Gravitasi Posted March 6, 2015 Author Share Posted March 6, 2015 Ok so I have a problem, when I export scaledspace for my terrestrial planet using a laythe template, it applies the heightmap from this planet to all vanilla worlds including jool, anyone else had a problem like this? Removing the bin file removes the changes, but that's the only thing I found that worksGosh... This bug again... Could you (or anyone with the same problem) post some screenshots that show it? Just to avoid some possible misunderstanding, since I haven't experienced/seen it before.I have spent a considerable amount of time trying to figure out a way to get oceans to work properly but so far have come up short. By "properly" I mean being able to add an ocean to a body that doesn't normally have one and being able to change the color and have it show up in scaledspace. So far I'v come up empty handed on both accounts. I can't find where in the pqs.surfacematerial it's stored, but I'm pretty confident it is indeed the place to look as I put eve's surfacematerial on laythe and you suddenly get purple water. I can change the ocean texture so it shows up close. I can change the "_colorFromSpace" so that it shows up while zoomed out a good distance but still not in map view. But I can't change the color inbetween. Not sure how much knowledge you have on the subject, just figured I'd tell you what I have been trying to do as I don't think there is anyone else working on this type of thing. Teknoman117 seems to have disappeared.Sorry, I honestly have no idea about it... By the way, I've merged your pull request and post a question on the thread. Also, I recently added support for multiple PQS mods. Feel free to test it if you are interested.Here's an interesting Linux related bug:Thanks for the report. I'll keep it on my possible-bugs-to-squash list.Okay, I'm back!https://www.dropbox.com/s/ltodlryof567n0a/KSP.log?dl=0 my most recent loghttp://imgur.com/a/gj41UPhotographic evidence. Can someone help us? It seems to be only happening with OPM installed, if I remove it, all fine, put it in with KT or another bundled .dll's, no OPM planets... it urks me... because I could actually get OPM and other planet packs to work, back in, I think it was 1.4 OPM with KTThis is what I got from the log:[EXC 09:17:54.834] Exception: Texture "OPM/KopernicusConfigs/SarnusMoons/Textures/Ovok_normal" not foundCould you please check whether the texture file is exist? It should be in DDS format.Repost from the Kopernicus-thread: (I've added a switch to spawn the original "Kopernicus"-planet; for more informations see this post: http://forum.kerbalspaceprogram.com/threads/88168-Early-development-0-24-Kopernicus-Planetary-System-Modifier?p=1764382&viewfull=1#post1764382)Thanks, I'll check it out later. Link to comment Share on other sites More sharing options...
Drakoflame Posted March 6, 2015 Share Posted March 6, 2015 This is what I got from the log:[EXC 09:17:54.834] Exception: Texture "OPM/KopernicusConfigs/SarnusMoons/Textures/Ovok_normal" not foundCould you please check whether the texture file is exist? It should be in DDS format.Le Gasp! Its not there! Could that be the reason why none (like... none) of the planets show up? if so then I'll just download the highres pack and add it myself Link to comment Share on other sites More sharing options...
_Augustus_ Posted March 6, 2015 Share Posted March 6, 2015 Yes, if one .cfg is "corrupt" at one point, Kopernicus won't load.Btw: I'm now trying to read the StarSystems-code, and I'm surprised, that this messy amout of code "works" TM. I will try to merge some of the StarSystems-code into Kopernicus, or at least release a fix, that increases compatibillity. But for now, I'm stuck at finding the Corona-alternator and all it's refered classes. (My first hacking-result was a green Sun (Not made with StarSystems, but with Kopernican code)) If somebody want's to join forces etc. -> Please PM me! As a team, we can make this mod even better! Best Regards!ThomasIf I could code I would help... Link to comment Share on other sites More sharing options...
Olympic1 Posted March 6, 2015 Share Posted March 6, 2015 Yes, if one .cfg is "corrupt" at one point, Kopernicus won't load.Btw: I'm now trying to read the StarSystems-code, and I'm surprised, that this messy amout of code "works" TM. I will try to merge some of the StarSystems-code into Kopernicus, or at least release a fix, that increases compatibillity. But for now, I'm stuck at finding the Corona-alternator and all it's refered classes. (My first hacking-result was a green Sun (Not made with StarSystems, but with Kopernican code)) If somebody want's to join forces etc. -> Please PM me! As a team, we can make this mod even better! Best Regards!ThomasThat's why OvenProofMars stopped with working on it, he couldn't read his code anymore because of the mess.- - - Updated - - -Also I'll look at the code, if I understand it, I want to help. Link to comment Share on other sites More sharing options...
Drakoflame Posted March 6, 2015 Share Posted March 6, 2015 Yes, if one .cfg is "corrupt" at one point, Kopernicus won't load.ThomasI could kiss you man!I went to the OPM thread, downloaded the normal version (I use lite because I have a slow connection and a crappy computer ), took the Ovok_normal from that one, put it into the location it was missing from, and then booted it up. And now I have OPM planets!I went over to OPM's thread and let Capt. know, and hopefully he'll fix it in the next udate or maybe he'll patch it :3 again, thank you man! Link to comment Share on other sites More sharing options...
sdj64 Posted March 6, 2015 Share Posted March 6, 2015 Can someon link me some kind of tutorial or discution about planet configs? Any tutorials or programs to use for textures? Also, here's a steek peak of what I'm working on: http://imgur.com/VxKjsU1I created a mostly thorough tutorial yesterday, the link is in my signature.If I could code I would help...Sort of a defeatist attitude, I would think. If you can't code, learn! There are plenty of free websites to help you and it's one of the most useful skills to have. I know you have lots of time, based on all the time you spend here.The only big thing to consider is, will you still be into KSP and still have time to maintain your projects in a year or two? A few years ago I made a Minecraft mod, that took about 6 months from writing the first line until I felt it was "scope-complete". Then a year of maintaining and compatibility/bugfix updates. I'm not sure I can say yes to that question, but there are times I say "I wish I could make a mod for this". Link to comment Share on other sites More sharing options...
Borisbee Posted March 7, 2015 Share Posted March 7, 2015 (edited) Yes, if one .cfg is "corrupt" at one point, Kopernicus won't load.Btw: I'm now trying to read the StarSystems-code, and I'm surprised, that this messy amout of code "works" TM. I will try to merge some of the StarSystems-code into Kopernicus, or at least release a fix, that increases compatibillity. But for now, I'm stuck at finding the Corona-alternator and all it's refered classes. (My first hacking-result was a green Sun (Not made with StarSystems, but with Kopernican code)) If somebody want's to join forces etc. -> Please PM me! As a team, we can make this mod even better! Best Regards!ThomasI'd caution against trying to use too much of his code. I haven't read much of it, but from what I'v read in that thread it's really a buggy and hacky way of doing things. I'd think if anything it would be best to use as a rough guide to go about implementing a system into Kopernicus.I know there seems to be a lot of people really wanting star systems to work, but I can't help but feel there are other more important things to be done. Figuring out the ocean system would be one of them. Tekto could sure use it.- - - Updated - - -Sorry, I honestly have no idea about it... By the way, I've merged your pull request and post a question on the thread. Also, I recently added support for multiple PQS mods. Feel free to test it if you are interested.Oh good, I was going to see about tackling that myself so glad I didn't start on it hehe. Edited March 7, 2015 by Borisbee Link to comment Share on other sites More sharing options...
