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Found 33 results

  1. Are you tired of your Kerbals complaining about having nothing to do during long flights? Do you want to give them more buttons to push, and maybe some displays so they can keep track of what's going on? Then look no farther. RasterPropMonitor is a plugin and toolkit originally by Mihara that provides functional props within your IVA. It was originally designed for the displays of the ALCOR capsule, but it evolved to add more features and widgets, dragging the Kerbal Space Program into the 21st Century. RPM includes some overrides for stock capsules (and a few mod capsules) to show off what can be done, but there's far more in the plugin than these examples can show. DOWNLOAD: From GitHub. A developer's snapshot is occasionally available on DropBox. CKAN USERS: I do not support installing by CKAN. If you have questions regarding this mod being on CKAN, or missing from CKAN, you can talk to the people on the CKAN thread. If you installed this mod using CKAN, and you are having problems with it, you must uninstall this mod through CKAN and install it manually to make sure it is not a CKAN installer issue. If you have not taken that minimal step, I will not provide additional support. I am not involved with CKAN - installation issues need to be taken up with them. HOW TO GET HELP: Did you use CKAN? Look at the previous entry. Otherwise, read the first few entries in the FAQ on GitHub. DOCUMENTATION: Want to tweak an IVA to your liking? Documentation is on GitHub. RELEASE NOTES: On GitHub. FREQUENTLY ASKED QUESTIONS: Also on GitHub. SOURCE CODE: Also on GitHub (notice a theme? ). LICENSE: GNU GPLv3. Props courtesy of alexustas and other contributors, and available under the terms of CC 3.0 BY-NC-SA. Portions of this package are derived from stock textures by Squad and are distributed according to Squad policy of permitting to distribute stock assets with mods if required. TinyPirate's 2-minute-mod review: Add-ons for RasterPropMonitor: Plugins that integrate with RasterPropMonitor, enhancing the IVA experience. Docking Port Alignment Indicator, to make IVA docking much, much easier. NavUtilities, providing ILS and HSI in the cockpit. SCANsat, for map views on the MFDs. VesselView, for graphical representations of your craft. Plugins RasterPropMonitor can interact with, enhancing the IVA experience even more. Ferram Aerospace Research: for FAR-computed variables, as well as controlling flaps and spoilers from IVA. MechJeb: for all sorts of auto-pilot features and flight information. RealChute: RPM can arm, disarm, deploy, and cut RealChute parachutes (as well as deploying and cutting stock 'chutes). RasterPropMonitor contains example props based on stock internal props. If you want to create a really good looking IVA, you should consider grabbing Alexustas' ASET Props. It implements more of RPM's features than any other mod I've seen. Even better, ASET Avionics provides props for space planes (or any other IVA wanting some aviation-styled props). Projects using RasterPropMonitor: Aerokerbin Industries Modified IVAs by MasseFlieger. The ALCOR capsule and ERS rover by alexustas. CST-100 7-seat crew vehicle by xxhansonmaxx Falcon Drone cockpit Home Grown Rockets KSA IVA Upgrade Mk3 Pod IVA Replacement by Apex Don't see a project KSP 1.0.x-compatible in this list? Let me know. I may have missed it, or I may not have imported it from the original RPM thread. Speaking of which... Mihara had more to say about RPM on the original thread (and I'll edit this post some time down the road to include more of the links and info he had).
  2. This mod adds several new parts heavily inspired by the International Space Station to be used for space stations or interplanetary crafts. All crewable modules have IVAs, with future plans to continue adding additional props and texture revamps to increase immersion. Docking ports based on the Common Berthing Mechanism (CBM) and Androgynous Peripheral Attach System (APAS) also included, with features such as docking port gendering (active can only dock with passive) and restricted docking angles (90 degree for CBMs and 120 degree for APAS). Primary goal for current phase of this mod pack is to now provide Truss components, Solar Panels, and Radiators. Download SpaceDock PLEASE REMOVE THE FOLDER OF OLDER VERSIONS OF THIS MOD PRIOR TO INSTALLING (If you like this pack enough and would like to fuel my iced coffee addiction, please consider donating via Patreon or PayPal) List of Parts Gallery of Parts Imgur Album Future Goals/ Road Map Roadmap kept on Google Docs (updates might be intermittent) Supported Mods You will need Module Manager to use the supported mods KeepFit Snacks! Connected Living Spaces (Thanks to @panarchist for help) Tweakscale (by @VenomousRequiem) RemoteTech (just the KU Band Antenna) USI - Life Support (by @panarchist) (more to come) Mod Conflicts ActiveTextureManagement has been known to cause lag with these parts Tweakable Everything may cause the Front node on the APAS Active ports to disappear. HyperEditing a craft with APAS or CBMs will require you to go back to space center before un-docking. Otherwise you will experience a phantom force on both crafts once un-docked. MechJeb docking might not work with the gendered ports with fixed offset snapping A Special Thanks @CobaltWolf for helping me improve my texturing ( Check out his great modpack here) @sumghai for pioneering the use of colliders for guide fins on docking ports. FAQ Q: Why do the Kerbal Habitation