Sigma88 Posted November 26, 2015 Share Posted November 26, 2015 (edited) --- Edited March 8, 2018 by Sigma88 closing thread Quote Link to comment Share on other sites More sharing options...
daniel l. Posted November 30, 2015 Share Posted November 30, 2015 Does this mean that you mod can rescale any planet and all its topography without issues of spikiness? if so then YEEEEHAAAAW!!!! because i've been waiting a long time for this! Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted November 30, 2015 Author Share Posted November 30, 2015 (edited) On 29/11/2015 at 10:53 PM, daniel l. said: Does this mean that you mod can rescale any planet and all its topography without issues of spikiness? if so then YEEEEHAAAAW!!!! because i've been waiting a long time for this! that's the idea, for now I am focussing on make it work on the stock system alone. I will then add support for mods that modify the stock bodies, and finally add support for (ideally) all planet packs Edited May 8, 2016 by Sigma88 Quote Link to comment Share on other sites More sharing options...
daniel l. Posted November 30, 2015 Share Posted November 30, 2015 1 hour ago, Sigma88 said: that's the idea, for now I am focussing on make it work on the stock system alone. I will then add support for mods that modify the stock bodies, and finally add support for (ideally) all planet packs Spikiness should not be a problem unless you choose extreme rescalings (<0.5 or > ~25) Thats great! i have a mod that i made months ago that got shelved indev becausei couldnt fix the spikiness. Also do you have any idea how i could make the KSC warp itself around kerbin rather than sit as a static plane, because my mod makes the solar system 1/100th the original size and the KSC always would remain straight and basically some buildings were hovering... How do i fix that? Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted November 30, 2015 Author Share Posted November 30, 2015 Just now, daniel l. said: Thats great! i have a mod that i made months ago that got shelved indev becausei couldnt fix the spikiness. Also do you have any idea how i could make the KSC warp itself around kerbin rather than sit as a static plane, because my mod makes the solar system 1/100th the original size and the KSC always would remain straight and basically some buildings were hovering... How do i fix that? lol, that's beyond my capabilities Quote Link to comment Share on other sites More sharing options...
daniel l. Posted November 30, 2015 Share Posted November 30, 2015 2 minutes ago, Sigma88 said: lol, that's beyond my capabilities ikr, I thought so. Is it possible to make planets glow like stars though? could i make a gas giant that emits light? Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted November 30, 2015 Author Share Posted November 30, 2015 6 minutes ago, daniel l. said: ikr, I thought so. Is it possible to make planets glow like stars though? could i make a gas giant that emits light? I don't know honestly... sorry Quote Link to comment Share on other sites More sharing options...
daniel l. Posted November 30, 2015 Share Posted November 30, 2015 1 minute ago, Sigma88 said: I don't know honestly... sorry Thanks for your help BTW considering that laythe doesnt appear to have life, there isnt anything to give it an oxygen atmosphere or rust out the iron in the oceans. meaning it would have red skys and green oceans. (I heard you do planetary recolors? ) Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted December 3, 2015 Author Share Posted December 3, 2015 Here's a small pre-release just to start the flow of bug reports Requirements Requires ModuleManager and Kopernicus Downloads[Download] License I'll keep it All Rights Reserved for now. A more permissive license will come later. DISCLAIMER A bunch of features are not ready yet. All you will get for now is, Resize and Rescale. Do not use with planet packs. Do not use with saved games. you'll find the settings file in GameData/Sigma/Dimensions/Settings.cfg edit the Resize and Rescale values to change planet size and orbit size respectively. Quote Link to comment Share on other sites More sharing options...
KillAshley Posted December 4, 2015 Share Posted December 4, 2015 On 1/12/2015, 7:35:50, daniel l. said: ...any idea how i could make the KSC warp itself around kerbin rather than sit as a static plane... can't be done, the PQSCity that the KSC is loaded from is built in a completely flat plane. Changing this to wrap around that planet would require a completely new model instead of the stock ones. Having the KSC sit straight will have to suffice Quote Link to comment Share on other sites More sharing options...
daniel l. Posted December 5, 2015 Share Posted December 5, 2015 16 hours ago, KillAshley said: can't be done, the PQSCity that the KSC is loaded from is built in a completely flat plane. Changing this to wrap around that planet would require a completely new model instead of the stock ones. Having the KSC sit straight will have to suffice Darn, So how will i be able to make a 6km radius kerbin? Is it possible to make the ksp only visible from the space center screen and once the player launches the entire ksc will dissapear and the ship will appear on a kerbal konstructs pad? could that work? Quote Link to comment Share on other sites More sharing options...
Interplanet Janet Posted December 5, 2015 Share Posted December 5, 2015 Is it possible to change the other orbital elements besides SMA? Because I would really like for a more realistic orbit with any of the bodies with zero inclination, eccentricity, or both. Quote Link to comment Share on other sites More sharing options...
Whirligig Girl Posted December 5, 2015 Share Posted December 5, 2015 Streamed some goofing around with Sigma Dimensions. Testing a never-seen-before 1/1000 size as well as testing the limits of the mod with 1000x and 0.00001x scales. http://www.twitch.tv/gregroxmun/v/28321736 10x and 1000x universes http://www.twitch.tv/gregroxmun/v/28320937 1/1000 scale http://www.twitch.tv/gregroxmun/v/28315759 1/100000 scale (12 meter diameter Kerbin!) bonus image: Quote Link to comment Share on other sites More sharing options...