Elowiny Posted March 7, 2015 Share Posted March 7, 2015 Where can I download the version with star fixing ? Link to comment Share on other sites More sharing options...
Candlelight Posted March 7, 2015 Share Posted March 7, 2015 (edited) You can download the "fixed"-version from my GitHub: https://github.com/thomaskerman/kopernicus/tree/kopernicushack/pre%20alpha/prealpha3/gamedata , but it's more a cheaty workaround than an actual fix. I will try to do some investigations later.Whenever i click the link, i get this message "404, this web page is not available" or something like that...I get this: Edited March 7, 2015 by Candlelight Link to comment Share on other sites More sharing options...
RogueMason Posted March 8, 2015 Share Posted March 8, 2015 So, I've encountered a couple of issues in my first attempt at making a planet. Not sure if they've been covered elsewhere in the thread, but here you go (for the record, this is a planet with atmosphere):Well, I have a planet, but it's having some teething issues (I don't think any of them are stemming from the tutorial you have here, though )...The immediately obvious one is that the wrong side of the planet is lit up:http://i.imgur.com/MVKlioo.pngThe one that you discover later on is even worse...http://i.imgur.com/8susH9J.pngIt had an identity crisis and reverted to Laythe, except I don't have oceans enabled on the planet, so the ship just went straight through the waterline.Also, when using the ScaledSpace Updater (with or without the exporter), it reverts to a deformed, ocean-less version of Laythe:http://i.imgur.com/bCUAoeR.pngStill, I'm surprised I got as far as this. I think I'll post this in the KopernicusTech thread as well, try and get some resolutions for these issues there, too (that is the KT development thread, after all ). I also got some useful information from my testing; the atmosphere works as intended, and the transfer window between Kerbin and Kasimir isn't all that much different than between Kerbin and Jool...Aside from the issues, this seems to be a good mod so far! Link to comment Share on other sites More sharing options...
Thomas988 Posted March 8, 2015 Share Posted March 8, 2015 Well, I have a planet, but it's having some teething issues (I don't think any of them are stemming from the tutorial you have here, though )...The immediately obvious one is that the wrong side of the planet is lit up:http://i.imgur.com/MVKlioo.pngThe one that you discover later on is even worse...http://i.imgur.com/8susH9J.pngYup, there's those normal maps not working! Like I said before, set the opacity of the normal map image to fifty percent. Even if it is "inverted" it will still work. I would provide image examples, but my internet has been so bad lately I can't upload them to imgur. It had an identity crisis and reverted to Laythe, except I don't have oceans enabled on the planet, so the ship just went straight through the waterline.Also, when using the ScaledSpace Updater (with or without the exporter), it reverts to a deformed, ocean-less version of Laythe:http://i.imgur.com/bCUAoeR.pngI've had the same problem, too. Unfortunately I've never found a solution, so I've simply never updated Scaled Space for my planets. It's a shame, I know. Link to comment Share on other sites More sharing options...
amarius1 Posted March 8, 2015 Share Posted March 8, 2015 Well, a friend of mine 4old me that the wrong side lit up bug is caused by texture opacity and you can solve that by converting the textures to .dds- - - Updated - - -Well, a friend of mine told me that the wrong side lit up bug is caused by texture opacity and you can solve that by converting the textures to .dds Link to comment Share on other sites More sharing options...
Thomas988 Posted March 8, 2015 Share Posted March 8, 2015 Well, a friend of mine 4old me that the wrong side lit up bug is caused by texture opacity and you can solve that by converting the textures to .ddsHuh, I've never heard that nor had to do it. Link to comment Share on other sites More sharing options...
RogueMason Posted March 8, 2015 Share Posted March 8, 2015 Yup, there's those normal maps not working! Like I said before, set the opacity of the normal map image to fifty percent. Even if it is "inverted" it will still work. I would provide image examples, but my internet has been so bad lately I can't upload them to imgur. I'm afraid you're going to have to clarify the procedure for this, because I can't think of any way that I can set the opacity to 50% or invert the image (if by invert you mean the option that swaps the colours over to their opposites, then I can do that but I don't see how it'd work for a normal).Well, a friend of mine told me that the wrong side lit up bug is caused by texture opacity and you can solve that by converting the textures to .ddsSadly, this didn't work, but thanks for the suggestion, anyway.I'm also still struggling with the fact that the surface of the planet is either disappearing or changing to some version of Laythe. I have, however, managed to get the atmosphere just as I want it.Wrong side is still lit.The surface disappeared this time, too But the atmosphere looks good I think I'll get to work on a config for Astronomers Visual Pack: Interstellar once these issues are sorted out Link to comment Share on other sites More sharing options...
amarius1 Posted March 8, 2015 Share Posted March 8, 2015 Well, so far I've created a green ocean planet with atmosphere and I have to say, IT LOOKS GORGEOUS! They only bug I have with it is that oceans are no more than a few centimeters depht or they don't exist at all!- - - Updated - - -Also, to fix the shadow bug convert the normal maps to .dds and change the texture paths accordingly from .png to .dds ( in the kittopia files). Link to comment Share on other sites More sharing options...
RogueMason Posted March 8, 2015 Share Posted March 8, 2015 Well, so far I've created a green ocean planet with atmosphere and I have to say, IT LOOKS GORGEOUS! They only bug I have with it is that oceans are no more than a few centimeters depht or they don't exist at all!- - - Updated - - -Also, to fix the shadow bug convert the normal maps to .dds and change the texture paths accordingly from .png to .dds ( in the kittopia files).There's no line in the Kittopia config for the normal map, but I swapped the normal .png out for a .dds anyway and it still didn't work. Even with everything as a .dds and with the paths in the Kittopia file changed accordingly, it didn't work. I do appreciate the input, but it's sadly not working at all On another note, I'm curious about your green ocean planet. Pictures? Link to comment Share on other sites More sharing options...
amarius1 Posted March 8, 2015 Share Posted March 8, 2015 Well, I took a some pictures today but didn't had time to upload... BTW the planet will be in the next update of the https://kerbalstuff.com/mod/628/Kerbol%20Plus Kerbol+ pack by me. Link to comment Share on other sites More sharing options...
srbgaming Posted March 9, 2015 Share Posted March 9, 2015 OK, as requested, here's my RSS Expansion I put together. Space Engine textures, Kopernicus for new planets. Thanks to pozine for fixing the issue with ScaledSpace.DOWNLOAD LINK: https://www.sendspace.com/file/6oqrkc Remember to read the readme for instructions.Requires RSS (duh?) and adds:New Pluto with red texture for accuracy: Moons Charon, Styx, Kerberos, Nix, HydraOrcus: Moon VanthEris: Moon DysnomiaHaumea: Moons Hi'iaka, NamakaCeresVestaNeptuneTritonWarning, Nix had a Deimos kraken when I tried to land on it. It could just been that one spot, but be warned.Credits in readme. Link to comment Share on other sites More sharing options...
amarius1 Posted March 9, 2015 Share Posted March 9, 2015 Wwwooooooowwww! Planet creation is revived for sure! And betrer than ever! Link to comment Share on other sites More sharing options...
Thomas988 Posted March 9, 2015 Share Posted March 9, 2015 Wwwooooooowwww! Planet creation is revived for sure! And betrer than ever!God bless KT! Link to comment Share on other sites More sharing options...
