Jump to content

Norcalplanner

Members
  • Content Count

    1,619
  • Joined

  • Last visited

Community Reputation

1,627 Excellent

2 Followers

About Norcalplanner

  • Rank
    Cheap & Cheerful Rocket Architect

Recent Profile Visitors

6,300 profile views
  1. I've got 6 GB on the video card and 32 GB on the mobo, so hopefully I'll be good. Of course, the system is a bit long in the tooth (i5-6600K), so hopefully parts will become available later this year so that I can build a new system for realz.
  2. And the engine can handle such an expansion without going nuts due to FPEs @JadeOfMaar?
  3. Very good question, and I don't know the answer for certain. However, the pack generally works correctly if the starting homeworld is third rock from the sun, as in either the stock Kerbol system or RSS. GPP had issues (Gael was fourth rock from the sun), and JNSQ worked fine. Since Kerbol is still the center of the universe in Galaxies Unbound, it should think that all the other systems are merely outlying planets, and consider each planet in a different system as a moon for contract purposes. I hope to find out for certain myself soon.
  4. As someone who rarely visits asteroids and has never visited a comet, the ability to disable asteroid generation (and the attendant computational overhead and inflated file save size) while still being able to use a fully upgraded Tracking Station would be seen as a feature.
  5. This looks pretty awesome. Is this in KSP 1.9.1, or did you get things working in 1.10.1?
  6. I have fond memories of playing Star Frontiers back in the day...
  7. Honestly, I tend not to use the SSTU solar panels. For me, it's all about the tanks, engines, and SRBs.
  8. @Morphisor That looks very interesting. Do all the Kerbal Konstructs objects work correctly? Such as the other launch sites and whatnot...
  9. FWIW, I got a 1.10.1 install of Beyond Home running earlier today using the Bleeding Edge version of Kopernicus. It's my first time in the universe, so I don't know for certain if everything is working correctly, but initial indications are positive.
  10. It's fun that the guide is still useful for folks. The advice on LFO engines could perhaps be better stated as "if you're going to use LFO engines, use one with a gimbal if you can". Back when I wrote this almost five years ago, there was some debate regarding LVT-30s vs. LVT-45s and clusters of Sparks vs. one larger engine, and this was meant to address that. If you look at some of the examples later in the thread (if the links even still work), you can see designs where there's a single LFO engine core for control, with four or more SRBs for cheap lifting power. Edit: There have be
  11. @JadeOfMaar That's sort of what I did a poor job of asking. I don't care about the stock anomalies, but I want to see everything this planet pack has to offer. The only question in my mind is whether applying a 2.5x rescale will have negative effects on any of the custom objects, situations, terrain, and other goodness in this mod. If everything correctly survives the transition to a larger scale, then that's what I'd like to do so I have an excuse to design bigger rockets. If there's any significant negative impact on all the special goodies in Beyond Home caused by going 2.5x, then I'll
  12. Awesome looking planet pack, and I'm starting to think this may be the location of my next career when I'm done with my current RP-1 save. It's great that 2.5x with Rescale is supported. In the past, Rescale has introduced some glitches with stock or other planet packs which can compromise certain terrain or Easter eggs. Does anyone know if those surface features are affected with Beyond Home at 2.5x? I'd like to do things a bit bigger than stock, but it's more important that I have an opportunity to visit and appreciate all the details which have been put into this mod.
  13. Nertea, just a quick note to say how much I've enjoyed your mods over the years. Learning that FFT is once again being worked on has made my week. Thanks!
×
×
  • Create New...