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About FreeThinker

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  1. @DrScarlett If you're not sure, a neat trick is to drop out of warp above the north pole or below the south pole. Because movement is usually inside the plane of the solar system, at worst you exit velocity is too little at you drop into the atmosphere, but your orbital path will not go directly at high speed into a celestial body, which will usually kill you when too close because it takes a time to recharge the warp drive. Of course this will result in a polar orbit, which might not what you want
  2. Found an interesting link on EM drive which includes a formula on calculating thrust
  3. In theory none at all, the trick is to understand your vector in the galaxy and the velocity you need to stay in orbit around a celestial body., then it just a matter of flying close enough to your target and drop out of warp at the right moment, which becomes easier the slower you go. Your exit speed is visible in the Aclubier Warp control window, use it wisely
  4. Found a solution yet? the easiest method is to use a simple MM Script which is triggered when CTT is installed @PART[YourPartName]:NEEDS[CTT]:FOR[YourModName] { @TechRequired = new_tech_id }
  5. A thermal nozzle, which can be a thermal launch nozzle, a thermal turbojet nozzle or thermal ramjet nozzle, depending on your vessel configuration
  6. By antimatter reactor, I refer to the 2 anti matter reactions, the Antimatter Initiated Fusion reaction and the Pure Antimatter reactor.
  7. I was referring to a combination of the Mk1 thermal (beamed power) receiver and thermal (launch) nozzle
  8. The minimum Isp of the Timberwind on Hydrogen is 939s with a TWR of a chemical rockett, which is still twice as good as any chemical rocket can achieve. That pretty good and won't be match by any other engine exept animatter. The only way to trump that without antimatter is to use beamed power with thermal receiver, which allows you to achieve even higher TWR than antimatter
  9. I agree we need more diversity, but rather then limiting resources, I prefer to make them in such low densities they become next to useless I fully agree, they make it boring and worse, anti science.Ore only makes sence a a deep core resource or for asteroids, which both contain a mix of everything
  10. Yes it is, the original artist is @BahamutoD , the part ls licensed under CC
  11. I think in this case it will also be usefull to allow it to tweakscale, which would increase it reach, the current one can barely touch the ground from a 2.5m buggy
  12. I'm not sure either, I'm trying to get some answer as well, but only fact I can give you is that Global 2 result value is the result of calling with the parameter ExcludeVariance set to true. My best guess it is the average over all celestial bodies that have been seeded. A missing value means it is 0 I agree that science part in Stock are ridiculously light, especially considering what they can actually do which in this case is a full chemical analysis, which is pretty impressive. At least this is actualy you can do, no like those scanners that can magically scan an entire planet chemical composition. That just insane.
  13. New science drill, Step 1: Move to target area Step 2: Activate Extract Surface sample Step 3: Profit
  14. Do you think Chemical processes create resources in Cryo Genic form? For any ISRU process for both input or output , the resources wil be in Gas Form. After that you need to cool them down to store than an Cryo genic liquids.
  15. Well that not easy as you need several subsystem but I will try to short list If you want the most powerful combo you need a powerful reactor (Antimatter reactor), a fuel storage tank (Electrostatic or Diamagnetic Antimatter storage tank), a Charged Particle Direct Power Converter to convert the war power into Gigawatts and a high temperature some radiators to prevent the whole system from melting (Deployable Fixed Graphene Radiator) and finial any or combination of the Alcubier Warp drives