RogueMason Posted March 9, 2015 Share Posted March 9, 2015 Aha! I've got the normal map to behave! I figured out the opacity and now it's working!Also, I've borrowed Laythe's atmosphere and cloud configs for AVP Interstellar, but I'll get rid of the bio-luminescence at a later stage. This is basically what Kasimir should look like now.At least that's one problem sorted out. I'm a step closer to getting this thing done.Now for the undoubtedly more dire problem; that of the surface disappearing It states to fade out at about the same altitude and time as you enter the atmosphere, and ultimately the ship explodes at about 500m ASL. If anyone has any information about why this is happening, please help me! Link to comment Share on other sites More sharing options...
_Augustus_ Posted March 9, 2015 Share Posted March 9, 2015 Aha! I've got the normal map to behave! I figured out the opacity and now it's working!Also, I've borrowed Laythe's atmosphere and cloud configs for AVP Interstellar, but I'll get rid of the bio-luminescence at a later stage. This is basically what Kasimir should look like now.http://i.imgur.com/Dlspfo0.pngAt least that's one problem sorted out. I'm a step closer to getting this thing done.Now for the undoubtedly more dire problem; that of the surface disappearing http://i.imgur.com/TnfocDN.pnghttp://i.imgur.com/1VvFTgq.pngIt states to fade out at about the same altitude and time as you enter the atmosphere, and ultimately the ship explodes at about 500m ASL. If anyone has any information about why this is happening, please help me!In Kittopia you probably specified an invalid texture, probably because you forgot the file extension. Link to comment Share on other sites More sharing options...
RogueMason Posted March 9, 2015 Share Posted March 9, 2015 Here's the Kopernicus config:@Kopernicus{ Body { name = Kasimir flightGlobalsIndex = 2000 Template { name = Laythe } Properties { description = It was only recently that Kasimir was discovered lying just beyond Jool. When questioned why the rather significant planet hadn't been found sooner, the scientists in charge just shrugged and pulled confused, shame-ridden faces. Nevertheless, Kasimir looks like an interesting planet to explore. It's roughly the same size as Laythe, but with slightly higher gravity and a thicker atmosphere to boot. radius = 500000 geeASL = 0.9 timewarpAltitudeLimits = 0 55000 55000 55000 100000 180000 360000 720000 ScienceValues { landedDataValue = 15 flyingLowDataValue = 12 flyingHighDataValue = 11 inSpaceLowDataValue = 10 inSpaceHighDataValue = 8 recoveryValue = 8 flyingAltitudeThreshold = 20000 spaceAltitudeThreshold = 200000 } } Orbit { referenceBody = Sun color = 0.6,0.45,0.3,1 inclination = 0.7 eccentricity = 0.04 semiMajorAxis = 83291170250 longitudeOfAscendingNode = 31 argumentOfPeriapsis = 14 meanAnomalyAtEpoch = 0 epoch = 0 } ScaledVersion { Material { texture = KopernicusKasimirSystem/Textures/Kasimir_map normals = KopernicusKasimirSystem/Textures/Kasimir_normal Gradient { 0.0 = 0.30,0.55,0.75,1 0.6 = 0.05,0.08,0.14,1 1.0 = 0.00,0.01,0.03,1 } rimPower = 2 rimBlend = 0.3 } } Atmosphere { ScaleHeight = 4 ContainsOxygen = False maxAltitude = 55000 Multiplier = 1 lightColor = 1.00, 0.65, 0.35, 1.00 ambientColor = 0.30, 0.625, 0.75, 1.00 } }}And the Kittopia:PlanetKasimir{ AdditionalData { Stock = False AddAtmoFx = False AtmoWaveColour = RGBA(1.000, 0.757, 0.614, 1.000) AddOceanFx = False OceanLoadTextures = False UnlitOcean = False ModScaledAtmoShader = True AddRings = True AddParticles = False DisableOrbitRenderer = False Rings { Ring { Tilt = 3 OuterRadius = 40121 InnerRadius = 33507 Colour = RGBA(0.562, 0.562, 0.556, 1.000) LockRot = False Unlit = True } } } Orbit { semiMajorAxis = 83291170250 eccentricity = 0.04 inclination = 0.7 meanAnomalyAtEpoch = 0 epoch = 0 argumentOfPeriapsis = 14 LAN = 31 RefBody = Sun orbitColor = RGBA(0.600, 0.450, 0.300, 1.000) } CelestialBody { bodyName = Kasimir bodyDescription = It was only recently that Kasimir was discovered lying just beyond Jool. When questioned why the rather significant planet hadn't been found sooner, the scientists in charge just shrugged and pulled confused, shame-ridden faces. Nevertheless, Kasimir looks like an interesting planet to explore. It's roughly the same size as Laythe, but with slightly higher gravity and a thicker atmosphere to boot. GeeASL = 0.899999976158142 Radius = 500000 Mass = 3.30723695164496E+22 gravParameter = 2207249941527.84 sphereOfInfluence = 427089824 hillSphere = 987348352 gMagnitudeAtCenter = 2207249941527.84 use_The_InName = False isHomeWorld = False ocean = False atmosphere = True staticPressureASL = 1 atmosphereScaleHeight = 4.5 atmosphereContainsOxygen = False maxAtmosphereAltitude = 55000 altitudeMultiplier = 1 altitudeOffset = 0 atmoshpereTemperatureMultiplier = 1 useLegacyAtmosphere = True atmosphereMultiplier = 1 pressureMultiplier = 1 rotates = True rotationPeriod = 44501 solarRotationPeriod = False initialRotation = 90 rotationAngle = 175.57241487701 directRotAngle = 28.2074404271501 tidallyLocked = False inverseRotation = False inverseRotThresholdAltitude = 100000 angularV = 0.000141192002588247 atmosphericAmbientColor = RGBA(0.300, 0.625, 0.750, 1.000) } PQS { PQSLandControl { useHeightMap = False heightMap = oceanmoon_height (MapSO) vHeightMax = 6000 createColors = True createScatter = True altitudeBlend = 0.01 altitudeSeed = 53453 altitudeOctaves = 2 altitudePersistance = 0.5 altitudeFrequency = 2 latitudeBlend = 0.05 latitudeSeed = 53456345 latitudeOctaves = 6 latitudePersistance = 0.5 latitudeFrequency = 12 longitudeBlend = 0.05 longitudeSeed = 98888 longitudeOctaves = 4 longitudePersistance = 0.5 longitudeFrequency = 12 sphere = Kasimir (PQS) modEnabled = True order = 100 Parent = Kasimir Landclass[] { Landclass { landClassName = BaseLand color = RGBA(0.254, 0.241, 0.230, 0.000) noiseColor = RGBA(0.187, 0.184, 0.168, 0.000) latitudeDouble = True coverageBlend = 0 coverageSeed = 1 coverageOctaves = 1 coveragePersistance = 0.5 coverageFrequency = 1 noiseBlend = 1 noiseSeed = 9234 noiseOctaves = 8 noisePersistance = 0.5 noiseFrequency = 32 minimumRealHeight = 0 alterRealHeight = 0 alterApparentHeight = 0 altDelta = 1 latDelta = 1 