banditsan

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About banditsan

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    Curious George
  1. Looks like some new issue after latest update [LOG 19:05:54.018] Load(Texture): RCSBuildAid/Textures/iconAppLauncher [WRN 19:05:54.021] Texture resolution is not valid for compression: 'C:\Games\KSP\GameData\RCSBuildAid\Textures\iconAppLauncher.png' - consider changing the image's width and height to enable compression [LOG 19:05:54.022] Load(Texture): RCSBuildAid/Textures/iconAppLauncher_active [LOG 19:05:54.025] Load(Texture): RCSBuildAid/Textures/iconToolbar [LOG 19:05:54.029] Load(Texture): RCSBuildAid/Textures/iconToolbar_active Button now missing in toolbar for me
  2. One that works it's my test inctance. It has only about 20mods for fast loading so difference is big
  3. ~140mods installed according to AVC on instance having issue Any way to enable more detailed debug log cause removing mods one by one kinda not a option
  4. Hi @linuxgurugamer, How can i find out what is bricking game loading? Log: [OSE] - Loading PartRecipe for TE.18.BFS.SL.RAPTOR (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [OSE] - Loading PartRecipe for TE.18.BFS.TANKER (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [OSE] - Loading PartRecipe for TE.18.DRAGONV2.POD (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at Workshop.Recipes.WorkshopRecipeLoader+<LoadPartRecipes>c__Iterator1.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 It's not Tundra Exploration, works in other install.
  5. Yeah i see now why it will not work with B9. Should have checked KIS configs before posting And i know that Angel-125's mods have option for KIS just don't have any of his mods in my current game.
  6. Hi @JadeOfMaar, Maybe someone already had this idea but how about adding tank switch option for Kerbal Inventory System? I keep looking for that every time i build some OPT hull type plane
  7. Hi Eskandare, Is there any specific reason why your runway markings have collider? That is kinda issue as we all know how "happy" and bouncy some times is stock KPS landing gear, special smaller or non retractable. I noticed this after i put 1.6 scale 2500m runway Few screenshots: All 1700m runways looks fine scaled or not. 2500m runways at stock scale have this problem and depending on marking its bit different. Some are like small pothole and some like small bump. Probably its just minor alignment but maybe you should make all markinks like runway numbert with no collider at all. Like this one: Im sure you will know better how to fix it. Im not 3D modeling person
  8. @linuxgurugamer Small change for Near Future Mods filter NearFutureAeronautics
  9. True rover wheels and landing gear different thing, but my point was that max load on landing gear is to low or some issue with plugin. If it breaks just by standing on runway Mk3 hull plane how it can handle landing impact?
  10. Yes it's very usefull, already have some ideas. What i was poiting out was this: That white space was not giving plans output without --debug. This is reason why i kinda can't handle python 2 It was faster for me to write CSV parser with Perl and call your script for calculations then write parser on python
  11. I last line of script need to remove leading whitespace or it does not give output without -d
  12. Hi @katateochi, Feature idea for future updates ability to have more then one rule in tags and min/max compare For example: Rule 1: Crew Capacity from 10 to 20 Rule 2: Mass up to 25 Or similar, i thing you get the point
  13. Hi @Shadowmage, Nice to see active mod development but i see one issue with stock wheel patch and i think it should be updated first. At the moment numbers for stock wheels are a bit od. Agood example small landing gear has bigger load limit then huge industrial wheel Similar problem with LY-60 and LY-99 gear. LY-60 simply breakes after 30s or so just standing on runway on stock Stearwing A300 craft