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Everything posted by pTrevTrevs

  1. Oh man, it's been a month and a half since I've given any mind to this. I've been swamped with work most of the time, and my spring break was taken up by a vacation to Hawaii (it was very nice, by the way), as well as a college visit and spring cleaning, but now I have some time and there isn't any other game I wanted to play today, so I got to come back to KSP. I continued the test flight of Aurelian, the next phase of the mission involves sending up a crewed Scipio to tow it to the Mun. I'm using a new, smaller and more efficient booster for the Scipio, consisting of three less po
  2. I guess I should give some kind of update for this. I'm not dead, but I've been swamped with work from school, as well as scholarship applications since it's that time of year. I was able to play a little today and make some progress. I launched the lander on a test flight and gave it the name Aurelian, after the 3rd Century Roman Emperor who suppressed the Gallic and Palmyrene Empires which broke off from Rome in the midst the 3rd Century political crises. He was killed by the Praetorian Guard after they were given a fake list of people Aurelian supposedly intended to kill which had the names
  3. Not much to show here, but since it's been a few days I'll show the docking module I added to the orbital station. This will be the primary berth for the lander, but can also serve as a secondary berth for Scipio spacecraft or anything else.
  4. Right then, another update, since I've been neglecting this lately due to schoolwork. The second communications satellite (Cato the Younger) is in place, and now I have a completely filled in communications network for short to mid-term lunar operations. As some have pointed out these satellites won't stay in place forever, so I will need to find a more permanent solution to the blackout problem on the far side of the Mun, but until I do these satellites will work perfectly. I've also begun designing a reusable lander for future surface missions. Its nor
  5. That’s true, but I don’t need these satellites to last forever, just long enough to establish a crewed base on the far side. That will more or less make the satellites redundant since I can have the crew there control unmanned ships out of comms with Kerbin. At any rate the satellite does have ion engines for minor orbital adjustments to keep it in position.
  6. An unexpected increase in my workload accompanying the start of the spring semester has left me unable to play KSP or anything else at all this week, however I have time right now for a brief update. This is the first of two Cato satellites (this first one is named Cato the Elder) placed in an orbit equal in size and inclination to the Mun's, but outside its sphere of influence. This way I can have reliable and consistent communications with ships passing around the far side of the Mun. Previously this gave me slight issues with control over station modules when performing orbital in
  7. I realized that I had not shown the tug being moved back to its normal berth on the end of the truss after installing the solar arrays, so here it is now. The tug will remain here until it is required again, whether to rescue a dead ship or to install another station component. In the meantime though, the first Scipio Supply Tanker (ST) is being launched from KSC. Although the timing for the arrival of the solar truss allowed me to guide it directly from the station instead of relying on probe control, the conditions for rendezvous were actually quite bad, and I used all of th
  8. You know, I've actually tried something like this once before, I wasn't able to get very deep into the atmosphere before the craft started to heat up and it fell out of orbit quite easily. If I tried it again I would put it in a hyperbolic orbit so that it has enough momentum at periapsis to fly through the atmosphere and return to space. The problem with that is that it necessitates a lot of fuel, not only to achieve the hyperbolic orbit but also to rendezvous with the orbiter afterward.
  9. I think my first attempt at an interplanetary mission should be to Eve, it will take less time and is easier to reach, and also gives me an excuse to not actually have to land on the surface, since its hard to make a working crewed lander for Eve that also looks realistic. Also, Gilly's low gravity will be interesting to play in. For now though I'm going to concentrate on establishing a base on the Mun, it's the first step.
