Jump to content

pejmany

Members
  • Posts

    38
  • Joined

  • Last visited

Everything posted by pejmany

  1. Hey, thank you so much Lisias. That fixed the show stoppers, perfect. You're a lifesaver. Is there any way to get the sanity checks fixed? Should I be even worried about those ones? https://easyupload.io/flsbcq Here's the new log.
  2. I'm getting 142 Fatal Errors? I don't quite know what's happening, i just added ksp interstellar. Is it impossible to work it out? on ksp 1.7.3 i think, tweakscale 2.7.3.11 https://easyupload.io/bxdbds edit: removing the relevant interstellar files not changed anything, the 142 error still happens
  3. Yes, but it's only a few lines. Sorry if I'm missing something, but the implementation is more complex than those few lines. I tried a bunch of experimentation to figure out if there's a way to set up a "leader", and was mainly asking to make sure whether it's my mod or game that is the problem, or I'm just misunderstanding how to set it up.
  4. I tried looking through the threads but nothing really showed up. I can't figure out how to use the radio. So i gotta press the sync heading on all of them and have them all be active, then pick on and press match heading on it? or press match heading then press transmit command? cause none of the combinations really worked. I can post a log if it helps.
  5. If that's your only problem, try editing the PreciseManeuver.version file and changing the version info from 1.6.x to 1.7.x Edit: Gave it a try and no, it's the compabilitychecker.cs in PreciseManeuver.dll that needs to be patched. I tried recompiling with visual studio but I couldn't get it working. Hopefully our boy comes back to bless us.
  6. I would love an update to this if anyone can
  7. Is there any way to get a recompile for 1.3.x with the stage recovery compatibility? Pretty please?
  8. So I'm getting my no slider on the Cryogenic Tanks for ammonia, so it always stays as liquidammonia (lqdammonia) and never gaseous. The Hydrogen and Nitrogen, Liquidwater and oxygen tanks all show up and work properly with their Lqd->Gas conversions. The resource panel also doesn't show any ammonia label, but does show hydrogen and nitrogen in their gaseous forms. This makes both the Haber Process and uranium nitrite production pretty much impossible. Have I set something up wrong or is this just something you've gotta get to? Edit: Note, the slider does show up in the VAB and SPH, but not when launched.
  9. I'm having trouble seeing your math there for 50% damage. it's supposed to be baseChance x totalDamage x 2 = newChance ? How're you implementing your random selector; is it just calling a function and a <0.8 type of thing or are you setting up some distribution? Because the latter + external text file would be simpler for tuning and balancing. As it is now, the cascading effects of software failure mean it's likelyhood is increasing geometrically but with no reliance on either time since launch/work-hours of the part or on some build quality determination. Make software glitches roll for a chance at damage instead. Their probability is way too high for a 5 second check. Alternatively, how about a stress system. You put on 3 gyros? That's base stress increase. Software glitch in gyro-C? Gyro-C's parts might overwork until a reset (hence chance of stress increase) or some hardware failure might occur (which increases as overall stress increases). Total failure occurs randomly too, but the more stressed a system is, the more likely a cleavage or shearing or fracture event. Now, 3 gyros for operation. Gyro-C is out, maybe temporarily, maybe forever. That means Gyro-B and Gyro-A are going to have increased stress. This way the study can go on for a little while longer until a relief mission reaches. Gyro-B too? Gyro-A is now eating huge stress. Similarly, the more gyros you have, the more often they can be switched between, so the stress increase of the system is decreased. So you have a stress rate that'll increase stress bars (or decrease structural integrity bars) of all gyros, but the damage rolls only go for the active part, which can stop functioning and thus increase everyone else's stress rate.
  10. Can we have some sort of decay during use mode/implementation? the more you use the gyro, the longer it stays spun up and increases possibility of failure. But if it hasn't even been initialized, why should it decay (or at least at a high speed?). I ask because I'm going to be launching a telescope out towards the sun, inside moho's orbit. Using huge xenon cannisters and ion, plus an eve grav assist into a moho grav assist, I'll cut down on the delta v. But I highly doubt the lifetime will last anywhere near that long.
  11. So does scansat work at all with this mod? Cause I love it so. Also, how much have orbits/gravities been changed? Are deltav maps just unusable or are they still close?
  12. I'd appreciate that file upload! This sounds like a great spacex-y feature.
  13. I've been trying my hand at BTSM so I've been grabbing the 1.0.4 versions of my regular mods. Chatterer just does not seem to want to work. Smokescreen configs don't really show up. It's a minimal build so those seem to be the only real issues.
  14. Toolbar seems to be working. I don't know if any mods aren't able to communicate with it however. It feels like one or two might be. No issues seen.
  15. No of course not man, I wasn't saying it's your plugin's fault. I know it's super obscure, I just put it out there in case someone had figured out a jerry rigged method on their own. I'm using the plugin in my personal games and man these load times. SSD plus opengl plus this = heaven Thanks a tonne.
  16. Nono, the app is running externally to ksp. it's a overlay like steam style. running super high level
  17. No with some basic plugin mods and a script that ran and converted to dds. The game runs perfectly fine, save a minute off loading times. Just the overlay doesn't show up. So I can't use the amd gvr.
  18. Hey, I'm having a kinda obscure problem. With the dds textures in, the raptr overlay just doesn't work. like at all.
  19. No, turns out the problem was I had dds textures in place. Without them, the -force-opengl and -popupwindow worked like normal. Although there's some artifacting with the overlay.
  20. has anyone been able to get the -force-opengl and borderless window mode for a steam based launch? Raptr overlay doesn't show up unless I launch through steam, and i need that to use gvr. but the bordered windowed mode is being real annoying.
  21. BTW if you're getting crashes, ATM 3.7 has a texture duplication bug which will end up giving you a memory leak. It's fixed, and should be updated by the time you read this.
  22. Dropbox is giving me download errors, anyone else?
  23. Can we take up two missions at the same time? (a package mission and a contract?)
×
×
  • Create New...