lonDelta = 1 delta = 1 } Landclass { landClassName = Beach color = RGBA(0.328, 0.297, 0.297, 0.000) noiseColor = RGBA(0.343, 0.315, 0.282, 0.000) latitudeDouble = True coverageBlend = 0.2 coverageSeed = 75674 coverageOctaves = 1 coveragePersistance = 0.5 coverageFrequency = 1 noiseBlend = 1 noiseSeed = 75635 noiseOctaves = 8 noisePersistance = 0.5 noiseFrequency = 24 minimumRealHeight = 0 alterRealHeight = 0 alterApparentHeight = 0 altDelta = 0 latDelta = 1 lonDelta = 1 delta = 0 } Landclass { landClassName = SeaFloor color = RGBA(0.084, 0.105, 0.149, 0.000) noiseColor = RGBA(0.066, 0.077, 0.104, 0.000) latitudeDouble = True coverageBlend = 0 coverageSeed = 75674 coverageOctaves = 1 coveragePersistance = 0.5 coverageFrequency = 1 noiseBlend = 1 noiseSeed = 75635 noiseOctaves = 8 noisePersistance = 0.5 noiseFrequency = 24 minimumRealHeight = 0 alterRealHeight = 0 alterApparentHeight = 0 altDelta = 0 latDelta = 1 lonDelta = 1 delta = 0 } Landclass { landClassName = Mud color = RGBA(0.231, 0.178, 0.125, 0.000) noiseColor = RGBA(0.313, 0.227, 0.106, 0.000) latitudeDouble = False coverageBlend = 1 coverageSeed = 234124 coverageOctaves = 8 coveragePersistance = 0.5 coverageFrequency = 24 noiseBlend = 1 noiseSeed = 5646345 noiseOctaves = 8 noisePersistance = 0.5 noiseFrequency = 24 minimumRealHeight = 0 alterRealHeight = 0 alterApparentHeight = 0 altDelta = 1 latDelta = 0 lonDelta = 1 delta = 0 } Landclass { landClassName = Snow color = RGBA(0.731, 0.731, 0.731, 0.000) noiseColor = RGBA(0.552, 0.519, 0.481, 0.000) latitudeDouble = True coverageBlend = 1 coverageSeed = 234124 coverageOctaves = 6 coveragePersistance = 0.5 coverageFrequency = 12 noiseBlend = 1 noiseSeed = 5646345 noiseOctaves = 8 noisePersistance = 0.5 noiseFrequency = 24 minimumRealHeight = 0 alterRealHeight = 0 alterApparentHeight = 0 altDelta = 0 latDelta = 0.112439259970451 lonDelta = 1 delta = 0 } Landclass { landClassName = IceCaps color = RGBA(0.731, 0.731, 0.731, 0.000) noiseColor = RGBA(0.552, 0.519, 0.481, 0.000) latitudeDouble = True coverageBlend = 1 coverageSeed = 234124 coverageOctaves = 6 coveragePersistance = 0.5 coverageFrequency = 12 noiseBlend = 0.25 noiseSeed = 5646345 noiseOctaves = 8 noisePersistance = 0.5 noiseFrequency = 24 minimumRealHeight = 20 alterRealHeight = 10 alterApparentHeight = 100 altDelta = 1 latDelta = 0 lonDelta = 1 delta = 0 } } } PQSMod_AltitudeAlpha { atmosphereDepth = 55000 invert = False sphere = Kasimir (PQS) modEnabled = True order = 999999999 Parent = Kasimir } PQSMod_AerialPerspectiveMaterial { globalDensity = -1E-05 heightFalloff = 6.75 atmosphereDepth = 150000 DEBUG_SetEveryFrame = True cameraAlt = 0 cameraAtmosAlt = 0 heightDensAtViewer = 0 sphere = Kasimir (PQS) modEnabled = True order = 100 Parent = Kasimir } PQSMod_UVPlanetRelativePosition { sphere = Kasimir (PQS) modEnabled = True order = 999999 Parent = Kasimir } PQSMod_VertexHeightNoise { deformity = 450 seed = 1238999999 frequency = 18 lacunarity = 3 persistance = 0.7 octaves = 4 sphere = Kasimir (PQS) modEnabled = True order = 21 Parent = Kasimir } PQSMod_VertexSimplexHeightMap { seed = 55345 deformity = 900 octaves = 8 persistence = 0.5 frequency = 12 heightMap = oceanmoon_height (MapSO) heightStart = 0.6 heightEnd = 1 sphere = Kasimir (PQS) modEnabled = False order = 20 Parent = Kasimir } PQSMod_QuadEnhanceCoast { coastLessThan = 0 oceanFactor = 1 coastFactor = 2 sphere = Kasimir (PQS) modEnabled = False order = 9999 Parent = Kasimir } PQSMod_CelestialBodyTransform { deactivateAltitude = 160000 forceRebuildOnTargetChange = False forceActivate = False overrideFade = False sphere = Kasimir (PQS) modEnabled = True order = 0 Parent = Kasimir } PQSMod_MaterialSetDirection { valueName = _sunLightDirection sphere = Kasimir (PQS) modEnabled = True order = 100 Parent = Kasimir } PQSMod_QuadMeshColliders { maxLevelOffset = 0 sphere = Kasimir (PQS) modEnabled = True order = 100 Parent = Kasimir } PQSMod_AerialPerspectiveMaterial { globalDensity = -7.5E-06 heightFalloff = 0.2 atmosphereDepth = 5000 DEBUG_SetEveryFrame = False cameraAlt = 0 cameraAtmosAlt = 0 heightDensAtViewer = 0 sphere = LaytheOcean (PQS) modEnabled = True order = 100 Parent = LaytheOcean } PQSMod_UVPlanetRelativePosition { sphere = LaytheOcean (PQS) modEnabled = True order = 100 Parent = LaytheOcean } PQSMod_RemoveQuadMap { map = oceanmoon_height (MapSO) mapDeformity = 0 minHeight = 0 maxHeight = 0.5 sphere = LaytheOcean (PQS) modEnabled = True order = 1000 Parent = LaytheOcean } PQSMod_OceanFX { framesPerSecond = 10 spaceAltitude = 0 blendA = 0 blendB = 0 waterMainLength = 8 txIndex = 0 texBlend = 0 angle = 0 specColor = RGBA(0.000, 0.000, 0.000, 0.000) oceanOpacity = 0 spaceSurfaceBlend = 0 sphere = LaytheOcean (PQS) modEnabled = True order = 100 Parent = LaytheOcean } PQSMod_VertexHeightNoiseVertHeight { deformity = 200 seed = 3475645 frequency = 400 lacunarity = 1.5 persistance = 0.7 octaves = 2 heightStart = 0.2 heightEnd = 1 sphere = Kasimir (PQS) modEnabled = False order = 20 Parent = Kasimir } PQSMod_VertexHeightMap { heightMap = (MapSO) heightMapDeformity = 6529 heightMapOffset = 4 scaleDeformityByRadius = False sphere = Kasimir (PQS) modEnabled = True order = 100 Parent = Kasimir } PQSMod_HeightColorMap { blend = 0 lcCount = 0 sphere = Kasimir (PQS) modEnabled = False order = 100 Parent = Kasimir } PQSCity { debugOrientated = False frameDelta = 0 repositionToSphere = False repositionToSphereSurface = False repositionToSphereSurfaceAddHeight = False repositionRadial = (0.0, 0.0, 0.0) repositionRadiusOffset = 0 reorientToSphere = False reorientInitialUp = (0.0, 0.0, 0.0) reorientFinalAngle = 0 sphere = Kasimir (PQS) modEnabled = False order = 100 Parent = Kasimir } PQSMod_VertexColorMap { vertexColorMap = (MapSO) sphere = Kasimir (PQS) modEnabled = True order = 100 Parent = Kasimir } PQSMod_VertexSimplexHeight { seed = 11094 deformity = 300 octaves = 8 persistence = 0.5 frequency = 12 sphere = Kasimir (PQS) modEnabled = True order = 100 Parent = Kasimir } PQSMod_VertexSimplexHeightAbsolute { seed = 2169 deformity = 100 octaves = 3 persistence = 0.5 frequency = 0.8 sphere = Kasimir (PQS) modEnabled = True order = 100 Parent = Kasimir } }} Link to comment Share on other sites More sharing options...