Modules have a designated floors and a ladder? I thought in space there is no "down"? A: These modules were designed around the idea of being able to be used with stations or interplanetary crafts which use spinning to provide artificial gravity (via persistent rotation or just role-playing). The IVAs will also make sense if you do decide to also use these in some planetary bases. Q: Why do the Kerbal Habitation Modules have a lower crew capacity than the amount of bunks in the space? A: The thought behind the crew capacities with these parts is that the sleep modules arent used for hot-bunking, so every personnel on the vessel has their own personal bunk and storage lockers. It kind of forces the effect of crew rotations by making it appear that the empty bunks are kerbals on duty or just off-duty and putzing around. The empty bunks in the sleeping modules would be whoever is currently on duty and in the command pod or science module. [If you do plan on increasing the capacity, without me adding new transforms in the Unity project file, the extra crew wouldn't show in the IVAs or have portraits.] Q: Why aren't the docking ports working? A: Common Berthing Mechanisms and APAS are gendered, and have (2) types: Active and Passive. You can only dock with the opposite gender type (active can only dock with passive). Docking a Passive/Passive, or Active/Active will not work. Q: The docking ports pull to each other, but the crafts just bounces back and forth and doesn't dock A: Docking ports will dock at specific orientations in 90 or 120 degree increments. The docking ports should magnetize and be attracted at any orientation, but the 2 vessels will just yo-yo and not dock until they are aligned, so you need to use SAS or RCS to rotate the craft a bit. The docking ports need to be oriented in any way that the ACBM guide fins are inside the PCBM guide fins like in the album below. Similar alignment is needed for the APAS docking ports. http://imgur.com/a/SaG6A Q: The alignment is hard to get, can you allow it to have more tolerance? A: If its cause more trouble than its worth, go into your KSP directory on your computer and modify the CBM and APAS .CFG files as shown below for both active and passive: Q: I hate the gendering/alignment feature A: Go into your KSP directory on your computer and modify the CBM and APAS .CFG files as shown below for both active and passive: Change Log License
  3. Hi all. This is the first time I've actually released a mod so I'm sorry if I have messed something up. This would be the place where I put all the really awesome screen shots of the cockpit in action... Pictures are of earlier versions of cockpit. Some features were removed from the download because they were not finished. First off, huge thanks to MOARdv and Alexustas for helping me with this, I couldn't have got it this far without them. Alexustas made most of the models so you should probably checkout his ALCOR mod for people who prefer rockets! Over the past year I've been working on an IVA cockpit for space planes. The interior is modelled after the Boeing 737 and includes some of the function that the real plane has. (adjusted for the limitation and physics of KSP). What I've come up with is a MK3 cockpit crammed full of gizmos and gadgets to "make flying safer and easier". ! PLEASE READ THIS BEFORE YOU DOWNLOAD ! This mod isn't finished, it is nowhere near finished. But it was playable for me and I wanted to share it. It is in very early stages so there WILL BE BUGS and missing features. This is the first time I've done this so please let me know if I've done something wrong and what I need to do to correct it. This is also the first time the mod will be used on other computers, so I don't even know if it will work. Please let me know if it doesn't. Download --> https://www.dropbox.com/s/n16rs1wn4ed05j3/KSP_AdvancedCockpit.zip?dl=0 <-- v0.4 Instruction Manual --> https://www.dropbox.com/s/c11apju3ntexdd1/Koeing%20737%20Instruction%20Manual.pdf?dl=0 < -- v0.1 IF YOU WANT TO USE THE PREMADE AIRCRAFT INCLUDED IN THE ZIP YOU NEED DOWNLOAD THE MODS IN THE README DOC (looks at the readme document for how to install) Please post in the forums of any problems or bugs you may encounter. Raster Prop Monitor is REQUIRED Pilot Assistant is RECOMMENDED so the autopilot and auto throttle works. FAR is RECOMMENDED so that the flaps and speed brakes work as well as the stall and over speed alarms. NAVUtilities + Hotfix is RECOMMENDED so that the inboard displays are useful and to enable the ILS. I am using the MK3 Mini Expansion Pack for exterior cockpit model, it is not needed as the model for it is included. Change log: Windows 10 allows you to record game play! So I have put some testing clips on youtube; Early Versions: Test of GPWS - https://youtu.be/kdxZZipxh0o "Successful" landing attempt - https://youtu.be/gQvCmVi98GY Super High Tech Radio - https://youtu.be/Fnq0DD7Cz54 Using the autopilot - https://youtu.be/_YHyhlosrw0 Landing with autopilot - https://youtu.be/5dzBMHgx9go Just to be clear, I was focused on trying to show off as many features as possible, not really flying the plane. The result of that is the crash that happened in the end. CURRENT AND PLANNED FEATURES: Realistic PFD with altitude, airspeed (knots), heading and attitude. Also displays/Will display; - pitch limit - stall speeds/overspeed speeds - Flight Director (Roll works, pitch doesn't) - Radar altitude - Localizer + G/S (early stages) - Autopilot mode (when the autopilot is finished) - Vertical speed is coming soon. A "functioning" autopilot! Very early stages. (needs Pilot Assistant) Which can; - Maintain a set heading. - Maintain a set altitude/vertical speed. - Maintain a set speed. - Turn off on its own when the plane is in an uncomfortable position. E.g. When you lose power, stall or experience too many G forces! Which will (hopefully); - Perform ILS landings - Follow a flight plan - Follow waypoints Can be turned off, or partially turned on so that you can control pitch while the autopilot control heading and speed. Also comes with CWS! which is the B737s equivalent of SAS! Flaps and Spoilers! (needs FAR) GPWS that uses real world alarms for real world reason. (basically I spent way too long working on this) - Will warn you if you are descending too quickly (SINK RATE) - Will warn if the ground seems to be rising faster than you are (TERRAIN TERRAIN) - Will warn if you are too close to the ground but not in landing configuration (TOO LOW TERRAIN/GEAR/FLAPS) - Will warn if you bank to much (BANK ANGLE) - Will warn if you lose altitude after take-off (DONT SINK) - Will give you altitude callouts and warn when you are reaching your minimums. - Warns you when you descend below glide slope (GLIDE SLOPE) - And switches to turn the alarms off if you fancy some aerobatics! Some automatic systems that make landing easier; - Auto-brakes (brakes are turned on when the plane hits the ground with gear down and thrust at idle or reverse) - Auto-spoilers (same as above but with the spoilers) A radio. Currently only 3 channels, serves no purpose except for listening to it (will add more channels in future) (pushed back until further notice) Lots of buttons, switches and levers that do useful stuff! It's not finished yet and still has lots of issues and I want other peoples opinions on it. Are you interested? Have suggestions? Let me know what you think!
  4. The Ministry of Space (Aeronautics Department) (MAD) proudly presents it's first product: No dependencies, but works well with FAR. Uses stock mk1 IVA. Download Parts: Known bugs: Planned parts: If anyone has any suggestions please let me know. Licence: LGPLv3
  5. Kermantech-MK3-IVA A Kerbal Space Program mod with an improved IVA for the stock MK3 Shuttle Cockpit. Imgur Album Requirements The following are all requirements for using Kermantech MK3 IVA (and not included in this package): * Kerbal Space Program v1.2.2 or later * ASET Avionics Pack v2.0 or later * ASET Props Pack v1.4 or later * Module Manager v2.7.5 or later * RasterPropMonitor v0.28.0 or later Download (GitHub): https://github.com/luizopiloto/Kermantech-MK3-IVA/releases Installation Merge the GameData folder in this archive with the GameData folder in your KSP installation. The contents of this archive do not overwrite existing files anywhere but GameData/Kermantech Removing this mod is as simple as deleting the GameData/Kermantech folder. Licenses The contents of this mod are released under the Creative Commons Attribution-NoDerivs 3.0 Unported license (CC BY-ND 3.0) with the following exceptions: All props and textures included in this mod were originally created by Alexustas. They are covered by the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License (CC BY-NC-SA). Some of them have been modified for inclusion in this mod.
  6. This pack is for the modders who create IVA for the spacecraft ASET props pack is a set of almost 600 different devices and decoration elements for creation of interiors of space ships. It includes MFDs, various switches, devices and tools. view imgur album (v 1.3) This pack was originally designed for my ALCOR capsule but now I also use it in my other projects. Also some of others modders started to use it to make their own interiors. That's why I decided to release ASET Props Pack as a separate mod. If you want me to make any other props or instrument write me in this thread. Mods that use ASET Props pack: - ALCOR (with ALCOR Advanced IVA) - 'MK1-2 Pod' IVA Replacement by ASET - 'MK1 Lander Can' Replacement by ASET NEW! ... ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Attention all IVA-makers, who created there own props based on the ASET props. You’ll need to edit your configs in most cases. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- mods dependency required: RPM v 0.28.0+ supported: MechJeb v 2.6.0+ ScanSat v 17.0+ VesselViewer v 0.8.3+ Docking Port Alignment Indicator v 6.5+ FAR v 0.16.7.2+ RealChute v1.4.1.2+ TAC - Life Support v0.12.2+ ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Downloads: ASET Props 1.4 (Spacedock) ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Installation: - Install into “/Gamedata/ASET/" ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Made with Mihara's research and support. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Many thanks to the group of testers for their help with this release @nukeboyt @imerg @StevieC @Plecy75 @ISE @holodmer Special thanks to @MOARdV, @Mihara, @DeputyLOL, @DennyTX, @nukeboyt and @linuxgurugamer for their help and support with the mods development. And all the forum users who support and motivate me to keep working on my mods. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Like what I do? Want to directly support development? Consider donating via Patreon or Paypal! ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- "ASET Props" by Alexustas is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Changelog: 08/02/2017 - v1.4 What is changed: *almost all props were rebuilt due to the migration to Unity5, and also for the possibility to use new RPM features *the module JSIVariableAnimator is replaced by JSICallbackAnimator where it is possible to improve performance *all alphanumeric indicators now use the new improved and flexible module JSILabel *most props now support the "COLOR_OVERRIDE" feature, which give all IVA-makers ample opportunity to customize their own IVA *the switches "SwitchRotary" are now modular, you can combine the switch model, the collider model and label using the MODEL{}module to create your variations of this prop. 2 to 6 positions of the switch are supported. *Warning light indicator (TabloIndicator) was completely rebuilt, now all the labels are made with the module JSILabel, and texturesare used only for the indicator’s background *some pages of MFD are improved, thanks to Nukeboyt *GPWS is now switched off by default *extra optimization of textures is made What’s new: *Brand new set of instruments in NASA-retro style: -Flight Director/Attitude Indicator (FDAI) with the dedicated control panel (FDAI GMCP) and switch set. Use the MOARdv’s manualfor this device. -Altitude/Range Rate Tapemeter (ARRT) with the two dedicated toggle-switches for turning the devices on and off and for the mode selection (height/vertical speed or distance to target/closing speed), also with the error indicator. Use the MOARdv’s great manual for this device. -Thrust-to-Weight Indicator (TW) with the mode switch (current TWR / maximum possible TWR) -X-pointer with the mode and display range selectors, also with the error indicator. Use the MOARdv’s great manual for this device. -ASET_DSKY – LCD-display with the keyboard for the important flight information (orbit, orbit of target vessel), a rendezvous with the target, maneuver, timing, Delta V information). Use the MOARdv’s great manual for this device. -Monochrome CRT-display for the targets’ menu and external cameras’ output -Full set of the analog indicators (gauges): -Speed indicator (ASET_AnalogSpeedIndicator) with mode selector (auto, orbital, surface, relative) -Effective acceleration indicator (ASET_AnalogSpeedIndicator) -G-force indicator (NASA_G_Units_Indicator) -Slope indicator (NASA_Slope_Angl_Indicator) -Thrust limit indicator (NASA_Slope_Angl_Indicator) -Phase/Ejection/Moon ejection Angle indicator (ASET_PhaseAngleIndicator) with mode selector -Impact speed indicator (ImpactSpeedIndicator) with two scales for the current and the minimum possible touchdown speed -full set of the vertical single and Edgewise meters, temperature and engine indicators -numerical LCD-display for the current altitude and и surface height -numerical LCD-display for the amount of resources on board and mode selector for it -gauge for the battery charge -gauge for the power supply panel and the power source selector (generator, fuel cell, solar panels and alternator) -full set of the mechanical (aka "barber pole") and warning light indicators ("low charge", "low fuel" etc) -full set of the push-buttons (RetroButton) for all basic functions (custom groups, SAS modes etc) -the new navigation complex (ASET_IMP & ASET_IMP_LAT-LONG_GAUGE) with the dedicated mode selector, made after the Soviet navigation complex for the “Vostok” and “Voskhod” programmes You can download and install this mod to see all these devices in action (link) *the new prop - emergency radio beacon (RecoveryBeacon) *the new prop for the advanced control and indication of the engine, electrical systems, landing gear and indication of temperature *the new props for the indication of WARP-mode 21/07/2015 [B]ASET Props 1.3[/B] [LIST] [*]All props working algorithms was reworked to match the last RPM 0.21. [*]Now all instruments stops working if the g-force is higher than 8 g (with dramatical flickering animation) [/LIST] [B]New props:[/B] [LIST] [*]Temperature indicators (for both capsule and shield) [*]Chute controlling buttons (arm, deploy, cut) [*]Throttle control buttons [*]Buttons for the new MechJeb Smart A.S.S. functions [*]“Engine Flame Outâ€Â, “shield overheat†and and “ablation†indicators [*]Special separate display for the TAC Life support [*]All “Push buttonsâ€Â, “Tumble†and “Tumble with cover†was finished for all the standard and custom actions. [*]Finished adding gauges for all stock resources. [*]Fixed the bug with the sound disappearing after switching props lightning. [*]Fixed the configs that used old resource names. [*]Ground Proximity Warning System (GPWS) now can be turned off, I added buttons to control it. [*]Altitude Voice Annunciator System (AVAS) now can be turned off, I added buttons to control it. [*]Low Altitude Warning is now can be setted for the different altitudes (100, 200, 300) or even be turned off. [/LIST] [B]MFD[/B] [LIST] [*]New “Landing†page, look to the [URL="https://www.dropbox.com/s/1e2lsx92z5uxt1z/LandingScreenManual.pdf?dl=0"]User Manual[/URL] for the additional information [*]New page “Graphs†[*]PFD was optimised for the RPM 0.21 [/LIST] _______________________________________________________________________________________________________
  7. Hi everyone, this is my first post here. I startet playing KSP (v1.2.2 x64) again after some time, installing some of my favorite mods and I ran into a small issue regarding mechjeb 2.6.0. When I right-click or press the mouse-look toggle key in IVA with the mechjeb device attaced to my vessel, the mouse cursor doesn't go away entirely. Instead, it centers itself in the middle of the screen and flickers. It happens only with mechjeb attached while in IVA. Is this a known issue or am I the only one? Wasn't able to find anything on Google.
