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About FreeThinker

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    Interstellar Engineer

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  1. Cesium is one of the most electrically efficient and dense electric propellant available, but it comparatively expensive as Xenon gas
  2. Good point, I immediately implemented it. It will properly save and load the last overflow setting at startup next release.
  3. saltwater is replaced by IntakeLqd and Salt, but you are right I need to update the Orbital Scanner MM config If you have a Science Lab on your vessel, all you need to reproces nuclear fuel is Enriched Uranium which can be created from Uraninite
  4. Good point, I need to convert it to gas input
  5. The surface multiplier is meant to bridge the gap between old KSPI and reality. In reality, graphene radiator will not function at high temperature in an oxygen atmosphere, because they will burn. This is the reason why NASA doesn't use graphene for heatshields, because it would burnup like charcoal. This is the reason why I limit the effectiveness of Graphene radiator in atmosphere, their temperature is simply capped to about 500K which is much too low to be effective. Instead people should use non-graphene radiators. The Classic ZZZ semi-foldable radiator are classified as titanium radiator, which can not get as hot as graphene radiator, but they do function well in atmospheres. Graphene radiators are ment in space, where they can be light, strong and reach very high temperatures. From a gameplay perspective this is great, as players have to make a choice between optimal performance in space or in atmospheres.
  6. What do you mean by surface bonus? and yes tweakscaling radiators to higher sizes should be possible... Radiator get comparatively havier as they become bigger, but this is compensated by reactors getting lighter
  7. Yes, I forgot to add a NF patch.To fix it please add the following MM script to USI_NF_Mode.cfg: @PART[*]:HAS[@MODULE[InterstellarRefineryController]]:NEEDS[NearFutureElectrical]:FOR[WarpPlugin] { @MODULE[InterstellarRefineryController] { %powerReqMult = 0.05 } }
  8. I investigated this but it cannot be done. I did some calculation and it appears the current 50:50 ratio of He3:Deuterium Fuel config is actually much worse than I though . The big problem is that Helium3 has the lowest density of any resource, and it cannot be chemically binded with anything. LqdHe3 density is even worse than LqdHydrogen: 0.58 vs 70.85. As a result the correct ratio for D-He3 fusion by Cryo Volume is 80.5024% : 19.4976%
  9. @raxo2222 Lol, I see now it was only implemented for D-T fusion and D-D fusion, but not for the most obvious D-Li6 fusion. I had only done it in my head
  10. Well for the Cryogenic Fuel Mixes I could fix the ratios of the mixed fuel modes to match fusion fuel burning, I probably will have to fix Vista en Deadalus fuel ratios as well. For some reason I never implemented this.. It will be automatically be deconstructed when you select D-Li6 mode. It is one of the alternative fuel sources
  11. This it why Decaborane and Hexaborane are introduced
  12. This is one of the reasons I introduced LithiumDeuteride, it has a guaranteed balanced ratio because it contains the fuel in the exact correct ratio. It's also ideal for any high temperature environment life venus or in a low orbit of the sun.
  13. Notice D-Li6 can also be used for D-T fusion but the fuel can be stored more efficiently using LithiumDeuteride which effectively is a mix of Lithium6 + Deuterium that does not require cryogenic storage and can be stored at higher mass fraction
  14. How to test it?
  15. Currently the only way to custom balance NF mode would be to edit USI_NF_Mode.cfg which is a MM script that applies some modifier to parts power output or requirement, it is usually the same. Note that in the near future I plan to rebalace NF parts, but instead of scaling KSPI parts down to NF/Stock NF power output/requirement are scaled up. 1 MW of energy requires 5.5555555555555e-15 ton of Antimatter.