amarius1 Posted March 9, 2015 Share Posted March 9, 2015 Hey people, I am developing an oceanic moon for my Kerbol+ pack but oceans don't seam to appear whatsoever! The moon isn't different (as configs) from other workong oceanic planets nd i'm struggling to find out what's the problem...BTW, I didn't generate the .bin file for it yet.- - - Updated - - -Here's the Kopernicus config:@Kopernicus{ Body { name = Kasimir flightGlobalsIndex = 2000 Template { name = Laythe } Properties { description = It was only recently that Kasimir was discovered lying just beyond Jool. When questioned why the rather significant planet hadn't been found sooner, the scientists in charge just shrugged and pulled confused, shame-ridden faces. Nevertheless, Kasimir looks like an interesting planet to explore. It's roughly the same size as Laythe, but with slightly higher gravity and a thicker atmosphere to boot. radius = 500000 geeASL = 0.9 timewarpAltitudeLimits = 0 55000 55000 55000 100000 180000 360000 720000 ScienceValues { landedDataValue = 15 flyingLowDataValue = 12 flyingHighDataValue = 11 inSpaceLowDataValue = 10 inSpaceHighDataValue = 8 recoveryValue = 8 flyingAltitudeThreshold = 20000 spaceAltitudeThreshold = 200000 } } Orbit { referenceBody = Sun color = 0.6,0.45,0.3,1 inclination = 0.7 eccentricity = 0.04 semiMajorAxis = 83291170250 longitudeOfAscendingNode = 31 argumentOfPeriapsis = 14 meanAnomalyAtEpoch = 0 epoch = 0 } ScaledVersion { Material { texture = KopernicusKasimirSystem/Textures/Kasimir_map normals = KopernicusKasimirSystem/Textures/Kasimir_normal Gradient { 0.0 = 0.30,0.55,0.75,1 0.6 = 0.05,0.08,0.14,1 1.0 = 0.00,0.01,0.03,1 } rimPower = 2 rimBlend = 0.3 } } Atmosphere { ScaleHeight = 4 ContainsOxygen = False maxAltitude = 55000 Multiplier = 1 lightColor = 1.00, 0.65, 0.35, 1.00 ambientColor = 0.30, 0.625, 0.75, 1.00 } }}And the Kittopia:PlanetKasimir{ AdditionalData { Stock = False AddAtmoFx = False AtmoWaveColour = RGBA(1.000, 0.757, 0.614, 1.000) AddOceanFx = False OceanLoadTextures = False UnlitOcean = False ModScaledAtmoShader = True AddRings = True AddParticles = False DisableOrbitRenderer = False Rings { Ring { Tilt = 3 OuterRadius = 40121 InnerRadius = 33507 Colour = RGBA(0.562, 0.562, 0.556, 1.000) LockRot = False Unlit = True } } } Orbit { semiMajorAxis = 83291170250 eccentricity = 0.04 inclination = 0.7 meanAnomalyAtEpoch = 0 epoch = 0 argumentOfPeriapsis = 14 LAN = 31 RefBody = Sun orbitColor = RGBA(0.600, 0.450, 0.300, 1.000) } CelestialBody { bodyName = Kasimir bodyDescription = It was only recently that Kasimir was discovered lying just beyond Jool. When questioned why the rather significant planet hadn't been found sooner, the scientists in charge just shrugged and pulled confused, shame-ridden faces. Nevertheless, Kasimir looks like an interesting planet to explore. It's roughly the same size as Laythe, but with slightly higher gravity and a thicker atmosphere to boot. GeeASL = 0.899999976158142 Radius = 500000 Mass = 3.30723695164496E+22 gravParameter = 2207249941527.84 sphereOfInfluence = 427089824 hillSphere = 987348352 gMagnitudeAtCenter = 2207249941527.84 use_The_InName = False isHomeWorld = False ocean = False atmosphere = True staticPressureASL = 1 atmosphereScaleHeight = 4.5 atmosphereContainsOxygen = False maxAtmosphereAltitude = 55000 altitudeMultiplier = 1 altitudeOffset = 0 atmoshpereTemperatureMultiplier = 1 useLegacyAtmosphere = True atmosphereMultiplier = 1 pressureMultiplier = 1 rotates = True rotationPeriod = 44501 solarRotationPeriod = False initialRotation = 90 rotationAngle = 175.57241487701 directRotAngle = 28.2074404271501 tidallyLocked = False inverseRotation = False inverseRotThresholdAltitude = 100000 angularV = 0.000141192002588247 atmosphericAmbientColor = RGBA(0.300, 0.625, 0.750, 1.000) } PQS { PQSLandControl { useHeightMap = False heightMap = oceanmoon_height (MapSO) vHeightMax = 6000 createColors = True createScatter = True altitudeBlend = 0.01 altitudeSeed = 53453 altitudeOctaves = 2 altitudePersistance = 0.5 altitudeFrequency = 2 latitudeBlend = 0.05 latitudeSeed = 53456345 latitudeOctaves = 6 latitudePersistance = 0.5 latitudeFrequency = 12 longitudeBlend = 0.05 longitudeSeed = 98888 longitudeOctaves = 4 longitudePersistance = 0.5 longitudeFrequency = 12 sphere = Kasimir (PQS) modEnabled = True order = 100 Parent = Kasimir Landclass[] { Landclass { landClassName = BaseLand color = RGBA(0.254, 0.241, 0.230, 0.000) noiseColor = RGBA(0.187, 0.184, 0.168, 0.000) latitudeDouble = True coverageBlend = 0 coverageSeed = 1 coverageOctaves = 1 coveragePersistance = 0.5 coverageFrequency = 1 noiseBlend = 1 noiseSeed = 9234 noiseOctaves = 8 noisePersistance = 0.5 noiseFrequency = 32 minimumRealHeight = 0 alterRealHeight = 0 alterApparentHeight = 0 altDelta = 1 latDelta = 1 lonDelta = 1 delta = 1 } Landclass { landClassName = Beach color = RGBA(0.328, 0.297, 0.297, 0.000) noiseColor = RGBA(0.343, 0.315, 0.282, 0.000) latitudeDouble = True coverageBlend = 0.2 coverageSeed = 75674 coverageOctaves = 1 coveragePersistance = 0.5 coverageFrequency = 1 noiseBlend = 1 noiseSeed = 75635 noiseOctaves = 8 noisePersistance = 0.5 noiseFrequency = 24 minimumRealHeight = 0 alterRealHeight = 0 alterApparentHeight = 0 altDelta = 0 latDelta = 1 lonDelta = 1 delta = 0 } Landclass { landClassName = SeaFloor color = RGBA(0.084, 0.105, 0.149, 0.000) noiseColor = RGBA(0.066, 0.077, 0.104, 0.000) latitudeDouble = True coverageBlend = 0 coverageSeed = 75674 coverageOctaves = 1 coveragePersistance = 0.5 coverageFrequency = 1 noiseBlend = 1 noiseSeed = 75635 noiseOctaves = 8 noisePersistance = 0.5 noiseFrequency = 24 