  8. 'Mk1 Lander Can' IVA Replacement by ASET ASET company is proud to present the new product — Advanced IVA for 'Mk1 Lander Can' Advanced IVA for 'Mk1 Lander Can' is a full set of instruments for your spacecraft control and aviating inspired by the Golden Era of cosmonautics (1960-1970-ies). Feel yourself a brave pioneer of space. No modern MFD, no advanced electronics! Only analog gauges, made in the style of NASA Moon program. view imgur album Get a new unforgettable experience of flying with such instruments as FDAI, DSKY, X-Pointer and others. brand new interior for the stock LanderCabinSmall brand new set of instruments in NASA-retro style: Flight Director/Attitude Indicator (FDAI) with the dedicated control panel (FDAI GMCP) and switch set. Use the MOARdv’s great manual for this device. Altitude/Range Rate Tapemeter (ARRT) with the two dedicated toggle-switches for turning the devices on and off and for the mode selection (height/vertical speed or distance to target/closing speed), also with the error indicator. Use the MOARdv’s great manual for this device. Thrust-to-Weight Indicator (TW) with the mode switch (current TWR / the maximum possible TWR) X-pointer with the mode and display range selectors, also with the error indicator. Use the MOARdv’s great manual for this device. ASET_DSKY – LCD-display with the keyboard for the important flight information (orbit, orbit of target vessel), a rendezvous with the target, maneuver, timing, Delta V information). Use the MOARdv’s great manual for this device. monochrome CRT-display for the targets’ menu and external cameras’ output full set of the analog indicators (gauges): Speed indicator (ASET_AnalogSpeedIndicator) with mode selector (auto, orbital, surface, relative) Effective acceleration indicator (ASET_AnalogSpeedIndicator) G-force indicator (NASA_G_Units_Indicator) Slope indicator (NASA_Slope_Angl_Indicator) Thrust limit indicator (NASA_Slope_Angl_Indicator) Phase/Ejection/Moon ejection Angle indicator (ASET_PhaseAngleIndicator) with mode selector Impact speed indicator (ImpactSpeedIndicator) with two scales for the current and the minimum possible touchdown speed full set of the vertical single and Edgewise meters (resources, temperature and engine indicators) numerical LCD-display for the current altitude and и surface height numerical LCD-display for the amount of resources on board and mode selector for it gauge for the battery charge gauge for the power supply panel and the power source selector (generator, fuel cell, solar panels and alternator) full set of the mechanical ( aka "barber pole") and warning light indicators ("low charge", "low fuel" etc) full set of the push-buttons (RetroButton) for all basic functions (custom groups, SAS modes etc) ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- mods dependency required: Module Manager 2.7.5+ RPM v 0.28.0+ ASET_Props v 1.4+ ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Downloads: 'Mk1 Lander Can' IVA Replacement by ASET v 1.0 (Spacedock) ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Installation: - Install into “/Gamedata/ASET/" ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Many thanks to the group of testers for their help with this release @nukeboyt @imerg @StevieC @Plecy75 @ISE @holodmer Special thanks to @MOARdV, @Mihara, @DennyTX , @nukeboyt and @linuxgurugamer for their help and support with the mods development. And all the forum users who support and motivate me to keep working on my mods. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Like what I do? Want to directly support development? Consider donating via Patreon or Paypal! ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 'Mk1 Lander Can' IVA Replacement by ASET" by Alexustas is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Changelog:
  9. Hello fellow Kerbonauts! I'd like to share with you my Baxter P5. A great plane to be controlled entirely from the cockpit! It weighs around 70 tons on the runway. It's based on the boeing 747 jumbojet as you can see. the second plane is the Baxter X5. The same as the Baxter P5 but without the cargo capacity. It has more manoeuvrability due to the large control surface area. Kreetz, Ferdoni
  10. Are you tired of only being able to send four kerbals into orbit with your shuttle replica? Do you mourn the fact that there's no room for your crew to spread out and have fun once they're on orbit? Does your re-creationist urges twitch at the idea that your shuttles only have a flight deck and nothing else? If so, than you've come to the right mod. The Mk3 Shuttle Mid-Deck IVA mod is just what it says on the tin. A very light-weight mod that replaces the standard Mk3 Shuttle cockpit IVA and 4 kerbal crew capacity with a cockpit sporting a flight deck AND mid-deck with the capability of carrying six kerbals into space. Maintaining all the of the wonderful window "clickability" of the original Mk3 IVA, this mod also goes one further and makes the ladders interactive as well. Finally, you can do everything you've always wanted to do with a shuttle, only you can do it with 2 additional kerbals and the satisfaction of knowing that they'll have room to get away from each other when one of them inevitably gets a "head cold". DOWNLOAD: Spacedock MOD'S YOU SHOULD BE PLAYING WITH: @Pak's Cormorant Aeronology @MrMeeb's Shuttle Payload Technologies LICENSE: Creative Commons BY-NC-SA
  11. Hey everyone, I have a question for you genius modders out there. I have multiple monitors, and would like to have 3 monitors for the 3 basic KSP views. One monitor would be the normal external view. The other would be the map view, and the 3rd would be the internal or IVA view. Would it be possible to mod KSP in a way that allows me to see all these views in different windows simultaneously?
