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Chase Cam


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In today's Dev Notes, Harv said this:

And last but certainly not least, I’ve done a complete revision of the old Chase camera mode. Now, instead of being completely attached to the vessel in a motion sickness inducing way, it pivots about a coordinate system defined by your velocity vector, or the direction of a targeted object, if any. I’ve also fixed all camera modes not responding to input during coordinate frame transitions. That allows the new Chase cam to switch reference frames on the fly without any rapid changes in orientation (which lead to motion sickness). I have to say, it’s quickly becoming my new favorite cam mode.

While I welcome being able to switch reference frames without rapid orientation changes, I'm a bit alarmed by the rest of it. I use chase cam for docking - it's the best way to get any sort of concept of the ship's proper orientation.

This sounds like it's a more.. uh, cinematic chase cam? Am I going to be stuck using (sometimes missing) IVA for a similar view now? :S

Also.. is it true that most people don't use docking mode? I've made extensive use of it myself and find it quite handy. It's a little weird at first, but quite handy for docking AND for driving rovers.

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I myself make use of docking mode and chase cam pretty much every time I need to dock or maneuver something in close relation to another vessel. I hope the new revision does not impede docking etc. in any major way. Overall though, I am super excited for this upcoming release!

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While I've never taken issue with the Devnotes, I will say, I too was a little alarmed at the thought of losing the current chase cam. Don't get me wrong, I know it sucks, and it doesn't follow your velocity vector, but, that being said, it does have its uses. Docking, cinematics, etc.

Personally, I wouldn't mind if they included the current chase cam as well as the new one in our camera options toolbox. I think both can be rather useful.

Anyways, I'm sure I'll get used to it.

Universe

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I have used docking mode a total of 2 times. Once to see if it made docking easier (It did not) and once to see if it made rover driving easier (it did not).

I am similarly worried about the chase cam in docking because I do it the same way you do, but I suspect that if it can follow a target we'll be fine.

As with all these other changes they're putting in 1.0, we'll have to wait for the full official release of the game to see how they actually work. As usual, I kinda wish there was some community beta testing going on during beta.

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I myself make use of docking mode and chase cam pretty much every time I need to dock or maneuver something in close relation to another vessel. I hope the new revision does not impede docking etc. in any major way. Overall though, I am super excited for this upcoming release!

I'm excited too, any good stuff will definitely outweigh any bad (assuming all goes to plan) .. but I'll miss old chase cam...

Personally, I wouldn't mind if they included the current chase cam as well as the new one in our camera options toolbox. I think both can be rather useful.

Yeah. The new one sounds like it will be fun to watch, just less practical. I wouldn't mind seeing both. Although, one request I would have would be for 'em to have a way to assign specific views to specific keys...

I have used docking mode a total of 2 times. Once to see if it made docking easier (It did not) and once to see if it made rover driving easier (it did not).

Really? I find it quite handy in both modes..

For docking:

- It separates translation and rotation nicely (and it used to toggle off SAS for rotation, which is generally want you want if you're maneuvering mostly or sole-ly on RCS)

- It disables staging (although I've long since remapped staging away from space to avoid accidents during regular play)

- It's translation keys are the same as EVA thrusterpack use

For rovering:

- Translation mode gets rid of any torque from reaction wheels

- You can space over to rotation mode for rovers equipped with reaction wheels to force 'em to a good landing orientation, should an unexpected launch or fall happen.

I know some people use the hn/ijkl keys for translating purposes (and I might start using 'em for that myself, if the docking mode changes are hostile in any way. I usually just use them to trim interplanetary paths heh)

My only real wish for docking mode as it stands is for it to remember the SAS setting separately for rotation and translation. I play a lot of BTSM, where you're pretty much entirely using RCS for all rotation (at half Isp), and when I'm not, I'm usually using my own Horrible Nerf, which greatly reduces the effectiveness and increases the cost of reaction wheels (while reducing the cost of RCS systems), so fighting against SAS all the time during rotations is.. unwise for me.

I am similarly worried about the chase cam in docking because I do it the same way you do, but I suspect that if it can follow a target we'll be fine.

Hopefully. Oh well, worst case scenario is I go back to docking in Orbital mode. I just roll the ship to line up with the camera's orientation there.. Annoying, but doable.

As usual, I kinda wish there was some community beta testing going on during beta.

Ditto.

