Sampa

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About Sampa

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    Capsule Communicator

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  1. just a notice to whoever is maintaining the mod. the Mercury chutes are bugged and seem to completely fail to slow the capsule down at all.
  2. Check the direction of the verniers, to make sure the are oscillating in their proper directions.
  3. That would be great! thank you!
  4. Well, technically, the P6 truss isn't even one of the parts provided, but, let me DM you the link to the thread, because i have expressed my long term plans for the mod. And we can discuss it more there, to keep the present thread on track.
  5. Cool! I actually am working on getting the ISS Community mod working at present, and have plans to add parts to it that should have been in it originally.
  6. I would, after testing it throroughly, send it to dylan, so that it can be added to the mod itself. DylanSemrau is the current owner and manager of the mod (he just does not have a dedicated thread yet.
  7. So, been having a bit of trouble in the ISS Community mod in which the CBMs are not working consistently. I was wondering, what factors am I needing to keep in mind in order to ensure that docking ports act the same consistently?
  8. Initial long-term plans posted
  9. Going to post my long-term plans for this mod, for after I finally release the fixes soon.
  10. Ok, so, getting closer to wanting to start early distribution of the mod i have been working to fix (with help). I was wondering, how do people decide on a license for the mod? And, aside from the obvious "it's the rules" why do we need them?
  11. I actually PMed him about his mod a few weeks ago when I started working on this mod...but has not received any response. I will keep looking in the meantime.
  12. For the HTV try this cfg and let me know 

    PART
    {
    // --- general parameters ---
    name = HTV
    module = Part
    
    
    // --- asset parameters ---
    mesh = model.mu
    scale = 1
    rescaleFactor = 1.0
    
    
    // --- node definitions ---
    node_stack_top = 0.0, 3.3, 0.0, 0, 1, 0, 2
    node_stack_bottom = 0.0, -2.88, 0.0, 0, -1, 0, 2
    node_attach = 0.0, 0.0, 0.0, 0, 0, 1, 2
    
    
    // --- editor parameters ---
    TechRequired = veryHeavyRocketry
    entryCost = 1500
    cost = 2250
    category = Pods
    subcategory = 0
    title = HTV
    manufacturer = Lionhead Aerospace Inc.
    description = The H-II Transfert Vehicule is a cargo to resuplly the ISS station.
    
    
    // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
    attachRules = 1,0,1,1,1
    
    
    // --- standard part parameters ---
    mass = 4.0
    dragModelType = default
    maximum_drag = 0.1
    minimum_drag = 0.2
    angularDrag = 2
    crashTolerance = 30
    maxTemp = 2000
    breakingForce = 200
    breakingTorque = 200
    bulkheadProfiles = size2
    
    
    // --- pod/rcs parameters ---
    stagingIcon = COMMAND_POD
    CrewCapacity = 0
    vesselType = Ship
    MODULE
    {
    	name = ModuleCommand
    	minimumCrew = 0
    	
    	RESOURCE
    	{
    		name = ElectricCharge
    		rate = 0.02
    	}
    }
    
    MODULE
    {
    	name = ModuleReactionWheel
    	
    	PitchTorque = 10
    	YawTorque = 10
    	RollTorque = 10
    	
    	RESOURCE
    	{
    		name = ElectricCharge
    		rate = 0.2
    	}
    }
    MODULE
    {
    	name = ModuleSAS
    }
    
    
    // --- Tanks parameters ---
    RESOURCE
    {
     name = ElectricCharge
     amount = 150
     maxAmount = 150
    }
    
    RESOURCE
    {
     name = MonoPropellant
     amount = 1000
     maxAmount = 1000
    }
    
    
    // --- Engines Parameters ---
    fx_exhaustFlame_blue_small = 0.0, 0.0, 0.0, 0, 1, 0, running
    fx_exhaustLight_blue = 0.0, 0.0, 0.0, 0, 0, 1, running
    fx_smokeTrail_light = 0.0, 0.0, 0.0, 0, 1, 0, running
    fx_exhaustSparks_flameout = 0.0, 0.0, 0.0, 0, 1, 0, flameout
    
    sound_rocket_hard = running
    sound_vent_soft = disengage
    sound_explosion_low = flameout
    
    MODULE
    {
    	name = ModuleEngines
    	thrustVectorTransformName = thrustTransform
    	exhaustDamage = True
    	ignitionThreshold = 0.1
    	minThrust = 0
    	maxThrust = 100
    	heatProduction = 100
            EngineType = LiquidFuel
    	fxOffset = 0, 0, 0.1
    	PROPELLANT
    	{
    		name = MonoPropellant
            	ratio = 2.0
    		DrawGauge = True
    	}	
    	atmosphereCurve
     	{
       	 key = 0 410
      	 key = 1 280
             key = 3 0.001
     	}
    }
    
    	EFFECTS
    	{
    		running
    		{
    			AUDIO_MULTI_POOL
    			{
    				channel = Ship
    				transformName = RcsTransform
    				clip = sound_rocket_mini
    				volume = 0.0 0.0
    				volume = 0.02 0.1
    				volume = 0.5 0.1
    				volume = 1.0 0.1
    				pitch = 0.0 0.75
    				pitch = 1.0 1.5
    				loop = true
    			}
    			MODEL_MULTI_PARTICLE
    			{
    				modelName = Squad/FX/Monoprop_small
    				transformName = RcsTransform
    				emission = 0.0 0.0
    				emission = 0.1 0.0
    				emission = 1.0 1.0
    				speed = 0.0 0.8
    				speed = 1.0 1.0
    				localRotation = -90, 0, 0
    			}
    		}		
    	}
    	
    	MODULE
    	{
    		name = ModuleRCSFX
    		stagingEnabled = False
    		thrusterTransformName = RcsTransform
    		thrusterPower = 3.35
    		resourceName = MonoPropellant
    		resourceFlowMode = STAGE_PRIORITY_FLOW
    		runningEffectName = running
    		atmosphereCurve
    		{
    			key = 0 260
    			key = 1 100
    			key = 4 0.001
    		}
    	}
    
    MODULE
    {
    	name = ModuleGimbal
    	gimbalTransformName = thrustTransform
    	gim
    }
    
    
    // --- rcs module parameters ---
    
    }

     

    1. Mecripp

      Mecripp

      Did that fix the problems you was having or did i miss something ?

       

    2. Sampa

      Sampa

      Yeah!  It did finally work!  Thank you!