Stratzenblitz75 Posted December 5, 2015 Share Posted December 5, 2015 This is exactly what I've been looking for! I've always wanted to mess with parameters of planets and see what kind of interesting challenges I could create. Like, build a rocket for a super-sized Kerbin. Or build a rocket for a super tiny Kerbin with high surface gravity... So many possibilities! This will also make testing Eve/Jool? landers so much easier. (I know hyperedit can copy Eve parameters to Kerbin, but it doesn't change Kerbin's size. Thus the "simulation" is somewhat inaccurate.) Looking forward to future updates! Quote Link to comment Share on other sites More sharing options...
RA3236 Posted December 5, 2015 Share Posted December 5, 2015 I... Am.... Amazed at this. It is awesome Sigma!!! Great idea. Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted December 5, 2015 Author Share Posted December 5, 2015 3 hours ago, RA3236 said: I... Am.... Amazed at this. It is awesome Sigma!!! Great idea. thank you 10 hours ago, Interplanet Janet said: Is it possible to change the other orbital elements besides SMA? Because I would really like for a more realistic orbit with any of the bodies with zero inclination, eccentricity, or both. this can be done with kopernicus you'll find a bunch of mods that change the stock planets, add to them, or replace them completely. If you wan't to see different variations on the stock system I would suggest @KillAshley's "Uncharted Lands" and "New Horizons" @GregroxMun's "Alternis Kerbol" or if you just want some interesting additions you could check out @CaptRobau/@Eudae55 "OuterPlanetsMod" @MrChumley's "Asclepius" and "Kronkus" Quote Link to comment Share on other sites More sharing options...
RA3236 Posted December 6, 2015 Share Posted December 6, 2015 @daniel l. Spikeyness is a problem on Kerbin. No pics, but people could have noticed that a ring of spikes on the poles. Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted December 6, 2015 Author Share Posted December 6, 2015 9 hours ago, RA3236 said: @daniel l. Spikeyness is a problem on Kerbin. No pics, but people could have noticed that a ring of spikes on the poles. this is still an alpha version kerbin and duna are still unfinished at the moment, maybe I can put out another pre-release soon™ Quote Link to comment Share on other sites More sharing options...
Sylandro Posted December 6, 2015 Share Posted December 6, 2015 I've been playing around with a 10x Scale KSP, and i have to say, it's like a fun RSS! My only gripes is that whenever i try to timewarp in LKO, it says that i'm under acceleration. Quote Link to comment Share on other sites More sharing options...
daniel l. Posted December 7, 2015 Share Posted December 7, 2015 On 12/4/2015, 9:24:00, GregroxMun said: Streamed some goofing around with Sigma Dimensions. Testing a never-seen-before 1/1000 size as well as testing the limits of the mod with 1000x and 0.00001x scales. http://www.twitch.tv/gregroxmun/v/28321736 10x and 1000x universes http://www.twitch.tv/gregroxmun/v/28320937 1/1000 scale http://www.twitch.tv/gregroxmun/v/28315759 1/100000 scale (12 meter diameter Kerbin!) bonus image: Oh my gosh gregrox that is something i was already working on xD the solar system at 1/100th the size and 1/1000th the orbital distances, this would make it easy to add in an entire galaxy of little planets because at that small size attention to detail could be minimal for simple worlds. As well as memory footprint. But how do i get around the ksc extending over kerbin? do i make kerbin abnormally large so to keep the ksp looking normal? do i give it some sort of flat support pad underneath to make it look better? Quote Link to comment Share on other sites More sharing options...
wafflemoder Posted December 12, 2015 Share Posted December 12, 2015 This looks quite amazing. Is it possible to change the size of planets individually, I'd love to be able to have a tiny jool and a massive gilly Quote Link to comment Share on other sites More sharing options...
RA3236 Posted December 12, 2015 Share Posted December 12, 2015 11 minutes ago, wafflemoder said: This looks quite amazing. Is it possible to change the size of planets individually, I'd love to be able to have a tiny jool and a massive gilly No, it resizes only the whole system. You will have to change the individual planets... Individually. Quote Link to comment Share on other sites More sharing options...
wafflemoder Posted December 12, 2015 Share Posted December 12, 2015 1 hour ago, RA3236 said: No, it resizes only the whole system. You will have to change the individual planets... Individually. Oh okay, thanks. Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted December 12, 2015 Author Share Posted December 12, 2015 2 hours ago, wafflemoder said: This looks quite amazing. Is it possible to change the size of planets individually, I'd love to be able to have a tiny jool and a massive gilly I may add some feature like that in the future. Right now I am very busy IRL and I don't think I can get much time for modding. The dev version is ready for release but I didn't even get the time to actually release it Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted December 30, 2015 Author Share Posted December 30, 2015 (edited) Another pre-release is available. v0.0.2-alpha this update adds a bunch of features like: - many fixes - compatibility with many planet packs - Atmosphere scaling (only for stock and planet packs which uses less than 25 "key"s for their atmospheres) I've looked at some of the most used planet packs and this mod should work with OPM, NH and Sentar expansion. at the moment it won't work with RSS. I haven't tested it with any other mods, so it may work with many more other mods Edited December 30, 2015 by Sigma88 Quote Link to comment Share on other sites More sharing options...
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