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I am going to miss the chase cam sooo much. I don't know about motion sickness, never had that with the chase view, and that is coming from a guy that can't play 1st or 3rd person shooters/games, ride on a bus sideways, or take a cab that goes too fast cab without throwing up. :)

Docking mode, never used it, but chase cam removed? Heresy!

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Another vote for retaining the classic chase cam. It's basically a camera rigidly mounted to your vehicle, and for planes and rovers that's really engaging. If I do an aileron roll I don't want to see the plane passively spin in front of me, I want to be with the plane and have my whole view roll almost like I was the pilot.

Not that I think the new idea is bad. There's space in the game for four camera modes.

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I never bothered with the chase cam as well as the rest of the views. Found it annoying as hell. But, that is just me.

Like what I mentioned in the dev notes. I use the docking mode extensively for well... Docking. Like the fact it swaps what the WASD keys do as I can then keep them glued to where they are. No touching keys I'm not supposed to by accident as I keep one hand on the mouse to orentate my view around the ship as well as quickly swap out of it to change back in case I need to swing the docking area around.

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Guys, no need to worry. Changing the chase camera to follow the velocity vector will not affect it's ability to be used in docking. Not unless your docking while traveling 200m/s relative to the target and performing a 20 degree turn. If your traveling straight, the velocity vector is right in front of you and if your traveling at 5 m/s it's not going to adjust that fast anyway.

Yes, it is very practical when flying a plane. It's not just visual candy, it lets you see where you are turning when you bank.

This is a video from the mod. Compare that to flying a plane with the current chase cam. It's horrifying, it turns so rigidly and it makes it hard to see exactly which way you are turning because the camera follows so closely behind the plane.

If you are still concerned, download the mod and try docking with it turned on. I can't say I've tried it but I doubt it will do much.

Edited by Alshain
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But I'd really like a docking cam built into every docking port.

That would be awesome too.

If you are still concerned, download the mod and try docking with it turned on. I can't say I've tried it but I doubt it will do much.

I'm trying it out now, it seems a little flakey under 0.26 (it's still a 0.25 mod). Having the camera follow the ship while rolling is important for docking (the mod has a toggle for that, but that just seems to restore the legacy chase cam).

On the other hand, I can see why people like flying planes with it. It does give a somewhat better view of where you're going...

Obviously we can't really know how useful Squad's implementation will be until we see it, but so far I suspect that the "there's room for four modes" view is probably going to be the best one.

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I use chase came all the time to get a first person perspective when for example roving, so they better now remove it entirely. They should just add another camera option while still leaving the old one in there.

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I'd rather have the option for both. Rolling a plane and not seeing the horizon move is going to suck. Nothing a mod won't fix the day after the 1.0 update, though, Im sure.

Don't confuse the mod, which is a good example, with what Harvester said. He said the camera would follow the velocity vector, but mentioned nothing of the other features of the mod like fixed roll or having the camera snap back to behind the craft. The

did not have the roll fixed feature and I think in the new one it can be turned off.

EDIT: Yes, it does have options with and without roll. Of course, as I said, we don't know how much of this Harvester implemented. All we know is it follows the velocity vector.

Two modes:

1. Toggle while in Chase mode: Camera rolls with plane.

2. Toggle while in Free mode: Camera stays level.

Edited by Alshain
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They seem to be integrating a lot of the main ideas of mods into stock, but leaving out a lot of the things that make the mods good in the first place. I haven't used BD's Chase Cam mod, but it looked really cool. Now it's being sort of integrated into Stock, but only partially? Give us just enough details to make us skeptical, but not enough to:

(A): Confirm our suspicions.

(B): Confirm that it is actually as cool as it sounds and that it will be implemented in a well thought out way.


Updated:

In fairness, the implementation probably hasn't been fully tested yet and is subject to change.

That's a given by now isn't it?

Edited by Robotengineer
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They seem to be integrating a lot of the main ideas of mods into stock, but leaving out a lot of the things that make the mods good in the first place. I haven't used BD's Chase Cam mod, but it looked really cool. Now it's being sort of integrated into Stock, but only partially? Give us just enough details to make us skeptical, but not enough to:

(A): Confirm our suspicions.

(B): Confirm that it is actually as cool as it sounds and that it will be implemented in a well thought out way.


Updated:

That's a given by now isn't it?

Lol, now jumping to the other extreme. We don't know. He didn't say he was implementing everything from the mod nor did he say he wasn't. He just said what he finished, and like Red Iron Crown said, it's probably not done yet.

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