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MoeKitsune

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Everything posted by MoeKitsune

  1. I was hoping there would be some awesome new part reveal on page 1000 or something, but it's not too late yet!
  2. Really hoping that guy doing JNSQ settings for Parallax decides to use those alien flora, they look amazing!
  3. I was wondering if entries in JNSQ are allowed? For the most part it's harder due to the delta-v requirements being increased, but Tylo does have a thin atmosphere and I think lower gravity. I can't get the exact numbers right now though.
  4. I never thought this would be something I needed but this is awesome!
  5. That's the worst rocket idea Ive ever seen, I need to make it now.
  6. 2 more things I found out that might need some tweaking: The communications satellite science experiment uses a lot of power to transmit, and for at least one BDB probe it can't fully transmit the data without extra batteries or maybe another antenna. Also there's like 20 instances of the Barquetta probe bus in the slot where it's researched, but that's more of a minor thing. Also, will you add in support for the new BDB update in the next beta?
  7. Found a small issue with BDB contracts. Since they require certain vanilla techs to be unlocked, they don't work with the tech tree. Already mentioned this in the BDB thread, but I thought I would also put it here.
  8. I've been playing with the beta of a new tech tree mod (Skyhawk Science System) and I've noticed that the included contracts assume that stock techs are left intact, but this specific tech tree mod doesn't do that. This may be a dumb question, but would it be possible to have the contracts check if certain parts are unlocked instead of a certain tech node?
  9. I think having a beta sooner would be the best, but then again, I'm impatient. It could help you find more bugs though.
  10. I, for one, would love to see this in KSP, but I think it should be optional. This probably isn't everyone's cup of tea, but having it available for those who like it would make career mode more interesting.
  11. Having a strange issue where I can't build stuff and the build time always displays as 0 days, hours, minutes, and seconds. This happened after I installed JNSQ and uninstalled KAC, but other than that I don't know what's causing the issue. Here's my player.log file and a screenshot of my GameData folder. https://www.dropbox.com/s/82d96gj1t78xzvc/Player.log?dl=0 EDIT: Found the fix! The version of Kronometer bundled with JNSQ is the culprit. Hope my testing helps others out!
  12. How well does this mod work with tech tree mods such as CTT and Kiwi Tech Tree?
  13. Finishing the Near Future mod suite would be nice, and I also like Dodo labs and the Stockalike Mk2/mk3/mining expansions. I can help with adding more mod support if you would like.
  14. This looks awesome! I'll definitely give it a try, and I'm excited to see what other mods get supported.
  15. I've actually been working on a contract pack for KTT, inspired by the Probes Before Crew pack. Is there any way I could help out? Those ideas are awesome!
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