Jump to content

pTrevTrevs

Members
  • Posts

    2,092
  • Joined

  • Last visited

Everything posted by pTrevTrevs

  1. These are Mariner 10 parts, you say? Nonsense; I reject your reality and substitute my own. Mariner 9.
  2. What I’m about to say might get me crucified, but I think the Atlas tankage (from the original Atlas missile to the Atlas V) deserves an eventual revamp. The booster skirt and engines all seem fine to me, but the tanks in photographs always appear so much whiter and smoother, to the point where they’re about the same color as the Centaur-D’s insulation. Granted, this is due to ice forming on the rocket’s sides and the Atlas didn’t look that way unfueled, but I think it could be a nice touch. Edit; photographic evidence:
  3. Wow this is seriously cool. I wonder if the same techniques shown here can be applied to EVA tethers for kerbals?
  4. The other day someone posted a Redstone Super Heavy (or whatever it should be called) with four booster Redstone cores around a center sustainer. This morning I had a moment of unholy inspiration and thought something like this: "The Redstone and Thor IRBMs were on *roughly* equal footing when they were first developed, so what would have happened if the powers that be had opted to further develop Redstone instead of Thor?" Only took me a few minutes in the editor to rough out these frankenboosters. Redstone/Able Redstone/Delta, 4x Castor 1 boosters Redstone/Delta E, 4x Castor1's Long Tank Redstone with Strawman/Agena D. Had a Redstone with Agena A and another with Agena B but I must have lost the screenshots of those. Redstone 1000. At this point the Redstone starts to be a hindrance, with its comparatively narrow diameter making it awkward to mate to later generation Delta upper stages. Still, I'm amazed at how eerily similar it looks to the Delta 1000 series... And to complete the role-reversal, here's Mercury-Thor for manned suborbital flights. Not actually sure where the avionics go on the Thor missile, so maybe this should have a bit more space between the spacecraft adapter and the upper end of the Thor tankage. I’d like to feel proud about this spark of creativity, but I can’t help but feel like I’ve violated some moral standard.
  5. You mean how Gemini's main parachute used a two point suspension system so the capsule hit the water at an angle instead of head on? I'd like to see that too, actually.
  6. It’s almost like people should stop treating Starship as though it were already a real rocket, and recognize it for the extremely-work-in-progress concept that it is...
  7. Gemini 6/7 Rendezvvous (JNSQ) AS-203, Saturn IB flight test with no payload to check out the S-IVB's engine restart capability.
  8. Technically you can already do something like this, as long as you upgrade to a Level 2 Astronaut Complex before you begin manned missions.
  9. Let’s not even get started on how For All Mankind has yet to explain how the Shuttle was made to work as a lunar-capable craft. I thought maybe they would have lunar missions use Saturn-Shuttle, but in the last episode it just looks like a typical STS stack. Love the show but I hate how they’ve stopped showing the technical side of things.
  10. May as well ask this now. Are we going to see Texture variations for the Saturn family, like the all-white tanks on later Saturn IBs, or the Saturn V Dynamic Test Article?
  11. Would a conformal decal still work on a moving part like the payload bay doors? Seems like it might cause issues.
  12. Suggestion (if it hasn't been mentioned/implemented already): Add an option to display the Orbiter's name on the corner of the payload bay doors, like Enterprise and Columbia had in their earlier days.
  13. Maybe it's just me, since I trust you've got good resources for the LEM, but is the descent stage really that small compared to the ascent stage?
  14. Question: With the B9PartSwitch now being a heavily-used tool in this mod, will there be a variant of the Service Module without the SIM bay and its handholds? Also, I’ve been retroactively watching the recorded dev streams and I would be remiss if I didn’t mention how the link someone shared to their concept for an Orbiter-derived Space Station Enterprise made me both sickened and intrigued. Props to whoever’s the first to make that abomination using SOCK and ReDirect parts...
  15. Haven't paid my screenshot tax since returning to this mod, so here's a little bit of what I've been doing lately: Mariner-B probes visiting Minmus in JNSQ. First one performed a flyby, second one impacted the surface. Improvised Pegasus satellite on Saturn I. Really hoping we'll get some dedicated Pegasus parts when Saturn I gets revamped.
  16. Experiencing a weird problem with the Atlas booster skirt and I'm really not sure what to make of it. When it's separated it doesn't fall away from the sustainer core, but rather fixes itself right behind the vehicle and follows it into orbit. Once I active timewarp outside of the atmosphere it pops out of sight and I can sometimes see it as a marker hundreds of kilometers behind me, but until then it just eerily hangs behind the Atlas. Moving the vehicle itself doesn't affect the skirt; here the Atlas is pointing roughly anti-normal about 30 seconds after skirt jettison. As you can see the skirt is still stuck in space. The problem is at its worst when the skirt gets stuck so close to the booster that the center sustainer engine is still trapped inside its shroud. When that happens the booster gets stuck in whatever orientation it was facing at skirt jettison, because the colliders on the skirt do activate once it's jettisoned. Also on multi-stage vehicles (like the Atlas-Agena shown here) the skirt still follows the upper stage once it separates from the Atlas. Only timewarp seems to make it disappear.
  17. Question, does anyone use BDB alongside Kerbalism? I've started a new JNSQ game for 1.11 with these mods, and one annoying thing I've noticed is that most of BDB's built in science experiments will never fit in Kerbalism's hard-drives in the early game. The most data the mod lets you store in a given probe core is around 1.5 MB, but almost all of BDB's experiments weigh in at over 5 GB. Sorry if this has been asked before. If the Kerbalism thread would be a more appropriate place to find out about this I'll move my questions there.
×
×
  • Create New...