  10. Launch of the Utility Truss and its two Solar Arrays from KSC. The fairing is kind of big, but I suppose it could be worse... This launch vehicle is the same one used for the Scipio spacecraft on lunar missions and is likely to become a workhorse of this project. Keeping with my naming scheme of using Roman figures and terms, this rocket is named Princeps, after the type of soldier which filled the second line of the Polybian legion of the middle Republic. I really do hate to make such a big fairing for what really amounts to such a small craft, but I suppose I ha
  11. About a year ago I was quite an active poster on the forums, I regularly made new ships and uploaded them here, and I enjoyed the game quite a bit. However a combination of increased schoolwork and a poorly timed burnout caused me to slowly withdraw from activity here, and I dropped Kerbal Space Program in favor of other games that didn't require me to think quite as much. To me, there just wasn't anything I felt like doing in the game anymore. Having played the game since version 0.20, I had sent countless landing missions to the Mun, assembled several space stations, and built an endless fle
  12. I'll make one more quick post here regarding my efforts to get back in, and then any future posts about this station I'll make in Mission Reports, since it seems more appropriate there than here. The second module contains extra radiators and solar cells (modeled after the Scipio type), as well as four docking ports and a small set of ore tanks so I don't have to wait to send a dedicated storage module over before I can begin making ground bases. The delivery vehicle is just a modified Scipio service module, with the rendezvous radar (or what is intended to represent it) mo
  13. I am (maybe) back from the abyss, after not playing this game for so long, for so many different reasons. I don't know if I can really count this post as a WIP craft since I don't know if I want to publish these craft or not, I really just made them in order to try and shake off this KSP burnout I've had for the last eight months or so, but all the same, I do want to try and get back into enjoying KSP to the same degree I used to, and that involves posting on the forums again, so here I am, and here this is... This is the core module of my new space station, named Marius, in orbit ar
  14. *trying to remember post from a year and a half ago* I... think it was the Sparviero, the three engined Italian bomber...
  15. There have been 45 US Presidents, but only 44 people have actually become President. This is because Grover Cleveland was elected to two nonconsecutive terms, the first in 1884 and the second in 1892, making him both the 22nd and the 24th President. While most presidents retire from politics after leaving office, William Howard Taft went on to become the Chief Justice of the Supreme Court after his presidency, and it was actually that job that he had always aspired to, not the Presidency. The state of Maine was originally a part of Massachusetts (even though the two don't border each
  16. Look, I swear I wasn't TRYING to make an F-4 Phantom... it... just sort of came out that way. Okay, maybe the napalm canisters were intentional... and the anhedral elevators... But that's it! The missiles are't working very well, one of them always seems to fly off course (in this case it was the top one). Fortunately the wings keep this from being a solid F-4 replica and make it more of an unlicensed knock-off. It's not the best dogfighter, but it's fast enough that I guess it would make sense to use it as an interceptor.
  17. Hi, to insert pictures all you need to do is upload the desired screenshot to an image hosting website such as imgur and then copy and paste it into your post.
  18. I did a bit more work on the little VTOL tonight, but I still don't have a real name for it, so I'll leave it to you to come up with that I replaced the engine with an afterburning Panther, so it has a little more power (it can do a near-vertical takeoff now, as long as you engage the rear engines quickly), and the option for an afterburner. I imagine the best way to aim these bombs is through dive bombing, but since this is a VTOL you may have trouble with that... I also added a discreet safety parachute in case the craft becomes uncontrollable at low altitu
  19. Sorry, I'm still fixing problems with both. It's been a long time since I've made a craft for the forums, and I don't want my rustiness to rub off on the craft, especially if you're using them in a video. If there are any particular things you want added to either of them though, feel free to point them out.
  20. Maybe you might like something like this? It's a strategic bomber in the style of a 1950s-1960s bomber like the B-52 or Tu-16. There's still some issues, it rolls to the left and it climbs very poorly, also it naturally tends to pitch downwards unless you hold down the S key. It takes full afterburner to reach cruising altitude, and it has a very long runway roll. I'm also not quite sure if I like the look of it, I'm not sure I've nailed the Cold War bomber look. I also don't have a name for it, if you like it you can name it whatever you want. There's also this, a smal
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