minimumRealHeight = 0 alterRealHeight = 0 alterApparentHeight = 0 altDelta = 0 latDelta = 1 lonDelta = 1 delta = 0 } Landclass { landClassName = Mud color = RGBA(0.231, 0.178, 0.125, 0.000) noiseColor = RGBA(0.313, 0.227, 0.106, 0.000) latitudeDouble = False coverageBlend = 1 coverageSeed = 234124 coverageOctaves = 8 coveragePersistance = 0.5 coverageFrequency = 24 noiseBlend = 1 noiseSeed = 5646345 noiseOctaves = 8 noisePersistance = 0.5 noiseFrequency = 24 minimumRealHeight = 0 alterRealHeight = 0 alterApparentHeight = 0 altDelta = 1 latDelta = 0 lonDelta = 1 delta = 0 } Landclass { landClassName = Snow color = RGBA(0.731, 0.731, 0.731, 0.000) noiseColor = RGBA(0.552, 0.519, 0.481, 0.000) latitudeDouble = True coverageBlend = 1 coverageSeed = 234124 coverageOctaves = 6 coveragePersistance = 0.5 coverageFrequency = 12 noiseBlend = 1 noiseSeed = 5646345 noiseOctaves = 8 noisePersistance = 0.5 noiseFrequency = 24 minimumRealHeight = 0 alterRealHeight = 0 alterApparentHeight = 0 altDelta = 0 latDelta = 0.112439259970451 lonDelta = 1 delta = 0 } Landclass { landClassName = IceCaps color = RGBA(0.731, 0.731, 0.731, 0.000) noiseColor = RGBA(0.552, 0.519, 0.481, 0.000) latitudeDouble = True coverageBlend = 1 coverageSeed = 234124 coverageOctaves = 6 coveragePersistance = 0.5 coverageFrequency = 12 noiseBlend = 0.25 noiseSeed = 5646345 noiseOctaves = 8 noisePersistance = 0.5 noiseFrequency = 24 minimumRealHeight = 20 alterRealHeight = 10 alterApparentHeight = 100 altDelta = 1 latDelta = 0 lonDelta = 1 delta = 0 } } } PQSMod_AltitudeAlpha { atmosphereDepth = 55000 invert = False sphere = Kasimir (PQS) modEnabled = True order = 999999999 Parent = Kasimir } PQSMod_AerialPerspectiveMaterial { globalDensity = -1E-05 heightFalloff = 6.75 atmosphereDepth = 150000 DEBUG_SetEveryFrame = True cameraAlt = 0 cameraAtmosAlt = 0 heightDensAtViewer = 0 sphere = Kasimir (PQS) modEnabled = True order = 100 Parent = Kasimir } PQSMod_UVPlanetRelativePosition { sphere = Kasimir (PQS) modEnabled = True order = 999999 Parent = Kasimir } PQSMod_VertexHeightNoise { deformity = 450 seed = 1238999999 frequency = 18 lacunarity = 3 persistance = 0.7 octaves = 4 sphere = Kasimir (PQS) modEnabled = True order = 21 Parent = Kasimir } PQSMod_VertexSimplexHeightMap { seed = 55345 deformity = 900 octaves = 8 persistence = 0.5 frequency = 12 heightMap = oceanmoon_height (MapSO) heightStart = 0.6 heightEnd = 1 sphere = Kasimir (PQS) modEnabled = False order = 20 Parent = Kasimir } PQSMod_QuadEnhanceCoast { coastLessThan = 0 oceanFactor = 1 coastFactor = 2 sphere = Kasimir (PQS) modEnabled = False order = 9999 Parent = Kasimir } PQSMod_CelestialBodyTransform { deactivateAltitude = 160000 forceRebuildOnTargetChange = False forceActivate = False overrideFade = False sphere = Kasimir (PQS) modEnabled = True order = 0 Parent = Kasimir } PQSMod_MaterialSetDirection { valueName = _sunLightDirection sphere = Kasimir (PQS) modEnabled = True order = 100 Parent = Kasimir } PQSMod_QuadMeshColliders { maxLevelOffset = 0 sphere = Kasimir (PQS) modEnabled = True order = 100 Parent = Kasimir } PQSMod_AerialPerspectiveMaterial { globalDensity = -7.5E-06 heightFalloff = 0.2 atmosphereDepth = 5000 DEBUG_SetEveryFrame = False cameraAlt = 0 cameraAtmosAlt = 0 heightDensAtViewer = 0 sphere = LaytheOcean (PQS) modEnabled = True order = 100 Parent = LaytheOcean } PQSMod_UVPlanetRelativePosition { sphere = LaytheOcean (PQS) modEnabled = True order = 100 Parent = LaytheOcean } PQSMod_RemoveQuadMap { map = oceanmoon_height (MapSO) mapDeformity = 0 minHeight = 0 maxHeight = 0.5 sphere = LaytheOcean (PQS) modEnabled = True order = 1000 Parent = LaytheOcean } PQSMod_OceanFX { framesPerSecond = 10 spaceAltitude = 0 blendA = 0 blendB = 0 waterMainLength = 8 txIndex = 0 texBlend = 0 angle = 0 specColor = RGBA(0.000, 0.000, 0.000, 0.000) oceanOpacity = 0 spaceSurfaceBlend = 0 sphere = LaytheOcean (PQS) modEnabled = True order = 100 Parent = LaytheOcean } PQSMod_VertexHeightNoiseVertHeight { deformity = 200 seed = 3475645 frequency = 400 lacunarity = 1.5 persistance = 0.7 octaves = 2 heightStart = 0.2 heightEnd = 1 sphere = Kasimir (PQS) modEnabled = False order = 20 Parent = Kasimir } PQSMod_VertexHeightMap { heightMap = (MapSO) heightMapDeformity = 6529 heightMapOffset = 4 scaleDeformityByRadius = False sphere = Kasimir (PQS) modEnabled = True order = 100 Parent = Kasimir } PQSMod_HeightColorMap { blend = 0 lcCount = 0 sphere = Kasimir (PQS) modEnabled = False order = 100 Parent = Kasimir } PQSCity { debugOrientated = False frameDelta = 0 repositionToSphere = False repositionToSphereSurface = False repositionToSphereSurfaceAddHeight = False repositionRadial = (0.0, 0.0, 0.0) repositionRadiusOffset = 0 reorientToSphere = False reorientInitialUp = (0.0, 0.0, 0.0) reorientFinalAngle = 0 sphere = Kasimir (PQS) modEnabled = False order = 100 Parent = Kasimir } PQSMod_VertexColorMap { vertexColorMap = (MapSO) sphere = Kasimir (PQS) modEnabled = True order = 100 Parent = Kasimir } PQSMod_VertexSimplexHeight { seed = 11094 deformity = 300 octaves = 8 persistence = 0.5 frequency = 12 sphere = Kasimir (PQS) modEnabled = True order = 100 Parent = Kasimir } PQSMod_VertexSimplexHeightAbsolute { seed = 2169 deformity = 100 octaves = 3 persistence = 0.5 frequency = 0.8 sphere = Kasimir (PQS) modEnabled = True order = 100 Parent = Kasimir } }}Would you mind posting the Kittopia code before testing it ingame? We can't make out your file path from that wall of text... did you checked if the textures are the same format as the ones you (suposely) provided in the code? Link to comment Share on other sites More sharing options...
