff rather than all these aesthetic things like female Kerbals. Quite disappointed.

So resources and aerodynamics arnt gameplay? :P

Anyway! Awesome updates. Having played alot with Regolith, im happy to see Roverdude being consulted for the resource systems. Looking foward to the update!

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I almost couldn't disagree more. I loved the barn design and I think it fits the style of the game perfectly. I do agree with the "no one ever launched manned rockets out of a barn" though, but there's a first for everything! ;)

How does it fit the style of the game? Put aside your love for the (rather mediocre,) models, and look at it from a design and realism standpoint. You have Mercury-era spacecraft being wheeled out of a barn, and being launched from what is little more than a grade-schooler's sandbox. That doesn't fit at all, from both a visual and a logical standpoint. As well, although realism is a taboo way of justifying things here (thanks in no small part to the way the concept of realism has been demonized by both the developers and much of the fanbase as "unfun,") one doesn't really want to be handing highly toxic rocket fuels in a simple wooden barn.

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