  12. This pack is for the modders who create IVA's for the aircrafts Some time ago I received a request from the user MasseFlieger to make a couple of aircraft instruments for his projects. I love aviation, I fly in MFSX and DCS so I decided to do them. But I didn't just made only ones that what requested - instead I made a whole pack of classic analog props for the planes. Altitude indicator (ASL) Radio Altimeter Air Speed Indicator (EAS) Mach Number gauge Vertical Speed Indicator Heading gauge Turn Coordinator Dynamic Pressure gauge Temperature gauges (Engine, Skin, Internal, Enviroment and Surface) Ground Speed Indicator Artificial Horizon Indicator RMI HSI Navigation Radio Units Comm RAdio Unit DME Unit AoA gauge Trim Indicator Throttle/Thrust gauge G-meter Compass Battery charge gauge Fuel/Air Flow gauge Fuel Quantity gauge Flaps setting indicator Gear Lever Brake Force gauge Engine mode toggle switch Engine Reverce toggle switch GPS Display Power Supply Display Flaps control lever (FAR) Spoilers lever (FAR) Yoke Heads-Up Display "Boeing"-style Toggle and Rotary switches You can download and install this mod to see all these devices in action If you want me to make any other instrument write me in this thread. Jebbesen® Kerbin Aerocharts (clickable) ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Attention all IVA-makers, who created there own props based on the ASET props. You’ll need to edit your configs in most cases. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- mods dependency required: Module Manager 2.7.5+ RPM v 0.28.0+ ASET_Props v 1.4+ recommended: FAR v 0.16.7.2+ ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Downloads: ASET Avionics Pack v 2.0 (Spacedock) Also: Kerbin Aeronautical Charts (09-feb-2017) (Dropbox) ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Installation: - Install into “/Gamedata/ASET/" ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Known issues: - DME unit uses the flat map model to calculate the distances, due to which the calculations might be incorrect especially closer to the poles. The issue will be resolved with the release of "MAS". ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Many thanks to the group of testers for their help with this release @nukeboyt @DeputyLOL @imerg @StevieC @Plecy75 @ISE @holodmer Special thanks to @MOARdV, @Mihara, @MasseFlieger, @DeputyLOL, @Dragon01, @DennyTX , @nukeboyt , @MeCripp, @sp1989, @Riverey, @ObsessedWithKSP and @linuxgurugamer for their help and support with the mods development. And all the forum users who support and motivate me to keep working on my mods. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Like what I do? Want to directly support development? Consider donating via Patreon or Paypal! ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 'ASET Avionics' by Alexustas is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Changelog: 09/02-2017 ASET avionics - V 2.0 What is changed: Almost all props were rebuilt due to the migration to Unity5, and also for the possibility to use new RPM features most props now support the "COLOR_OVERRIDE" feature, which give all IVA-makers ample opportunity to customize their own IVA the switches "ASET_B-Knob" are now modular, you can combine the switch model, the collider model and label using the MODEL{} module to create your variations of this prop. 2 to 6 positions of the switch are supported. What’s new: *full set of the analog indicators (gauges) for temperature is added *analog indicators (gauge) for the brakes force is added *full set of the analog indicators (gauges) for the engine is added: -air flow -fuel flow -engine mode (primary / secondary) -throttle-limit -the new design of throttle/thrust indicator *the new design of the vertical speed indicator *the new design of the heading indicator *LCD-display for the estimated time of the flight and distance *LCD-display for the GPS coordinates *toggle-switches for the engine's reverse control, engine's mode control, fuel cells and emergency power generator control *a fully functional system of radio navigation, which includes: -realistic RMI and HSI indicators, which support NDB, VOR and ILS -two NAV-radio units -DME unit -network of Nav facilities covering the surface of Kerbin -ILS complex for the KSC airfield -Kerbin Aerocharts