Borisbee Posted March 9, 2015 Share Posted March 9, 2015 Here's the Kopernicus config:@Kopernicus{ Body { name = Kasimir flightGlobalsIndex = 2000 Template { name = Laythe } Properties { description = It was only recently that Kasimir was discovered lying just beyond Jool. When questioned why the rather significant planet hadn't been found sooner, the scientists in charge just shrugged and pulled confused, shame-ridden faces. Nevertheless, Kasimir looks like an interesting planet to explore. It's roughly the same size as Laythe, but with slightly higher gravity and a thicker atmosphere to boot. radius = 500000 geeASL = 0.9 timewarpAltitudeLimits = 0 55000 55000 55000 100000 180000 360000 720000 ScienceValues { landedDataValue = 15 flyingLowDataValue = 12 flyingHighDataValue = 11 inSpaceLowDataValue = 10 inSpaceHighDataValue = 8 recoveryValue = 8 flyingAltitudeThreshold = 20000 spaceAltitudeThreshold = 200000 } } Orbit { referenceBody = Sun color = 0.6,0.45,0.3,1 inclination = 0.7 eccentricity = 0.04 semiMajorAxis = 83291170250 longitudeOfAscendingNode = 31 argumentOfPeriapsis = 14 meanAnomalyAtEpoch = 0 epoch = 0 } ScaledVersion { Material { texture = KopernicusKasimirSystem/Textures/Kasimir_map normals = KopernicusKasimirSystem/Textures/Kasimir_normal Gradient { 0.0 = 0.30,0.55,0.75,1 0.6 = 0.05,0.08,0.14,1 1.0 = 0.00,0.01,0.03,1 } rimPower = 2 rimBlend = 0.3 } } Atmosphere { ScaleHeight = 4 ContainsOxygen = False maxAltitude = 55000 Multiplier = 1 lightColor = 1.00, 0.65, 0.35, 1.00 ambientColor = 0.30, 0.625, 0.75, 1.00 } }}And the Kittopia:PlanetKasimir{ AdditionalData { Stock = False AddAtmoFx = False AtmoWaveColour = RGBA(1.000, 0.757, 0.614, 1.000) AddOceanFx = False OceanLoadTextures = False UnlitOcean = False ModScaledAtmoShader = True AddRings = True AddParticles = False DisableOrbitRenderer = False Rings { Ring { Tilt = 3 OuterRadius = 40121 InnerRadius = 33507 Colour = RGBA(0.562, 0.562, 0.556, 1.000) LockRot = False Unlit = True } } } Orbit { semiMajorAxis = 83291170250 eccentricity = 0.04 inclination = 0.7 meanAnomalyAtEpoch = 0 epoch = 0 argumentOfPeriapsis = 14 LAN = 31 RefBody = Sun orbitColor = RGBA(0.600, 0.450, 0.300, 1.000) } CelestialBody { bodyName = Kasimir bodyDescription = It was only recently that Kasimir was discovered lying just beyond Jool. When questioned why the rather significant planet hadn't been found sooner, the scientists in charge just shrugged and pulled confused, shame-ridden faces. Nevertheless, Kasimir looks like an interesting planet to explore. It's roughly the same size as Laythe, but with slightly higher gravity and a thicker atmosphere to boot. GeeASL = 0.899999976158142 Radius = 500000 Mass = 3.30723695164496E+22 gravParameter = 2207249941527.84 sphereOfInfluence = 427089824 hillSphere = 987348352 gMagnitudeAtCenter = 2207249941527.84 use_The_InName = False isHomeWorld = False ocean = False atmosphere = True staticPressureASL = 1 atmosphereScaleHeight = 4.5 atmosphereContainsOxygen = False maxAtmosphereAltitude = 55000 altitudeMultiplier = 1 altitudeOffset = 0 atmoshpereTemperatureMultiplier = 1 useLegacyAtmosphere = True atmosphereMultiplier = 1 pressureMultiplier = 1 rotates = True rotationPeriod = 44501 solarRotationPeriod = False initialRotation = 90 rotationAngle = 175.57241487701 directRotAngle = 28.2074404271501 tidallyLocked = False inverseRotation = False inverseRotThresholdAltitude = 100000 angularV = 0.000141192002588247 atmosphericAmbientColor = RGBA(0.300, 0.625, 0.750, 1.000) } PQS { PQSLandControl { useHeightMap = False heightMap = oceanmoon_height (MapSO) vHeightMax = 6000 createColors = True createScatter = True altitudeBlend = 0.01 altitudeSeed = 53453 altitudeOctaves = 2 altitudePersistance = 0.5 altitudeFrequency = 2 latitudeBlend = 0.05 latitudeSeed = 53456345 latitudeOctaves = 6 latitudePersistance = 0.5 latitudeFrequency = 12 longitudeBlend = 0.05 longitudeSeed = 98888 longitudeOctaves = 4 longitudePersistance = 0.5 longitudeFrequency = 12 sphere = Kasimir (PQS) modEnabled = True order = 100 Parent = Kasimir Landclass[] { Landclass { landClassName = BaseLand color = RGBA(0.254, 0.241, 0.230, 0.000) noiseColor = RGBA(0.187, 0.184, 0.168, 0.000) latitudeDouble = True coverageBlend = 0 coverageSeed = 1 coverageOctaves = 1 coveragePersistance = 0.5 coverageFrequency = 1 noiseBlend = 1 noiseSeed = 9234 noiseOctaves = 8 noisePersistance = 0.5 noiseFrequency = 32 minimumRealHeight = 0 alterRealHeight = 0 alterApparentHeight = 0 altDelta = 1 latDelta = 1 lonDelta = 1 delta = 1 } Landclass { landClassName = Beach color = RGBA(0.328, 0.297, 0.297, 0.000) noiseColor = RGBA(0.343, 0.315, 0.282, 0.000) latitudeDouble = True coverageBlend = 0.2 coverageSeed = 75674 coverageOctaves = 1 coveragePersistance = 0.5 coverageFrequency = 1 noiseBlend = 1 noiseSeed = 75635 noiseOctaves = 8 noisePersistance = 0.5 noiseFrequency = 24 minimumRealHeight = 0 alterRealHeight = 0 alterApparentHeight = 0 altDelta = 0 latDelta = 1 lonDelta = 1 delta = 0 } Landclass { landClassName = SeaFloor color = RGBA(0.084, 0.105, 0.149, 0.000) noiseColor = RGBA(0.066, 0.077, 0.104, 0.000) latitudeDouble = True coverageBlend = 0 coverageSeed = 75674 coverageOctaves = 1 coveragePersistance = 0.5 coverageFrequency = 1 noiseBlend = 1 noiseSeed = 75635 noiseOctaves = 8 noisePersistance = 0.5 noiseFrequency = 24 minimumRealHeight = 0 alterRealHeight = 0 alterApparentHeight = 0 altDelta = 0 latDelta = 1 lonDelta = 1 delta = 0 } Landclass { landClassName = Mud color = RGBA(0.231, 0.178, 0.125, 0.000) noiseColor = RGBA(0.313, 0.227, 0.106, 0.000) latitudeDouble = False coverageBlend = 1 coverageSeed = 234124 coverageOctaves = 8 coveragePersistance = 0.5 coverageFrequency = 24 noiseBlend = 1 noiseSeed = 5646345 noiseOctaves = 8 noisePersistance = 0.5 noiseFrequency = 24 minimumRealHeight = 0 alterRealHeight = 0 alterApparentHeight = 0 altDelta = 1 latDelta = 0 lonDelta = 1 delta = 0 } Landclass { landClassName = Snow color = RGBA(0.731, 0.731, 0.731, 0.000) noiseColor = RGBA(0.552, 0.519, 0.481, 0.000) latitudeDouble = True coverageBlend = 1 coverageSeed = 234124 coverageOctaves = 6 coveragePersistance = 0.5 coverageFrequency = 12 noiseBlend = 1 noiseSeed = 5646345 noiseOctaves = 8 noisePersistance = 0.5 noiseFrequency = 24 minimumRealHeight = 0 alterRealHeight = 0 alterApparentHeight = 0 altDelta = 0 latDelta = 0.112439259970451 lonDelta = 1 delta = 0 } Landclass { landClassName = IceCaps color = RGBA(0.731, 0.731, 0.731, 0.000) noiseColor = RGBA(0.552, 0.519, 0.481, 0.000) latitudeDouble = True coverageBlend = 1 coverageSeed = 234124 coverageOctaves = 6 coveragePersistance = 0.5 coverageFrequency = 12 noiseBlend = 0.25 noiseSeed = 5646345 noiseOctaves = 8 noisePersistance = 0.5 noiseFrequency = 24 minimumRealHeight = 20 alterRealHeight = 10 alterApparentHeight = 100 altDelta = 1 latDelta = 0 lonDelta = 1 delta = 0 } } } PQSMod_AltitudeAlpha { atmosphereDepth = 55000 invert = False sphere = Kasimir (PQS) modEnabled = True order = 999999999 Parent = Kasimir } PQSMod_AerialPerspectiveMaterial { globalDensity = -1E-05 heightFalloff = 6.75 atmosphereDepth = 150000 DEBUG_SetEveryFrame = True cameraAlt = 0 cameraAtmosAlt = 0 heightDensAtViewer = 0 sphere = Kasimir (PQS) modEnabled = True order = 100 Parent = Kasimir } PQSMod_UVPlanetRelativePosition { sphere = Kasimir (PQS) modEnabled = True order = 999999 Parent = Kasimir } PQSMod_VertexHeightNoise { deformity = 450 seed = 1238999999 frequency = 18 lacunarity = 3 persistance = 0.7 octaves = 4 sphere = Kasimir (PQS) modEnabled = True order = 21 Parent = Kasimir } PQSMod_VertexSimplexHeightMap { seed = 55345 deformity = 900 octaves = 8 persistence = 0.5 frequency = 12 heightMap = oceanmoon_height (MapSO) heightStart = 0.6 heightEnd = 1 sphere = Kasimir (PQS) modEnabled = False order = 20 Parent = Kasimir } PQSMod_QuadEnhanceCoast { coastLessThan = 0 oceanFactor = 1 coastFactor = 2 sphere = Kasimir (PQS) modEnabled = False order = 9999 Parent = Kasimir } PQSMod_CelestialBodyTransform { deactivateAltitude = 160000 forceRebuildOnTargetChange = False forceActivate = False overrideFade = False sphere = Kasimir (PQS) modEnabled = True order = 0 Parent = Kasimir } PQSMod_MaterialSetDirection { valueName = _sunLightDirection sphere = Kasimir (PQS) modEnabled = True order = 100 Parent = Kasimir } PQSMod_QuadMeshColliders { maxLevelOffset = 0 sphere = Kasimir (PQS) modEnabled = True order = 100 Parent = Kasimir } PQSMod_AerialPerspectiveMaterial { globalDensity = -7.5E-06 heightFalloff = 0.2 atmosphereDepth = 5000 DEBUG_SetEveryFrame = False cameraAlt = 0 cameraAtmosAlt = 0 heightDensAtViewer = 0 sphere = LaytheOcean (PQS) modEnabled = True order = 100 Parent = LaytheOcean } PQSMod_UVPlanetRelativePosition { sphere = LaytheOcean (PQS) modEnabled = True order = 100 Parent = LaytheOcean } PQSMod_RemoveQuadMap { map = oceanmoon_height (MapSO) mapDeformity = 0 minHeight = 0 maxHeight = 0.5 sphere = LaytheOcean (PQS) modEnabled = True order = 1000 Parent = LaytheOcean } PQSMod_OceanFX { framesPerSecond = 10 spaceAltitude = 0 blendA = 0 blendB = 0 waterMainLength = 8 txIndex = 0 texBlend = 0 angle = 0 specColor = RGBA(0.000, 0.000, 0.000, 0.000) oceanOpacity = 0 spaceSurfaceBlend = 0 sphere = LaytheOcean (PQS) modEnabled = True order = 100 Parent = LaytheOcean } PQSMod_VertexHeightNoiseVertHeight { deformity = 200 seed = 3475645 frequency = 400 lacunarity = 1.5 persistance = 0.7 octaves = 2 heightStart = 0.2 heightEnd = 1 sphere = Kasimir (PQS) modEnabled = False order = 20 Parent = Kasimir } PQSMod_VertexHeightMap { heightMap = (MapSO) heightMapDeformity = 6529 heightMapOffset = 4 scaleDeformityByRadius = False sphere = Kasimir (PQS) modEnabled = True order = 100 Parent = Kasimir } PQSMod_HeightColorMap { blend = 0 lcCount = 0 sphere = Kasimir (PQS) modEnabled = False order = 100 Parent = Kasimir } PQSCity { debugOrientated = False frameDelta = 0 repositionToSphere = False repositionToSphereSurface = False repositionToSphereSurfaceAddHeight = False repositionRadial = (0.0, 0.0, 0.0) repositionRadiusOffset = 0 reorientToSphere = False reorientInitialUp = (0.0, 0.0, 0.0) reorientFinalAngle = 0 sphere = Kasimir (PQS) modEnabled = False order = 100 Parent = Kasimir } PQSMod_VertexColorMap { vertexColorMap = (MapSO) sphere = Kasimir (PQS) modEnabled = True order = 100 Parent = Kasimir } PQSMod_VertexSimplexHeight { seed = 11094 deformity = 300 octaves = 8 persistence = 0.5 frequency = 12 sphere = Kasimir (PQS) modEnabled = True order = 100 Parent = Kasimir } PQSMod_VertexSimplexHeightAbsolute { seed = 2169 deformity = 100 octaves = 3 persistence = 0.5 frequency = 0.8 sphere = Kasimir (PQS) modEnabled = True order = 100 Parent = Kasimir } }}vertexColorMap = (MapSO) and heightMap = (MapSO) is likely your problem.Remember when you save a planet config from kittopia you need to edit the file and add back in the path to you textures. Also you can make the config more readable by removing entirely things that you don't change, such as PQSMod_OceanFX, PQSMod_RemoveQuadMap, PQSMod_UVPlanetRelativePosition, PQSMod_AerialPerspectiveMaterial, ect.Also, if someone is having issues with oceans not seeming to appear, it's likely that you need to use more of an offset to your heightmap. Link to comment Share on other sites More sharing options...
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