  13. 'MK1-2 Pod' IVA Replacement by ASET Whole brand new interior for the Mk1-2 Pod l be glad to hear your ideas about ergonomical enhancement. Here the video of the test flight (v 0.1): You can mark up action button switches with text by entering it into the vessel description in the VAB: On a separate line type "AG<number>=<text>" where "number" is the number of action group from 0 (i.e. 10) to 9. The text is limited to 14 characters. (More won't fit on the label.) ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- IMPORTANT: You NEED to delete the old version before installing this one, or you get a mess you aren likely to sort out. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- mods dependency required: Module Manager 2.7.5+ RPM v 0.28.0+ ASET_Props v 1.4+ recommended: MechJeb v 2.6.0+ ScanSat v 17.0+ VesselViewer v 0.8.3+ Docking Port Alignment Indicator v 6.5+ RealChute v1.4.1.2+ supported: TAC - Life Support v0.12.2+ ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Downloads: 'MK1-2' IVA Replacement by ASET v 0.2.0 (Spacedock) ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Installation: - Install into “/Gamedata/ASET/" ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Many thanks to the group of testers for their help with this release @nukeboyt @imerg @StevieC @Plecy75 @ISE @holodmer Special thanks to @MOARdV, @Mihara, @DennyTX , @nukeboyt and @linuxgurugamer for their help and support with the mods development. And all the forum users who support and motivate me to keep working on my mods. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Like what I do? Want to directly support development? Consider donating via Patreon or Paypal! ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- "MK1-2 IVA Replacement by ASET" and "ALCOR Advanced IVA" by Alexustas is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Changelog: 08/02/2017 'MK1-2' IVA Replacement by ASET - v 0.2.0 *overlay mesh is added *interior model is improved, some textures are added *the new power supply panel *solar panels and fuel cells control *throttle-limit *G-force monitor *emergency radio beacon *the new color theme is added for МК1-2 (different from ALCOR) with the new "COLOR_OVERRIDE" feature
  14. ASET company is proud to present the new product — Advanced IVA for 'MK1 Cockpit'. Advanced IVA for 'MK1 Cockpit' is a full set of instruments and indicators for your aircraft control and aviating made in the General Aviation style. Convenient, carefully thought out design and realistic look. brand new interior for the new stock mk1Cockpit a number of new instruments are added: engine control panel Temperature Indicators Panel power supply GPS panel The panel of radio navigation and communication the new color theme for all instruments is creates with the new "COLOR_OVERRIDE" function ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- mods dependency required: Module Manager 2.7.5+ RPM v 0.28.0+ ASET_Props v 1.4+ ASET_Avionics v 2.0+ recommended: FAR v 0.16.7.2+ ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Downloads: Mk1 Cockpit IVA Replacement by ASET v 1.0 (Spacedock) ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Installation: - Install into “/Gamedata/ASET/" ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Many thanks to the group of testers for their help with this release @nukeboyt @DeputyLOL @imerg @StevieC @Plecy75 @ISE @holodmer Special thanks to @MOARdV, @Mihara, @MasseFlieger, @DeputyLOL, @Dragon01, @DennyTX , @nukeboyt , @MeCripp, @sp1989, @Riverey, @ObsessedWithKSP and @linuxgurugamer for their help and support with the mods development. And all the forum users who support and motivate me to keep working on my mods. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Like what I do? Want to directly support development? Consider donating via Patreon or Paypal! ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 'ASET Avionics' by Alexustas is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  15. I have a Problem with my IVA Camera, as you can see the normal camera in IVA must look like this: But mine camera is looking like this : I Already tried everything, adjust the FOG, reistall the game, in the screen shots i used mods but this bug still occur in KSP Stock, my current version is 1.2.2 and this bug appeared only after 1.1 Help-me guys it may seem not a big problem but i play a lot in IVA and this occur in every cockpit, the camera looks like is stupid high in some and this is freaking me out i can't even see the flight instruments in some. Sorry for my poor English :v
  16. Ok. So here is my plan, I want to do some good high quality IVA models with raster prop monitor. the thing is I don't know how, so that's pretty much why I am here for the community's help. I have a little knowledge of unity, C#, HTM,L, C++ (I know pretty well), and that is it. but just basic stuff like I may a watched a few YouTube videos on unity and c#.
  17. This is a mod that revives and kitbashes Hyomoto's excellent though held together by die hard fans and duct tape MFD mod. MFD Revived is a rework of RPM to make it more usable. It has organised functions in the three main things you do. Launch, Orbital manoeuvres, Rendezvous, Landing. Images: Reason I'm doing this: It was such shame that Hyomoto's MFD was left more or less on the wayside and forgotten by most, making it difficult for new folks to enjoy it. Mods like this shouldn't be forgotten. It's my dream to package all of these mods together in one zip instead of having you download multiple files. but alas this is how it has to be unless I get permission to make a package. I hope my effort here will at least make it a little easier. My long term goal is to improve the UI and create more functional menus that make use of all of untapped functions in RPM's API. Recommended Mods: Vessel View (see a 3D wireframe of your vessel from in the cockpit and activate parts without needing to bind them to an action group) MechJeb (SAS controls) Navyfish's Docking Port Alignment Indicator (Docking) Kujuman's NavUtilities (aircraft runway landing guide) Engine Igniter (I haven't tried this but I've heard it still works) ScanSat (View scanSat data) AN IMPORTANT NOTE: If the mod comes with a module manager patch that patches RasterPropMonitor, delete it. They were made for Stock RPM's layout, not for MFD. Installation guide: Download file: Github Notes: This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License and a GNU General Public License Version 3, 29 June 2007
  18. Have you ever wanted an excuse to spend more time in IVA, but found the lack of useful info in the stock IVA props a problem? Look no further. Flight Systems Redux contains additional IVA props from alexustas, and it includes IVAs for the FASA Gemini and Yarbrough Mk. 1-1 A2 command pods. The Mk1. 1-1 A2 IVA is a modernized cockpit including MFDs. It is currently about 80% complete. Most MFDs are "stock" RPM basic MFDs - they will be replaced with my own pages as I get to them. The FASA Gemini pod is 95% complete. It is a retro style IVA with analog gauges and only a handful of digital numeric readouts. In addition, this pack adds a docking camera and radar to the FASA Gemini nosecone, and it retrofits an external camera to the FASA Probe Camera, converting it into a periscope. The package includes many props from alexustas that have not been released in his ASET Props and ASET Avionics pack, including a number of retro-NASA style instruments and aircraft gauges. DOWNLOAD: Available on GitHub. DOCUMENTATION: Basic instructions are available on the GitHub wiki. I strongly recommend looking at the various "How to" pages to get instructions on how to operate and understand the more complex instruments. The IVA documentation is not complete. It's still a work in progress. REQUIREMENTS: The following are all requirements for using FlightSystemsRedux (and not included in this package): * ASET Avionics Pack v1.0 or later * ASET Props Pack v1.3 or later * FASA v5.44 or later * Module Manager v2.6.18 or later * RasterPropMonitor v0.24.2 or later * Yarbrough alpha 0.4 or later LICENSE: "Flight Systems for FASA Gemini" by MOARdV is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. This mod includes props created by Alexustas, included under the terms of CC 3.0 BY-NC-SA.
  19. I got this problem in cockpit from AOA tech mod. Can anyone help me ?
  20. Does anyone know why there is an area around pods/cockpits where you can see through parts? I've been searching on the forums and google for any mention of this, but I haven't seen any. Is this a limitation, or an oversight/bug, and does anyone know why this happens? You can see this in the Osprey stock vessel very easily. This has always been something that has bothered me before, but more so now because I am starting to do more missions from IVA.
  21. This mod has a bug where the speed, altitude and other things are displayed as hex code instead of being green colored text on the hud. Please show me a way to fix this Mod Link: http://spacedock.info/mod/377/Mk1 Cockpit RPM Internals/
  22. So, with every capsule in the game what i have installed or stock, there is no iva thing in the lower right corner, does anyone know how to fix this?
  23. I've been playing the same KSP save for a while and while I was building a station, I noticed the crew I ferried to the station weren't in the bottom right corner. I can't toggle the view with the "c" key to IVA, and the crew portrait is completely missing on every craft. I clicked the hatch and selected the crew to EVA, where they are registered, and when Jeb rolled out, he was fine. However, when he tried to get back in, the hatch registered that he was in but created a duplicate texture of Jeb still on the ladder. I tried to EVA Jeb again, but it said there was something obstructing the hatch. I tried switching to the Phantom Jeb, but the vessel switcher claimed there was nothing there. So, I can't view the IVA or EVA because it locks the hatches. Can someone help me fix this issue?
  24. I like to build and fly planes from the SPH. I try to challenge myself by flying in IVA mode sometimes. When I do this, I zoom out to see the entire cockpit, view, etc. When I do this though, part of the kerbal's head gets in the way of the camera. I have come up with a solution: Remove the head. (Only for the kerbal that is being 'used,' of course). This would clean up the view making the craft easier to control. I learned this after taking a closer look at the game Halo: Combat Evolved. In it, where you are in the cryo tube, the head got in the camera's way, so the devs removed it for that bit of game. Again, I think a similar solution would make IVA easier to use. Good luck, devs! ;-)
  25. Hi, I'm having a weird issue in Unity that's making it quite tricky to get an IVA right. I made some new props using Raster Prop Monitor (although I seriously doubt it's an RPM issue so much as a prop issue). I made the meshes as normal through blender, imported them fine, tagged as Kerbals layer, exported out, created props config, and I can adds them to an IVA via the part tools screen just fine. But the added prop mesh is invisible in Unity. The transform of where they are is fine. And they show up in game just fine, and function fine. But obviously placing them just right by iterative guesswork and reloading is going to make me lose hair, turn to the bottle, or both. Searching for visibility issues with props has netted me a vast collection of reminders to set the layers to get things visible in KSP. But that's working just fine. It's Unity that's not showing things. HALP!